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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
The creative use of colour and its combinations in illustration,
graphic and product design involves understanding how emotions are
conveyed and how they affect our design and illustrations. We must
also consider that colour is perceived differently in different
countries and cultures. All this is widely explained in this second
book in the Palette Perfect series, illustrated with projects by
renowned international illustrators and designers, and organized by
colours (identified with CMYK, RGB and HEX codes) and moods
associated with the time of day. Based on real examples drawn from
graphic design, product design and illustration, different
innovative combinations and palettes are shown for each colour as
well as the meaning it conveys. Intended for graphic designers,
design students, fashion and interior design lovers, and all those
interested in exciting and unexpected colour combinations that
work.
This book reports on research findings and practical lessons
featuring advances in the areas of digital and interaction design,
graphic design and branding, design education, society and
communication in design practice, and related ones. Gathering the
proceedings of the 5th International Conference on Digital Design
and Communication, Digicom 2021, held on November 4-6, 2021, in
Barcelos, Portugal, and continuing the tradition of the previous
book, it describes new design strategies and solutions to foster
digital communication within and between the society, institutions
and brands. By highlighting innovative ideas and reporting on
multidisciplinary projects, it offers a source of inspiration for
designers of all kinds, including graphic and web designers, UI, UX
and social media designers, and to researchers, advertisers,
artists, and brand and corporate communication managers alike.
The New York Subway Map Debate documents a pivotal event in design
history: the 1978 debate between designer Massimo Vignelli and
cartographer John Tauranac over the future of the NYC Subway Map.
The book features the full transcript and discussions that followed
(made possible by the recent discovery of a lost audio tape of the
event) along with never-before-seen photographs of the evening by
Stan Ries. The New York Subway Map Debate opens a hyper-specific
window into a moment in New York design history and the eternal
battle between form and content. Edited by filmmaker and design
historian Gary Hustwit, with a foreword by designer Paula Scher.
Better posters mean better research. Distilling over a decade of
experience from the popular Better Posters blog, Zen Faulkes will
help you create a clear and informative conference poster that
delivers maximum impact. Academics have used posters to share
research for more than five decades, and tens of thousands of
posters are presented at conferences every year. Despite the
popularity of the format, no in-depth guide has been available on
how to create and deliver compelling conference posters. From
over-long titles, tiny text and swarms of logos, to bad font
choices, chaotic colour schemes and blurry images - it's easy to
leave viewers confused about your poster's message. The solution is
Better Posters: a comprehensive guide to everything you need to
know - from writing a title and submitting an abstract, to
designing the poster and finally presenting it in the poster
session. Your conference poster will be one of your first research
outputs, and the poster session is your first introduction to a
professional community. Making a great poster develops the skills
to create publications, reports, outreach and teaching materials
throughout your career. This book also has material for conference
organizers on how to make a better poster session for their
attendees.
This book offers an original new conception of visual story
telling, proposing that drawing, depictive drawing and narrative
drawing are produced in an encompassing dialogic system of embodied
social behavior. It refigures the existing descriptions of visual
story-telling that pause with theorizations of perception and the
articulation of form. The book identifies and examines key issues
in the field, including: the relationships between vision,
visualization and imagination; the theoretical remediation of
linguistic and narratological concepts; the systematization of
discourse; the production of the subject; idea and institution; and
the significance of resources of the body in depiction,
representation and narrative. It then tests this new conception in
practice: two original visual demonstrations clarify the particular
dialectic relationships between subjects and media, in an
examination of drawing style and genre, social consensus and
self-conscious constraint. The book's originality derives from its
clear articulation of a wide range of sources in proposing a
conception of narrative drawing, and the extrapolation of this new
conception in two new visual demonstrations.
A compilation of food & drink logos, trademarks and symbols
from around the world formed of elements such as fish, water,
boats, lighthouses, seabirds, anchors and mermaids.
Countless global brands, including Rolex, BMW, Louis Vuitton, and
the New York Yankees, still use logos that were designed over 100
years ago. Yet there has never been a monograph devoted to the
origins of logo design. In the second half of the 19th century, the
trademark replaced traditional symbols such as the family coat of
arms as a promotional and identifying symbol for companies. At
first, the designs were often still figurative; only gradually did
they develop into the abstract marks that have become fixtures in
everyday life today. Author Jens Muller, described as the "logo
detective" by Wired magazine, examined historical trademark
registers, international corporate archives, and early design
publications to unearth more than 6,000 logos from 1870 to 1940.
