![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
In 2006, Chef Aliza Green published Starting with Ingredients, a 1000-page collection of hundreds of recipes, ingredient tips, and food history designed to be a master class for the home cook. Fifteen years later, Starting with Ingredients is reinvented in a convenient magnetic-closure format with 50 recipe cards and an 88-page booklet chock-full of ingredient history. Aliza's chef-tested and approved recipes are easily navigated with brightly colored illustrations, sorted by main ingredient, giving you a starting place when you have lots of lemons, or are craving a meal with beef. The deck is the perfect gift (or self-purchase) for anyone who finds pleasure in a homemade meal.
Mike Sexton once asked Chip Reese, "The guys you play against are tough. What separates you from them?" Chip replied, "You're right Mike. They are tough. In fact, when they play their 'A' game, I'm really no better than they are. The difference is that they also have a 'C' and 'D' game, whereas I don't. They become weak players when they steam and just about all of them do. My edge is that I don't steam." (Life's a Gamble, D&B 2016). If you've ever wondered if the psychological aspect of poker is important, that should provide the answer. One of the greatest players of all times is attributing his success to the fact that he has better psychological control over his play than his opponents. The good news is that, actually, there is nothing mysterious about Chip's ability. To do the same you simply have to adhere to specific strategies and guidelines. This book will tell you what they are and explain why they work. These strategies, implemented into your everyday routine, will substantially increase your performance and improve your mental state. Peak Poker Performance will show you how to:* Create an unbeatable mindset* Pursue excellence during downswings* Eliminate procrastination* Improve your motivation* Master your emotionsPlus much, much more Dr. Patricia Cardner has worked with hundreds of poker players, at mid-stakes and high-stakes levels, both through private coaching and online training. With the help of Jonathan Little, Patricia moves on from her first book, 'Positive Poker' and uses the very latest research to take you to the next level so you too can achieve better results on the felt and in life.
At the poker table, just like in the ocean, baitfish get gobbled up by sharks. To help you ascend to the top of the poker food chain, 52 Things To Pick Up Your Poker Game answers all the game’s most important questions with over 50 tips and strategies to give you the upper hand. So whether you’re a seasoned pro or a bare-bones beginner, this handy, information-packed guide will take your poker game to the next level by helping you discover: Bluffing techniques and when to use them—or not use them Winning strategies when you don’t have a winning hand What players to choose or avoid as your opponent How to help determine your opponent’s hand How to capitalize on your opponent’s weaknesses and your strengths
A graphic novel biography following the life of Bobby Fischer, from chess wunderkind and national hero to his eventual spiral into madness and infamyThe life of Bobby Fischer (1943–2008) had many unexpected moves—from his solitary childhood to his stratospheric accomplishments in the world of competitive chess, and eventually, his decent into mental illness and disgrace. Black and White begins in Brooklyn, where Fischer was born and raised by a single mother. By the time he was a teen, he had established himself as a loner and dropped out of school. But none of that mattered; he had found his true calling—chess.In 1972, at age 13, Fischer played what many consider “the game of the century†against the Soviet Union’s chess champion Boris Spassky at the height of the Cold War. A year later, Fischer became the youngest-ever US Chess Champion, and at 15, the game’s youngest grandmaster. Never before had chess received such international attention. Fischer, whose sole focus in life up until then was chess, reached the Olympus of chess at 29, and then . . . he disappeared. Suffering from mental illness, the chess genius became increasingly paranoid, lost in anti-Semitic conspiracy theories—despite the fact that he himself was Jewish—and died as a fugitive in Iceland. With Black and White, author Julian Voloj and illustrator William Wagner have crafted a beautiful and fascinating work that reveals Fischer’s history while also contextualizing his lasting impact on pop culture. Black and White is the first-ever graphic novel to tell Fischer’s story and examine the legacy he left behind.
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
A vibrant oracle deck that allows new and current young fans of divination to continue growing their practice. This adaptation of Nikki Van De Car's The Junior Astrologer's Handbook is the perfect tool for young mystics looking to harness the energies of the cosmos as they figure out the role astrology plays in their every day life. The 44-card deck complements our stunning handbook, while also serving as a standalone deck for users who may be coming to divination on their own. A 96-page companion booklet offers a variety of ways to use the deck to help users as they navigate difficult situations (with friends, at home, or at school), while offering them a better understanding of the power they have over their own life/decisions. Whether looking to do a daily pull for inspiration or in need of answers to specific questions, users will learn what the elements, planets, moon phases, and signs all mean in a reading.
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
An investigation of the main reasons why chess players sometimes go astray - the seven deadly chess sins: Drifting (losing the plot); Perfectionism (leading to time trouble); Egoism (overestimating your chances); Failure to spot the critical moment; Deafness (failure to listen to intuition); Dogmatism (failure to think creatively or dynamically); and Attachment (to particular ideas). This is a thought-provoking look at the psychological errors that lead chess-players to disaster and keep them from reaching their full potential.
'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
Few men are prominent chess players as well as esteemed chess writers. James Mason, in his lifetime, had the reputation of being both. This book chronicles Mason's early career in the United States, providing many details on his writings and annotations for The Spirit of the Times and The American Chess Journal, his participation in the Cafe Europa and Cafe International tournaments, his win in 1876's Fourth American Chess Congress, and his matches against chess greats like George H. Mackenzie, Eugene Delmar, Dion M. Martinez, Edward Alberoni, and Henry E. Bird. Mason's efforts to establish an American Chess Association and to arrange an international centennial congress in 1876 are also explored. In addition to the general index, the work also includes indexes of games, annotators, and openings.
