|
|
Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Creative web design requires knowledge from across the design and
technical realms, and it can seem like a daunting task working out
where to get started. In this book the authors take you through all
you need to know about designing for the web and digital, from
initial concepts and client needs, through layout and typography to
basic coding, e-commerce and working with different platforms. The
companion website provides step-by-step tutorial videos, HTML/CSS
styling tips and links to useful resources to really help you get
to grips with all the aspects of web design. Working alongside the
text are interviews with international designers and critical
commentaries looking at best practice and theoretical
considerations. Written for graphic designers, this book delivers
more than just an instruction manual - it provides a complete
overview of designing for the web.
This book shares new research findings and practical lessons
learned that will foster advances in digital design, communication
design, web, multimedia and motion design, graphic design and
branding, and other related areas. It gathers the best papers
presented at the 3rd International Conference on Digital Design and
Communication, DIGICOM 2019, held on November 15-16, 2019, in
Barcelos, Portugal. The respective contributions highlight new
theoretical perspectives and practical research directions in
design and communication, aimed at promoting their use in a global,
digital world. The book offers a timely guide and a source of
inspiration for designers of all kinds (Graphic, Digital, Web, UI
& UX Design and Social Media), for researchers, advertisers,
artists, entrepreneurs, and brand or corporate communication
managers, and for teachers and advanced students.
The story of graphic design is one of the most exciting and
important in the history of twentieth century visual culture. From
its roots in the development of printing, graphic design has
evolved as a means of identification, information and promotion to
become a profession and discipline in its own right. This
authoritative documentary history begins with the poster and goes
on to chart the development of graphics in brochures, magazines,
advertising, corporate identity, television and electronic media.
It also discusses technical innovations such as the use of
photography, and the revolutionary impact of digital technologies.
Preserving the author's own original layout, now a typographic and
print design classic, and with over 800 illustrations fully
integrated with the text, this indispensable account is clear,
comprehensive and absorbing. With over 800 illustrations
This book addresses the paucity of published research specifically
dealing with knowledge of text typeface design processes. Dr
Michael Harkins uses a Grounded Theory Methodology to render a
tripartite theory resulting in explanation and description of the
processes of text typeface design based upon the evidence of
subject specific expert knowledge from world-leading practitioners,
including Matthew Carter, Robin Nicholas, Erik Spiekermann, and
Gerard Unger. The book will be of interest to scholars working in
design research, design epistemology, design process, typography,
type design, information design and graphic design.
This book reports on research findings and practical lessons
featuring advances in the areas of digital and interaction design,
graphic design and branding, design education, society and
communication in design practice, and related ones. Gathering the
proceedings of the 5th International Conference on Digital Design
and Communication, Digicom 2021, held on November 4-6, 2021, in
Barcelos, Portugal, and continuing the tradition of the previous
book, it describes new design strategies and solutions to foster
digital communication within and between the society, institutions
and brands. By highlighting innovative ideas and reporting on
multidisciplinary projects, it offers a source of inspiration for
designers of all kinds, including graphic and web designers, UI, UX
and social media designers, and to researchers, advertisers,
artists, and brand and corporate communication managers alike.
This book, written from the perspective of a designer and educator,
brings to the attention of media historians, fellow practitioners
and students the innovative practices of leading moving image
designers. Moving image design, whether viewed as television and
movie title sequences, movie visual effects, animating
infographics, branding and advertising, or as an art form, is being
increasingly recognised as an important dynamic part of
contemporary culture. For many practitioners this has been long
overdue. Central to these designers' practice is the hybridisation
of digital and heritage methods. Macdonald uses interviews with
world-leading motion graphic designers, moving image artists and
Oscar nominated visual effects supervisors to examine the hybrid
moving image, which re-invigorates both heritage practices and the
handmade and analogue crafts. Now is the time to ensure that
heritage skills do not atrophy, but that their qualities and
provenance are understood as potent components with digital
practices in new hybrids.
