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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Baby Animal Match - A Memory Game (Game): Gerrard Gethings Baby Animal Match - A Memory Game (Game)
Gerrard Gethings; As told to Mike Unwin
R316 Discovery Miles 3 160 Ships in 12 - 17 working days

CUTE BABY ANIMALS: can you reunite them with their parents? BOXED GIFT perfect for animal lovers of all ages INCLUDES BOOKLET with fun facts about the animals and their relationship with their babies Pair up the baby animals with their parents in this cute new memory game. 44 cards feature photographs from animal portraitist Gerrard Gethings, plus text about all the creatures in the accompanying booklet. Can you be the first to match all the babies and parents? Play as a memory game with the cards face down for added entertainment. Collect the most pairs to win! This is the perfect gift for animal lovers of all ages.

Tal-Botvinnik 1960 - Match for the World Chess Championship (Paperback, 7th Revised ed.): Mikhail Tal Tal-Botvinnik 1960 - Match for the World Chess Championship (Paperback, 7th Revised ed.)
Mikhail Tal; Foreword by Karsten Muller
R502 R398 Discovery Miles 3 980 Save R104 (21%) Ships in 10 - 15 working days
My System (Paperback): Aron Nimzowitsch My System (Paperback)
Aron Nimzowitsch 1
R522 Discovery Miles 5 220 Ships in 9 - 15 working days

For the first time, an English-speaking audience can ap-preciate the true nature of this famous, classic chess book as this brand-new translation recreates the authors origi-nal intention. Not to have read My System is regarded as a shocking gap in a chess players education, but English speakers had only poor translations that toned down or even deleted many passages because the translators feared Nimzowitschs famous biting wit would be controversial. Nimzowitschs ideas about how to play better chess have had a profound influence on modern chess thinking. It is commonly agreed that almost every chess master in the world has studied Nimzowitschs work. This is the first new English translation in decades. This is the first new English translation in decades and, unlike previous translations, does not censor or dilute the authors writing.

Bolt Action: Duel in the Sun - The African and Italian Campaigns (Paperback): Warlord Games Bolt Action: Duel in the Sun - The African and Italian Campaigns (Paperback)
Warlord Games; Illustrated by Peter Dennis
R625 Discovery Miles 6 250 Ships in 12 - 17 working days

With Duel in the Sun, players can take command of the doughty Desert Rats of Montgomery's 8th Army, the fast-moving and hard-hitting raiders of the Long Range Desert Army (LRDG), or Rommel's mighty Afrika Korps, to recreate some of the most iconic battles of World War II - Operations Compass, Crusader and Torch, Tobruk, and Alamein, amongst others. Offering scenarios, special rules and new troop types, this Theatre Book for Bolt Action also takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.

From Pinballs to Pixels - An Arcade History of Williams-Bally-Midway (Paperback): Ken Horowitz From Pinballs to Pixels - An Arcade History of Williams-Bally-Midway (Paperback)
Ken Horowitz
R1,555 Discovery Miles 15 550 Ships in 10 - 15 working days

From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Its acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that made and shaped one of gaming's greatest publishing houses.

Black Ops - Tactical Espionage Wargaming (Paperback): Guy Bowers Black Ops - Tactical Espionage Wargaming (Paperback)
Guy Bowers; Illustrated by Johan Egerkrans, Dmitry Burmak
R419 R339 Discovery Miles 3 390 Save R80 (19%) Ships in 9 - 15 working days

Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

The Psychology of Chess (Paperback): Fernand Gobet The Psychology of Chess (Paperback)
Fernand Gobet
R399 Discovery Miles 3 990 Ships in 9 - 15 working days

Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.

Bright Games Dominoes (Game): Chronicle Books Bright Games Dominoes (Game)
Chronicle Books
R761 R488 Discovery Miles 4 880 Save R273 (36%) Ships in 12 - 17 working days

* A fresh, colorful take on the classic game of dominoes!

