Developing and maintaining a VR system is a very difficult task,
requiring in-depth knowledge in many disciplines. The difficulty
lies in the complexity of having to simultaneously consider many
system goals, some of which are conflicting.
This book is organized so that it follows a spiral development
process for each stage, describing the problem and possible
solutions for each stage. Much more hands-on than other
introductory books, concrete examples and practical solutions to
the technical challenges in building a VR system are provided.
Part 1 covers the very basics in building a VR system and
explains various technical issues in object modeling and scene
organization. Part 2 deals with 3D multimodal interaction,
designing for usable and natural interaction and creating realistic
object simulation. Primarily written for first level graduates,
advanced undergraduates and IT professionals will also find this a
valuable guide.
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