The Dutch designer and polymath Jurriaan Schrofer (1926-1990) was
one of the defining figures in European graphic design in the
1950s-70s. Working across all genres, from public relations
brochures to interior design, and from magazines to advertising and
alphabets, Schrofer is particularly regarded as a pioneer in the
field of photo books and experimental typography. During the 1970s,
he also became involved with government art policy and
environmental art, and was an especially active force at the
Association of Graphic Designers. The design historian Frederike
Huygen describes his work as "research into perception, visual
effects and the optical illusion of perspective: or the interplay
of letterform, pattern and meaning." This monograph tracks
Schrofer's career through a set of thematic chapters: his public
relations brochures for various corporations; the photo book
designs; his work as a cultural ambassador; advertising design;
interior design; art policy and education; typographic experiments;
and his art works. This monograph provides a full survey of
Schrofer's career.
- the book can be used by beginners in the field, tracking from
basic principles to how to bend the rules, in reader-friendly
language throughout - the book is based on a popular blog which
dovetails as a fantastic companion website:
https://questionsindataviz.com/ - the author is a very experienced
and well-respected practitioner in the field, with a good-size
following on social media: https://twitter.com/theneilrichards
Modernist aesthetics in architecture, art, and product design are
familiar to many. In soaring glass structures or minimalist
canvases, we recognize a time of vast technological advance which
affirmed the power of human beings to reshape their environment and
to break, radically, from the conventions or constraints of the
past. Less well-known, but no less fascinating, is the distillation
of modernism in graphic design. This unprecedented TASCHEN
publication, authored by Jens Muller, brings together approximately
6,000 trademarks, focused on the period 1940-1980, to examine how
modernist attitudes and imperatives gave birth to corporate
identity. Ranging from media outfits to retail giants, airlines to
art galleries, the sweeping survey is organized into three
design-orientated chapters: Geometric, Effect, and Typographic.
Each chapter is then sub-divided into form and style led sections
such as alphabet, overlay, dots and squares. Alongside the
comprehensive catalog, the book features an introduction from Jens
Muller on the history of logos, and an essay by R. Roger Remington
on modernism and graphic design. Eight designer profiles and eight
instructive case studies are also included, with a detailed look at
the life and work of such luminaries as Paul Rand, Yusaku Kamekura,
and Anton Stankowski, and at such significant projects as Fiat, The
Daiei Inc., and the Mexico Olympic Games of 1968. An unrivaled
resource for graphic designers, advertisers, and branding
specialists, Logo Modernism is equally fascinating to anyone
interested in social, cultural, and corporate history, and in the
sheer persuasive power of image and form.
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 01: Wood showcases stunning
creative interpretations of the common material across a variety of
mediums. From utilising different types and textures to achieve
interesting design effects to recreating its shape and structure
entirely out of other materials to produce a piece of art, this
edition explores the compelling ways with which the unique
characteristics of wood can be cleverly drawn upon or manipulated
to shape the outcome of a particular project, with insights into
the key techniques featured.
A celebration of a graphic design genius, published to mark what
would have been his 80th birthday. The Wild World of Barney Bubbles
celebrates the graphic design genius whose work linked the
underground optimism of the 60s to the sardonic and manipulative
art that accompanied the explosion of punk. Barney Bubbles remains
a powerful influence on contemporary artists four decades after his
death, having encompassed designs for Sir Terence Conran and
underground magazines Oz and Friends as well as remarkable record
sleeves and posters for Billy Bragg, Elvis Costello, Depeche Mode,
Ian Dury, Hawkwind, The Damned and Nick Lowe. He also collaborated
with artists and photographers, including Derek Boshier and Brian
Griffin, and produced paintings, furniture, set designs and promo
videos, not least the era-defining clip for The Specials' 80's hit,
'Ghost Town'. This revised edition of Paul Gorman's definitive
Barney Bubbles monograph contains hundreds of rare and previously
unpublished photographs, working sketches, notebooks and original
artwork. It includes a new essay by American designer Clarita
Hinojosa and sixteen extra pages of rare ephemera painstakingly
collected by the author over the years.
