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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This book is a collection of entertaining true stories and
educational explanations from a winning poker player, which offers
an insight into the world of poker for both players and
non-players.
Frustrated with studying endgames that never seem to occur in your
own games? Finally, help is here Essential Endgames Every
Tournament Player Must Know is a carefully selected compilation of
the most frequently encountered endgames occuring in practice. This
book contains vital lessons for every tournament chessplayer
involving those endgames which can be defined by clear and concise
rules, summarized by the most important themes and require the
application of specific technical principles to solve them.
The 21st century has seen a board game renaissance. At a time when
streaming television finds millions of viewers, video games garner
billions of dollars, and social media grows ever more intense,
little has been written about the rising popularity of board games.
And yet board games are one of our fastest growing hobbies, with
sales increasing every year. Today's board games are more than just
your average rainy-day mainstay. Once associated solely with geek
subcultures, complex and strategic board games are increasingly
dominating the playful media environment. The popularity of these
complex board games mirrors the rise of more complex cult media
products. In Game Play: Paratextuality in Contemporary Board Games,
Paul Booth examines complex board games based on book, TV, and film
franchises, including Doctor Who, The Walking Dead, Lord of the
Rings, Star Trek, The Hunger Games and the worlds of H.P.
Lovecraft. How does a game represent a cult world? How can
narratives cross media platforms? By investigating the relationship
between these media products and their board game versions, Booth
illustrates the connections between cult media, gameplay, and
narrative in a digital media environment.
Originally published in the 1930s. Every stroke discussed and
advised on in this book has been played and measured by the author
who was the finest billiards instructor of his day. The numerous
diagrams and photographs will prove of inestimable value to all who
are keen on improving their game. Contents Include: Playing
Conditions Ball Contact Cannons Safety Play Use of Side Screw and
Side Angles Spectacular Strokes Common Faults Losing Hazards Ball
to Ball Contact How to Pot Billiard Knowledge etc. Keywords: Safety
Play Cannons Billiards Billiard 1930s Faults Angles Strokes Keen
Screw Stroke Pot Photographs Contact Game
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Entriss Online
(Hardcover)
David J Pedersen; Edited by Danielle Fine, Angie Pedersen
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R787
Discovery Miles 7 870
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Ships in 10 - 15 working days
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Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure setting
that takes place in a post-apocalyptic version of Earth. It deals
with a small fraction of the world, what was once the northern
Midwest of the United States, and a tiny bit of southern Central
Canada. As an adventure setting, Broken Earth includes many
compelling locations and adventures, but also gives the heroes
freedom to explore the world. The book gives the GM everything you
need to run a prolonged campaign in the Broken Earth setting,
including locations, NPCs, plot points, mutant monsters, and a
detailed first adventure that brings the party together.
Contents Include: The Overhand Shuffle - The Riffle Shuffle -
Flourishes - The Glide - The Glimpse - The Key Card - The Palm -
The Backslip - The Overhand Shuffle II - False Shuffles and Cuts -
The Double Lift and Turnover - The Pass - Miscellaneous Flourishes
- The Reverses - The Hindu Shuffle and Other Controls - The Classic
Force - Top and Bottom Changes - Arrangements - Routines - Platform
Tricks
Contents Include: The Spectator's Card is Produced! Corn-Cobs
Water, Water, Everywhere! The Very Peripatetic Paddle Those Four
Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two
Covers and the Four Objects ... Billiards, Magic Style Razor Sharp
The Ambitious Card! The Eternal Cups and Balls In Conclusion
Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls
Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come
True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs
Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere
Peripatetic Miser Dream Come True Billiards Spectator Egg Magic
Conclusion
How Women Can Crack The Seemingly Closed Brotherhood Of Poker; Men
do it. Boys do it. Even brothers and cousins and fathers do it. But
for many women, it remains a mystery, a closed brotherhood of
codes. Much has been written about poker, but this is the first
book that focuses on the needs of women. This is a book for women,
by women, who want to claim their seat at the poker table - and win
The information in Playing With The Big Boys comes in an
easy-to-follow, lively and practical presentation. Everything from
the origins and basics of the game, to the variations, to
strategies, and to the ways women can participate in tournaments is
included. Readers will be led through the chapters by 'Laura, ' the
card shark heroine: How did Laura get started? How did she become
her local winner? What advice can she give to other women for their
home games or for possible casino ventures? And how can women
contend with husbands, boyfriends, Big Boys - and take their money
Beyond the fundamentals of 5 and 7 card stud, blackjack, draw
games, and Texas hold 'em, the authors investigate the unusual
variants such as Chicago, Indian Poker, baseball, lowball, hi-lo,
and Anaconda. hold them, and when to fold them. Bluffing gets its
own separate treatment, as does the age old problem of how to
manage a losing streak - or a winning streak
In "Chess for Everyone," national chess master and coach Robert M.
Snyder introduces chess to the beginner in twenty graduated
lessons. Mr. Snyder teaches the basic principles and then builds
the student's knowledge in a clear and consistent manner. The
reader is given a solid foundation in:
Basic rules(piece movements, checkmate, castling, en passant,
drawn game and more). Opening principles, traps and a basic opening
system. Middlegame strategy (checkmate patterns and tactics). Basic
endgame strategy including basic checkmates and King and Pawn
endings. Upon completing "Chess for Everyone" students can continue
to expand their knowledge in all areas of the game by reading the
other volumes in the "Chess for Everyone" series.
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