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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This deck of beautifully illustrated, egg-shaped playing cards
makes the sweetest springtime gift! Celebrate spring with this deck
of sweet, egg-shaped playing cards! A distinctive, egg-shaped
package with a flat base makes this deck ideal for displaying
upright, perfect as an addition to Easter baskets or on its own as
a special gift. Featuring 12 favorite animals (from cheerful chicks
to adorable bunnies, and more!) in four beautifully illustrated
floral suits (sunflowers, daffodils, sweet peas, and lavender),
plus a bonus Monarch Butterfly card, these charming little eggs can
be used as an artful alternative to any standard playing card deck.
Play springtime twists on three classic card games (Go Fish, Old
Maid, and Crazy Eights) with included instructions, or revel in
hours of matching and memory game fun!
Dip in to this pack of 50 illustrated cards to refresh and
revitalize your senses. How much of the world's beauty have we
become indifferent to, caught up in the bustle and rush of
day-to-day life? Take a break from the madness, and from your
smartphone, and rediscover the magic of the world around you.
Surprising, engaging prompts will help you hone in and focus on the
world around you and tune back in to the things that really matter.
Robot Memory Game gives an overview of the many areas robots appear
in our society. All robot domains will get a description to explain
the robot on the latest developments and reason they exist. The
introduction faces the position of the robot in our human
environment. All memory sets will contain two different examples.
![Tree Bingo (Game): Tony Kirkham](//media.loot.co.za/images/x80/4598122994411179215.jpg) |
Tree Bingo
(Game)
Tony Kirkham; Illustrated by Holly Exley
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R621
Discovery Miles 6 210
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Ships in 12 - 17 working days
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FUN FOR THE WHOLE FAMILY - everyone will love this traditional game
featuring 64 of the world's best loved and fascinating trees PLAY
AND LEARN - this board game comes with a leaflet with interesting
information and quirky facts for all the trees featured in the
game. Learn about familiar trees such as the chestnut, oak,
magnolia, and ash, as well as lesser known species like the blue
quandong and dragon's blood GREAT GIFT - perfect for nature or
conservation lovers of all ages, for families who love playing
games, and for families who enjoy spending quality time together
SOMETHING TO TREASURE - this is a quality product made to last,
with beautiful illustrations and attractive packaging EXPLORE THE
ENTIRE SERIES - this game is part of the bestselling bingo series,
a collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog
Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo Play bingo with 64
spectacular trees from around the world. Each player gets a game
card with 25 trees: be the first to get all the trees on your card
to win BINGO! The accompanying booklet notes the distinguishing
features of each tree, along with fascinating nuggets of
information about how humans and animals live alongside them.
In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.
More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.
Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide.
You're Sweet Cupcake 100 Piece Mini Shaped Puzzle features a
frosted cupcake with rainbow-colored sprinkles and liners. The
puzzle is packaged in a box that has blank lines on the back to
write a special message to someone special. - 100 pieces - Box
Size: 3.25 x 4.5 x 1.25", 83 x 114 x 32 mm - Message area on back
of package - 100 Pieces
Shoot, ram, skid, and loot your way through the ruins of
civilisation with Gaslands: Refuelled, the tabletop miniature
wargame of post-apocalyptic vehicular mayhem. With all-new material
including expanded and enhanced perks, sponsors, vehicle types, and
weapons. Gaslands: Refuelled contains everything a budding
wasteland warrior needs to build and customise their fleet of
vehicles in this harsh post-apocalyptic future. With a host of
options for scenarios, environmental effects, and campaigns,
players can create their own anarchic futures.
Role-playing games seemed to appear of nowhere in the early 1970s
and have been a quiet but steady presence in American culture ever
since. This new look at the hobby searches for the historical
origins of role-playing games deep in the imaginative worlds of
Western culture. It looks at the earliest fantasy stories from the
nineteenth and twentieth centuries, at the fans--both readers and
writers--who wanted to bring them to life, at the Midwestern
landscape and the middle-class households that were the hobby's
birthplace, and at the struggle to find meaning and identity amidst
cultural conflicts that drove many people into these communities of
play. This book also addresses race, religion, gender, fandom, and
the place these games have within American capitalism. All the
paths of this journey are connected by the very quality that has
made fantasy role-playing so powerful: it binds the limitless
imagination into a "strict" framework of rules. Far from being an
accidental offshoot of marginalized fan communities, role-playing
games' ability to hold contradictions in dynamic, creative tension
made them a necessary and central product of the twentieth century.
For over 100 years, the world's leading chess players and teachers
have told their students to study the endgame. Now, for the first
time, a revolutionary, richly instructive endgame book has been
designed for players of all levels. This is the one and only
endgame book youll need as you move up the ladder from beginner to
tournament player and master. Designed to "speak" to a player in a
very personal way, Silman's book teaches the student everything he
or she needs to know at his or her current rating level, and builds
on that knowledge for each subsequent phase of the players
development. Starting at the beginners level, all basic mates are
clearly and painstakingly explained. After that, the critical
building blocks that form the endgame foundation for all tournament
hopefuls and experienced tournament competitors are explored in
detail. Finally, advanced endgame secrets, based on concepts rather
than memorization, are presented in a way that makes them easy to
master. The basic keys to a well-rounded endgame education --
Opposition, the Lucena and Philidor Positions, Cat and Mouse,
Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box,
Square of a Pawn, Outflanking, the Principle of Two Weaknesses --
are vital. But equally important is creating a love of the endgame,
which is addressed at the end of the book with a look at chess
tactics, minor piece domination, and a discussion of the five
greatest endgame players of all time -- all things that every fan
of chess at every level can enjoy. If you have found the endgame to
be a mystery, if you have found that your confidence plummets once
you reach an endgame, if you have searched for an instructive
endgame book that will turn your weakest link -- your endgame --
into your personal field of power, your search is over. The book is
the key to a world of essential ideas, startling beauty, and
stunning creativity.
