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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
PLAY AND LEARN: learn Shakespeare as you play this new board game for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up SOMETHING TO TREASURE: this is a quality product made to last, with bespoke illustration and sleek and stylish packaging EXPLORE THE ENTIRE SERIES: this game is part of our bestselling Shakespeare range illustrated by Adam Simpson, including The World of Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards Journey from Stratford to London in the footsteps of the world's best loved playwright, collect characters and race round London's theatres to put on as many plays as you can before other playwrights steal your ideas, burn down your theatres or spread the plague! In this fun family board game, you will absorb details of Elizabethan England as well as learn loads of references to Shakespeare's plays. The winner is the player whose plays take the most money at the box office, and the fastest in the race to fame and glory.
Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game-from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can't get out of again!
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 872 tournament crosstables and 147 match scores. It is indexed by events and by players.
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
"Place your bets, place your bets . . ." From the muddy cowtowns of Montana to the posh parlors of Deadwood and Tombstone, past a succession of swinging batwing doors to the smoke-filled rooms in the back, some of the most colorful ladies in the Wild West also happened to be some of the shrewdest gamblers. With her inimitable instinct for a good story, Chris Enss points her pen toward fifteen of the most fascinating characters to ever flip a hole card or lace a corset. "Poker" Alice Ivers, for instance, checked and raised her way through some of the roughest mining towns in the West, while Lottie Deno, the prettiest faro dealer to ever turn a card, "bucked the tiger" all the way from Texas to Alaska. And who could ever bet against Eleanora Dumont, a twenty-one dealer known far and wide as "Madam Moustache"?
The Civil War affected the entire American landscape in ways not always given their due consideration. Not only did it determine the political future of a nation, it influenced the scientific and cultural development of the country as well. The war cost America many of its best and brightest in every venue. James A. Leonard was one such loss: a brilliant up-and-coming chess player in 1861-62 before he made the decision to serve his country during wartime. Born November 6, 1841, James A. Leonard was the son of a poor Irish immigrant - but even a poor child could play the game of kings. Leonard grew up in a time when interest in chess was experiencing a revival, and contemporaries such as Paul Morphy, Eugene Delmar and Leonard's mentor Philip Richardson captured the interest of a country. Leonard defeated a number of the country's notable chess players and was widely viewed as the ""New Morphy."" This biography discusses what little is known of Leonard's life and death but concentrates primarily on Leonard's ability and his sadly shortened career. Game scores and diagrams from 96 of Leonard's games are included, with detailed descriptions regarding place, date and opponents.
Chess is 99% tactics! This well-known maxim may sound strange but is really just an exaggerated basic truth: if you want to win more games, nothing works better than training combinations. Solving many tactical puzzles is what makes the difference for beginners and casual players. There are two types of books on tactics, those that introduce the concepts followed by a some examples, and workbooks that contain numerous exercises. Chess masters Franco Masetti and Roberto Messa have done both: they explain the basic tactical ideas AND provide an enormous amount of exercises for each different theme. 1001 Chess Exercises for Beginners is a great first tactics book. It helps you in identifying weak spots in the position of your opponent, in recognizing patterns of combinations, and in visualizing tricks.
This offers a complete fighting repertoire for White against the Sicilian with 1.e4 c5 2.d4 cxd4 3.c3. The Morra Gambit is a popular weapon at club level, but can it be effective at GM level? Marc Esserman believes so and he has 2700-rated scalps to back up his view. Esserman is the world's leading expert on the Morra Gambit and he shares all his secrets and many novelties in a lively witty style. The Morra leads to exciting gambit play, so some players decline the offer with 3...Nf6 - Esserman also shows how White can attack this cautious defence. Don't be afraid of the Sicilian - unleash Mayhem in the Morra!
This deck of beautifully illustrated, egg-shaped playing cards makes the sweetest springtime gift! Celebrate spring with this deck of sweet, egg-shaped playing cards! A distinctive, egg-shaped package with a flat base makes this deck ideal for displaying upright, perfect as an addition to Easter baskets or on its own as a special gift. Featuring 12 favorite animals (from cheerful chicks to adorable bunnies, and more!) in four beautifully illustrated floral suits (sunflowers, daffodils, sweet peas, and lavender), plus a bonus Monarch Butterfly card, these charming little eggs can be used as an artful alternative to any standard playing card deck. Play springtime twists on three classic card games (Go Fish, Old Maid, and Crazy Eights) with included instructions, or revel in hours of matching and memory game fun!
