Characters are a vital aspect of today’s transmedia practices.
Combining theories on fictional persons from Japanese and
Euro-American practices, this book discusses video game characters
embedded in our popular media culture in which they are constantly
produced and re-imagined. This book introduces the dynamic game
character, a type of game character with a development structure
that consists of multiple outcomes in a game. Through their actions
and choices, players can influence these game characters’
identities and affect their possible destinies. Games subvert the
idea that fictional persons must maintain a coherent identity. This
book shows that dynamic game characters challenge strategies of
top-down control through close readings of the Mass Effect series,
Persona 5, Hades, Animal Crossing: New Horizons and more. It is
directed to all scholars interested in the topics of transmedia
storytelling, video games, characters, and Japanese narratology.
General
Imprint: |
Amsterdam University Press
|
Country of origin: |
Netherlands |
Series: |
Games and Play |
Release date: |
October 2023 |
Authors: |
Joleen Blom
|
Dimensions: |
234 x 156mm (L x W) |
Pages: |
204 |
ISBN-13: |
978-9463722957 |
Categories: |
Books
|
LSN: |
9463722955 |
Barcode: |
9789463722957 |
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