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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
A new edition of Reiner Knizia's classic auction game, where players must out-bid each other to gain their rightful place within high society. It's the turn of the century, and it's time to live large. As the quintessential bon vivant you must spare no expense following the latest trend and surrounding yourself with the fineries of life that you justly deserve. Assert your status, impress your peers, and avoid scandal at every turn. In Reiner Knizia's classic auction game, players must bid against each other for life's luxuries, while avoiding going bankrupt in the process. High Society features 16 stunning Art Nouveau-inspired illustrations by Medusa Dollmaker. Players: 3-5 Playing Time: 20 minutes Ages: 10+ Contents: 55 Money cards, 16 Oversized Status cards
Learn how to play and win at the game of poker Chiapelli's Live Poker Strategies, a book written for novice and experienced players alike, features live poker games like Seven Card Stud, Omaha, and Texas Hold'em. Understanding the fundamentals of heavily popularized and celebrity-studded games of poker doesn't have to be an impossible or difficult feat. Written for the average person, this unique book is guaranteed to both entertain and educate any player worldwide. Included are modern, easy-to-follow illustrations on winning poker hands as well as new topics that often go unaddressed such as gaming etiquette, online poker, and poker room environments across the United States. With a no-nonsense approach that is sure to guide beginners and even the most experienced players into success, this book will prove to be the most beneficial one of its kind. Advocating good entertainment and responsible gambling, Chiapelli's Live Poker Strategies book is a must read for people of all ages Larry Chiapelli is an experienced poker player and owner of a successful floral nursery called Gramma's Gardens in Troy, Michigan. In addition to boosting his family business, Mr. Chiapelli plans to travel more by playing poker across the United States and around the world. Publisher's website: http: //sbpra.com/LarryChiapelli Author's website: www.ChiapellisPoker.com
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
The original, award-winning Wizard Card Game with new, large index design. Instructions and sample score sheets are included. Oversized scorepad is sold separately. Wizard Card Game Large Index uses standard Wizard size playing cards with larger numbers and symbols. Ideal for those who are visually impaired.
With 50 hilarious and thought-provoking questions asking players to choose between two equally good, unpleasant, or absurd scenarios, this revealing party game leads to interesting conversations and good fun for all ages!
Time for you and your partner to get hot under the collar with this saucy, sexy collection of naughty games for adults Even if your sex life is already dynamite, you'll find plenty of rude and raunchy fun inside this book to get your pulse racing and your pleasure centres tingling. Don't settle for a "vanilla" time - go on a "Pleasure Hunt" for some "Good Vibrations" and get "Wet 'N' Wild" while you're at it! These and many more super-stimulating games are included in this little volume, perfect for stashing in your bedside drawer next to the lube. With delightfully detailed instructions - including a "You Will Need" list, Naughtiness Rating and Raunchy Rules - these games will take you on an erotic journey from Flirty Fun to Sex-Rated and along all the delicious avenues in between. Other game categories include: Sex for All Seasons Eat Me! Lights, Camera, Action Let's Get Physical Holiday Hot Spots It's fun, it's flirty and guaranteed to rock your boat - however you fly your flag.
Die volledige skaakboek is geskik vir skaakspelers van alle vaardigheidsvlakke, asook dié wat skaak wil leer speel. Die boek se eenvoudige dog opwindende ontwerp word gekombineer met toeganklike en gebruikersvriendelike teks en verduidelikings, en is propvol kleurvolle illustrasies en foto’s.
In "Chess for Everyone," national chess master and coach Robert M. Snyder introduces chess to the beginner in twenty graduated lessons. Mr. Snyder teaches the basic principles and then builds the student's knowledge in a clear and consistent manner. The reader is given a solid foundation in: Basic rules(piece movements, checkmate, castling, en passant, drawn game and more). Opening principles, traps and a basic opening system. Middlegame strategy (checkmate patterns and tactics). Basic endgame strategy including basic checkmates and King and Pawn endings. Upon completing "Chess for Everyone" students can continue to expand their knowledge in all areas of the game by reading the other volumes in the "Chess for Everyone" series.
