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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Improve your game, your understanding, and your appreciation of chess with this complete, concise guide, specifically designed for beginning to intermediate players. Elements of Chess is an ideal first chess book and a great reference for more serious students of the game. Chapters cover topics such as tactics, strategy, pieces, and pawns, as well as openings, endgames, and checkmates. Sections on the use of clocks, notation, and commonly misunderstood rules are also included. Every major component of the game is explained clearly and illustrated with carefully chosen diagrams.
Few men are prominent chess players as well as esteemed chess writers. James Mason, in his lifetime, had the reputation of being both. This book chronicles Mason's early career in the United States, providing many details on his writings and annotations for The Spirit of the Times and The American Chess Journal, his participation in the Cafe Europa and Cafe International tournaments, his win in 1876's Fourth American Chess Congress, and his matches against chess greats like George H. Mackenzie, Eugene Delmar, Dion M. Martinez, Edward Alberoni, and Henry E. Bird. Mason's efforts to establish an American Chess Association and to arrange an international centennial congress in 1876 are also explored. In addition to the general index, the work also includes indexes of games, annotators, and openings.
Boost your Chess 2 continues Yusupovs Beyond the Basics series. The Fundamentals series shows players the basic ideas they should know, then the Beyond the Basics series sets off on the road to mastery. Yusupov guides the reader towards a higher level of chess understanding using carefully selected positions and advice. This new understanding is then tested by a series of puzzles.
The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
Getting an electric shock every time you laugh out loud, or washing your mouth with soap every time you swear? Always sit on a strangers lap in public transport, or eat from your neighbours rubbish bin one day a week? In this game there is only one real rule: you HAVE to choose! Dilemmarama's absurd dilemmas have been moulded into a fun social card game that will not only make you laugh, but will also cause heated debates and duels. There are two game options to choose from. After all, everything in life is a dilemma. In one of the game options the aim is to become the Dilemmaestro by creating as-difficult-as-possible dilemmas for the other players. In the other option, you play in teams and try to guess what your teammates choose. This way you will really get to know your friends and family! The game consists of 60 parts of a dilemma, enough to create over 1,000 different dilemmas.
The sequel to the bestselling Yoga Deck from Olivia H. Miller. This handy deck of cards provides detailed instructions for a variety of yoga poses that help alleviate and prevent pain and enhance overall wellbeing. Whether you're a yoga novice interested in pain prevention and relief, or if yoga is a part of your everyday routine, these handy cards can help you take control of your health. Each card has an illustration of a pose, step-by-step instructions, and options for more or less of a challenge-ensuring that people of different ages and physical abilities can safely use the deck and reap all the benefits. The tri-fold introduction card includes a table of contents, suggestions for using the deck, a brief explanation about the benefits of yoga, and suggested sequences. * Shows how to perform 60 yoga poses, meditations, and recommended sequences to alleviate pain, prevent chronic conditions, and boost overall well-being * Contains illustrations for more than 50 new poses * Each illustrated card includes step-by-step instructions, a list of benefits, and an affirmation Fans of The Yoga Deck: 50 Poses & Meditations for Body, Mind, & Spirit, The Stretch Deck: 50 Stretches, and The Chakra Deck: 50 Cards for Promoting Spiritual and Physical Health (Relax and Rejuvenate) will love this card deck. * Idea cards for anyone who wants an alternative way to alleviate pain * Great gift for yoga enthusiasts of all ages and levels * Perfect, portable deck for those practicing self-care and wellness rituals
The game of chess was wildly popular in the Middle Ages, so much so that it became an important thought paradigm for thinkers and writers who utilized its vocabulary and imagery for commentaries on war, politics, love, and the social order. In this collection of essays, scholars investigate chess texts from numerous traditions - English, French, German, Latin, Persian, Spanish, Swedish, and Catalan - and argue that knowledge of chess is essential to understanding medieval culture. Such knowledge, however, cannot rely on the modern game, for today's rules were not developed until the late fifteenth century. Only through familiarity with earlier incarnations of the game can one fully appreciate the full import of chess to medieval society. The careful scholarship contained in this volume provides not only insight into the significance of chess in medieval European culture but also opens up avenues of inquiry for future work in this rich field.
Mermaids, sword fights, and adventures through Neverland are all fun and exciting-until you're staring down the mouth of a crocodile big enough to topple a castle. Journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy Role-Playing Setting. EXPLORE THE ISLE OF MISCHIEF & MYSTERY Many have heard of the island of Neverland. Stories of pirates, mermaids and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But, it's been a long time since the Darlings first flew to Neverland and a new story is about to be told. Your own. Take a journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy RPG Setting. The book is a feature-length hex crawl campaign, intended for sandbox exploration. Created by Andrew Kolb, you'll find endless adventure inside, lovingly adapted from the tales of Peter Pan and tailored for an older audience. Each hex is self-contained, brimming with lore from Peter Pan and the Darlings' escapades. It's time to tell your own stories of pirates, mermaids and children who can fly. For use with the fifth edition of the world's oldest role-playing game.
An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years' War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame. Lion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years' worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.
