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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The Twilight of the gods nears; brother will kill brother, families
will be sundered by incest. Four ages are afoot: an Axe Age, a
Sword Age, where shields are cloven, a Wind Age, a Wolf Age, where
the world falls. No one shall be spared... -Voluspa Welcome to Fate
of the Norns: Ragnarok. Deep in the throes of Fimbulwinter, Viking
heroes rise to the challenge to stem the dark tide that has
engulfed Midgard. The sun and the moon have been devoured and the
worlds on the cosmic tree Yggdrasil have been cloaked in a
penumbral shroud. The gods are reinforcing Asgard for the coming
fury of the giants. The war cry has echoed throughout every corner
of the world: will you heed the call? Fate of the Norns: Ragnarok
Core Rulebook is an all-inclusive game that will allow you to
create customized characters who will embark on an epic saga. You
will partake in a visceral and tactical combat system that rewards
team-play and good strategy. Using the innovative Runic Game
System, you will spin the tale of heroes and epic feats in a
hostile world. What you'll find in Fate of the Norns: Ragnarok: A
role-playing game based on Viking sagas and folklore A deep and
engaging world with limitless possibilities for adventure All rules
needed to play the game, designed for 2-8 players Mystical runes
(included as printout and also available in semi-precious stone
sets) for a game driven by the Runic Game System - no need for dice
A choice of 15 different archetypes specializations for your
character A host of fearsome adversaries A myriad of powers,
spells, and skills that bring the characters and denizens to life
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L.
Gray interrogates blackness in gaming at the intersections of race,
gender, sexuality, and (dis)ability. Situating her argument within
the context of the concurrent, seemingly unrelated events of
Gamergate and the Black Lives Matter movement, Gray highlights the
inescapable chains that bind marginalized populations to
stereotypical frames and limited narratives in video games.
Intersectional Tech explores the ways that the multiple identities
of black gamers some obvious within the context of games, some more
easily concealed affect their experiences of gaming. The
normalization of whiteness and masculinity in digital culture
inevitably leads to isolation, exclusion, and punishment of
marginalized people. Yet, Gray argues, we must also examine the
individual struggles of prejudice, discrimination, and
microaggressions within larger institutional practices that sustain
the oppression. These ""new"" racisms and a complementary
colorblind ideology are a kind of digital Jim Crow, a new mode of
the same strategies of oppression that have targeted black
communities throughout American history. Drawing on extensive
interviews that engage critically with identity development and
justice issues in gaming, Gray explores the capacity for gaming
culture to foster critical consciousness, aid in participatory
democracy, and effect social change. Intersectional Tech is rooted
in concrete situations of marginalized members within gaming
culture. It reveals that despite the truths articulated by those
who expose the sexism, racism, misogyny, and homophobia that are
commonplace within gaming communities, hegemonic narratives
continue to be privileged. This text, in contrast, centers the
perspectives that are often ignored and provides a critical
corrective to notions of gaming as a predominantly white and male
space.
We need to exercise our bodies to keep fit and the same is true for
our brains. After all, what's good for your gut, your
cardiovascular system, and your muscles, is good for your brain -
it's all connected. This definitive mental workout will show you
how to build up your brain's agility and enable you to solve
problems faster and better. Perfect for anyone wanting to get their
grey matter moving and improve their brain power, once and for all.
The Brain Fitness Puzzle Book is an authoritative training regime
for anyone wanting to get to grips with their brain and have fun
whilst improving its power. Put your brain through its paces with
over 80 puzzles, these varied puzzles will help you improve
everything from logic and reasoning, creativity, visual and lateral
thinking and concentration, and much more. Learn how to stretch
your brain muscles and get your grey matter moving by following the
comprehensive workout - structured to imitate a physical exercise
session, with a warm-up, ramping up phase, high-intensity 'cardio'
challenge, and a cool-down. Get ready to be pushed to your limits
as million-copy bestselling author Dr Gareth Moore and University
of Cambridge's Memory Laboratory expert, Helena M. Gellersen, show
you how to put your brain to the test. Explaining the science
behind the puzzles, and packed with tips and tricks throughout,
this guided puzzle book is perfect for anyone wanting to improve
their brain power but not quite sure where to start.