Featuring interviews with the creators of 39 popular video
games--including Halo 3, Call of Duty: Modern Warfare, Medal of
Honor and Metroid Prime--this book gives a behind-the-scenes look
at the origins of some of the most iconic shooter games.
Interviewees recount endless hours of painstaking development, the
challenges of working with mega-publishers, the growth of the genre
and the creative processes that produced some of the industry's
biggest hits, cult classics and indie successes.
I am awesome This set of 52 cards is full of inspiring affirmations
to help improve your child's self-esteem and give them the
confidence to do anything they set their mind to! Whether you're
looking to bring a bit of sunshine into their day or show them how
amazingly awesome they really are, add an extra dose of happiness
to each and every day with this collection of sunny sentiments and
positive prompts. Each card, which can be displayed individually
using the high-quality wooden stand included, features a joyful
design to brighten up any shelf, windowsill, desk or table. These
cheerful cards are the perfect pick-me-up to boost your child's
overall happiness and leave them smiling from ear to ear. Box
includes 52 individual cards and a wooden holder Each powerful
affirmation can be used as a decoration anywhere in your home
Beautifully presented and featuring colourful card designs
Since its debut in 1993, Magic the Gathering has grown to be an
influential collectible card game, allowing its community of loyal
fans to duel each other with mana cards and spells while enjoying
its lore and compelling narratives. This collection of essays
focuses on Magic from a variety of disciplinary approaches. Authors
explore the innovative game design of Magic, the ludic differences
between analog and digital play, how players interact with the MTG
market and one another, professional play versus casual play and
the many ways Magic has impacted gaming.
Learn how to play mah-jong with this beautifully illustrated
mah-jong set! Animal Mah-jong takes the traditional Chinese tile
game and updates it for a new audience in this affordable card
format. Rather than the traditional line drawings of bamboo and
Chinese characters, it features Ryuto Miyake's beautiful animal
illustrations - each suit features Asian animals from the land, sea
and air. Get ready to pong, chow and kong like you never have
before! Stunning illustrations by Ryuto Miyake Affordable new card
format Screen-free fun - a high quality non-digital game for all
ages Suitable for children and familes to play together
A vibrant oracle deck that allows new and current young fans of
divination to continue growing their practice. This adaptation of
Nikki Van De Car's The Junior Astrologer's Handbook is the perfect
tool for young mystics looking to harness the energies of the
cosmos as they figure out the role astrology plays in their every
day life. The 44-card deck complements our stunning handbook, while
also serving as a standalone deck for users who may be coming to
divination on their own. A 96-page companion booklet offers a
variety of ways to use the deck to help users as they navigate
difficult situations (with friends, at home, or at school), while
offering them a better understanding of the power they have over
their own life/decisions. Whether looking to do a daily pull for
inspiration or in need of answers to specific questions, users will
learn what the elements, planets, moon phases, and signs all mean
in a reading.
From early classics like Contact to marvels like High Speed, gaming
publisher Williams dazzled arcade goers with its diverse range of
quality pinball games. The age of video games catapulted the
company into legend with blockbusters like Defender and Joust, and
by the end of the 1980s it was the largest coin-op publisher in
North America. Its acquisition of Bally/Midway began a period of
hits that included Mortal Kombat and NBA Jam, as well as the
best-selling pinball machine of all time, The Addams Family. The
history of Williams spans nearly six decades and is filled with
great games, huge gambles and technical innovations that impacted
every aspect of pinball and arcade video games. With interviews
from over 40 former designers and executives from
Williams/Bally/Midway, as well as information from hundreds of
contemporaneous news reports and documents, this book presents a
never-before-seen chronology of how the small company became a
coin-op juggernaut. Thirty pinball and 26 video game classics are
examined in depth with direct input from the people who made them,
along with the story of the events that made and shaped one of
gaming's greatest publishing houses.
Mathematical play has challenged and stimulated human ingenuity
throughout recorded history. It has ranged from the common sorts of
brain teasers such as mazes, arithmetic story problems, and simple
geometric puzzles to sophisticated explorations of questions that
still concern modern mathematical theorists. This new dictionary
provides a tantalizing variety of paradoxes, games, problems, and
puzzles that will appeal to mathematics enthusiasts at every level
of proficiency. Eiss introduces his subject with an overview of the
history of recreational mathematics and its relation to some
theoretical questions that have occupied mathematicians for
centuries. Dictionary entries include problems posed by particular
thinkers as well as traditional puzzlers that have come down to us
anonymously. Information on the origins and history of many of the
activities is supplied, and thorough cross-referencing enables the
reader to locate all puzzles, games, and amusements of a similar
type. The bibliography suggest sources of further information.
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