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Jump from amateur straight to professional with this fast-track guide to reading the tarot. How do you know which interpretation to choose when there are so many possibilities with the tarot cards? This book is the first and only quick-reference tarot guide, which uses a logically progressive technique; schooling the reader in a non-linear fashion as they jump between the pages corresponding to their randomly selected cards. Designed particularly for those wanting to be time-efficient and ambitious in their learning, the book highlights key terms and uses a logic-based key coded system to synthesise what can otherwise be a vast and perplexing array of possibilities when reading the cards in combination. With black and white illustration of each card, the Tarot system opens up a dialogue with our subconscious; the Tarot provides the ultimate form of self-sufficiency, making this book a users' guide to optimising and authenticating our finest, and most precious resource, that which could never be robotically recreated or computerised, the conscious human mind. With AI fast encroaching on all aspects of life not only does this book inform and instruct on the reading of the tarot, but it also develops and trains the centralised logical, analytical, and reasoning mind to work in harmony with our innate and often over-shadowed instinctual and intuitive abilities.
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D'Amato includes everything you'll need to take your game to the next level.
An essential resource for all serious Scrabble players. This major new edition is fully updated to include all valid words between 2 and 9 letters in length from the latest official Scrabble wordlist, and allows players to settle disputes over the eligibility of words. This book includes all playable words of two to nine letters in length, in one easy-to-follow straight alphabetical list. The short definitions, given for every main word listed, have been updated for this new edition, and allow players to check meanings of words without having to consult a second dictionary. Collins Scrabble dictionaries are endorsed by Mattel and are an essential reference for all Scrabble players. SCRABBLE (TM) is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2019 Mattel, Inc. All Rights Reserved.
A one-stop practical guide on how to play and master the fascinating and rewarding game of bridge with expert advice throughout from Andrew Robson, the Times bridge correspondent and the world's most famous and successful player and teacher of bridge. Previously published as Collins Need to Know? Bridge. Now with additional practice deals. Andrew Robson, the Times bridge correspondent, shows you how to play bridge - starting from the basics and taking you through the learning process step-by-step. Using clear illustrations and accompanying text, Andrew gives the reader a complete course in learning the game, including sample hands and ways to practice. You'll also learn about bidding, tricks, scoring and dealing, and etiquette whilst playing. Above all you'll begin to develop the skills you need to play bridge, and win - including ingenuity, working well in a partnership, and a good memory. Contents include: basic bidding and card-play strategies; etiquette and how to score; examples and practice tips; different types of bridge; conventions; evaluating a bridge hand.
This is a Golden Age for board games. More people are playing games such as chess, Monopoly, Risk and Scrabble, than ever before! But how did these games, and so many others, come to be invented? Discover the compelling stories behind the creation of the board games we know and love to play: stories that have touched every aspect of people's lives down the ages. Our journey starts 5,000 years ago and takes you right up to the present day. On the way, each game will reveal the fascinating secrets of its origin and its lasting appeal. More than 100 games are explored chronologically, from the most ancient to the most modern, allowing you to see how similar types of games relate to each other. Each feature traces the story of a particular game, or a group of games. revealing origins, gameplay, and cultural impact and legacy. All kinds of board games are included: games from ancient times (Senet, chess, mah jong, mancala); Victorian race games (ludo, snakes & ladders); modern classics (Cluedo, Ticket to Ride, Exploding Kittens); action games (Mouse Trap, Jenga); war games (Risk, Axis & Allies, Diplomacy) fantasy games (HeroQuest, Warhammer, Dungeons & Dragons), and much more. Delving into this fascinating book will immeasurably add to the pleasure and fun every time you open the box of your favourite game, take out the board, arrange the pieces, and start to play!
Die volledige skaakboek is geskik vir skaakspelers van alle vaardigheidsvlakke, asook dié wat skaak wil leer speel. Die boek se eenvoudige dog opwindende ontwerp word gekombineer met toeganklike en gebruikersvriendelike teks en verduidelikings, en is propvol kleurvolle illustrasies en foto’s.
