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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
'A terrific work that is particularly suited for those from
beginner to club player' JOHN WATSON, The Week in Chess The fully
revised and updated award-winning, bestselling, classic chess book
by FIDE Master and chess world-record holder, Graham Burgess.
Comprehensive and clear, this fully revised and updated fourth
edition of Graham Burgess's bestselling chess classic is an
invaluable guide to help any player progress to good club level and
better. It provides a complete guide to the main chess openings
along with hundreds of test positions for players at every level.
This new edition includes: Expanded and updated sections on playing
online chess and using computers. A complete and detailed guide to
all the main chess openings. Hundreds of new training exercises for
players of all standards. Courses in tactics, attacking strategy,
combinations and endgames. Analysis of some of the greatest games
ever played. Information and advice on club, national, and
international tournaments. A comprehensive A-Z glossary of chess
terminology. Practical advice and information for further study.
New sections on endgame studies and problems, with all examples
from 2020 or 2021.
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Cleocatra
(Game)
Ta-Te Wu
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R401
Discovery Miles 4 010
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Ships in 10 - 15 working days
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In this easy-to-learn puzzle game, 2-4 players strategically place
pyramid tiles in order to gather and rescue as many adorable cats
as possible. The player who quickly rescues the most royal cats
wins! Minimal pieces this make game ideal for on-the-go play, and
included expansions offer new twists to the game for endlessly
engaging feline fun.
This book addresses the ongoing scientific debates regarding video
games and their effects on players. The book features opposing
perspectives and offers point and counterpoint exchanges in which
researchers on both sides of a specific topic make their best case
for their findings and analysis. Chapters cover both positive and
negative effects of video games on players' behavior and cognition,
from contributing to violence and alienation to promoting
therapeutic outcomes for types of cognitive dysfunction. The
contrasting viewpoints model presents respectful scientific debate,
encourages open dialogue, and allows readers to come to informed
conclusions. Key questions addressed include: * Do violent video
games promote violence? * Does video game addiction exist? * Should
parents limit children's use of interactive media? * Do action
video games promote visual attention? * Does sexist content in
video games promote misogyny in real life? * Can video games slow
the progress of dementia? * Are video games socially isolating?
Video Game Influences on Aggression, Cognition, and Attention is a
must-have resource for researchers, clinicians and professionals as
well as graduate students in developmental psychology, social work,
educational policy and politics, criminology/criminal justice,
child and school psychology, sociology, media law, and other
related disciplines.
Bridge is a superb card game, perfect for keeping your memory
sharp, played by millions around the world. This Fast Fact Finder
is a guide and summary to the basics of bridge for the beginner and
novice player, enabling players to check quickly important points
in bidding and play. It is designed to be used in conjunction with
Basic Bridge and Acol Bridge Made Easy, both by Ron Klinger. 'Many
games provide fun, but Bridge grips you. It exercises your mind.
Your mind can rust, you know, but Bridge prevents the rust from
forming' Omar Sharif
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Imperium: Legends
(Game)
Nigel Buckle, David Turczi; Illustrated by Mihajlo Dimitrievski
1
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R803
Discovery Miles 8 030
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Ships in 10 - 15 working days
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Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
most storied peoples of history. Under constant threat of attack,
you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly, and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of eight radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Legends is a standalone game
that contains the three most challenging civilisations in Imperium
- the Arthurians, Utopians, and Atlantians - as well as the
Egyptians, Mauryan, Minoan, Olmec, and Qin civilisations, each of
which can be played against solo. It is fully compatible with
Imperium: Classics for players wanting to expand their pool of
civilisations even further. Players: 1-4 Ages: 14+ Playing Time: 40
mins per player Contents: 280+ cards, 150+ tokens
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Fantastic Women
(Cards)
Frances Ambler; Illustrated by Daniela Henriquez
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R292
Discovery Miles 2 920
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Ships in 10 - 15 working days
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Discover some of the bravest and most inspirational women out there
with these stunning portraits by Daniela Henriquez. From Malala
Yousafzai and Rosa Parks to Marie Curie and Amelia Earhart, compare
notes on 32 of the most courageous, groundbreaking, powerful women
ever while playing this fun and informative game.
This book's method is to feature brief games, illustrating the same
mating patterns, one after another, interspersed with thumbnail
sketches of the chess masters who are playing the games.The
explanations are broken down into small chunks, with lots of
examples for each. As an aside, most games include a short
biography of the players involved, which I personally enjoy as I
find it adds a sense of reality and helps bring the games to life.
