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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Try a hand at bridge and outsmart your opponents Bridge is the most
popular card game in the world and, as any player will tell you, is
simply the best card game ever. Whether you're new to the game or a
long-time player looking for new tricks, this new edition of Bridge
For Dummies walks you through the intricacies of the game and arms
you with tried-and-true tips and strategies for being a better
player and beating your opponents from the very first draw.
Covering not only traditional contract bridge, but other popular
variations of the game including ACOL, Rubber, and Duplicate Bridge
this hands-on, friendly guide takes the guesswork out of this
beloved game and arms you with the knowledge and know-how to make
your game mates your minions. From knowing when and how high to bid
to bringing home the tricks when you end up in a trump contract,
it'll take your bridge skills to the next level in no time! *
Strategize with your bridge partner * Confidently play bridge in
clubs and tournaments * Use basic and advanced bidding techniques *
Find bridge clubs and tournaments all over the world Are you ready
to trump the competition? Success is a page away with the help of
Bridge For Dummies.
This is a continuation of a series of comprehensive chronological
reference works listing the results of men's chess competitions all
over the world--individual and team matches. The present volume
covers 1975 through 1977. Entries record location and, when
available, the group that sponsored the event. First and last names
of players are included whenever possible and are standardized for
easy reference. Compiled from contemporary sources such as
newspapers, periodicals, tournament records and match books, this
work contains 872 tournament crosstables and 147 match scores. It
is indexed by events and by players.
All top chess players agree that to keep your tactical muscles in
shape it's imperative to continue training, and the easiest and
most fun way to do this is by performing tactical exercises. Even
solving a few puzzles for ten minutes each day can be of utmost
benefit for the aspiring player. But where can one find the
required number of suitable puzzles to satisfy this demand?
Look no further than "The Complete Chess Workout. "In this book,
tactics expert Richard Palliser presents the reader with a massive
1500 puzzles, all checked for accuracy by the latest computer
engines. There is something for players of all levels here: many
basic tactics - forks, pins, skewers and checkmates - to appeal to
beginners and improvers, and a considerable number of brain-teasers
that will tax even the strongest of players. Palliser has
meticulously collected puzzles from practical play in recent years
- a large percentage of the exercises here will be completely new
to most readers. All the important tactical themes are covered,
while there are special sections on opening traps and endgames.
Work your way through this book, and your opponents will soon be on
the receiving end of your increased tactical powers!
*A comprehensive training manual for chess tactics
*Ideal for all levels of player
*All puzzles checked by computer engines
Playing cards that feature beautiful hummingbird photography This
gorgeous deck of playing cards, put together by award-winning
nature photographer Stan Tekiela, features 54 striking photographs
of North America's hummingbirds, including the Ruby-throated,
Black-chinned and Rufous hummingbirds. Anyone who appreciates birds
will love having these cards for playing their favorite games.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
Play cards with Oliver Twist and the Artful Dodger, keep your eye on Scrooge and Uriah Heep as 'Ace' Villains, and have a game of 'Beggar My Neighbour' with Pip and Estella.
This playing card deck features 54 of Dickens' most memorable characters and includes an introduction to Victorian card games in the accompanying booklet.
Features:
- FUN, COLORFUL ILLUSTRATIONS by Barry Falls of the most memorable Charles Dickens characters on every single card including Oliver Twist, David Copperfield, Tiny Tim, Miss Havisham... and many more.
- LEARN MORE ABOUT DICKENS in the accompanying booklet written by a Dickensian academic, which includes information on the characters from the deck as they appear in Dickens novels as well as rules for popular Victorian card games
- A FULL 54-CARD DECK with standard playing card suits, numbers and court cards: can be used in exactly the same way as regular playing cards. Suits are themed on character traits, with hearts for the Heroines & Heroes; diamonds as Friends & Entertainers; clubs are Fools & Frauds and spades for the Villains & Revengers
- EASY HANDLING: these high-quality cards are no show-through that will not crack or bend when shuffled or flexed and are presented in an attractive gift box
- THE PERFECT GIFT for any bookworm or fan of Charles Dickens and sits perfectly with The World of Charles Dickens 1000-piece Puzzle
Fifty thought-provoking questions about players' pasts will spark
sweet memories and lively discussion.
"Place your bets, place your bets . . ." From the muddy cowtowns of
Montana to the posh parlors of Deadwood and Tombstone, past a
succession of swinging batwing doors to the smoke-filled rooms in
the back, some of the most colorful ladies in the Wild West also
happened to be some of the shrewdest gamblers. With her inimitable
instinct for a good story, Chris Enss points her pen toward fifteen
of the most fascinating characters to ever flip a hole card or lace
a corset. "Poker" Alice Ivers, for instance, checked and raised her
way through some of the roughest mining towns in the West, while
Lottie Deno, the prettiest faro dealer to ever turn a card, "bucked
the tiger" all the way from Texas to Alaska. And who could ever bet
against Eleanora Dumont, a twenty-one dealer known far and wide as
"Madam Moustache"?
Never get stuck inside an escape room again, with this strategy
guidebook to beating your favorite immersive interactive game-from
a well-known game designer and puzzle enthusiast Chances are you
have visited an escape room, whether for a birthday party, a
corporate team-building exercise, or as a weekend excursion with
your friends. But what does it take to maximize your chances of
solving the puzzles, while ensuring everyone has a good time along
the way? Planning Your Escape is the perfect guide to making sure
you never get stuck in another escape room again. Game designer
extraordinaire Laura Hall has all the best strategies for every
room you might encounter, so your team can function like a
well-oiled machine. This guide offers: -A history of puzzles and
experiential entertainment, from the 4,000-year-old dexterity
puzzles of Mohenjo-daro to the spectacle of immersive theater
installations like Secret Cinema, Meow Wolf, and Sleep No More;
-Different types of escape rooms, and solvable examples of the
common puzzles they employ; -Common escape room player personality
types, and how best to work with them; and -Advice for constructing
your own escape rooms and puzzle hunts Bringing in a cast of
experts, Planning Your Escape is the must-have strategy book for
any escape room enthusiast, puzzle fan, and aspiring experience
designer. Get ready to wow your friends and impress your co-workers
with your new skills, and never enter a room you can't get out of
again!
