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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Optic explores optical effects in contemporary graphic design. Some
art forms have had more of an impact on the language of graphic
design than others, but not many have helped contribute the same
dynamism, energy and vitality as Op Art. Graphic designers today
are rediscovering the optical art of the 1960s with delight,
revelling in its experimentation and unexpected outcomes. It is the
purpose of Optic to attempt a survey of optical effects in graphic
design and to help distinguish their various forms. Cover features
an applied spinning optical disc, with three different colourways
(green, yellow and grey) - orders will be selected at random.
This broad-ranging book equips programmers and designers with a
thorough grounding in the techniques used to create truly
network-enabled computer graphics and games. Written for
graphics/game/VE developers and students, it assumes no prior
knowledge of networking. The text offers a broad view of what types
of different architectural patterns can be found in current
systems, and readers will learn the tradeoffs in achieving system
requirements on the Internet.
The book explains the foundations of networked graphics, then
explores real systems in depth, and finally considers standards and
extensions. Numerous case studies and examples with working code
are featured throughout the text, covering groundbreaking academic
research and military simulation systems, as well as
industry-leading game designs.
Everything designers need to know when developing networked
graphics and games is covered in one volume - no need to consult
multiple sources.The many examples throughout the text feature real
simulation code in C++ and Java that developers can use in their
own design experiments.Case studies describing real-world systems
show how requirements and constraints can be managed.
Bruno Munari was one of the most important and eclectic
twentieth-century European artists. Dubbed the "Leonardo and Peter
Pan" of contemporary art, he pioneered what would later be labelled
kinetic art, playing a key role in the constitution and definition
of the aesthetic programmes of groups such as Movimento Arte
Concreta and Programmed Art. He became an internationally
recognized name in the field of industrial design, winning the
prestigious "Compasso d'Oro" prize four times, while also being a
prominent figure in Italian graphic design, working for magazines
such as Tempo and Domus, as well as renowned publishing companies
such as Einaudi and Bompiani. He left an indelible mark as an art
pedagogue and popularizer with his famous 1970s artistic
laboratories for children and was the author of numerous books,
ranging from essays on art and design to experimental books.
Capturing a resurgent interest in Munari at the international
level, the exceptional array of critical voices in this volume
constitutes an academic study of Munari of a depth and range that
is unprecedented in any language, offering a unique analysis of
Munari's seven-decade-long career. Through original archival
research, and illuminating and generative comparisons with other
artists and movements both within and outside Italy, the essays
gathered here offer novel readings of more familiar aspects of
Munari's career while also addressing those aspects that have
received scant or no attention to date.
A 528-page monograph -- conceived as a reschuffled alphabetical
dictionary that starts with the letter 'M' on page 311 -- that
presents for the first time twenty years of works by M/M (Paris),
one of the most emblematic and influential design practices and art
partnerships of the twenty-first century. Michael Amzalag and
Mathias Augustyniak originally established M/M (Paris) as a graphic
design studio in 1992. Their close associations with the music,
fashion and art worldshave led to their becoming one of the most
distinctive and acclaimed creative voices of their generation,
within graphic design and beyond. Published to mark their twentieth
anniversary, this is the definitive monograph. It records hundreds
of their mind-blowing projects, each represented in illustrations
and photographs and arranged alphabetically from 'M' to 'M'. While
print, drawing, photography and an unconventional approach to
typography lie at the heart of M/M's work, they have also produced
films, objects or interiors. 'Our work is about expressing the idea
of a dialogue. We transfer elements from fashion to music to art
and back again, and keep using different mediums,' they explain.
Each work they produce is unique, but certain elements recur and
reverberate - leitmotifs that draw their output, despite its range,
into a unified whole. The monograph features collaborations with
the finest from a spectrum of creative worlds, including fashion
works with the likes of Balenciaga, Calvin Klein, Stella McCartney,
Marc Jacobs and Yohji Yamamoto; music works with Benjamin Biolay,
Bjoerk, Kanye West and Madonna; magazines such as Vogue Paris,
Arena Homme+ or Interview; art projects and exhibitions at the
Centre Pompidou, Tate Modern and Guggenheim Museum. Interviews with
some of their closest collaborators - such as Bjoerk, Nicolas
Ghesquiere, Pierre Huyghe, Inez van Lamsweerde & Vinoodh
Matadin, Sarah Morris or Glenn O'Brien, as well as Amzalag and
Augustyniak themselves, tell M/M's story. These texts reveal their
areas of interest, define their position both within graphic design
and beyond and shed new light on the duo's creative process.
Internationally renowned art curator Hans Ulrich Obrist contributes
a preface, while contemporary artist Philippe Parreno offers an
essay about their joint projects. These multiple conversations and
recollections of shared experiences paint an overview of the
evolution of the creative world since the early 90s. This ambitious
monograph is a rare document and unparalleled insight into the work
and minds of Europe's most thoughtful and influential image-makers.
In Branding to Differ, Jean-Luc Ambrosi provides a practical and
comprehensive look at best practice branding for those requiring a
real understanding of brand development and management. Ambrosi
demonstrates that the brand is fundamentally a promise, that it
impacts both the emotional and rationale mind, and that ultimately
good branding is about expressing a difference. He shows concisely
how to approach brand management holistically throughout the
organisation and emphasises which key elements truly impact a
brand's success. His argument about the need to differentiate is
compelling and provides the reader with a step by step approach on
how to build a powerful brand. Written from both a strategic and
practical perspective it is a road map on how to manage brands
beyond the text book concepts and popular cliches. A must read for
any senior executive.
Discover the history and theory of graphic design from the past 150
years, and how that comes to bear on contemporary design. Designer,
writer and lecturer Theo Inglis takes readers through the core
building blocks of graphic design such as composition, colour,
medium and typography, and explores how each has been utilized and
revolutionized by designers through history, and up to the present
day. This book will expand your knowledge of the world of design
and provide you with practical take-aways to inform your own
creative practice.
Designed specifically for the graphic designers out there, this is
the perfect jumping off point for the best ways properly write for
clients, other designers, and those new to design.
In this thesis, the author makes several contributions to the study
of design of graphical materials. The thesis begins with a review
of the relationship between design and aesthetics, and the use of
mathematical models to capture this relationship. Then, a novel
method for linking linguistic concepts to colors using the Latent
Dirichlet Allocation Dual Topic Model is proposed. Next, the thesis
studies the relationship between aesthetics and spatial layout by
formalizing the notion of visual balance. Applying principles of
salience and Gaussian mixture models over a body of about 120,000
aesthetically rated professional photographs, the author provides
confirmation of Arnhem's theory about spatial layout. The thesis
concludes with a description of tools to support automatically
generating personalized design.
This extraordinary compilation showcases the limitless
possibilities of letter forms transformed into three-dimensional
objects of art.
Step into the captivating world of three-dimensional typography with
‘Three Dimensional Type’ by Counter-Print Books. This extraordinary
compilation showcases the limitless possibilities of letter forms
transformed into objects of art, inviting your imagination to take
flight. Explore the fusion of the familiar and the extraordinary as
designers push the boundaries of perception and creativity. Discover
the freedom from rules and guidelines, the integration of AI and
advanced software tools and the profound exploration of texture.
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