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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
![The Wild Woods (Hardcover): Jamie Thomson](//media.loot.co.za/images/x80/4598121723353179215.jpg) |
The Wild Woods
(Hardcover)
Jamie Thomson; Illustrated by Mattia Simone; Contributions by Dave Morris
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R810
Discovery Miles 8 100
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Ships in 12 - 17 working days
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Originally published in 1897. The author was a famous conjuror who
many spent many years perfecting the hundreds of tricks and sleight
of hand methods described here. Contents Include: SLEIGHTS: The
Double Handed Pass - The Force - The Bridge - The Glide - The Color
Change, etc. TRICKS WITH CARDS: Magic versus Mnemonics - The
Hypnotised card - Cards Shot Against a Hat - The Demon Envelope -
The Obedient Card, etc. PREPARED AND MECHANICAL CARDS: The Changing
Card - The Torn Corner Card - The Flap Card - The Conjurer as
Marksman - The Envelope Card - The Coin Card - A Mysterious
Transformation, etc Contains many explanatory illustrations. Many
of the earliest books, particularly those dating back to the 1900s
and before, are now extremely scarce and increasingly expensive.
Home Farm Books are republishing these classic works in affordable,
high quality, modern editions, using the original text and
artwork.Envelope Card - The Coin Card - A Mysterious
Transformation, etc
The perfect book for any adult who loves to challenge their brain
but also craves a creative outlet that allows them to use the
artistic and inventive side too. Featuring over 120 fantastic
puzzles, mazes, dot-to-dots, crosswords, spot the difference,
hanjie, sudoku and more, as well as colouring pages, The Adult
Activity Book truly lives up to its name and presents a variety of
puzzles and activities that will help boost your brain power. Apart
from enhancing the brain, you will find that taking time for
yourself and concentrating on an activity has real therapeutic
benefits too, as it allows you to recharge your batteries and
better cope with the stresses we all face every day. All the
activities increase in difficulty as you work through the book, and
all you need are pens and pencils to get stuck in – so challenge
your brain to ever-harder puzzles or kick back and relax with bit
of creative colouring.
The original, award-winning Wizard Card Game with new, large index design. Instructions and sample score sheets are included. Oversized scorepad is sold separately.
Wizard Card Game Large Index uses standard Wizard size playing cards with larger numbers and symbols.
Ideal for those who are visually impaired.
Whisper & Venom Compendium Deluxe Hardcover Whisper & Venom
is a complete adventure for fantasy RPG's. Intriguing design and
immersive gameplay are showcased in elegant writing. It is suitable
for any classic fantasy role-playing game system.
This unique backgammon set features Gray's iconic aerial
photography of sunbathers and colorful beach umbrellas and includes
30 game pieces, 4 dice, and 1 doubling cube. The Gray Malin Beach
Backgammon Set is the perfect gift for backgammon and fine art
photography enthusiasts alike. Box dimensions: 12" x 8.75" x 1.75"
Science Fiction Hobby Games serves as a history and guide to
tabletop gaming franchises set in original science-fictional
milieux. Its subject is the pen and paper role playing games and
model and counter based wargames that preceded modern videogames
and still evolve alongside them, as well as the gamebooks, board
games, card games and postal games that are their less famous
cousins. Included are detailed critical overviews of more than a
hundred fantastical universes published between 1969 and 2013,
along with essays on popular types of tabletop game and the natures
of their settings and stories. Throughout, sf games are treated as
an integral part of the long history of science fiction, and as a
new way of enabling its explorations of the future and other
worlds. Based on the author's contributions to the Hugo Award
winning third edition of the Clute and Nicholls Encyclopedia of
Science Fiction, this book contains an extra 20,000 words on
additional games and other topics, specially written for this new
version of the text.
"In the early transition from the long-lived flintlock system,
handgun development closely paralleled that of the long arms. With
the advent of the revolving pistols, however; came patents that
created monopolies in revolver production and the through-bored
cylinder necessary for self-contained metallic cartridges. The
caplock revolvers took on a separate evolution and remained state
of the art long after the widespread appearance of cartridge firing
rifles and shotguns. They rode in the holsters of of explorers and
adventurers across the world and granted safe conduct in the
back-alleys of the Industrial West right up until the last quarter
of the 19th Century. Handguns possess a mystique distinctly
different from that of other firearms. They are tools of personal
empowerment-chosen by their owners to provide independence and
freedom of movement. In the ambitious, optimistic early years of
western industrial civilization they were the emblem of liberty and
equality and the bane of repressive governments and social
movements. Largely because of the traditions that emerged in the
time of the caplock pistols and revolvers, they remain so in the
early years of the 21st Century."
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