* Serves as a design/art direction/writing/creative-collaboration
primer for non-designers * Enables development of a common frame of
reference for business and creative professionals, to foster better
understanding and appreciation of the creative process - and better
business results * Includes a chapter on diversity, equity, and
inclusion in design
* Serves as a design/art direction/writing/creative-collaboration
primer for non-designers * Enables development of a common frame of
reference for business and creative professionals, to foster better
understanding and appreciation of the creative process - and better
business results * Includes a chapter on diversity, equity, and
inclusion in design
Both eclipsed and influenced by television, American print ads of
the 1970s departed from the bold, graphic forms and subtle messages
that were typical of their sixties counterparts. More literal, more
in-your-face, 70s ads sought to capture the attention of a public
accustomed to blaring, to-the-point TV commercials. All was not
lost, though; as ads are a sign of the times, racial and ecological
awareness crept into everything from cigarette to car
advertisements, reminding Americans that everyday products were hip
to the modern age. In an attempt to discover how best to
communicate with a mass audience, marketing specialists studied
focus groups with furious determination, thus producing such
dumbed-down gems as "sisters are different from brothers," the
slogan used for an African-American hair product. By the end of the
decade, however, print ads had begun to recoup, gaining in
originality and creativity as they focused on target audiences
through carefully chosen placement in smaller publications. A
fascinating study of mass culture dissemination in a post-hippie,
television-obsessed nation, this weighty volume delivers an
exhaustive and nostalgic overview of 70s advertising.
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 03: Stone showcases stunning
creative interpretations of the common material across a variety of
mediums. From polishing different types of stone to produce elegant
packaging design work to making crude moulds out of it in creating
memorable shapes and forms, this edition explores the compelling
ways with which the unique characteristics of stone can be cleverly
drawn upon or manipulated to shape the outcome of a particular
project, with insights into the key techniques featured.
This book presents an overview of the convergence of traditional
letterpress with contemporary digital design and fabrication
practices. Reflecting on the role of letterpress within the
emergent hybrid post-digital design process, contributors present
historical and contemporary analysis, grounded in case studies and
current practice. The main themes covered include the research on
letterpress as a technology and medium; a reflection on the
contribution of letterpress to arts and design education; and
current artistic and communication design practice merging past,
present and future digital fabrication processes. This will be of
interest to scholars working in graphic design, communication
design, book design, typography, typeface design, design history,
printing, and production technologies.
Projection Design for Theatre and Live Performance explores the
design and creation process of projections from a non-technical
perspective, examining the principles of media for the stage in a
manner that is accessible for both beginning designers and advanced
designers dabbling in projections for the first time. This
introductory text covers concepts and tools for designing,
techniques to help readers tap into their creativity, and the core
skills required of this field: problem solving, project management,
and effective communication. Focusing exclusively on design and
creativity, this book encourages individuals to leap into the
creative design process before facing any perceived hurdles of
learning everything technical about media delivery systems, cueing
systems, projectors, cables, computer graphics, animation, and
video production. Projection Design for Theatre and Live
Performance is a reminder that, from the invention of photography
to the enormous variety of electronic media that exist today, the
ways projection designers can enhance a theatrical production are
limitless. Written in an accessible style, this book is a valuable
resource for students of Projection Design as well as emerging
professionals. Its focus on design and creativity will restore the
confidence of individuals who may have been daunted by technical
hurdles and will encourage the creativity of those who may have
been disappointed with their efforts in this field of design in the
past.