* 28 rainbow wooden game pieces

* The back of each domino is a vibrant rainbow gradient, while the face side has colored dots

* Comes in a deluxe rainbow tin-perfect for gifting

1001 Chess Exercises for Beginners - The Tactics Workbook That Explains the Basic Concepts, Too (Paperback): Franco Masetti,... 1001 Chess Exercises for Beginners - The Tactics Workbook That Explains the Basic Concepts, Too (Paperback)
Franco Masetti, Roberto Messa
R479 R367 Discovery Miles 3 670 Save R112 (23%) Ships in 10 - 15 working days
Fabiano Caruana: 60 Memorable Games (Paperback): Andrew Soltis Fabiano Caruana: 60 Memorable Games (Paperback)
Andrew Soltis
R408 Discovery Miles 4 080 Ships in 12 - 17 working days

Following on from the enduring success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, and the recently released Magnus Carlsen: 50 Memorable Games, celebrated chess writer Andrew Soltis delivers a book on Fabiano Caruana, the Grandmaster set to rival current world champion Magnus Carlsen. This book details Caruana's remarkable rise from chess prodigy to one of the best chess player in the world, exploring how he acquired the skills of 21st-century grandmaster chess over such a short period of time. This book dives into how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one.

Match a Track - Match 25 Animals to Their Paw Prints (Cards): Marcel George Match a Track - Match 25 Animals to Their Paw Prints (Cards)
Marcel George
R456 R316 Discovery Miles 3 160 Save R140 (31%) Ships in 12 - 17 working days

Show off your best animal-tracking skills in this brilliant matching game. The task is to match 25 tracks to their animal owners. Has an elephant just crossed your path or was it an echidna? Can you track down a coyote, make out the trail of a peacock and recognise the paw print of a panda? Beat your opponents by making as many matches as you can!

S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings... S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Hardcover)
Mike Mason
R934 R768 Discovery Miles 7 680 Save R166 (18%) Ships in 10 - 15 working days
A Complete Guide to Flank Openings (Paperback): Neil McDonald A Complete Guide to Flank Openings (Paperback)
Neil McDonald
R618 R553 Discovery Miles 5 530 Save R65 (11%) Ships in 12 - 17 working days

Two great books by Neil McDonald from the Everyman Chess Library, Starting Out the Reti and Starting Out: The English, brought together in one volume. ----- The Reti is a popular opening at all levels of chess. The great advantage it possesses over other openings is that it's a thematic system which can be adopted against many different defences, and because of this it's a firm favourite amongst those who prefer the understanding of ideas over dry memorization of moves. ----- In this book, Grandmaster Neil McDonald examines the Reti by going back to basics, introducing the key moves and ideas, and taking care to explain the reasoning behind them - something that has often been neglected or taken for granted in other works. ----- The English is a sophisticated and popular opening system that is suitable for all types of players and can lead to both positional and tactical middlegames. Many of the world's top players, including Kasparov and Kramnik, include the English in their openings weaponry. ----- In this groundbreaking book, Grandmaster Neil McDonald revisits the basic principles behind the English and its many variations. Throughout this easy-to-read guide the reader is aided by a wealth of notes, tips and warnings from the author, while key strategies, ideas and tactics for both sides are clearly illustrated. This book is ideal for the improving player.

The Lost Expedition - A game of survival in the Amazon (Game): Peer Sylvester The Lost Expedition - A game of survival in the Amazon (Game)
Peer Sylvester; Illustrated by Garen Ewing 1
R671 R532 Discovery Miles 5 320 Save R139 (21%) Ships in 12 - 17 working days

Number of players: 1-5 Ages: 14+ Playing Time: 30-50 minutes Components: 6 Character cards, 9 Jungle cards, 56 Adventure cards, 2 Reference cards, 2 Playing pieces, 24 Health tokens, 24 Food tokens, 12 Ammo tokens, 2 Expedition leader tokens Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team is following in his footsteps, but in searching for riches you must be careful not to lose the greatest treasure of all - your life. Make the best of your food, your ammunition and your health, as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls which may occur. Play solo or co-operatively to survive the expedition, or play head-to-head to see which group can reach the lost city first. From award-winning designer Peer Sylvester and acclaimed comic artist Garen Ewing, The Lost Expedition is a game of hard choices on the road to El Dorado.