Details 59 brilliant games from the career of a correspondence world champion with his own notes, and provides insights into the processes of analysis and decision-making, as well as abundant study material. Packed with general chess wisdom and pertinent quotes from the great masters of chess.
Jazz up your card games with the top talent of four fantastic music genres: Pop = Hearts; Rock 'n' Roll = Spades; Folk & Country = Diamonds; Soul, Blues & R&B = Clubs. Includes 52 playing cards featuring illustrations of all the big names - including Madonna and Prince in Pop, Kurt Cobain and Jimi Hendrix in Rock, Johnny Cash and Bob Dylan in Folk, and Nina Simone and Amy Winehouse in Blues - plus two jokers (Bjoerk and David Bowie).
The game of chess was wildly popular in the Middle Ages, so much so that it became an important thought paradigm for thinkers and writers who utilized its vocabulary and imagery for commentaries on war, politics, love, and the social order. In this collection of essays, scholars investigate chess texts from numerous traditions - English, French, German, Latin, Persian, Spanish, Swedish, and Catalan - and argue that knowledge of chess is essential to understanding medieval culture. Such knowledge, however, cannot rely on the modern game, for today's rules were not developed until the late fifteenth century. Only through familiarity with earlier incarnations of the game can one fully appreciate the full import of chess to medieval society. The careful scholarship contained in this volume provides not only insight into the significance of chess in medieval European culture but also opens up avenues of inquiry for future work in this rich field.
Put your Manchester United knowledge to the test with the ultimate quiz book for Red Devils' fans. Do you think you know it all about Manchester United? Could you name the colours the team originally played in? The most decorated player in the club's history? Do you know which sides United have beaten most, and vice versa? Or which foreign countries have supplied the most United players? Whatever your area of interest or depth of knowledge, this expertly assembled quiz will have some testing questions for you. From the club's earliest days right through to the Busby Babes, the glory years under Sir Alex Ferguson and beyond, Think You Know It All? Manchester United will challenge your knowledge of players, managers, records and more. Featuring an entertaining mix of questions and puzzles, this is the perfect test for new and veteran United fans alike. Proving you know it all about your club has never been such fun - or so tricky.
Includes easy-to-read instructions and illustrations of strategy for 101 card games.
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
No "Old Maids" here! This thoroughly modern twist on the classic card game has players of all ages racing to end up as the awesome Cat Lady. Match a cute collection of feline friends, like Fluffer Nutter, Aaron Purr, and Chip. The player with the Cat Lady card at the end wins! Easy to play and packed with gorgeous illustrations, this game is excellent for casual gamers and cat lovers alike. - For 2-6 players, all ages - Includes 52 cards, instructions for play
The King is dead. The kingdom is divided. Three factions – the
Scottish, the Welsh, and the English – vie for control and, across the
sea, foreign invaders prepare to take advantage of the chaos. Players
must marshal their limited resources to influence this power struggle,
while ensuring that the faction that rises to dominate the realm
favours them above all other claimants to the throne.
If you think TikTok is just an old Ke$ha song and your back feels like it's gonna crack any time you bend over, this Millennial Loteria: El Mid-Life Crisis Expansion Pack is perfect for you. With new cards like El Back Pain, La Insomnia, and El Dad Bod, you'll not only feel seen, but attacked as well. Because if you can't laugh at yourself, Gen Z will do it for you. Millennial Loteria: El Mid-Life Crisis Expansion Pack includes: * 10 new cards * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!
One day in 2005 while searching for food, nine-year-old Ugandan
Phiona Mutesi followed her brother to a dusty veranda where she met
Robert Katende.
This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned - it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?
From the first edition: "Just the right combination of fascination and brio"--Chess Life; "a real browsers delight"--San Francisco Chronicle; "arguably the best chess writer on the American scene...opulent"--Washington Times; "a wonderfully readable book...fascinating"--Boston Herald; "enjoyable"--British Chess Magazine. "[The author] is one of the most accomplished American chess players as well as a prolific chess writer and journalist"--James Henri. The best, the worst, the shortest, the oddest, the longest, the most deceitful, the most memorable, the most brilliant, the dumbest--of players, games, matches, tournaments, books, ideas, etc. The lists are replete with background detail and exact facts--this second edition of Soltiss classic 1984 book is altogether an essential part of any chess collection and a browsers delight. The new edition contains 25 percent more lists, games, diagrams and annotations. The majority of lists from the first edition have been updated or expanded--or both. |
You may like...
Handbook of Computable General…
Peter B. Dixon, Dale Jorgenson
Hardcover
R2,756
Discovery Miles 27 560
Into A Raging Sea - Great South African…
Tony Weaver, Andrew Ingram
Paperback
(2)R330 Discovery Miles 3 300
The Disordered Cosmos - A Journey Into…
Chanda Prescod-Weinstein
Hardcover
Central and South-Eastern Europe 2002
Europa Publications
Hardcover
Numerical Modeling and Computer…
Dragan M. Cvetkovic, Gunvant A. Birajdar
Hardcover
R3,071
Discovery Miles 30 710
|