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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
It's a little-known trivia fact, but you can actually play games with dominos instead of just lining them up and knocking them over. In fact, this double-six set of acrylic dominos by Brass Monkey includes everything you need* to play 15 different games (while getting uncomfortably competitive with your friends and family). *Smugness not included. * Includes 28 double-sided acrylic dominos. In other words, each side features a unique design so that you can play using either numbers or shapes. Psst: look at the pictures. * Features an instruction book that explains how to play 15 different games in detail (from Bergen to Matador - and everything in between). * Don't worry; even though they are double-sided, each face has a randomly different value, so you can't cheat (We're looking at you, grandma). * The outer box measures 9" by 4.25" by 2.5" deep. * Each domino measures 1" by 2" by .22" deep.
FossilMan's Winning Tournament Strategies is the ultimate guide to practical tournament play. Greg "FossilMan" Raymer, winner of the WSOP Main Event in 2004, explains everything you need to know to become a successful tournament player. Raymer is not only a big winner at the tables, he also has a unique ability to explain difficult concepts in clear and simple language. ----- Raymer simplfies the learning process by breaking down the complex subject of tournament strategy into the key areas. Chapters on strategy include: the Independent Chip Model (ICM), game theory, poker maths and pot odds, correct bet-sizing, playing the big stack and playing the short stack.----- However, Raymer does not focus merely on the correct technical aspects of standard NL tournament play. He also discusses many other important tournament formats that often confuse players. ----- These include: * how strategy changes in satellite and rebuy tournaments * how to play heads-up events and other uncommon formats and the one everyone wants to know about - * how to play the Main Event.
Having learnt the basic moves, how exactly should a player improve?In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.
One of the main reasons the Sicilian is the most popular opening is that is it promotes such bold and aggressive chess. This work introduces, categorizes and analyses the 'Seven Deadly Sacrifices' White has at his disposal. It covers main lines of the Sicilian.
You get to have a robot butler OR you can become any animal you like? You have a magic tap that contains all the drinks you want OR you snap your fingers and your entire house is tidy and clean? This game only has one rule: you HAVE to choose! And this time around, both options will make you feel happy. For this happy edition of Dilemmarama we've only selected positive dilemmas. The kind that will put a smile on your face, but that will also cause heated debates and feisty duels. And, because everything in life is a dilemma, there are two game options to choose from. One of the options allows you to become the Dilemmaestro by creating difficult dilemmas for the other players. The other option lets you play in teams and you have to try to guess what your teammates will choose. It is a way to really get to know your friends and family!
Every time you say goodbye you have to cry OR You can't read time anymore. All the paint in your house is always wet OR You spray toilet freshener all over yourself every day. In this game there is only one real rule: you HAVE to choose! The Dilemmarama's absurd dilemmas will not only make you laugh, but will also cause heated debates and feisty duels amongst friends and family. There are two game options to choose from, because after all, everything in life is a dilemma. In one of the game options, your goal is to become the Dilemmaestro by creating difficult dilemmas for the other players. In the other option, you play in teams and try to guess what your teammates will choose. This way you really get to know your friends and family! BONUS: The Ultimate Edition can be used as a stand-alone deck but it can also be combined with Dilemmarama The Game: The Original Edition, expanding the game to 120 cards with over 7,000 new combinations.
Batsford's Chess Bible is a landmark, full-colour chess instruction book, ideal for both beginners and more experienced players wanting to improve their game. The book takes the form of a course, with quick-start guides to help to retain the information you've learned and puzzle sections for you to test yourself as you go. To illustrate more advanced strategy and tactics, author Sean Marsh uses world-class chess 'heroes', such as Anatoly Karpov and Mikhail Tal, to bring the concepts to life. Essential topics include: *Pieces and Moves: the very basics, covering the chessboard, notation, the names of the pieces and how they move, plus an overview of chess etiquette *What Chess is All About: an exploration of chess culture and history *Winning, Drawing and Losing: Covers the various ways of winning at chess, and how games are drawn *Six Openings for Life: Coverage of six of the best chess openings, each illustrated by a different 'chess hero' *Tactical Weapons: An examination of forks, pins, skewers and other tactical devices, followed by illustrative games from Tactical Hero Mikhail Tal *Positional Play: Looks at good and bad positions, plus the art of planning, seen through the games of Positional Hero Tigran Petrosian *Human Factors: Typical mistakes and blunders to avoidEasy to follow, yet thorough and challenging, this book is an essential companion for all budding chess champions.
