|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The number one best-selling craps title of all time. And now this
classic title has been completely updated for those gamblers who
want to figure out how to beat the house! Until now, craps has been
considered an unbeatable casino game because the house has the edge
on every bet. "This book changes all that by introducing you to the
'Supersystem', a method developed by the 'Captain', a player who
for years has been winning at the game players and pundits call
unbeatable. Want to beat the casinos while they pay for your room,
food, and entertainment? Learn how to take advantage of casino
comps reserved for high rollers without the risks. Discover which
casinos in Las Vegas and Atlantic City are best to play craps at
and why. In the updated edition, Scoblete has added extensive
material, including an exclusive interview with the Captain, a
comprehensive section on hedge betting, and an amazing study of the
efficacy of the 5-Count by Dr Don Catlin of the University of
Massachusetts.
This guide charts the development of competitive "Scrabble" in
North America and the control of the game exerted by Hasbro, Inc.,
the holder of the game's trademark. Through more than a hundred
interviews, the evolution of "Scrabble" from the hustler-populated
game rooms of New York City in the 1960s, before the organized game
even existed, to the 2004 National Championship, where more than
800 players vied for $89,000 in prize money is detailed. Examining
its origins, strategies, changes, and the business behind it all,
this is a comprehensive look behind the game of Scrabble.
"A guide to English-language books, selected foreign-language
books, and periodical articles, serials, and associations devoted
to each of the title games. . . . Libraries specializing in popular
culture will want this." Choice
A master class in Bridge for the player who wishes to improve.
Recognized as the foremost authority since its original publication
in 1993, The New Illustrated Encyclopedia of Billiards is the most
exhaustive book on pool, billiards, snooker, and other cue sports.
Completely updated and revised with hundreds of new entries on
records, rules, players, and statistics, this is the essential
reference for any serious play - and for anyone interested in the
fascinating lore and history of these games.
Spanning a history that dates back hundreds of years, this volume
covers the wide variety of game variations and strategies - as well
as the sport's diverse personalities. With more than 2,000 entries
and 200 illustrations, this is much more than a reference
encyclopedia. The anecdotal, accessible, and entertaining entries
make for an engaging read that is sure to delight cue-sports lovers
everywhere.
Die volledige skaakboek is geskik vir skaakspelers van alle
vaardigheidsvlakke, asook dié wat skaak wil leer speel. Die boek se
eenvoudige dog opwindende ontwerp word gekombineer met toeganklike
en gebruikersvriendelike teks en verduidelikings, en is propvol
kleurvolle illustrasies en foto’s.
Win points for winning arguments. This social game by Brass Monkey
includes 200 game cards, each featuring opposing views of hot
button issues. . . like how to load the dishwasher like an actual
human being. Just pick a side, and debate it out. There's no
politics, religion, or any of that crap here. There are way more
important things to fight about. For example: Those brownie edge
pieces are garbage. Go ahead, prove us wrong. * Includes 200 things
to argue about. . . not like you needed the help, dad. * Are hot
dogs sandwiches? Is cereal a soup? Pick a side, then pick a fight.
* Game instructions are provided (because it would be pretty mean
not to). * Each two-sided card measures 1.5" tall by 3.5" wide. *
Box measures 4.1" square (by 2" deep if you're curious).
 |
Ocean Bingo
(Game)
Holly Exley; Mike Unwin
1
|
R575
R507
Discovery Miles 5 070
Save R68 (12%)
|
Ships in 5 - 10 working days
|
|
|
This family-friendly game is packed with ocean creatures for hours of bingo fun. Includes such favourites as the emperor penguin, sea otter, killer whale and Pacific seahorse as well as lesser known sea inhabitants like the yellow-bellied sea snake and the bioluminescent octopus.
Boasting 64 weird, wonderful and beautiful species, Ocean Bingo is filled with fun facts and glorious illustrations that are guaranteed to delight aquatic afficionados. Mark each species off on your card as it’s called and be the first to shout BINGO!