The ideal gift for all word gamers! A bumper book of more than 250 puzzles for word game lovers. Based on techniques required for Scrabble, these challenges have been designed to put your word power to the ultimate test. All words used are from the official Scrabble word list, so you learn as you play. Suitable for the whole family. In this collection of word puzzles you will find: Word Slider - move tiles in the grid to create multiple words Scrabble (TM) Word - a variation of Wordle, solve the anagram from the clues given Seven Letters - solve the given clues to find the hidden 7-letter word Scrabble (TM) Score - try and make the maximum score from a given rack of tiles Wordsearch - ideal for word training Anagram Challenges - unscramble the letters from the racks Give me a clue - fill in the blank tiles to match the definition Word Wheel - find as many words as you can with a given length Scrabble (TM) Soup - find the highest-scoring word you can in the grid of letters Word Ladder - get from the top of the ladder to the bottom by exchanging one letter at a time Star Letter - find the word that can be formed using every letter once and the star letter twice Consonant Crosswords - complete the crossword, where all the vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
In this unique deduction game of honest misdirection you are all
cryptozoologists, trying to be the first to discover definitive proof
of a cryptid in the wilds of North America. Each player will be given a
unique clue – one piece of crucial information about where the creature
lives. When combined, the clues identify a single space on the map –
the creature’s habitat.
While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Slovakia, Croatia and Finland. Refight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for 'Bolt Action.'
Have nothing but a deck of cards? With this book you'll soon be
dealing out playful poker, and four-ace tricks that will make
everyone say: "How did you do that?" If you can shuffle a deck, you
can perform "jacks be nimble," "about face," "number nonsense," and
dozens more. Clear illustrations demonstrate how to execute each
move precisely. A chart gauges the difficulty of each trick.
From the first edition: "Just the right combination of fascination and brio"--Chess Life; "a real browsers delight"--San Francisco Chronicle; "arguably the best chess writer on the American scene...opulent"--Washington Times; "a wonderfully readable book...fascinating"--Boston Herald; "enjoyable"--British Chess Magazine. "[The author] is one of the most accomplished American chess players as well as a prolific chess writer and journalist"--James Henri. The best, the worst, the shortest, the oddest, the longest, the most deceitful, the most memorable, the most brilliant, the dumbest--of players, games, matches, tournaments, books, ideas, etc. The lists are replete with background detail and exact facts--this second edition of Soltiss classic 1984 book is altogether an essential part of any chess collection and a browsers delight. The new edition contains 25 percent more lists, games, diagrams and annotations. The majority of lists from the first edition have been updated or expanded--or both.
This book gives a full account of modern Acol and of the whole range of defensive and competitive bidding. It is suitable for players up to a high standard but will readily be understood by less experienced players as each topic starts with the fundamentals. The play of the cards is covered in all important aspects, with an emphasis on mental approach and on principles of wide application. Deals are presented in a way that allows the reader to develop his thoughts and arrive at solutions. There are many hints of practical value that will stay in the mind.
A 2-4 player card game of trains, tracks, and tricky decisions designed by the award-winning design duo Brett J. Gilbert and Matthew Dunstan. In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives. Players: 2-4 Playing Time: 45 mins Age: 14+ Contents: 122 mini cards, 50+ tokens, 4 scoring dials
Fire your imagination with these fun storytelling cards. Reviving the Victorian craze for 'myrioramas', the 20 picture cards can be placed in any order to create seamless scenes. Almost infinite combinations of cards provide endless storyscaping possibilities. Traverse an enchanted landscape as you build a perpetual panorama inhabited by fire-breathing dragons, magical unicorns and sinister shadow figures. With many games to play and millions of stories to tell, each turn of the card is a new adventure. Where will the story take you? There are over two quintillion storyscaping possibilities, and you can build a seamless panoramas stretching up to 170cm!
* Best-selling: A new product from best-selling photographer Gerrard Gethings, (Do You Look Like Your Dog, 2018)and best-selling author Greg Bailey, (Alright Darling, 2018) * Spot the similarities between the people and their drag personas - can you match the day-to-day faces with their fabulous constructed characters? * Celebrates the incredible transformation of drag with striking before/after photographs. celebrating inclusion within the Drag community * Boxed Gift featuring 25 artists in before and after looks across 50 cards, packaged within a stylish foiled box * Includes a booklet with text about each artist. Some currently featured in Ru-Paul's Drag Race. Featuring: Courtney Act Joe Black Lawrence Chaney Awhora Bimoni Crystal (UK Drag Race season 1 contestant) Minerael Waters Cybil War Cazelion Baby Lame Freida Slaves Lick Von Dyke Miss Jake Mocha Drag Queen Daisy Puller Tete Bang Vanity Milan Holestar Luke Skyla Kyran Thrax Ore-Ho Sigi Moonlight Taste My Caramelle Prinx Silver Pair up the queens and kings with their out-of-drag looks in this fabulous new card game. It is much harder than you think, as the transformation is so complete! 50 cards depict stunning before and after photos of the glamorous drag transformation, and texts by Greg Bailey of Alright Darling are included in the accompanying booklet to give an insight into the incredible character creations and the people behind the make-up. Play as a memory game with the cards face down for an added level of difficulty. Collect the most pairs to win! This is the perfect gift for fans of Drag Race. |
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