Booze & Vinyl: A Music-and-Mixed-Drinks Matching Game (Paperback): Andre Darlington, Tenaya Darlington Booze & Vinyl: A Music-and-Mixed-Drinks Matching Game (Paperback)
Andre Darlington, Tenaya Darlington
R405 R343 Discovery Miles 3 430 Save R62 (15%) Ships in 9 - 15 working days

* CARD PAIRING GAME: Includes 100 full-color printed cards to match 50 sets of great music + boozy beverage pairings * RECIPE BOOK: 88-page book provides information on the music and full instruction for 50 amazing cocktails * DISCOVER YOUR OWN PAIRINGS: Book includes space to create your own unique music and drink combinations * ENTERTAIN LIKE A PRO: This game works for solo play as well as groups of 2, 3, or more * INSPIRED BY BEST-SELLING BOOK: Game based on Booze & Vinyl, the original guide to pairing cocktails with excellent music

Blood sugar logbook - Large print diabetic diary for glucose level monitoring & Tracking (Large print, Paperback, Large type /... Blood sugar logbook - Large print diabetic diary for glucose level monitoring & Tracking (Large print, Paperback, Large type / large print edition)
Emma Charles
R286 Discovery Miles 2 860 Ships in 10 - 15 working days
Deep Thinking - Where Machine Intelligence Ends and Human Creativity Begins (Paperback): Garry Kasparov Deep Thinking - Where Machine Intelligence Ends and Human Creativity Begins (Paperback)
Garry Kasparov; Contributions by Mig Greengard 2
R333 R271 Discovery Miles 2 710 Save R62 (19%) Ships in 9 - 15 working days

In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history of technology: machine intelligence had arrived at the point where it could best human intellect. It wasn't a coincidence that Kasparov became the symbol of man's fight against the machines. Chess has long been the fulcrum in development of machine intelligence; the hoax automaton 'The Turk' in the 18th century and Alan Turing's first chess program in 1952 were two early examples of the quest for machines to think like humans -- a talent we measured by their ability to beat their creators at chess. As the pre-eminent chessmaster of the 80s and 90s, it was Kasparov's blessing and his curse to play against each generation's strongest computer champions, contributing to their development and advancing the field. Like all passionate competitors, Kasparov has taken his defeat and learned from it. He has devoted much energy to devising ways in which humans can partner with machines in order to produce results better than either can achieve alone. During the twenty years since playing Deep Blue, he's played both with and against machines, learning a great deal about our vital relationship with our most remarkable creations. Ultimately, he's become convinced that by embracing the competition between human and machine intelligence, we can spend less time worrying about being replaced and more thinking of new challenges to conquer. In this breakthrough book, Kasparov tells his side of the story of Deep Blue for the first time -- what it was like to strategize against an implacable, untiring opponent -- the mistakes he made and the reasons the odds were against him. But more than that, he tells his story of AI more generally, and how he's evolved to embrace it, taking part in an urgent debate with philosophers worried about human values, programmers creating self-learning neural networks, and engineers of cutting edge robotics.

Fischer - Spassky 1972 - Match of the Century Revisited (Paperback): Tibor Karolyi Fischer - Spassky 1972 - Match of the Century Revisited (Paperback)
Tibor Karolyi
R983 Discovery Miles 9 830 Ships in 12 - 17 working days
My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary): Spruce Books My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary)
Spruce Books
R298 Discovery Miles 2 980 Ships in 12 - 17 working days

During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.