The Civil War affected the entire American landscape in ways not
always given their due consideration. Not only did it determine the
political future of a nation, it influenced the scientific and
cultural development of the country as well. The war cost America
many of its best and brightest in every venue. James A. Leonard was
one such loss: a brilliant up-and-coming chess player in 1861-62
before he made the decision to serve his country during wartime.
Born November 6, 1841, James A. Leonard was the son of a poor Irish
immigrant - but even a poor child could play the game of kings.
Leonard grew up in a time when interest in chess was experiencing a
revival, and contemporaries such as Paul Morphy, Eugene Delmar and
Leonard's mentor Philip Richardson captured the interest of a
country. Leonard defeated a number of the country's notable chess
players and was widely viewed as the ""New Morphy."" This biography
discusses what little is known of Leonard's life and death but
concentrates primarily on Leonard's ability and his sadly shortened
career. Game scores and diagrams from 96 of Leonard's games are
included, with detailed descriptions regarding place, date and
opponents.
This deck of beautifully illustrated, egg-shaped playing cards
makes the sweetest springtime gift! Celebrate spring with this deck
of sweet, egg-shaped playing cards! A distinctive, egg-shaped
package with a flat base makes this deck ideal for displaying
upright, perfect as an addition to Easter baskets or on its own as
a special gift. Featuring 12 favorite animals (from cheerful chicks
to adorable bunnies, and more!) in four beautifully illustrated
floral suits (sunflowers, daffodils, sweet peas, and lavender),
plus a bonus Monarch Butterfly card, these charming little eggs can
be used as an artful alternative to any standard playing card deck.
Play springtime twists on three classic card games (Go Fish, Old
Maid, and Crazy Eights) with included instructions, or revel in
hours of matching and memory game fun!
A hilarious parody of the popular Mexican bingo game has been
flipped on its head again. If you loved playing 'Millennial
Loteria' with all your BFFs, then you'll love the challenge of
putting together this colourful, fun and durable jigsaw puzzle
inspired by the brand that 'The Chicago Tribune' said gave loteria
"a genius millennial makeover".
Viewed as the key to self-knowledge and inner peace in Eastern
traditions, a mandala is a symbolic spiritual image which, when
meditated on, can bring about profound inner transformation. This
book offers a perfect way to combine contemplation with creativity,
helping us to ease anxieties and insecurities, bring about change,
and regain our personal balance - both through colouring in these
mandalas and through meditating on them afterwards. Each mandala
offers a place of refuge you can visit to recharge and reconnect
with your essential self. The imagery ranges from the dove of
peace, the rose of pure love and the floating lotus of the East to
dolphins at play. There is an introduction putting the symbolism
and imagery of the mandalas in context, as well as a directory of
the mandalas in full colour at the back of the book.
Should teenagers be given the vote? Should dangerous science be
banned? Should fun jobs get lower salaries? You are the President.
You decide. A SOCIAL BOARD GAME that'll have you debating hot
topics with your friends and family TACKLE ETHICAL DILEMMAS: will
you stick to your principles or chase power at all costs?
SCREEN-FREE FUN for 3-6 players The President has been assassinated
and you, the Senators, must vote on the issues facing your
fictional state - while keeping one eye on the presidency, of
course! Wrestle with political dilemmas of the past, present, and
future and navigate the election without damaging your image. As
you get closer to the top spot, find out how well you really know
your friends and discover who has what it takes to lead the
country.
Master the art of battling in Minecraft Don your armour, pick up
your sword and charge headfirst into the Minecraft Combat Handbook
– the only book you need to take your game to the next level.
Read how to craft the deadliest weapons and enchant them with
mystical powers, discover the vicious mobs that you’ll go
toe-to-toe with, and learn crafty strategies that will help you
best your friends in PVP. With so much to explore, there’s sure
to be something for ‘crafters of every level. Try our
indispensable handbooks for your Minecraft journey: Minecraft
Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978
0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft
Explorers Handbook 9780008608507 Minecraft Legends Handbook 978
0008595012 Brilliant books full of inspiration: Minecraft Bite Size
Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978
0008495954 Minecraft Super Bite Size Builds 978 0008534127
Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978
1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft
Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft
Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure
Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs
Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft
How to Draw 978 0008534028 Minecraft Would You Rather 978
0008534028 Minecraft Catch the Creeper 978 0755503575
This three-staged memory game invites you to observe masterpieces
closely. Historically, a masterpiece was a work of a very high
standard, produced in order to obtain membership of a guild or
academy. Since the author never went to art school, her untrained
eye wondered: "How should I look at art in order to fully
appreciate it?" Trying to answer this question, she decided to
design a system of observation based on different steps: games and
activities following a set scheme that triggers the player to look
at a masterpiece on a different scale. Pixel-Art Game allows you to
zoom into these Dutch Masterpieces. Match the original image with
its pixelated copies by zooming into Van Gogh's famous Cafe Terrace
at Night. The painter's colour and use of light are emphasised
through the pixels of the digitalised image, taking art into our
contemporary digital language. With light packaging, perfect to
take along with you, the Pixel-Art Game offers several games in one
set. Each of these 3 games is a step towards understanding the
artwork better, and they can be played with multiple players.
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