How would the humanities change if we grappled with the ways in
which digital and virtual places are designed, experienced, and
critiqued? In Rethinking Virtual Places, Erik Malcolm Champion
draws from the fields of computational sciences and other
place-related disciplines to argue for a more central role for
virtual space in the humanities. For instance, recent developments
in neuroscience could improve our understanding of how people
experience, store, and recollect place-related encounters.
Similarly, game mechanics using virtual place design might make
digital environments more engaging and learning content more
powerful and salient. In addition, Champion provides a brief
introduction to new and emerging software and devices and explains
how they help, hinder, or replace our traditional means of
designing and exploring places. Perfect for humanities scholars
fascinated by the potential of virtual space, Rethinking Virtual
Places challenges both traditional and recent evaluation methods to
address the complicated problem of understanding how people
evaluate and engage with the notion of place.
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