The Ruy Lopez is incredibly common at all levels of chess, and everyone who plays 1 e4 e5 as Black needs to have a reliable antidote to this powerful opening. In this book, Milos Pavlovic provides the answer, devising a sound and yet ambitious repertoire for Black, the basis of which is provided by the legendary and ever-popular Marshall Attack. The Marshall is a perfect weapon for Black, as it avoids passive positions and the so-called 'Spanish torture' of many other variations. In contrast, with the Marshall Black's objectives are clear-cut and often involve a direct mating attack against the white king!
The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Ages: 14+ Players: 2 Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet
The most fun you can have learning Texas Hold'em (and we ain't bluffin') Playing Texas Hold'em is about the most fun you can have with two cards in your hand. Navigating the slang, rules, and intricacies of the game can be challenging, though. With Texas Hold'em For Dummies, 2nd Edition, you'll learn the tricks you need to know to win your first online or in-person game. From ranking the various poker hands to applying betting strategies, this book helps you build the skills necessary to achieve poker room success. In Texas Hold'em For Dummies, you'll learn to: Improve your chances at casinos and in online poker rooms Participate in a poker tournament with confidence Bluff, bet, raise, and fold in the right way at the right times The perfect handbook for beginning poker players who want to play in-person or online, Texas Hold'em For Dummies is also an essential companion for more experienced players looking to brush up on the fundamentals and improve their skills.
It's the first day of spring, and there's only one thing on everyone's mind - the Village Green of the Year competition! In just a few months, the judges of this prestigious contest will be visiting, and the village council have finally put you in charge of the preparations. With your newfound authority, you can show those snobs from Lower Aynesmore just what a properly orchestrated floral arrangement looks like! In Village Green you are rival gardeners, tasked by your respective communities with arranging flowers, planting trees, commissioning statues, and building ponds. You must place each element carefully - time is tight and the stakes couldn't be higher! Split your days between acquiring and installing new features for your green and nominating it for one of the competition's many awards. Will your village green become the local laughing stock, or make the neighbouring villages green with envy? Players: 1-5 Playing Time: 30 minutes Ages: 14+ Contents: 96 cards
Put your Manchester United knowledge to the test with the ultimate quiz book for Red Devils' fans. Do you think you know it all about Manchester United? Could you name the colours the team originally played in? The most decorated player in the club's history? Do you know which sides United have beaten most, and vice versa? Or which foreign countries have supplied the most United players? Whatever your area of interest or depth of knowledge, this expertly assembled quiz will have some testing questions for you. From the club's earliest days right through to the Busby Babes, the glory years under Sir Alex Ferguson and beyond, Think You Know It All? Manchester United will challenge your knowledge of players, managers, records and more. Featuring an entertaining mix of questions and puzzles, this is the perfect test for new and veteran United fans alike. Proving you know it all about your club has never been such fun - or so tricky.
Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D'Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master's Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group's next adventures!
Number of players: 1-5 Ages: 14+ Playing Time: 30-50 minutes Components: 6 Character cards, 9 Jungle cards, 56 Adventure cards, 2 Reference cards, 2 Playing pieces, 24 Health tokens, 24 Food tokens, 12 Ammo tokens, 2 Expedition leader tokens Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team is following in his footsteps, but in searching for riches you must be careful not to lose the greatest treasure of all - your life. Make the best of your food, your ammunition and your health, as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls which may occur. Play solo or co-operatively to survive the expedition, or play head-to-head to see which group can reach the lost city first. From award-winning designer Peer Sylvester and acclaimed comic artist Garen Ewing, The Lost Expedition is a game of hard choices on the road to El Dorado.
Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
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