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Virtual and Augmented Reality in Education, Art, and Museums (Hardcover) Loot Price: R6,218
Discovery Miles 62 180
Virtual and Augmented Reality in Education, Art, and Museums (Hardcover): Giuliana Guazzaroni, Anitha S. Pillai

Virtual and Augmented Reality in Education, Art, and Museums (Hardcover)

Giuliana Guazzaroni, Anitha S. Pillai

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Loot Price R6,218 Discovery Miles 62 180 | Repayment Terms: R583 pm x 12*

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

General

Imprint: Business Science Reference
Country of origin: United States
Release date: November 2019
Editors: Giuliana Guazzaroni • Anitha S. Pillai
Dimensions: 279 x 216mm (L x W)
Format: Hardcover
Pages: 350
ISBN-13: 978-1-79981-796-3
Categories: Books > Reference & Interdisciplinary > Museums & museology
Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Applications of computing > Virtual reality
Books > Social sciences > Education > Educational resources & technology > General
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 1-79981-796-2
Barcode: 9781799817963

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