Projection Design for Theatre and Live Performance explores the
design and creation process of projections from a non-technical
perspective, examining the principles of media for the stage in a
manner that is accessible for both beginning designers and advanced
designers dabbling in projections for the first time. This
introductory text covers concepts and tools for designing,
techniques to help readers tap into their creativity, and the core
skills required of this field: problem solving, project management,
and effective communication. Focusing exclusively on design and
creativity, this book encourages individuals to leap into the
creative design process before facing any perceived hurdles of
learning everything technical about media delivery systems, cueing
systems, projectors, cables, computer graphics, animation, and
video production. Projection Design for Theatre and Live
Performance is a reminder that, from the invention of photography
to the enormous variety of electronic media that exist today, the
ways projection designers can enhance a theatrical production are
limitless. Written in an accessible style, this book is a valuable
resource for students of Projection Design as well as emerging
professionals. Its focus on design and creativity will restore the
confidence of individuals who may have been daunted by technical
hurdles and will encourage the creativity of those who may have
been disappointed with their efforts in this field of design in the
past.
Take your design work to the next level with Making and Breaking
the Grid: A Graphic Design Layout Workshop (Third Edition), the
essential easy-to-use guide for designers working in every medium.
With over 150,000 copies in print, this new edition makes a classic
text relevant to a new generation of designers. Updates include:
 A cross-cultural inclusive re-envisioning of design history
related to the grid, including alternative approaches to layout
Expanded discussion of grid use in interactive, UX/UI scenarios
Greater equity in the representation of design work by women and
BIPOC designers Grids are the most basic and essential forms in
graphic design—and they can be the most rigid. This book shows
you how to understand the rules of the grid to use them
effectively, and then how to break them, resulting in phenomenal
cohesive layouts. Timothy Samara explains the history of the grid
and shows examples of grid basics, such as column, compound, and
modular grids. He shows methods for building and using grids, and
offers numerous examples of stunning design projects using a
variety of imagery and typography. Pages are filled with hundreds
of large, full-color layout concepts and diagrams that educate and
inspire. After mastering the grid, discover how to break it using
conceptual designs that deconstruct and flip the grid successfully.
Split, splice, and shift; create spontaneous compositions; make
narrative constructs; work on an axis; use intuitive design; and
more to create unique layouts or other projects. See ideas in
action with eye-catching layout examples. With this book you will:
 learn how grids work. be inspired to explore new concepts
for using—or not using—grids. discover achievable alternatives
for boring layouts. get the results you want using fresh design
elements. learn designers’ processes via fascinating case
studies. see numerous examples of successful layouts created with
and without grids. communicate ideas effectively using visual
language. This new, expanded edition presents the most
comprehensive, accessible, in-depth exposition of layout concepts
ever published.
Type Tells Tales focuses on typography that is integral to the
message or story it is expressing. This is type that speaks - that
is literally the voice of the narrator. And the narrator is the
typographer. This can be quite literal, for example when letters
come from the mouth of a person or thing, as in a comics balloon.
It can be hand lettering, drawn with its own distinctive
peculiarities that convey personality and mood. Precedents for
contemporary work might be in Apollinaire's calligram `Il pleut' or
Kurt Schwitters' children's picture book `The Scarecrow', or in
Concrete Poetry, Futurist `Words in Freedom' or Dadaist collage.
Seeking out examples in the furthest reaches of graphic design,
Steven Heller and Gail Anderson uncover work that reveals how type
can be used to render a particular voice or multiple conversations,
how letters can be used in various shapes and sizes to create a
kind of typographic pantomime, and how type can become both content
and illustration as in, for example Paul Rand's `ROARRRRR'. Letters
take the shape and form of other things, such as people, faces,
animals, cars or planes. There are examples of how typographic
blocks, paragraphs, sentences and blurbs can be used to guide the
eye through dense information. This exciting, fresh take on
typography goes far beyond the letter and word, exploding the
boundaries of typographic expression. It will enthral designers and
illustrators, wordsmiths and literati: anyone, in short, who loves
the medium of the message.
Graphic 12 sets out to explore the current craze for customization.
|
|