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Mythic Monsters - Devils (Paperback)
Loot Price: R324
Discovery Miles 3 240
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Mythic Monsters - Devils (Paperback)
Series: Mythic Monsters, 11
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Loot Price R324
Discovery Miles 3 240
Expected to ship within 10 - 15 working days
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The 11th volume in our Mythic Monsters series, Mythic Monsters:
Devils brings you a dozen and one subtle and sinister foes that are
quite literally diabolical Some are content merely to flay your
PCs' bodies, cleaving between flesh and bone with deadly keenness,
while others are devoted to seduction, corruption, and inveiglement
of heart, mind, and soul unto eternal damnation. From whispering
imps to terrifying pit fiends that claim lordship over the deepest
circles of Hell, these devils fill every niche, with militant
levaloch warmonger devils and erinyes to sibilant legalists like
the contract devil and heresy devil. The wicked gylou handmaiden
devils terrorize the innocent while the sinister salikotal
vengeance devils bring Hell's cold and pitiless justice to those
who put a foot wrong with their dread masters or have the temerity
to try to break a contract signed with the powers of Hell. As if
these mythic devils were not enough, Mythic Monsters: Devils also
details the inquisition and confession of one bound far too deep in
diabolical dabblings, along with an expansion of the devil-bound
template to encompass a broader swath of devilkind, as well as
introducing a brand-new devil, the lisslefer temptation devil, the
kind of serpent that makes an offer too enticing for many to
refuse. The 13 devils contained herein, ranging in CR from 3 to 25,
are updated for the mythic rules, and when we say updated we mean
complete stat blocks, yes, but more than that every one has its own
unique and exciting new mythic abilities, from a mythic erinyes'
entangling triptych and infernal desecration to the cremation and
ineffable damnation of a mythic pit fiend The Mythic Monsters
series from Legendary Games brings you dynamic and exciting
mechanics alongside evocative and cinematic new abilities that
really help creatures live up to their flavor text, whether they
are creatures of real-world myth and legend or creatures born out
of the RPG tradition itself. These creatures can work just as well
in a non-mythic campaign as they do in one that incorporates the
full mythic rules, as you can throw them at your jaded players who
think they've seen it all or know the standard monster stats as
well as you do. That look of surprise and "What was THAT?" will
warm any GM's heart.
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