From his small apartment in southern California, he orchestrates
fantastic adventures where possibilities, both dark and bright,
open in the boundaries between the real and the imagined. As the
creator of "Trace Italian" a text-based, role-playing game that's
played through the mail. Sean guides subscribers through his
intricately imagined terrain, turn by turn, as they search out
sanctuary in a ravaged, savage future America. But when Lance and
Carrie, two teenaged seekers of the Trace, take their play outside
of the game, disaster strikes, and Sean is called on to account for
it. In the process, he is pulled back through time, toward the
beginning and the climax: the moment of his own self-inflicted
departure from the world in which most people live.
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