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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Carbon City Zero is a collaborative climate action game in which players develop a sustainable city by greening transport, transforming industries, getting citizens on board and showing world leaders how it’s done. Each player starts with an identical deck, buying additional cards from a shared marketplace to create a more sustainable city. Balancing the need to generate income with reducing carbon, you can follow numerous paths to victory, but collaboration is key. You’ll need to bring together governments, industries and the public. And if you can’t bring carbon levels to zero before it’s too late, everybody loses. The stakes couldn’t be higher. PLAY AND LEARN: learn about climate action as you play this new board game for all the family SCREEN-FREE FUN for 2-4 players aged 8 and up SOMETHING TO TREASURE: this is a quality product made to last, with bespoke illustration and stylish packaging (on FSC stocks)
Play a game of chess with this officially licensed miniature replica of the life-sized chessboard from Harry Potter and the Sorcerer's Stone—perfect for fans of the Wizarding World!
Specifications: This deluxe set includes 32 chess pieces, modeled in detail after the pieces in the film, measuring about 1" to 1-1/2" in height depending on the piece. Also includes a collapsible 8-1/2 x 8-1/2" chess board
Learn chess from International Master and YouTube's top chess teacher Levy Rozman (aka GothamChess) in this refreshing and fun guide for beginner and intermediate players How to Win at Chess teaches you everything you need to know about the game, including all the important moves and strategies to start off strong and keep you thinking several steps ahead. Full of Levy Rozman's signature charm and humour that have made him beloved by millions of fans, the first half of this unique guide introduces rising players (0-800 Elo rating) to the four key areas to consider when playing chess-openings, endings, tactics, and strategy-and the second half builds upon these core skills for more experienced players (800-1300 Elo rating). Brimming with practical and easy-to-follow tips for improving your game, How to Win at Chess includes over 500 instructional gameplay illustrations to help you better visualize the board, as well as chapter-specific QR codes for exclusive bonus content on Chessly, Rozman's teaching platform. Whether you want to become a recreational chess player or are training to be a Grandmaster, How to Win at Chess is the perfect interactive introduction to the world of chess.
PLAY AND LEARN: learn about bees and biodiversity as you play this
family strategy game for age 6+, based on traditional Mancala
WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign setting by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand, is based on the roleplaying campaign that Chris ran with his childhood friends in the eighties and nineties, before heading to Blizzard to work on worlds such as Warcraft, StarCraft, and more.As a 5E compatible source book, Worldbook: Lawbrand gives players and GMs all the tools they'll need to create their own adventures in this epic fantasy world.Containing over a hundred pages of lore, as well as being loaded to the brim with new options for character customization, Worldbook: Lawbrand also features a comprehensive Adventures section, designed to give GMs a way to launch imaginative adventures for their party.Key Features: - Background and lore for each Trade-City, faction, and key players that run them.- Four brand new sub-classes and five new races unique to the setting, as well as new magic items, spells, and magical tattoos known as sigils.- Guides and recommendations on how to run adventures in Lawbrand, including creating compelling stories, using the Mark of the Serpent in your party, and more.Will you tame the world - or shatter it?
Since its inception decades ago, the tabletop roleplaying game Dungeons
& Dragons has offered an escape from the real world, the chance to
enter distant realms, walk in new shoes, and be part of immersive,
imaginative tales as they unfold. More so, in Thom James Carter’s
opinion, it’s a perfect vessel for queer exploration and joy. Journey
on, adventurer, as Dungeon Master Thom invites readers into the game’s
exciting queer, utopian possibilities, traversing its history and
contemporary evolution, the queer potential resting within gameplay,
the homebrewers making it their own, stories from fellow players, and
the power to explore and examine identity and how people want to lead
their lives in real and imagined worlds alike. Grab a sword and get
your dice at the ready, this queer adventure is about to begin. (This
book is unofficial and unaffiliated with properties Wizards of the
Coast and Dungeons & Dragons.)