Reassess Your Chess Workbook - How to Master Chess Imbalances (Paperback, 1st ed): Jeremy Silman Reassess Your Chess Workbook - How to Master Chess Imbalances (Paperback, 1st ed)
Jeremy Silman
R606 R525 Discovery Miles 5 250 Save R81 (13%) Ships in 10 - 15 working days

International Chess Master Jeremy Silman tests a player's strengths and weaknesses with 131 problems that cover openings, middlegames (both positional and tactical), and endgames. As a player completes a problem, he or she may then turn to consult Silman's lengthy answer to the problem, which is always detailed yet never dry. Through this process of problem solving, analysis and advice, a player is led to discover the major flaws imbedded in his or her play. Through this same process, a player is also led to an understanding of Silman's system of thinking about the game, and how it differs from many other systems of chess thinking.

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R366 R303 Discovery Miles 3 030 Save R63 (17%) Ships in 10 - 15 working days
Schach Verstehen Zug um Zug (German, Paperback): John Nunn Schach Verstehen Zug um Zug (German, Paperback)
John Nunn
R496 Discovery Miles 4 960 Ships in 9 - 15 working days
Schachaufgaben fur die einsame Insel Sammelband (German, Paperback): Wesley So, Michael Adams, John Nunn, Graham Burgess Schachaufgaben fur die einsame Insel Sammelband (German, Paperback)
Wesley So, Michael Adams, John Nunn, Graham Burgess
R534 Discovery Miles 5 340 Ships in 12 - 17 working days
James Bond Bingo - The High-Stakes 007 Game (Game): Laurence King Publishing James Bond Bingo - The High-Stakes 007 Game (Game)
Laurence King Publishing
R620 Discovery Miles 6 200 Ships in 12 - 17 working days

FUN FOR BOND FANS OF ALL AGES - the whole family will love this high-stakes game featuring 64 characters, gadgets and locations from all the James Bond movies PLAY AND LEARN - this board game comes with a leaflet packed with 007 trivia. Learn about Bond's most memorable nemeses, Q's craziest gadgets and more! GREAT GIFT - perfect for dedicated James Bond fans, lovers of cinema and families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with photography from the Bond archives and sleek and stylish packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo The name's Bond. James Bond. Grab Q's gadgets, buckle up in the Aston Martin DB5 and get ready for a high-stakes game of James Bond Bingo. Featuring six James Bonds, iconic villains and allies, exotic locations and the most innovative cars and devices, this is the ultimate gift for fans of 007. Claim victory from the jaws of Jaws and win bigger than Le Chiffre! Be the first to fill your bingo card and shout 007 to win!

Play Poker Like the Pros - The greatest poker player in the world today reveals his million-dollar-winning strategies to the... Play Poker Like the Pros - The greatest poker player in the world today reveals his million-dollar-winning strategies to the most popular tournament, home and online games (Paperback)
Phil Hellmuth
R351 R266 Discovery Miles 2 660 Save R85 (24%) Ships in 12 - 17 working days

In Play Poker Like the Pros, poker master Phil Hellmuth, Jr., demonstrates exactly how to play and win -- even if you have never picked up a deck of cards -- the modern games of poker, including: Texas Hold'em, Omaha, Seven-Card Stud, and Razz.

Phil Hellmuth, Jr., a seven-time World Champion of Poker, presents his tournament-tested strategies to beat any type of player, including:

  • The Jackal (crazy and unpredictable)
  • The Elephant (plays too many hands)
  • The Mouse (plays very conservatively)
  • The Lion (skilled and tough to beat)

Play Poker Like the Pros begins by laying out the rules and set-up of each game and then moves on to easy-to-follow basic and advanced strategies. Hellmuth teaches exactly which hands to play, when to bluff, when to raise, and when to fold. In addition Hellmuth provides techniques for reading other players and staying cool under pressure. There are also special chapters on how to beat online poker games and an inside look at tournament play.

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