The perfect gift for Christmas Which Haruki Murakami novel shares its title with a Beatles song? In Roald Dahl's Charlie and the Chocolate Factory, what is Charlie's surname? What is heavy-drinking Rachel Watson known as in the title of a 21st-century bestseller? And what do you get if you add the number of Bennet sisters in Jane Austen's Pride and Prejudice to the number of Karamazov brothers in Fyodor Dostoevsky's The Brothers Karamazov? With four hundred questions covering books from literary classics to modern bestsellers, through iconic children's books and books you say that you've read but really you haven't, The Penguin Book Quiz is as appropriate for making you look well-read at a party as it is for a book-loving family to tuck into after Christmas dinner: it's as enjoyable to read as it is to play. Featuring the work of everyone from Antony Beevor to Zadie Smith, books from The Very Hungry Caterpillar to Ulysses, and with movie, music, television, theatre and literary references abound, this entertaining quiz tickles the fancy (and the brains) of light and heavy readers alike. Answers: - Norwegian Wood - Bucket - The Girl on the Train - Eight (five sisters, three brothers)
The most comprehensive Scrabble resource ever, this is the perfect reference for all players. Now fully updated with the new official word list, it includes an exhaustive list of every valid word playable in Scrabble. Presented in two sections, this book includes a comprehensive dictionary with short definitions of all playable words of two to nine letters in length, and in section two a full listing of all playable words of ten to fifteen letters in length. Provides quick and easy access to all the most useful words in Scrabble, making words easier to remember and adding interest to most social games, whether you're a beginner or a veteran! With succinct and practical definitions for every word of between two and nine letters, players can check meanings of words without having to consult a second dictionary. Collins Scrabble dictionaries are endorsed by Mattel and are an essential reference for all Scrabble players. SCRABBLE (R) is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2019 Mattel, Inc. All Rights Reserved.
Any chess player can become better by harnessing the power of
imagination. This fresh approach to problem-solving helps players
make fewer mistakes and encourages independent and original
thought. Even though much has been published on chess tactics,
strategy, openings, and endings, few books have focused on training
the brain to think and evaluate. The many examples of different
moves provided here do just that, by emphasizing the benefits of
logic and quick wit. Some of the new concepts, such as progressive
and reciprocal thinking, aid in preventing unnecessary and foolish
errors--and assure players of making winning choices.
Challenge yourself with the GCHQ team's long-awaited second puzzle book - full of both harder and easier brain teasers. 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' - Huffington Post, (10 Christmas Gifts for him under GBP15) 'Fiendishly tricky' - Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, there will be even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there will also be an 'Even Harder' section to test everyone to their limits. Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book will sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you'll get exclusive snapshots into the organisation that keeps us all safe. if you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now!
The standard reference work on chess openings for more than half a century, earning the epithet 'the chess player's bible'. 'Batsford's Modern Chess Openings' is the most comprehensive single-volume work on the openings. Covering every standard line of play, it provides the distilled essence of contemporary opening theory. This edition is an indispensable reference work for club and tournament players.International Grandmaster Nick de Firmian is a three-times US Champion and an expert on opening theory. He helped develop computer Deeper Blue's opening repertoire in its match victory over arch-theoretician Gary Kasparov.
Packed with handy Scrabble hints and tips to improve your game, this is the ideal guide book for everyone playing with family and friends. Contains a complete list of all playable two- and three-letter words with their definitions: these words hold the key to winning at Scrabble. Discover hundreds of unusual words that are great for using up those Scrabble tiles. You'll never need to panic about strange tile combinations again! There's also plenty of help with Scrabble tactics, such as what to do with the high-scoring J, Q, X, and Z tiles, what to do if you have a Q but no U, when to change your tiles and how to play high-scoring words. SCRABBLE (TM) is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2016 Mattel, Inc. All Rights Reserved.
An essential resource for all serious Scrabble players. This major new edition is fully updated to include all valid words between 2 and 9 letters in length from the latest official Scrabble word list, and allows players to settle disputes over the eligibility of words. This book includes all playable words of two to nine letters in length, in one easy-to-follow straight alphabetical list. The short definitions, given for every main word listed, have been updated for this new edition, and allow players to check meanings of words without having to consult a second dictionary. Collins Scrabble dictionaries are endorsed by Mattel and are an essential reference for all Scrabble players. SCRABBLE (TM) is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2019 Mattel, Inc. All Rights Reserved.
