Recent years have seen a growing interest in the pedagogical
benefits of digital games, which have the potential to engage
learners and to encourage interaction in the target language. The
use of digital games in language education is based on the premise
that successful learning is integrated into the sociocultural
context of learners' lives and encourages collaboration and
lifelong learning, bridging learning within and outside the
language classroom. However, the potential of digital games has not
been properly investigated from a second language learning and
teaching perspective. This volume presents the first dedicated
collection of papers to bring together the state-of-the-art in
research into game-based learning. It includes theoretical,
empirical, and practice-oriented contributions and as such will
appeal to anyone with an interest in the most recent developments
in language education.
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