This unparalleled collection traces the development of modern
trademarks and sheds light on forgotten designs and early versions
of famous logos. The catalog is divided into four design
categories: "Figurative," "Form," "Effect," and "Typographical."
Each chapter is then systematically subdivided according to basic
elements of design such as circle, line, overlap, and outline, thus
offering a new perspective on design principles that are still
relevant today. Along with an extensive picture section, the book
comprises an introduction by Jens Muller on the history of the
trademark as well as a reproduction of the first comprehensive
examination of modern corporate logos: the influential design
pioneer F.H. Ehmcke's (1878-1965) illustrated essay
"Wahrzeichen-Warenzeichen" (Symbols-trademarks) from 1921. Also
included are ten case studies of famous trademarks, including those
of 3M, NBC, Shell, and Olivetti, and numerous rare images
illustrating the-at times varied, at times consistent-developments
in international logo design and the birth of the corporate
identity. Logo Beginnings is not only a fundamental and inspiring
graphic design manual but also an excellent read for anyone
interested in social, cultural, and corporate history and the
fascinating impact of trademarks. It is also the perfect complement
to the TASCHEN classic Logo Modernism.
Book Cover Design from East Asia is a compendium of more than 100
book covers from China, Japan, Korea and Taiwan. The book features
the work of Wang Zhi-Hong, Nakano Design Office, The Simple
Society, UMA/design farm, Hayashi Takuma Design Office and many,
many more.
This book presents an overview of the convergence of traditional
letterpress with contemporary digital design and fabrication
practices. Reflecting on the role of letterpress within the
emergent hybrid post-digital design process, contributors present
historical and contemporary analysis, grounded in case studies and
current practice. The main themes covered include the research on
letterpress as a technology and medium; a reflection on the
contribution of letterpress to arts and design education; and
current artistic and communication design practice merging past,
present and future digital fabrication processes. This will be of
interest to scholars working in graphic design, communication
design, book design, typography, typeface design, design history,
printing, and production technologies.
Amid our ever-growing consumption of data visualization, nothing
makes for tastier morsels than the fine art of food and dining.
Ushering the cookbook into the future, this volume gathers together
the best infographics of all things eating, drinking, and cuisine,
from measurement conversion charts and recipes for cookies and
cocktails to stress-free party planning. A must-have for every
21st-century foodie, this is gastro-guidance at its most visually
appealing as much as expert. Want to master sashimi? Know the
secret to perfectly grilled steak? Wow guests with your own dry
martini? Food & Drink Infographics has all the answers and
more, using the best culinary graphics to answer kitchen conundrums
in lively, simple, and memorable form. You'll find infographics on
all the food groups, from grains and pulses to fruit and
vegetables, to fish, meat, and poultry. Recipe ideas include soups,
sandwiches, snacks, sweet treats, and just-right dressings. Other
sections cover flavor pairings, baking, cooking tools and
techniques, and alcohols, coffee, and tea. The book opens with a
foreword by cooking author Michael Ruhlman, followed by a historic
survey of food imagery examining how and where pictures have been
used to enjoy, prepare, and serve food and drink, from Egyptian
tomb paintings showing flatbread being made to 19th-century
classics such as Mrs Beeton's Book of Household Management. Slick,
smart, and packed full of perfect nuggets of advice, Food &
Drink Infographics rounds up a delightful visual exploration of
food and dining as much as an indispensable collection of everyday
tips, techniques, and temptations.
Nel vorticoso passare del tempo, il graphic design - con la sua
vivida e nitida sintesi di immagini e idee - ha catturato lo
spirito di ogni epoca. Ogni singolo istante di ogni giorno siamo
circondati da packaging minimalisti, pubblicita pittoresche,
brillanti infografiche ambientali e agili interfacce: ecco dunque
che il graphic design serve tanto a trasmettere informazioni quanto
a riflettere le aspirazioni culturali e i valori di una societa.
