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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Carbon City Zero is a collaborative climate action game in which players develop a sustainable city by greening transport, transforming industries, getting citizens on board and showing world leaders how it’s done. Each player starts with an identical deck, buying additional cards from a shared marketplace to create a more sustainable city. Balancing the need to generate income with reducing carbon, you can follow numerous paths to victory, but collaboration is key. You’ll need to bring together governments, industries and the public. And if you can’t bring carbon levels to zero before it’s too late, everybody loses. The stakes couldn’t be higher. PLAY AND LEARN: learn about climate action as you play this new board game for all the family SCREEN-FREE FUN for 2-4 players aged 8 and up SOMETHING TO TREASURE: this is a quality product made to last, with bespoke illustration and stylish packaging (on FSC stocks)
Learn chess from International Master and YouTube's top chess teacher Levy Rozman (aka GothamChess) in this refreshing and fun guide for beginner and intermediate players How to Win at Chess teaches you everything you need to know about the game, including all the important moves and strategies to start off strong and keep you thinking several steps ahead. Full of Levy Rozman's signature charm and humour that have made him beloved by millions of fans, the first half of this unique guide introduces rising players (0-800 Elo rating) to the four key areas to consider when playing chess-openings, endings, tactics, and strategy-and the second half builds upon these core skills for more experienced players (800-1300 Elo rating). Brimming with practical and easy-to-follow tips for improving your game, How to Win at Chess includes over 500 instructional gameplay illustrations to help you better visualize the board, as well as chapter-specific QR codes for exclusive bonus content on Chessly, Rozman's teaching platform. Whether you want to become a recreational chess player or are training to be a Grandmaster, How to Win at Chess is the perfect interactive introduction to the world of chess.
Play a game of chess with this officially licensed miniature replica of the life-sized chessboard from Harry Potter and the Sorcerer's Stone—perfect for fans of the Wizarding World!
Specifications: This deluxe set includes 32 chess pieces, modeled in detail after the pieces in the film, measuring about 1" to 1-1/2" in height depending on the piece. Also includes a collapsible 8-1/2 x 8-1/2" chess board
PLAY AND LEARN: learn about bees and biodiversity as you play this
family strategy game for age 6+, based on traditional Mancala
Since its inception decades ago, the tabletop roleplaying game Dungeons
& Dragons has offered an escape from the real world, the chance to
enter distant realms, walk in new shoes, and be part of immersive,
imaginative tales as they unfold. More so, in Thom James Carter’s
opinion, it’s a perfect vessel for queer exploration and joy. Journey
on, adventurer, as Dungeon Master Thom invites readers into the game’s
exciting queer, utopian possibilities, traversing its history and
contemporary evolution, the queer potential resting within gameplay,
the homebrewers making it their own, stories from fellow players, and
the power to explore and examine identity and how people want to lead
their lives in real and imagined worlds alike. Grab a sword and get
your dice at the ready, this queer adventure is about to begin. (This
book is unofficial and unaffiliated with properties Wizards of the
Coast and Dungeons & Dragons.)
A Mythras supplement set in Old Babylon filled with evil politicians,
euphoric prophets and machiavellian characters.
An exciting investigative roleplaying game exploring the supernatural
and esoteric mysteries in early 20th century Britain.
From a distance, the city shines so brilliantly that you never see the
darkness until it is too late to walk away. Her streets are ancient,
yet she bristles with the new. She charges the world for what she
offers; but for what she offers, you'd sell her both your eyes. The
city is Fioracitta, the Heart of Power. And she welcomes all visitors
with open arms. This supplement for Mythras is designed to give the
Games Master everything needed to craft adventures or a whole campaign
in this setting. The book outlines the city of Fioracitta, the
sprawling provincial capital of Lascany, a region in the peninsular
nation Itarra, as well as the city's history, geography, culture, and
much more. It contains full guidance for character creation, including
several non-human species: the Ophidians, the Longane, the Monacielli,
and others. Extensive sections on magic and religion adapt the Mythras
core rules to the setting, and throughout are many intrigues, secrets,
and agencies to help inform and create compelling adventures.
Fioracitta draws its inspirations from the Italian city states of the
late medieval period and the Renaissance, and creates a vibrant fantasy
world that is both self contained, or can be used with many of other
settings for Mythras, such as Luther Arkwright, Thennla, and even
Classic Fantasy.
A complete fantasy roleplaying game based on the award winning trilogy
of novels by the incomparable Jack Vance.
A mysterious tower randomly appears on the outskirts of Nevermind, an
isolated rural village...adventurers and soldiers have been sent to
investigate the tower but none that have entered ever return. Now it is
the turn of the characters' intrepid party.
A mythras adventure role playing game.
Chasse au tresor ou chasse a l'homme?
Hired to accompany Jesra Vorak, an infamous warrior of Greymoor,
the characters find themselves on a journey into the sinister realm of
Ravenholm, in search of Jesra's family sword, Salvation. But dark
forces are at work, and soon the characters are drawn to face an
ancient evil held within the ominous Sorrow's Keep…
A thrilling supplement for Mythic Britain set in the extensive fenlands
of 5th Century Britain.
L'Empire taskien semble au faite de sa puissance. Mais son edifice est
fragile. L'Empereur immortel se desinteresse des affaires humaines ;
son vice-roi artificiel, le Simulacre de Fer, s'y interesse un peu
trop. Des factions ambitieuses menacent de rompre l'harmonie imperiale,
tandis que les nations voisines cherchent a contrer l'expansion des
Taskiens.
A comprehensive Mythras campaign resource that mingles meticulous
history with legend, myth and adventure set in medieval Byzantium.
Kales Pegonites is the man that everyone wants. He's gone missing, and
there are several people looking for him for different reasons. But
finding him is only part of the deal; Kales has found himself mixed up
in a mystery as old as The City itself. Life's Long Consequences is
intended to showcase some features of Mythic Constantinople,
particularly the seedier side of life. It is suitable for characters
who have newly arrived in the city as well as those who have been here
longer. It is designed to have a little of everything: investigation,
social interaction, skulking and sneaking, as well as combat,
emphasising that surviving the City of Wonders requires more than just
a strong and sharp blade. But the adventure can be adapted to any large
city without too much trouble; the only requirement being a foreign
enclave of merchants, placed on the other side of a river or on a
nearby island. In fact, owning Mythic Constantinople is not essential
to run this scenario, although it does provide context and background
information that will bring this adventure alive. The scenario can
easily be set, with a little adaptation, in Thennla, perhaps, or Mythic
Rome. And of course, the Greek nature of the city makes this scenario
ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never
quite was, and join the search for Kales Pegonites. Why do so many want
him? What will they do when they find him? Indeed, is there anything
left of him to be found… These answers, and more, await in the
labyrinthine streets of the Queen of Cities…
Welcome to the desolate Sea of Dragons coast, on the northernmost
reaches of the Duchy of Bethany. Several adventures await the intrepid
party, including an exploration of the Lonely Lighthouse, now derelict,
and strange events in the nearby Blue River Valley.This introductory
adventure for Classic Fantasy is designed for three to four characters
covering the standard class range. This module provides many hours of
adventure and is complete with maps, NPCs, and a sheet of paper figures
for use in encounters.Please note that the cutout figures are greyscale
in the printed copy but full-colour versions are provided on the free
PDF.
Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment. |
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