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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback): Blair... The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback)
Blair Farrell
R684 Discovery Miles 6 840 Ships in 12 - 17 working days

For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Modern Chess Opening Repertoire for White (Paperback): James Rizzitano Modern Chess Opening Repertoire for White (Paperback)
James Rizzitano
R546 R435 Discovery Miles 4 350 Save R111 (20%) Ships in 12 - 17 working days
Andy Warhol Selfies 1000 Piece Puzzle (Jigsaw): Galison Andy Warhol Selfies 1000 Piece Puzzle (Jigsaw)
Galison; Artworks by Andy Warhol
R349 Discovery Miles 3 490 Ships in 12 - 17 working days

Andy Warhol Selfies 1000 Piece Puzzle features a collage of the artist's famous self-portrait Polaroid photographs. Galison puzzles are packaged in matte-finish sturdy boxes, perfect for gifting, reuse, and storage. An insert of the full puzzle image is included in the box. - Box Size: 8 x 8 x 2.5", 203 x 203 x 63 mm - Puzzle Size: 20 x 27", 508 x 685 mm - Includes Puzzle Insert

Big Book of Fortnite: the Deluxe Unofficial Guide to Battle Royale (Hardcover, None ed.): Triumph Books Big Book of Fortnite: the Deluxe Unofficial Guide to Battle Royale (Hardcover, None ed.)
Triumph Books
R644 R585 Discovery Miles 5 850 Save R59 (9%) Ships in 10 - 15 working days
Ways of Looking at Art - 50 Cards to Shift Your Perspective (Cards): Martin Jackson Ways of Looking at Art - 50 Cards to Shift Your Perspective (Cards)
Martin Jackson; Illustrated by George Wylesol
R268 Discovery Miles 2 680 Ships in 12 - 17 working days

CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by Baltimore-based illustrator, designer and educator George Wylesol THE PERFECT GIFT - Design-led, high-spec illustrated product for maximum gifting potential LEARN ABOUT ART, YOUR WAY - These portable cards can be taken with you everywhere and encourage the development of a highly personal approach to art TEXT BY ART EDUCATOR - Accessible ideas for learning about art from practicing art educator DISCOVER THE SERIES - Collect the series with mindfulness-based Ways of Tuning Your Senses, and wanderlust-whetting Ways of Travelling, also by Laurence King Transform your relationship to art with 50 illustrated prompts. Rethink how you see - each card offers a different way of looking at anything from graffiti to sculpture, painting to tapestry. Have a fresh encounter with whatever artwork comes your way.

Analyzing the Chess Mind (Paperback): Boris Gulko, Joel Sneed Analyzing the Chess Mind (Paperback)
Boris Gulko, Joel Sneed
R609 Discovery Miles 6 090 Ships in 12 - 17 working days
Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback): Stephanie Hedge Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback)
Stephanie Hedge
R1,378 R886 Discovery Miles 8 860 Save R492 (36%) Ships in 12 - 17 working days

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

The Little Box of Daily Rituals - 52 Cards with Simple Steps to Help You Improve Your Self-Care Routine (Cards): Summersdale... The Little Box of Daily Rituals - 52 Cards with Simple Steps to Help You Improve Your Self-Care Routine (Cards)
Summersdale Publishers
R278 Discovery Miles 2 780 Ships in 12 - 17 working days

A deck of 52 beautiful cards featuring simple, self-care rituals and bite-sized tips to help you incorporate them into your daily life. The box also includes a booklet on how to practise daily rituals and a stand for displaying the cards. You don't need to set aside hours of your day to feel the benefits of daily rituals. There are so many little moments when you can pause, be present and find calm. Whether you would like to feel more positive or perhaps spend more time on self-care, the journey begins with this box. Alongside a booklet covering the essentials of rituals and how to incorporate them into your daily life, this box contains a set of 52 beautifully designed cards, each with a ritual on one side and a tip on the reverse. Each card can be displayed individually using the wooden stand, allowing you to bring tranquil inspiration to any shelf, windowsill, desk or side table. This is the perfect gift for anyone looking to instil calm and self-care in their day.