Grazie alla sua vasta conoscenza della materia, l'autore Jens
Muller passa in rassegna i progetti piu straordinari di ogni anno,
che rappresentano altrettante pietre miliari nella storia del
design. Questa raccolta di importanti lavori grafici rappresenta
una riflessione ormai imprescindibile sull'evoluzione di un campo
creativo soggetto a continui cambiamenti e sfide. Aiutandoci a
riconoscere l'impatto decisivo del graphic design sulla nostra vita
quotidiana, questi progetti fondamentali fungono da coordinate per
orientarsi nella storia contemporanea. About the series TASCHEN is
40! Since we started our work as cultural archaeologists in 1980,
TASCHEN has become synonymous with accessible publishing, helping
bookworms around the world curate their own library of art,
anthropology, and aphrodisia at an unbeatable price. Today we
celebrate 40 years of incredible books by staying true to our
company credo. The 40 series presents new editions of some of the
stars of our program-now more compact, friendly in price, and still
realized with the same commitment to impeccable production.
Type Tricks: Layout Design is the follow-up to Type Tricks and the
second book in the trilogy of user manuals about typography related
matters. The first book was about type design, the second book is
about type layout and the final book will be about type usability.
Sometimes you do not have the time to read a book cover to cover,
but you simply are looking for some main pointers to help you move
forward. This book is precisely for these kinds of situations. The
book covers both key typography rules as well as the underlying
structure of the working process in layout design. In an
illustrative format and easily accessible style, it presents the
different stages of working with typography. The collection of
rules provides more than 200 tips for creating readable layouts and
typography settings. The book touches on matters of typography for
both print and digital media: from letter spacing, paragraph
breaks, text adjustment, leading, emphasis, hierarchy to grid
systems. Layout guidelines are difficult to remember, but with this
book you do not have to know them all by heart. The format is small
and handy, so you can always have it on hand when you need to check
the rules. Type Tricks: Layout Design takes its outset in the
author's experience as a teacher of typography, her practical
experience with designing layouts and her academic research into
improving reading through good typography.
Reversing into the Future: New Wave Graphics 1977-1990 is a unique
and fascinating book of graphic design history curated from Andrew
Krivine's personal and vast collection of original posters, flyers,
artworks and memorabilia from the golden age of New Wave. Packed
with exclusive artworks and expert texts, this is the comprehensive
guide to the unforgettable period of New Wave. Having witnessed an
emerging generation of music buyers who'd been energised by punk,
major record labels and independents alike went in search of sounds
and visions that captured something of the energy and cheeky
attitude of punk, while ignoring its political edge. New Wave was
embraced by the mainstream music and entertainment industries and
used to promote artists who rejected the anti-consumerist,
anti-materialistic, black-and-white nihilism of the original punk
movement in favour of a more optimistic, humorous and colourful
present refracted through the past. In doing so, and as this book
illustrates, the New Wave followed Marshall McLuhan's dictum that
'we drive boldly into the future with our eyes fixed firmly on the
rear-view mirror'. New Wave artists rejected punk's satirical,
parodic and irreverent treatment of rock 'n' roll's original,
iconic imagery preferring to display it reverently or referenced
with love and affection. Reversing Into The Future: New Wave
Graphics 1977-1990 includes graphic designs for, among others, The
B52s, Boomtown Rats, Devo, Duran Duran, The Cars, Elvis Costello,
Joe Jackson, XTC, Cyndi Lauper, The Police, Simple Minds, Gary
Numan, Japan, Blondie, Talking Heads, The Go-Gos, Graham Parker,
Nick Lowe, Simple Minds, Frankie Goes To Hollywood and many more.
Graphic artists featured include Martyn Atkins, Barney Bubbles,
Chris Morton, Malcolm Garrett, Alex McDowell, Tony Wright, Martin
Kaye for the Paradiso, X3 Posters, DEVO Inc., Neville Brody, The
Designers Republic, Russell Mills and more. A collectable item
itself, the book is beautifully produced with front and back cover
artwork by world-renowned designers Malcolm Garrett and Chip Kidd.
Alongside a vast array of original artworks and graphics from the
New Wave period, the book includes text contributions from
recognised and respected commentators, critics and designers from
the UK, US and Australia. Documenting the incredible impact of New
Wave, this is the ideal book for die-hard music fans and graphic
design aficionados alike.