This family friendly game is packed with astonishing and beautiful creatures from all over the world. What unites them all? They are under threat. But there's still time! Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. This bingo game is filled with fun facts and glorious illustrations that are guaranteed to delight kids and adults alike. Mark each species off on your card as it's called and be the first to shout BINGO! A proportion of proceeds are donated to charities dedicated to saving these animals and their habitats. FUN FOR THE WHOLE FAMILY - everyone will love this traditional game featuring 64 of the world's best loved at-risk creatures to learn about and get inspired to save PLAY AND LEARN - this board game comes with a leaflet with interesting information and quirky facts for all the endangered animals featured in the game. Learn about the okapi, the whale shark and the southern sea otter and be inspired to take action. GREAT GIFT - perfect for animal or conservation lovers of all ages, for families who love playing games, and for families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with beautiful illustrations and attractive packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo
Master the ancient art of chess, the game of kings. Learn the key techniques and classic moves of the chess masters, including basic and advanced tactics, combinations, sacrifices, and pawn structures. Over 300 examples demonstrate attacking and defensive strategies for the opening, middle, and end phases of the game.
The Next Big Idea in Faith-Based Adult Activity Books! In this age of creative fun for adults, "extreme" dot-to-dots are ready to take the stage! You'll be amazed by the intricate dot art in this unique collection as you draw animals, trees, landscapes, and other beautiful images that connect you to the blessings of our creator God. Accompanying each image is a short devotion filled with the wisdom and truth of God's Word. Each piece of art in this book is made up of 400 to 1000 dots, providing entertainment and artistic stimulation you've been looking for. And when you've completed the pictures you can have fun coloring them, giving them to friends, or sharing them on social media. Take your creative pursuits to the next level as you draw these beautiful images while being reminded of God's amazing promises to you!
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise-from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series' development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western's myth and memes, the Red Dead franchise speaks to broader aspects of American culture-the hold of the frontier myth and the "Wild West" over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism-all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
Players take it in turns to flip over tiles showing seasonal things, from rabbits in spring to ice creams in summer, squirrels in autumn to hot chocolate in winter. If they match the pictures on their nature hunt list, they add it to their card. The winner is the first player to fill their card with all the items on the list and complete the nature hunt! This board game teaches word and image recognition with all your favourite characters from Brown Bear Wood - an ideal game for 2-4 players.
The perfect book for any adult who loves to challenge their brain but also craves a creative outlet that allows them to use the artistic and inventive side too. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, The Adult Activity Book truly lives up to its name and presents a variety of puzzles and activities that will help boost your brain power. Apart from enhancing the brain, you will find that taking time for yourself and concentrating on an activity has real therapeutic benefits too, as it allows you to recharge your batteries and better cope with the stresses we all face every day. All the activities increase in difficulty as you work through the book, and all you need are pens and pencils to get stuck in – so challenge your brain to ever-harder puzzles or kick back and relax with bit of creative colouring.
Now in paperback comes the first and authorized biography of Stuey Ungar, the greatest card player of all time, who was backed by the Mob in New York before moving to Las Vegas where he won the World Series of Poker three times, then died mysteriously in a seedy motel on the Vegas strip at the age of 45. He was the Jim Morrison of the casino, a legend before he was of legal age. Stuey Ungar, the son of a Jewish bookie on Manhattan's Lower East Side, dropped out of high school to become an underground card-table sensation, eventually taking out every top gin-rummy player on the East Coast. Bankrolled by the Genovese crime family, Stuey would soon travel around the country in search of new opponents and opportunities--including poker. He would go on to win the World Series of Poker a record three times. And then his luck began to run out. One of a Kind is the startling tale of a man who won at his game and lost control of his life. Whether tossing away his winnings at the racetrack or on a single roll of the dice, Stuey was notorious for gambling every single dollar in his pocket. Though he had won an estimated $30 million in his lifetime, Stuey had no bank account, not even a home address. He was found dead in a Vegas motel--with $800 in cash on his person, the only money he had left--at the age of forty-five. An intimate, authorized biography--Nolan Dalla was commissioned by Stuey in 1998 to pen his story, resulting in hundreds of hours of taped interviews and conversations--One of a Kind illuminates the dark genius of one of poker's most memorable figures.
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