The Times: Bridge Secrets - The Expert's Guide to Improving Your Game (Paperback): Andrew Robson The Times: Bridge Secrets - The Expert's Guide to Improving Your Game (Paperback)
Andrew Robson
R225 Discovery Miles 2 250 Ships in 12 - 17 working days

Andrew Robson, world champion player, teacher and columnist, offers an insider's guide to the game of bridge for more experienced players. Broader in scope than The Times Bridge: Commons Mistakes and How to Avoid Them, Andrew has selected his best columns from The Times, which cover a wide range of themes. By explaining sample deals, aspects of the game are clarified and the reader's understanding of the game improves. Each deal begins with an engaging discourse before moving on to explain the technique. The book assumes a level of experience beyond that of beginner and targets those players as well as social players and club and tournament players. Chapters cover: Partnership: clarification, anticipation, communication. Andrew imparts the secrets of being a successful - and popular - partner. Double Trouble: when to double and when to keep quiet - that is the question. Opening Lead: how can you find the best lead, when you can't even see dummy? Some dramatic deals illustrate how to make the choice. Trick One: how to avoid making a fatal error on the all-important first trick. Finessing Fun: fascinating card-play tussles made simple. Guess Who? Which opponent has the crucial missing card - and why? Spot Cards: making use of all your assets is one secret of the winning player - ignore the lowly eights and sevens at your peril. Never say Never: when to break normal guidelines - and why. Mind of an Expert: Andrew gives away the secret workings of the world's best players. Experts Err: even the best make mistakes. Let's all learn from them. Freaks: we all love wild deals, and here are some of the wildest. Bridge around Britain: some say it's fading. Nonsense - as these deals will testify. Bridge around the world: New York, New Guinea or New South Wales - Andrew considers global bridge issues, and looks at some wonderful deals. Stars of the future: School Bridge, Youth Camp Bridge, World Junior Championships...we feature some of the best young players, and look ahead to a bright future for the game.

Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback): Terri Toles Patkin Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback)
Terri Toles Patkin; Edited by Matthew Wilhelm Kapell
R1,175 R875 Discovery Miles 8 750 Save R300 (26%) Ships in 12 - 17 working days

Some board games-like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game): David Thompson, Trevor... Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game)
David Thompson, Trevor Benjamin; Illustrated by Roland MacDonald
R1,005 R807 Discovery Miles 8 070 Save R198 (20%) Ships in 5 - 10 working days

The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Ages: 14+ Players: 2 Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet

Listography (Game): Lisa Nola Listography (Game)
Lisa Nola
R576 R455 Discovery Miles 4 550 Save R121 (21%) Ships in 12 - 17 working days

A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other

Snooker and Billiards - Skills - Tactics - Techniques - Second Edition (Paperback, New edition): Clive Everton Snooker and Billiards - Skills - Tactics - Techniques - Second Edition (Paperback, New edition)
Clive Everton 1
R354 Discovery Miles 3 540 Ships in 12 - 17 working days

Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. In this second edition of Snooker & Billiards - Skills, Tactics Techniques, the history of the game is covered along with the rules of the game; choosing the right equipment and top tips from many of the game's great players. All the skills and techniques are explained clearly with full-colour sequence photography and detailed table diagrams help explain more advanced tactics such as breakbuilding and safety play.

Wonderland Playing Cards (Cards): William Penhallow Henderson Wonderland Playing Cards (Cards)
William Penhallow Henderson
R251 Discovery Miles 2 510 Ships in 12 - 17 working days

When the day becomes the night and the sky becomes the sea, it's time to shuffle these cards together and deal them around the tea table. This deck is a standard poker set, with the four classic suits. Each celebrates Lewis' iconic characters, featuring William Penhallow Henderson's illustrations for a 1915 Chicago stage production of Alice in Wonderland. The Cheshire cat is spades; The White Rabbit represent clubs; Alice is diamonds; but beware the Queen of Hearts. Her suit will take your head.

The Aesthetics of Videogames (Paperback): Jon Robson, Grant Tavinor The Aesthetics of Videogames (Paperback)
Jon Robson, Grant Tavinor
R1,322 Discovery Miles 13 220 Ships in 12 - 17 working days

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game): Chronicle Books Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game)
Chronicle Books
R446 R292 Discovery Miles 2 920 Save R154 (35%) Ships in 12 - 17 working days

This container of dice holds endless inspiration for every yoga lover! Seven wooden dice (one for each chakra) represent different types of poses-seated, standing, balancing, twists and more-that, when rolled together in the hand or using the container itself, generate a variety of yoga practices for practitioners of all levels.

Beyond Donkey Kong - A History of Nintendo Arcade Games (Paperback): Ken Horowitz Beyond Donkey Kong - A History of Nintendo Arcade Games (Paperback)
Ken Horowitz
R891 Discovery Miles 8 910 Ships in 12 - 17 working days

Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

Red Dead Redemption - History, Myth, and Violence in the Video Game West (Hardcover): John Wills, Esther Wright Red Dead Redemption - History, Myth, and Violence in the Video Game West (Hardcover)
John Wills, Esther Wright
R1,888 R1,565 Discovery Miles 15 650 Save R323 (17%) Ships in 12 - 17 working days

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise-from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series' development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western's myth and memes, the Red Dead franchise speaks to broader aspects of American culture-the hold of the frontier myth and the "Wild West" over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism-all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.

Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback): James Hamer Morton Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback)
James Hamer Morton
R401 R337 Discovery Miles 3 370 Save R64 (16%) Ships in 9 - 15 working days

This is the perfect book for fans of Journal 29, and those who want to re-create an exciting escape-room experience in their own home! You are Adam Parkinson, an intrepid journalist who has recently been employed by the time-travelling Wexell Corporation. Adam is invited to an unusual art gallery, filled with objects and artworks donated by a mysterious figure. It will be up to you to help Adam unravel the mysteries of the Gallery, and you will travel from Ancient Egypt to Victorian England - and beyond - to do it. And, quite possibly, to save the world! Escape from the Gallery is an immersive escape-room experience that provides a visual feast as well as a tricky puzzle adventure. Featuring artworks ranging from Ancient Egyptian hieroglyphs to Mexican masterpieces, you will need to solve visual riddles and discover the hidden secrets that lie within the artworks if you want to figure out what is going on, and why this might be the most important visit to a gallery you have ever made.

Pathfinder RPG Book of the Dead Pocket Edition (P2) (Paperback): Paizo Staff Pathfinder RPG Book of the Dead Pocket Edition (P2) (Paperback)
Paizo Staff
R642 R537 Discovery Miles 5 370 Save R105 (16%) Ships in 10 - 15 working days

The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

Millenial Loteria: El Midlife Crisis Expansion Pack (Paperback): Mike Alfaro Millenial Loteria: El Midlife Crisis Expansion Pack (Paperback)
Mike Alfaro
R452 R352 Discovery Miles 3 520 Save R100 (22%) Ships in 12 - 17 working days

If you think TikTok is just an old Ke$ha song and your back feels like it's gonna crack any time you bend over, this Millennial Loteria: El Mid-Life Crisis Expansion Pack is perfect for you. With new cards like El Back Pain, La Insomnia, and El Dad Bod, you'll not only feel seen, but attacked as well. Because if you can't laugh at yourself, Gen Z will do it for you. Millennial Loteria: El Mid-Life Crisis Expansion Pack includes: * 10 new cards * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!

Oubliette Second Edition (Hardcover): Joseph Bush, Richard Kelly Oubliette Second Edition (Hardcover)
Joseph Bush, Richard Kelly; Contributions by Joseph Bush
R1,068 Discovery Miles 10 680 Ships in 12 - 17 working days
Innovative Slam Bidding (Hardcover): Irwin S. Landow Innovative Slam Bidding (Hardcover)
Irwin S. Landow
R563 Discovery Miles 5 630 Ships in 12 - 17 working days
Tabletop Role-Playing Therapy - A Guide for the Clinician Game Master (Paperback): Megan A Connell Tabletop Role-Playing Therapy - A Guide for the Clinician Game Master (Paperback)
Megan A Connell
R976 Discovery Miles 9 760 Ships in 9 - 15 working days

Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skilfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilises an example group to walk through everything from conception, planning, running, documentation and termination of the group.

Photographic Memory - Match & reveal 25 iconic photos (Cards): Joshua K. Jara Photographic Memory - Match & reveal 25 iconic photos (Cards)
Joshua K. Jara
R320 Discovery Miles 3 200 Ships in 12 - 17 working days

Do you ever wish you had a photographic memory? Imprint 25 classic photographs on your mind by matching the two halves of the image and piecing together the history of photography in the process. Featuring 25 world-famous photographers, from Anna Atkins to Martin Parr, this unique new memory game is a perfect gift for fans of photography and art. MATCH IT: A fun, simple game of matching pairs. In the format of a classic memory game, this unique photographic memory game will have you piecing together famous artworks! BEAUTIFULLY DESIGNED: Discover 50 cards imprinting 25 classic photographs on your mind by matching the two halves. EASY TO PLAY: Easy to understand instructions make it possible to start playing right away. HIGHEST QUALITY: Includes a full colour booklet with information on all 25 world-famous photographers from Anna Atkins to Martin Parr and many more GIFTS: The perfect gift for photography and art fans or simply people wanting to get to know photographers work more. Other Match It games available from Laurence King Publishing include: You Callin' Me a Cheetah?, Who Did This Poo?, Twins Memory Game, Pick a Flower, Match These Bones, Match a Mummy, Match a Leaf, Dogs & Puppies, Cats & Kittens, Do You Look Like Your Dog?, Do You Look Like Your Cat?

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