Ethics and games are emerging as a very popular field of study. As
such, there has become a need to define the field in terms of its
primary challenges and the current state of the discipline. Ethics
and Game Design: Teaching Values through Play is the first book in
its field to challenge scholars and researchers to answer questions
such as: How can game design be improved to foster ethical thinking
and discourse? What are the theories and methodologies that will
help us understand, model, and assess ethical thinking in games?
How do we use games in classrooms and informal educational settings
to support moral development? This distinguished publication
approaches such questions from a multidisciplinary perspective with
the ultimate goal of inspiring further interdisciplinary dialogue
and research in order to continue building the ethics and games
community.
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