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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Our Albert Racinet Ancient Egypt art is a nod to vintage art and design that helped influence Art Deco of the early 20th century. Albert-Charles-Auguste-Racinet (1825-1893) was a French costume historian, painter, illustrator, and author. Racinet's publication L'Ornement Polychrome is a monumental collection of more than 100 richly-coloured lithographic plates depicting decorative artwork from ancient civilisations through the 18th century. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 355 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle grey board.
An ambitious asymmetric area control game of tense negotiations and political intrigue. As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity? Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
Discover the blissful transience of joy and cheerfulness with The Puzzle of Happiness. Part of a new 150-piece gradient puzzle series that taps into the mindful, self-care appeal of jigsaws. The beautiful, mesmerising artwork of each little puzzle focuses on a different emotion, with an accompanying essay to help you understand and make sense of these feelings. Other titles in the series include: The Puzzle of Hopefulness, The Puzzle of Calm, The Puzzle of Love and The Puzzle of Ecstasy.
Wilhelm Steinitz was the first undisputed World Chess Champion, and a true legend of the game. Steinitz played chess in precisely the same highly innovative, risk-taking, hard-hitting, yet thoroughly concrete way as any modern great. Allied to his near-nerveless will-to-win and attacking flair, his exceptional ability to evaluate positions, develop masterful plans and manoeuvre for advantage created numerous games of long-lasting, insightful brilliance. In this book, Craig Pritchett leads you through an unforgettable learning experience that builds on the extraordinary life and games of one of the greatest players in chess history, many of whose most profound discoveries remain at the very heart of the game in the 21st century. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge. *Learn from the games of a chess legend *Important ideas absorbed by continued practice *Utilizes an ideal approach to chess study
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting
This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
The modern-day suburb began, and began booming, in 19th-century Britain. As suburbia spread, the New Woman arose and fin-de-siecle concerns grew, suburban men felt more besieged. Anxieties about hygiene, pollution, purity, the home, class, gender roles, patrilineal power and the state of the Empire rippled through British fiction. The new man of the house was trying, often desperately, to hold onto the old order, changing even more rapidly as the 20th century and modernist fiction arrived. This study traces suburban masculinities in popular genres-speculative fiction, comic fiction and detective fiction--and in literary works from the late-Victorian era to the start of the First World War.
Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Mikhail Tal is a true legend of chess. He was the World Champion and also holds the world record for the longest unbeaten run in competitive chess. Tal is widely regarded to be the greatest attacking player of all time. Nicknamed 'the magician from Riga', Tal was a creative genius who made it look as though absolutely anything was possible over the chessboard. He excelled in confusing his opponents in chaotic positions, and even the best defenders of his time were unable to withstand his blistering attacks. Tal's many brilliant games have inspired generations of chess players who admire his play without ever being able to convincingly reproduce it. In this book, former American Open Champion Cyrus Lakdawala selects and examines his favourite Tal games, from the beginning to the end of his exceptional career. Lakdawala shows how we can all improve our chess by learning from Tal's masterpieces. Cyrus Lakdawala examines his favourite games of the chess legend Mikhail Tal, a World Champion who is widely regarded to be the greatest attacking player of all time. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge. * Learn from the games of a World Champion * Important ideas absorbed by continued practice * Utilizes an ideal approach to chess study
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
About to go out and have a game of bridge? Just like an athlete needs to warm up before an important event, so a bridge player can improve performance by a warm-up of the little grey cells. Delve into this book, solve a problem or two, and you will be better placed to have a good game. The book contains more than 80 problems from recent tournaments, and covers constructive and competitive bidding, opening leads, defensive and declarer play. Working through the problems is bound to improve your game. You will also find the lighter side of bridge after each solution. Hopefully these will brighten your day if your session with your partner has not done so!
Clear visual instructions for creating 28 delightful images from a popular 19th-century picture book: goose, deer (with antlers), birds, bunny, dog, elephant, tortoise, and other engaging creatures, along with often hilarious snippets of verse by zany 20th century humorist. Engaging book recalls a pastime that has delighted children and adults for generations.
This book contains a dramatic and revealing translation of this ancient classic into English. The Chinese original is set side-by-side with the translation. Two things set this translation apart from all previous ones. First, archeological findings are used to uncover the meaning of passages obscured for thousands of years. Second, it preserves the flavor of the orignal in a poetic rendition. An introductory part of this book provides the historical and philosophical background to the I Ching. The story is told of the ancient Chinese civilization, pointing out events and figures mentioned in the I Ching. The undisguised face of the I Ching will appeal to the modern reader, who will read it in his or her own individual way, as poetry, as discoverer of self, or as soothsayer. It is in the grand tradition of the I Ching for different people to see different things. To Confucius, who was born in 550 B.C., it was a source of ethics.; To Leibnitz, the eighteenth-century inventor of calculus, it was the essence of binary mathematics.; To Jung Freud's rival in psychology, it was an explorer of the unconscious.; To some Wall Streeters, it predicts the stock market.; As a companion to this book, a computer software, Huang's I Ching offers computerized consultations of the I Ching. In the court of Zhou, they used to do this by counting stalks of the yarrow reed. Results of the court would indicate what passages to read. In later ages, yarrow-counting was replaced by coin-tossing, as a ritual closer to people's lifestyle. And now, the I Ching is ready for the future.
Three hundred ancient Egyptians - from gods and goddesses to pharaohs and sphynxes - populate the board of this game. Pull a counter from the box featuring one of the 300 characters in this game and be the first to spot that character on the board! Coming in a triangular box with a hexagonal board (designed to prevent players from being able to remember where certain characters are) this game features charming illustrations by Caroline Selmes. Simple to understand but addictive to play, this fun and challenging game will delight adults and children alike.
CUTE BABY ANIMALS: can you reunite them with their parents? BOXED GIFT perfect for animal lovers of all ages INCLUDES BOOKLET with fun facts about the animals and their relationship with their babies Pair up the baby animals with their parents in this cute new memory game. 44 cards feature photographs from animal portraitist Gerrard Gethings, plus text about all the creatures in the accompanying booklet. Can you be the first to match all the babies and parents? Play as a memory game with the cards face down for added entertainment. Collect the most pairs to win! This is the perfect gift for animal lovers of all ages.
Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.
Having learnt the basic moves, how exactly should a player improve?In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.
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