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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Put your Liverpool knowledge to the test with the ultimate quiz book for Reds fans. Do you think you know it all about Liverpool? Could you name the starting line-up in 2005 Champions League final? The most decorated player in the club's history? Do you know which sides Liverpool have beaten most, and vice versa? Or which game drew the Reds' biggest-ever crowd? Whatever your area of interest or depth of knowledge, this expertly assembled quiz will have some testing questions for you. From the club's earliest days to the glory years of Bill Shankly and Bob Paisley, the renaissance under Jurgen Klopp and beyond, Think You Know It All? Liverpool will challenge your knowledge of the iconic team's players, managers, records and more. Featuring an entertaining mix of questions and puzzles, this is the perfect test for new and veteran LFC fans alike. Proving you know it all about your club has never been such fun - or so tricky.
If you think TikTok is just an old Ke$ha song and your back feels like it's gonna crack any time you bend over, this Millennial Loteria: El Mid-Life Crisis Expansion Pack is perfect for you. With new cards like El Back Pain, La Insomnia, and El Dad Bod, you'll not only feel seen, but attacked as well. Because if you can't laugh at yourself, Gen Z will do it for you. Millennial Loteria: El Mid-Life Crisis Expansion Pack includes: * 10 new cards * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!
This book explores the rise and increased acceptance of gambling in America, particularly the growth of the game of poker, as a means for examining changes to the American Dream and the risk society. Poker both critiques and reinterprets the myth of the American Dream, putting greater emphasis on the importance of luck and risk management while deemphasizing the importance of honesty and hard work. Duncan discusses the history of gambling in America, changes to the rhetoric surrounding gambling, the depiction of poker in the Wild West as portrayed in film, its recent rise in popularity on television, its current place in post-modern America on the internet, and future implications.
It's the first day of spring, and there's only one thing on everyone's mind - the Village Green of the Year competition! In just a few months, the judges of this prestigious contest will be visiting, and the village council have finally put you in charge of the preparations. With your newfound authority, you can show those snobs from Lower Aynesmore just what a properly orchestrated floral arrangement looks like! In Village Green you are rival gardeners, tasked by your respective communities with arranging flowers, planting trees, commissioning statues, and building ponds. You must place each element carefully - time is tight and the stakes couldn't be higher! Split your days between acquiring and installing new features for your green and nominating it for one of the competition's many awards. Will your village green become the local laughing stock, or make the neighbouring villages green with envy? Players: 1-5 Playing Time: 30 minutes Ages: 14+ Contents: 96 cards
One day in 2005 while searching for food, nine-year-old Ugandan
Phiona Mutesi followed her brother to a dusty veranda where she met
Robert Katende.
A card game for film nerds, movie geeks, and cinephiles. One deck. 150 cards. Multiple ways to play. This card-based party game is a well-crafted mix of sleek design, pop culture, and film--sure to be a hit at any game night, family gathering, movie night, or even as an ice breaker for your new book club. With multiple ways to play based on difficulty level ranging from casual movie-goer to bonafide film nerd, Cinephile will have you and your friends racking your brains for Sean Connery's lesser-known films, Cate Blanchett's filmography, and Steve Buscemi's most memorable cameos.
A beautiful set of playing cards featuring illustrations of Shakespeare's most famous characters. Play your favourite card games with Romeo and Juliet as King and Queen of Hearts, Lady Macbeth as Ace Villain, and let Adam Simpson's artwork bring Shakespeare's plays to life. Arranged in four suits - with hearts = lovers, clubs = fools, diamonds = heroes and heroines, and spades = villains, plus two jokers, of course - this artist-illustrated deck of playing cards features 54 of Shakespeare's most famous characters. It includes a booklet with text about each character and their place in literary history.
Three hundred ancient Egyptians - from gods and goddesses to pharaohs and sphynxes - populate the board of this game. Pull a counter from the box featuring one of the 300 characters in this game and be the first to spot that character on the board! Coming in a triangular box with a hexagonal board (designed to prevent players from being able to remember where certain characters are) this game features charming illustrations by Caroline Selmes. Simple to understand but addictive to play, this fun and challenging game will delight adults and children alike.
A New York Times bestseller * A New York Times Notable Book "The tale of how Konnikova followed a story about poker players and wound up becoming a story herself will have you riveted, first as you learn about her big winnings, and then as she conveys the lessons she learned both about human nature and herself." -The Washington Post It's true that Maria Konnikova had never actually played poker before and didn't even know the rules when she approached Erik Seidel, Poker Hall of Fame inductee and winner of tens of millions of dollars in earnings, and convinced him to be her mentor. But she knew her man: a famously thoughtful and broad-minded player, he was intrigued by her pitch that she wasn't interested in making money so much as learning about life. She had faced a stretch of personal bad luck, and her reflections on the role of chance had led her to a giant of game theory, who pointed her to poker as the ultimate master class in learning to distinguish between what can be controlled and what can't. And she certainly brought something to the table, including a Ph.D. in psychology and an acclaimed and growing body of work on human behavior and how to hack it. So Seidel was in, and soon she was down the rabbit hole with him, into the wild, fiercely competitive, overwhelmingly masculine world of high-stakes Texas Hold'em, their initial end point the following year's World Series of Poker. But then something extraordinary happened. Under Seidel's guidance, Konnikova did have many epiphanies about life that derived from her new pursuit, including how to better read, not just her opponents but far more importantly herself; how to identify what tilted her into an emotional state that got in the way of good decisions; and how to get to a place where she could accept luck for what it was, and what it wasn't. But she also began to win. And win. In a little over a year, she began making earnest money from tournaments, ultimately totaling hundreds of thousands of dollars. She won a major title, got a sponsor, and got used to being on television, and to headlines like "How one writer's book deal turned her into a professional poker player." She even learned to like Las Vegas. But in the end, Maria Konnikova is a writer and student of human behavior, and ultimately the point was to render her incredible journey into a container for its invaluable lessons. The biggest bluff of all, she learned, is that skill is enough. Bad cards will come our way, but keeping our focus on how we play them and not on the outcome will keep us moving through many a dark patch, until the luck once again breaks our way.
Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game-from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can't get out of again!
Test your vocabulary with Wordwise! Dice Game from Wexler Studios. Roll the dice to create as many words as you can in 1-minute. * Tin Size: 7.67 x 3.74 x 1.22", 195 x 95 x 31 mm * Score-pad with perforated sheets * Mini Pencil * Sand Timer * 16 Lettered + 2 Numbered Die * Instruction Sheet
This is a fantastic compendium of the greatest card games from around the world, including the history, rules, and winning strategies for each game, with more than 400 illustrations. It covers everything from fun and simple games for beginners and family players, to professional tips and expert guidance for advanced play in serious games of chance. It is a comprehensive, practical guide to over 200 games, explaining how to play and win. It offers clear instructions make the book a useful one for players at all levels - beginners, intermediates and experts. It covers all the world's most popular games, including bridge, gin rummy, blackjack, poker, solitaire, piquet and cribbage. It details the rules of each game, with strategies for play, history and fascinating facts about famous players. This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. The book opens with a brief history of cards, with tutorials for beginners on general play, and a gold mine of tips for intermediate and advanced players. The practical heart of the book is divided into two sections covering trick-taking and non-trick taking games. Here are all the classics plus scores of lesser-known treats such as Thirty-One Rum and Spit. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
In this easy-to-learn puzzle game, 2-4 players strategically place pyramid tiles in order to gather and rescue as many adorable cats as possible. The player who quickly rescues the most royal cats wins! Minimal pieces this make game ideal for on-the-go play, and included expansions offer new twists to the game for endlessly engaging feline fun.
Have you ever wondered why you do well in certain tournaments and not in others? If your opening choices are the right ones? If your attacking play is good, bad, or Tinder swipe left ugly? In this entertaining account, the author explains how to achieve success in chess we need to understand our what works for us, but to achieve true mastery we should prepare to go beyond our zone of comfort. Along the way he takes us on a journey through his own world of discovery and explains how he became one of the best chess players in England. It's a deeply honest and at times tragicomic memoir as he also reveals his strategy for taking on his biggest rivals and how best to use computers to improve your chess.
Dinner parties a bit tame? Tired of hearing the same old playlists? Liven up your evenings with these hilarious after-dinner sound and music experiments. There are 21 techniques each illustrated by a handsome card including step-by-step instructions and presented in a beautiful gift tin. From turning a carrot into a recorder and playing your wine glasses to recreating the fizz and crackle of a barbershop quartet on an old-timey gramophone, these experiments are guaranteed to provide a good time.
All top chess players agree that to keep your tactical muscles in
shape it's imperative to continue training, and the easiest and
most fun way to do this is by performing tactical exercises. Even
solving a few puzzles for ten minutes each day can be of utmost
benefit for the aspiring player. But where can one find the
required number of suitable puzzles to satisfy this demand?
teNeues NYC Stationery is proud to share our newest offering, classic Playing Cards with our signature style curated from museum art and illustrations from our favourite artists around the world printed on embossed, premium blue-core card stock in a gift box with flip-top magnetic closure. Our Watercolor Camera art is drawn and painted by hand from Kimberly Ellen Hall for her company Nottene. Kimberly creates one-of-a-kind hand painted art in sketchbooks for gifts, home decor and wallpaper. She creates art with a lovely loose style using optimistic colour choices and whimsical subjects. Our little portable box is giftable and great for travel, fits in any bag and the magnetic closure keeps the cards together between games. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 69 x 95 x 25 mm Kimberly Ellen Hall is one half of Nottene, pronounced (nuh-ten-uh), a Philadelphia based print and pattern studio that makes hand-drawn and printed wallpaper and fabric. Kimberly is interested in drawing the small details of everyday life. Her illustration work has graced runways, books, museums, and retail products internationally.
This expertly presented book gives all the information needed to begin playing cards, with advice on the rules and strategies of each game. The bulk of the book is 200 card games, covers fun and classic games for families and friends. Special sections on poker and bridge guide you through all the basic information needed to begin playing. For every card game there is an explanation of the type of pack required, ideal age, playing and scoring, and plenty of diagrams of sample games. This beautifully presented guide is a great resource for all card game enthusiasts. Suitable for beginners and advanced players alike, this practical book will teach you everything you need to play a variety of exciting games* Learn how to play classics such as Baccarat, Cribbage, Go Fish, Gin Rummy and Kaluki * Similar card games are grouped, so it is simple to find fun and challenging family games as well as advanced games * A special focus on poker gives rules and winning strategies, skills and tactics, with useful tips for players at all levels as well as expert guidance for professional players * Clearly explained with more than 1200 easy-to-follow photographs and illustrations |
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