The Queen's Bishop Attack, also known as the Pseudo-Trompowsky, is used by bold, enterprising players who want to cut across their opponent's intention to play a Slav or Queen's Gambit. It has long been a favourite of top-rated UK chess players, including Julian Hodgson, Michael Adams and the late Tony Miles, and this is the first ever book to cover it. Grandmaster James Plaskett has successful practical experience on both sides of the Queen's Bishop Attack, and so is the perfect guide to this sound, challenging and yet reassuringly off-beat opening. This book is the latest in the innovative 'Revealed' series, in which the key ideas of chess openings are explained in an entertaining and accessible way, using fresh, clear presentation - ideal for improving players. 'First moves' leads you through the basic opening moves 'Heroes and Zeros' reveals both star performances and pitfalls in the Queen's Bishop Attack 'Tricks and Traps' guides you through the sharpest variations 'What's Hot' pinpoints the key battlegrounds among the world's elite
"Scrabble, forage and fight for a copy. This is a wonderful, wonderful companion for all who get a kick from the manipulation of letters or words." Stephen Fry Inside the covers of this little book lie the secrets of Britain's first Scrabble World Champion and World Scrabble Championship 2016 runner-up Mark Nyman. Scrabble is played by millions but mastered by very few and unless you're a Scrabble player who likes to lose, this book is a must. In it Mark Nyman spells out the most useful two letter words, what to do when you have a case of irritable vowel syndrome, strategies for how to get off to a flying start and lists our language's strangest and most unbelievably useful words. Between these golden tips come anecdotes and words of wisdom from a lifetime at the top. Beautifully produced, Collins Little Book of Scrabble (TM) Secrets is a treasure in itself and makes a perfect gift. Be careful who you give it to though; you might find yourself scrabbling around in their dust when next you play!
"Rise of Rome "is the first companion list released to complement Field of Glory. This visually stunning package contains comprehensive army listings with detailed historical overviews of each army, supporting maps and Osprey artwork bringing the history of the Roman Republic to life and extending the gaming possibilities for "Field of Glory" players. Covering the soldiers of the Republic as well as their many enemies, this title puts you in the midst of Rome's titanic struggle for empire. From the war against Pyrrhos of Epeiros until the victories of Augustus, and with conflicts such as the Punic Wars, including Rome's bloody conflict with Hannibal, these army lists will help any gamer refight some of the world's greatest battles.
NEW AND FULLY UPDATED IN 2019 The latest official Scrabble word list, endorsed by governing body WESPA for use in tournament and club play from 1st July 2019, contains all valid Scrabble words. Check which words you can play with this authority on Scrabble and settle any disputes with the official list from Collins. Based on Collins English Dictionary, this is the most comprehensive Scrabble word list ever, including World English from Australia, Canada, New Zealand, South Africa, UK, and USA brought together in a single list. With more than 279,000 permissible words, including inflected forms, this is the ideal training and adjudication tool for everyone playing Scrabble. Endorsed by Mattel and WESPA (the World English-Language Scrabble Players Association) this is the essential reference for all Scrabble players. SCRABBLE (TM) is a registered trademark of J. W, Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2019 Mattel, Inc. All Rights Reserved.
Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game caf s popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.
This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!
STEPHEN HENDRY became the youngest professional snooker player in 1985 aged 16 and, in 1990, he was the youngest ever snooker World Champion, at the age of 21. Widely regarded by fans and pundits alike as one of the greatest players of all time in the sport, over a 27-year career, Hendry went on to win the World Championship seven times, and was snooker's world number one for eight consecutive seasons between 1990 and 1998. Hendry retired in 2012 with a record-breaking seven World Champion titles under his belt, a record that remains to this day. He's now ready to tell his life story for the first time - from a childhood spent climbing the ranks of the sport, through the highs of the '90s and lows of the 2000s, to his life now as a sports pundit and commentator. With an insight into the world of the man behind the cue, and what made him such a top-class player, this is the definitive autobiography of the legend that is Stephen Hendry.
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
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