Take your game to the next level with the new book from the world's
biggest football YouTubers, the F2. We're the F2 and in our brand
new book we're going to show you how to take your football skills
to the next level. In these pages we turn the spotlight on the
greatest players, the biggest teams, and most jaw-dropping moments
from across the football world, and teach you the skills and the
tekkers it takes to be the best! Want step-overs like Sanchez? Or a
piledriver like Ibrahimovic? Or quick-feet like Messi? We show you
how. Our book is filled with tips and hacks, as well as the inside
track on your favourite stars: Pogba, Suarez, Aguero and the rest.
There's even a free app that brings the book to life and shows you
how to turbo-charge your tekkers! There's not a moment to lose -
open, read, learn, download and get out on the pitch and practise.
Love, peace and tekkers.
Learn the ancient and fascinating game of Chinese Chess with this
expert guide. Chinese chess, or "elephant chess," has intrigued the
powerful and the quizzical for centuries. Although its rules are
similar to the well-known Western game, subtle and fascinating
variations must be mastered in order to understand the strategies
it requires. A great way to learn Chinese Chess, this book is
simple enough for Chess beginners but contains a wealth of
information and tips that experienced players will find useful as
well. In Chinese Chess, author H.T. Lau explains the game's
fundamentals--the rules, the board, and the basics with dozens of
insightful diagrams. With the aid of 170 diagrams, Chinese Chess
walks players through the board, the movement and values of the
pieces, basic rules for capturing and defeating an opponent,
techniques and game-winning tactics. Once he's covered the basics,
Lau introduces advanced tactics, methods for escaping difficult
positions, and cunning strategies for winning. This book includes
eighty mid- and end-game exercises designed to sharpen playing
skills and strategy, and concludes with two appendices devoted to
the elegantly constructed games found in The Secret Inside the
Orange and The Plum-Blossom Meter, two classic seventeenth-century
works on Chinese chess.
Test your 90s knowledge with this awesome trivia card game! Welcome
to the Best of the '90s, a fun trivia game that will take you on a
sentimental journey through an exceptionally unforgettable decade!
In this game you'll find 60 trivia cards with over 470 questions on
the following subjects: Movies, Television, Music, Popular Culture,
Politics, Sports, and Toys & Games. The questions probe topics
ranging from Britney Spears to the Clinton years, from Pocahontas
to Pokemon, and from eBay to Y2K. So, gather your Friends around,
break out the Crystal Pepsi, open the Dunkaroos and take a Quantum
Leap back to The Wonder Years!
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Inkling
(Game)
John Keyworth; Illustrated by Kwanchai Moriya
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R370
Discovery Miles 3 700
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Ships in 10 - 15 working days
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Splashes of dark ink on a blank page, the characters illegible - or
are they? The line that seemed like a scribble, could it perhaps be
the letter N, or is it a Z on its side? And that circle, is it an O
or a Q, or maybe part of a B? You can't know for sure, but you
might have an inkling... Inkling is a word game for 3 to 6 players
with an innovative twist. Each turn you will play your letter cards
in front of you, hoping the players next to you can glean the words
you're trying to convey - but without the perfect letters you will
need to get creative! How you go about that is up to you: rotate
your cards, play them upside down or on their side, or have them
overlap one another - whatever it takes to get your meaning across.
Players: 3-6 Playing Time: 20 minutes Ages: 14+ Contents: 200+
Cards, Scorepad
Since its debut in 1993, Magic the Gathering has grown to be an
influential collectible card game, allowing its community of loyal
fans to duel each other with mana cards and spells while enjoying
its lore and compelling narratives. This collection of essays
focuses on Magic from a variety of disciplinary approaches. Authors
explore the innovative game design of Magic, the ludic differences
between analog and digital play, how players interact with the MTG
market and one another, professional play versus casual play and
the many ways Magic has impacted gaming.
Fire your imagination with these fun storytelling cards. Reviving
the Victorian craze for 'myrioramas', the twenty picture cards can
be placed in any order to create seamless scenes. Almost infinite
combinations of cards provide endless storyscaping possibilities.
Follow the corridor through a mysterious country house and build a
perpetual panorama with its inhabitants and their secrets. Find
sinister suits of armour and the aftermaths of strange accidents,
butlers with a grudge and glamorous couples where revenge is never
far from the surface. With many games to play and millions of
stories to tell, each turn of the card is a new adventure. Where
will the story take you?
Put your Manchester United knowledge to the test with the ultimate
quiz book for Red Devils' fans. Do you think you know it all about
Manchester United? Could you name the colours the team originally
played in? The most decorated player in the club's history? Do you
know which sides United have beaten most, and vice versa? Or which
foreign countries have supplied the most United players? Whatever
your area of interest or depth of knowledge, this expertly
assembled quiz will have some testing questions for you. From the
club's earliest days right through to the Busby Babes, the glory
years under Sir Alex Ferguson and beyond, Think You Know It All?