The Art and Lore of Tom Clancy's Ghost Recon Breakpoint. ---
Stranded in a deadly, hostile environment, even an elite US Special
Operator will face a true battle for survival. Future Press
presents a unique companion book that follows the theme of survival
as it runs through Ghost Recon Breakpoint, from its characters and
dialogue to its world design and gameplay. Discover what it takes
to create a game, a story and a world dedicated to testing the
limits of what a Ghost can survive. -- Part Lore Book: What
motivates a person to become a member of Ghost Team, the most
highly trained Special Operators in the world? And what can make a
Ghost hunt down his former brothers-in-arms? The lore material and
detailed bios in this book provide additional insight into the
events that have shaped Nomad, Walker and the cast of authentic,
believable characters that inhabit this world. Learn the history,
connections and motivations that have brought them all to Auroa. --
Part Art Book: Tour the creation of the Auroa archipelago, an
environment as detailed and meticulously crafted as any fictional
setting you've ever explored. This book is packed with all of the
concept artwork that helped to bring Ubisoft Paris's futuristic
utopian vision to life. -- Part Reference Book: Acquiring and
upgrading the tools necessary for survival is at the core of Ghost
Recon Breakpoint. Every weapon, vehicle and piece of gear available
at launch is presented with detailed stats, and we use our strategy
guide expertise to dissect the survival systems that make
Breakpoint such a unique experience. -- All Access: Every part of
this book is peppered with commentary from the development team at
Ubisoft Paris and their military consultants, allowing for an
unprecedented, all-angles look behind the curtain of such an
ambitious production. -- Incredible Bonus Content: Each book comes
with a code for a DLC pack of exclusive cosmetic items. We've also
included a huge multi-purpose poster of the game world, with every
point of interest marked on it.
We find ourselves square in the middle of one of the greatest
periods in music packaging. Events such as Record Store Day have
pushed collectible packaging back to the cultural forefront;
millennials have started buying physical records; and hip clothing
outlets devote massive amounts of space to record players and racks
of LPs. The designers collected here are at the forefront of this
movement. Some have been working in the music industry for decades,
while others are fresh on the scene. They all share a desire to
elevate the simple record cover and the wrapping that surrounds
these products into something more, something special, something
unique, something memorable. Lifelong music fans, they pour every
ounce of creative energy into coming up with solutions worthy of
the music inside. They also need to be inventive in how they
accomplish this. Coming up with a great concept in a sketch during
a meeting and actually seeing it to fruition and sitting on a shelf
in a record store are two different things. As Paula Scher details
in her interview, today's designers are faced with a very different
task than the record sleeve designers of the past. Outside of the
mega stars, budgets are more or less non-existent, yet the pressure
to deliver something jaw-dropping and mind-blowing remains. Packed
with innovative artworks by one-of-a-kind designers, this is the
definitive guide to album cover design in the 21st century.
CRITS: A Student Manual is a practical guide to help art and design
students obtain maximum benefits from the most common method of
teaching these subjects in college: the studio critique. CRITS
positions studio critiques as positive, productive, and
inspirational means to foster development - not occasions to be
feared. It explains the requisite skills, knowledge, and attitudes
for meaningful and motivational participation in critiques. CRITS
teaches students the hows and whys of critiques so that they can
gain enriching benefits from their instructors and peers during and
after critiques. Renowned author Terry Barrett informs, guides, and
reassures students on the potential value of studio critiques.
Filled with real-life examples of what works well, and what
doesn't, Barrett provides readers with the tools to see crits as
opportunities to participate, observe, reflect, and develop -
improving art and design engagement at all levels.
The Handbook Research Video is an introduction to a new type of
software and publication based on annotated videos. Practitioners
and researchers who work with motion data, for example in the
fields of performative art, film, behavioral research or sports
science, are supported in their work process and have the
opportunity to publish content via video that a printed book cannot
convey. The handbook not only presents the findings of the Research
Video project at Zurich University of the Arts, but also offers a
manual for using the software tool. Low-threshold "hands-on" access
and the absence of a theoretical superstructure allow users to
quickly become familiar with and use the software tool.
'Big Type' explores graphic design and identity work where the
emphasis is on typography. The visual landscape in which today's
designers are contributing to is very cluttered and the digital
world alone is so vast, that sometimes it feels hard to make your
voice heard amongst all the noise. The work on show within this
book examines how designers can produce work that stands out and
cuts through the noise. It showcases a fascinating direction in
graphic design, forged by a collision of technology, typography and
trends which is creating new and exciting results. This book is
available in blue, green of grey; books are shipped to customers at
random.
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