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules, History and Mathematics is an essential book for tournament directors as well as bridge players curious about the history of the game of duplicate bridge. This comprehensive volume supplies you with all the movements ever thought of and many hundreds of new ones. Included for each movement are the variations, modifications, origins, authors and history of its development. Each movement is then assessed for its measure of quality, called calibre. The author presents a brand new event type, the Scissor movement - run like any Howell movement. In this type of event the players play as pairs as usual, but also have their teammates as another pair, never meeting each other. This allows the event to be scored both as teams and pairs, producing a winning team and a winning pair. Duplicate bridge players will find the history of their favorite game most intriguing. The book delves into the lives of well-known figures such as John T. Mitchell and Edwin C. Howell. When did they live, what did they contribute to bridge, and what were the politics of their time? In addition, many lesser-known historical figures are examined for their contributions to the development of duplicate movements. For the mathematically inclined there are plenty of interesting oddities. The mathematics of balance of movements, giving the measure of quality, is thoroughly discussed. The controversial debate over movement quality, along with its history, is presented through the ideas and opinions of players and mathematicians. IAN McKINNON is a mathematician, expert bridge player, tournament director, author and computer professional. Through circumstance, around 1970, he started tournament directing at a major bridge club in Sydney which eventually led to him being the senior Tournament Director within the Australian Bridge Federation during the 1970s. He produced his first book, Bridge Directing Complete, in 1979. All those years of experience, and the last ten years of intense research and computer programming, have resulted in this book.
When it appeared in 2003, the first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The enlarged and revised fifth edition is better than ever! Here is what Vladimir Kramnik, the 14th World Champion, had to say in his foreword to the fifth edition: "I consider Dvoretsky's Endgame Manual an absolute must for every chess professional, and no less important even for a club player… I always recommend this book… I consider it to be one of the very best chess books published in recent times and I am very pleased with the new enhanced edition…" German grandmaster Karsten Muller, widely recognized as one of the best endgame theoreticians in the world today, has carefully updated the fifth edition with the help of American grandmaster Alex Fishbein. The incredible instructional value of the exercises has been preserved, and the blue text used in the first four editions has been replaced with text with a light grey background.
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: * Do violent video games promote violence? * Does video game addiction exist? * Should parents limit children's use of interactive media? * Do action video games promote visual attention? * Does sexist content in video games promote misogyny in real life? * Can video games slow the progress of dementia? * Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse.
Why is there a twelve on the cover of this blackjack book instead of the usual twenty-one? No blackjack author in their right mind would put a hand of twelve on the cover. Glen Wiggy did--he is full of surprises like that. Part how-to manual, part memoir, 1536 Free Waters and Other Blackjack Endeavors--Finding Profit and Humor in Card-Counting chronicles Wiggy's amusing experiences while playing blackjack during more than eight hundred casino visits from January 2001 until June 2008. It also introduces blackjack card-counting in a fun and easy-to-learn format. In addition to the everyday casino patrons, starving puppies, angry pit bosses, French doughnuts, talking sea gulls, and 1536 bottled waters make unforgettable appearances in these entertaining stories tailored for casual blackjack gamblers. For players pursuing the game for serious profit, Wiggy also presents practical tips on - Aspects of blackjack basic strategy- Fundamentals of card-counting- Techniques for managing money- Dangers of greedy gambling behavior Unlike most blackjack strategy guides, 1536 Free Waters and Other Blackjack Endeavors won't teach you how to "kill" the dealer or make a living playing the game. Instead, you'll learn basic strategy and introductory card-counting skills that give you enough confidence to approach the table with a positive attitude and reasonable expectation of winning. Plus, you'll learn what to expect from the cards and the wonderfully strange people and places you may encounter. Enjoy the ride. "Undoubtedly, the most enjoyable blackjack book I've read in my twenty years as the editor of a gambling publishing company. It had me laughing out loud."--Deke Castleman, editor for Huntington Press Read more at www.blackjackstories.com. |
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