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
Designed as a Java based textbook for beginning programmers, this
book uses game programming as a central pedagogical tool to improve
student engagement, learning outcomes, and retention. The new
edition includes updating the GUI interface chapters from Swing
based to FX based programs. The game programming is incorporated
into the text in a way that does not compromise the amount of
material traditionally covered in a basic programming or advanced
Java programming course, and permits instructors who are not
familiar with game programming and computer graphic concepts to
realize the pedagogical advantages of using game programming. The
book assumes the reader has no prior programming experience.
FEATURES: Features content in compliance with the latest ACM/IEEE
computer science curriculum guidelines. Introduces the basic
programming concepts such as strings, loops, arrays, graphics,
functions, classes, etc. Includes updating the GUI interface
chapters (Chapters 11 and 12) from Swing based to FX based.
Contains material on programming of mobile applications and several
simulations that graphically depict unseen runtime processes. 4
color throughout with game demos on the companion files.
Instructor's resources available upon adoption.
This is a fictionalized account of the life and career of world
chess champion Alexander Alekhine. Born into Russian nobility,
Alekhine lost his family and nearly his life to the Bolsheviks
before becoming the worlds most powerful chess player. The coming
of World War II placed the chess master in a difficult position,
forcing him to collaborate with the Nazis and to produce
anti-Semitic materials. Desperate to win back his credibility after
the war, Alekhine was preparing for the redemptive title match at
the time of his sudden death. Alekhines life was marked by
alcoholism, fits of depression, scandalous affairs, marriages of
convenience, painful compromises, and his battle to become "the
Greatest." The novel is told as fiction but is based on the actual
people and events that were part of his triumphant career and
troubled life.
 |
Imperium: Horizons
Nigel Buckle, Dávid Turczi; Illustrated by Mihajlo Dimitrievski
|
R1,375
Discovery Miles 13 750
|
Ships in 10 - 15 working days
|
|
|
The Imperium series continues in this asymmetric card-based
civilisation building game for 1–4 players, charting the rise and
fall of fourteen of the greatest civilisations from history.
Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
the most storied peoples of history. Under constant threat of
attack, you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of fourteen radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Horizons is a standalone game
that contains an astonishing fourteen distinctive civilisations,
each of which makes for a unique and challenging opponent, even in
a solo game. Fully compatible with Imperium: Classics and Imperium:
Legends for those wanting to expand their pool of civilisations
even further, Imperium: Horizons also incorporates a new trade
module that allows players to recreate all the intrigue, wealth
generation, and dynamic politics of a thriving economy. Players:
1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550
cards, 150+ tokens
Leading professional Jonathan Little excels live No-Limit cash game
play. In this book he teaches readers how to master the intricacies
of this fascinating game. Jonathan's first book in this series,
Jonathan Little on Live no-Limit Cash Games, Volume 1:The Theory
outlined how the modern professional plays the game. Now Jonathan
has produced a second volume, allowing players to test their
understanding of the nuances of playing NL live. The question and
answer format allows the reader to examine each individual hand,
consider the relevant factors and formulate their thinking about
the best line to take. In this way the reader can compare his or
her thought processes with those of a top flight professional.
No-Limit play is all about successfully adapting your strategy
based on: *The pre-flop action*Whether you are the
aggressor*Whether you are in position*The relative stack sizes at
the table Testing yourself by going through the examples in this
book will enable you to make these adaptations instinctive.
The game of chess was wildly popular in the Middle Ages, so much so
that it became an important thought paradigm for thinkers and
writers who utilized its vocabulary and imagery for commentaries on
war, politics, love, and the social order. In this collection of
essays, scholars investigate chess texts from numerous traditions -
English, French, German, Latin, Persian, Spanish, Swedish, and
Catalan - and argue that knowledge of chess is essential to
understanding medieval culture. Such knowledge, however, cannot
rely on the modern game, for today's rules were not developed until
the late fifteenth century. Only through familiarity with earlier
incarnations of the game can one fully appreciate the full import
of chess to medieval society. The careful scholarship contained in
this volume provides not only insight into the significance of
chess in medieval European culture but also opens up avenues of
inquiry for future work in this rich field.
|
You may like...
Mythic Babylon
Chris Gilmore, Paul Mitchener
Paperback
R1,057
Discovery Miles 10 570
Chess
James Smith
Paperback
R390
Discovery Miles 3 900
|