The Osho Zen Tarot is our number one selling Osho title, with over 360,000 copies sold. The pocket edition takes this beloved tarot card deck + book bundle and shrinks it down to the perfect pocket and travel size.
When life seems to be full of doubt and uncertainty, we tend to look to the future as a source of reassurance. The Osho Zen Tarot focuses instead on gaining an understanding of the here and now.
It is a system based on the wisdom of Zen, which shows that the outer world simply reflects our own thoughts and feelings, even as we might be unclear about what those thoughts and feelings are.
These intricate illustrations of birds and butterflies are just
waiting for you to bring them to life
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus
one How to Play card Assembly required? No Batteries required? No
The French word for pie chart is Camembert. True or false? Which
tennis players competed in the Battle of the Sexes in September
1973? What colour are aircraft black boxes? This trivia game,
perfect for giving to a friend or family member on their seventieth
birthday, is packed with questions ranging from the totally random
to things that happened in their formative years. It will bring
extra fun to the birthday celebrations as you take a trip down
memory lane together.
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus
one How to Play card Assembly required? No Batteries required? No
Most of the clocks in Quentin Tarantino's 1994 film Pulp Fiction
are stuck at 4:20. True or False? How long is Ninety Mile Beach on
New Zealand's North Island? Which Canadian superstar, singing in
French and representing Switzerland, won the Eurovision Song
Contest in 1988? This trivia game, perfect for giving to a friend
or family member on their fiftieth birthday, is packed with
questions ranging from the totally random to things that happened
in their formative years. It will bring extra fun to the birthday
celebrations as you take a trip down memory lane together.
PLAY BINGO AND SWEAR LIKE A SAILOR! WARNING! Contains deeply
offensive words, smut and all round bad language THE PERFECT GIFT:
ideal for sweary friends and family GLOSSARY INCLUDED: to explain
some more unusual terms and generally raise your swearing game FOR
3-12 PLAYERS: the ultimate party game for large and small groups
Play bingo with 64 colourful and highly offensive swear words! Each
player gets a game card with 16 random expletives: the first to
complete their board gets to shout BINGO - or something far
worse... BOX CONTAINS: A master board, 12 player boards, 64 tiles,
100 counters, Fold-flat tile box, Sweary Glossary
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Haikubes
Forrest-Pruzan Creative
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R700
R494
Discovery Miles 4 940
Save R206 (29%)
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Ships in 12 - 17 working days
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Perfect for individual inspiration or as an after-dinner game with
friends or family, Haikubes is a set of 63 word cubes that is
attractive enough to display on the coffee table. Simply roll the
cubes and use the words that come up to create an expressive haiku.
Includes two cubes with inspirational cues to help guide the haiku.
Everyone's a poet with this latest entertainment from the team
behind Cranium.
Learn how to paint exciting miniature creatures and elevate your
tabletop experience, with Arcane Arts. Professional miniature
painter and instructor Noxweiler Berf has created an immersive
guide to painting miniatures for tabletop games. In his engaging
and playful style, Berf demystifies the miniature painting process
for the beginner and offers new perspectives and encouragement for
advancing hobbyists. The guide offers the reader a number of
milestone "quests" that will take them from the first steps of
selecting a miniature figure, to understanding the visual cues that
come from their choice of color and texture, to even developing
scenic basing and preparing your miniature for game-play.
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Imperium: Horizons
Nigel Buckle, Dávid Turczi; Illustrated by Mihajlo Dimitrievski
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R1,359
Discovery Miles 13 590
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Ships in 12 - 17 working days
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The Imperium series continues in this asymmetric card-based
civilisation building game for 1–4 players, charting the rise and
fall of fourteen of the greatest civilisations from history.
Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
the most storied peoples of history. Under constant threat of
attack, you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of fourteen radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Horizons is a standalone game
that contains an astonishing fourteen distinctive civilisations,
each of which makes for a unique and challenging opponent, even in
a solo game. Fully compatible with Imperium: Classics and Imperium:
Legends for those wanting to expand their pool of civilisations
even further, Imperium: Horizons also incorporates a new trade
module that allows players to recreate all the intrigue, wealth
generation, and dynamic politics of a thriving economy. Players:
1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550
cards, 150+ tokens
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