This book constitutes the thoroughly refereed post-proceedings
of the 5th International Conference on Computers and Games, CG
2006, co-located with the 14th World Computer-Chess Championship
and the 11th Computer Olympiad. The 24 revised papers cover all
aspects of artificial intelligence in computer-game playing. Topics
addressed are evaluation and learning, search, combinatorial games
and theory opening and endgame databases, single-agent search and
planning, and computer Go.
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