Manchester United will challenge your knowledge of players,
managers, records and more. Featuring an entertaining mix of
questions and puzzles, this is the perfect test for new and veteran
United fans alike. Proving you know it all about your club has
never been such fun - or so tricky.
It's the first day of spring, and there's only one thing on
everyone's mind - the Village Green of the Year competition! In
just a few months, the judges of this prestigious contest will be
visiting, and the village council have finally put you in charge of
the preparations. With your newfound authority, you can show those
snobs from Lower Aynesmore just what a properly orchestrated floral
arrangement looks like! In Village Green you are rival gardeners,
tasked by your respective communities with arranging flowers,
planting trees, commissioning statues, and building ponds. You must
place each element carefully - time is tight and the stakes
couldn't be higher! Split your days between acquiring and
installing new features for your green and nominating it for one of
the competition's many awards. Will your village green become the
local laughing stock, or make the neighbouring villages green with
envy? Players: 1-5 Playing Time: 30 minutes Ages: 14+ Contents: 96
cards
Play Cards and Learn About the Most Welcomed Garden Visitors!
Anyone who enjoys nature, gardening, and bugs will love these
striking cards for playing your favorite games or to use as flash
cards. Inspired by Adventure Publications' popular guides to
insects and bugs, this gorgeous deck features full-color
photographs that showcase 54 of North America's most common and
important pollinators to know. Bumblebees, honeybees, monarchs,
tiger swallowtails, and more, the Bees & Butterflies Playing
Cards help you begin to learn what each type of species looks like.
Play card games like blackjack, poker, rummy, and solitaire while
learning more about bees, butterflies, and even a couple of moths
(jokers). The deck is a fun and thoughtful gift.
Poker players are always told that to be successful, you have to
play aggressively. What is not usually explained is just exactly
how you are supposed to play aggressively. On the Final Table of
the 2016 WSOP Main Event, Qui Nguyen destroyed the opposition with
an absolute masterclass in aggressive play and walked away with the
coveted gold bracelet as well as $8 million. If you want to
understand what this mythical "playing aggressively" means in
practical terms, then From Vietnam to Vegas will give you the
answer. ----- Many of the experienced professionals commentating
for TV simply couldn't understand Qui's play. Antonio Esfandiari,
who has won over $27 million in live play, commented, "I couldn't
get a read on Qui Nguyen if my life depended on it." ----- From
Vietnam to Vegas tells the complete story behind Qui's magnificent
achievement. In this book Qui: --- * reviews 176 key hands from his
historic victory at the WSOP Final Table --- * provides an in-depth
analysis of his thought process on each hand --- * relates the
story of his life, from his early struggles in Vietnam through to
his transition to a poker professional in Las Vegas. ----- The book
also includes commentary from Steve Blay, founder of
AdvancedPokerTraining.com and Qui Nguyen's personal poker advisor
at the final table. Blay's commentary often analyzes the
mathematical basis behind Qui's decisions, and discusses practical
ways to apply it to your own poker game.
A BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED
ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the
universe of the award-winning videogame Life is Strange, using
stunning artwork by Claudia Leonardi from the bestselling comic
series. Featuring eighty pages of stylish black and white linework
from the story of Max Caulfield and Chloe Price, complemented by
distinctive doodles from Max's journal. Bring new life to Arcadia
Bay, create fresh t-shirt designs for the cast, and explore
time-twisting new realities at the tips of your pencils and pens!
What color will Chloe's hair be in your timeline?
From early classics like Contact to marvels like High Speed, gaming
publisher Williams dazzled arcade goers with its diverse range of
quality pinball games. The age of video games catapulted the
company into legend with blockbusters like Defender and Joust, and
by the end of the 1980s it was the largest coin-op publisher in
North America. Its acquisition of Bally/Midway began a period of
hits that included Mortal Kombat and NBA Jam, as well as the
best-selling pinball machine of all time, The Addams Family. The
history of Williams spans nearly six decades and is filled with
great games, huge gambles and technical innovations that impacted
every aspect of pinball and arcade video games. With interviews
from over 40 former designers and executives from
Williams/Bally/Midway, as well as information from hundreds of
contemporaneous news reports and documents, this book presents a
never-before-seen chronology of how the small company became a
coin-op juggernaut. Thirty pinball and 26 video game classics are
examined in depth with direct input from the people who made them,
along with the story of the events that made and shaped one of
gaming's greatest publishing houses.
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