Virtual worlds are places where humans interact, and as such
they can be environments for research and learning. However, they
are complex and mutable in ways that more controlled and
traditional environments are not. Although computer-mediated,
virtual worlds are multifaceted social systems like the offline
world, and choosing to study virtual world phenomena demands as
much consideration for the participants, the environment and the
researcher as offline.
By exploring virtual worlds as places of research and learning,
the international practitioners in this book demonstrate the power
of these worlds to replicate and extend our arenas of research and
learning. They focus on process and outcomes and consider questions
that arise from engaging in teaching and research in these spaces,
including new approaches to research ethics, internationalization,
localization, and collaboration in virtual worlds.
This book was originally published as a special issue of
Learning, Media & Technology.
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