Unleash an Army of NPCs! The spotlight isn't always on heroes or monsters. Some encounters call for a whole cast of nonplayer characters, and the Pathfinder Gamemastery Guide NPC Pawn Collection is the best way to bring the most useful and commonly encountered NPCs to your gaming table! This value-packed collection contains every NPC presented in the Pathfinder Gamemastery Guide and is perfect for use with the Pathfinder Roleplaying Game or any fantasy RPG. NPCs include beggars, guards, judges, jailers, pirates, a cult leader and cultists, innkeepers, executioners, surgeons, bandits, torchbearers, acrobats, and more. Printed on sturdy cardstock, each pawn slots into a size-appropriate plastic base from the Pathfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. The Pathfinder Gamemastery Guide NPC Pawn Collection is the best way to ensure you've got the perfect character for every Pathfinder Roleplaying Game encounter!
A hilarious parody of the popular Mexican bingo game has been flipped on its head again. If you loved playing 'Millennial Loteria' with all your BFFs, then you'll love the challenge of putting together this colourful, fun and durable jigsaw puzzle inspired by the brand that 'The Chicago Tribune' said gave loteria "a genius millennial makeover".
Originally published in 1899, this is a comprehensive guide to the many intricacies to the game of Solo Whist. It is a complex game with many laws and tricks, with this guide intending to guard against some of the common mistakes made by players new to the game. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Hesperides Press are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork. Contents Include: General Review of the Principles of the Game - The Calls - The Laws of Solo Whist - Propositions and Acceptances - The Solo - The Misere: When to Declare - The Abondance: How to Play it - The Open Misere - The Abondance Declaree - Illustrative Hands: The Play
Should teenagers be given the vote? Should dangerous science be banned? Should fun jobs get lower salaries? You are the President. You decide. A SOCIAL BOARD GAME that'll have you debating hot topics with your friends and family TACKLE ETHICAL DILEMMAS: will you stick to your principles or chase power at all costs? SCREEN-FREE FUN for 3-6 players The President has been assassinated and you, the Senators, must vote on the issues facing your fictional state - while keeping one eye on the presidency, of course! Wrestle with political dilemmas of the past, present, and future and navigate the election without damaging your image. As you get closer to the top spot, find out how well you really know your friends and discover who has what it takes to lead the country.
Test your 90s knowledge with this awesome trivia card game! Welcome to the Best of the '90s, a fun trivia game that will take you on a sentimental journey through an exceptionally unforgettable decade! In this game you'll find 60 trivia cards with over 470 questions on the following subjects: Movies, Television, Music, Popular Culture, Politics, Sports, and Toys & Games. The questions probe topics ranging from Britney Spears to the Clinton years, from Pocahontas to Pokemon, and from eBay to Y2K. So, gather your Friends around, break out the Crystal Pepsi, open the Dunkaroos and take a Quantum Leap back to The Wonder Years!
Make a splash at your next card game by swapping your standard card deck with the most spectacular animals from the world's oceans set of playing cards. 52 CARD DECK - The interesting Ocean cards follow the same style as a standard card deck with 52 cards in 4 suits meaning they can be used in the same way. FUN, COLOURFUL ILLUSTRATIONS: Focusing on illustrations of ocean mammals, fish, molluscs and more, plus two jokers, Holly Exley an illustrator and watercolour enthusiast, based in Derbyshire has capturing the life of the oceans so graciously. BOOKLET INCLUDED: Discover fascinating facts about all 54 ocean mammals, fish, molluscs and more in the accompanying booklet. EASY HANDLING: The cards will not crack or bend when shuffled or flexed due to their 300gsm weight. Held within a box these cards are perfect for taking anywhere on the go. GIFTS: With a tremendous interest in ocean, the playing cards make the perfect gift for any card or ocean enthusiast within all age ranges.The cards showcase familiar favourites like the clownfish and bottlenose dolphin to the formidable fangtooth and wonderfully weird Christmas tree worm, these colourful creatures will make waves in any game. After playing your hand, discover fascinating facts about all 54 animals in the accompanying booklet. Other Laurence King Publishing titles included in the Ocean series include I Saw It First! Ocean and Ocean Bingo
Reproduction of a Civil War era poker deck of 55 cards with full-length, single-ended court figures. Box reproduced with original tax stamps showing hand cancellation on June 2, 1864.
Match the dogs and puppies of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the dog and its puppy are located. Collect more pairs than your opponent to win! With all kinds of breeds included - from Siberian Huskies to Pugs and Dachshunds to Dalmatians - this fun and educational game will appeal to dog lovers everywhere.
This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?" Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Van Gogh's famous Cafe Terrace at Night. The painter's colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players.
Fifty thought-provoking questions about players' pasts will spark sweet memories and lively discussion. |
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Elizabeth Lamb
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