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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Role-playing games seemed to appear of nowhere in the early 1970s
and have been a quiet but steady presence in American culture ever
since. This new look at the hobby searches for the historical
origins of role-playing games deep in the imaginative worlds of
Western culture. It looks at the earliest fantasy stories from the
nineteenth and twentieth centuries, at the fans--both readers and
writers--who wanted to bring them to life, at the Midwestern
landscape and the middle-class households that were the hobby's
birthplace, and at the struggle to find meaning and identity amidst
cultural conflicts that drove many people into these communities of
play. This book also addresses race, religion, gender, fandom, and
the place these games have within American capitalism. All the
paths of this journey are connected by the very quality that has
made fantasy role-playing so powerful: it binds the limitless
imagination into a "strict" framework of rules. Far from being an
accidental offshoot of marginalized fan communities, role-playing
games' ability to hold contradictions in dynamic, creative tension
made them a necessary and central product of the twentieth century.
Celebrate your campaigns and conquests with these 75 fun,
RPG-inspired cocktail recipes your whole gaming group will love!
Make your next gaming adventure even more fun with this collection
of 75 RPG-inspired cocktails! Featuring fantasy-themed libations
from the boozy Dragon the Beach and a Potion of Strength to a
sneaky Stealth Check shot and a Never Split the Party Punch, you'll
keep spirits high and your friends happy during your next
dungeon-crawling tabletop adventure. Complete with easy-to-follow,
accessible instructions, Dungeonmeister also includes funny jokes
and hilarious asides that will take your campaign (or your next
gathering) to the next level!
From early classics like Contact to marvels like High Speed, gaming
publisher Williams dazzled arcade goers with its diverse range of
quality pinball games. The age of video games catapulted the
company into legend with blockbusters like Defender and Joust, and
by the end of the 1980s it was the largest coin-op publisher in
North America. Its acquisition of Bally/Midway began a period of
hits that included Mortal Kombat and NBA Jam, as well as the
best-selling pinball machine of all time, The Addams Family. The
history of Williams spans nearly six decades and is filled with
great games, huge gambles and technical innovations that impacted
every aspect of pinball and arcade video games. With interviews
from over 40 former designers and executives from
Williams/Bally/Midway, as well as information from hundreds of
contemporaneous news reports and documents, this book presents a
never-before-seen chronology of how the small company became a
coin-op juggernaut. Thirty pinball and 26 video game classics are
examined in depth with direct input from the people who made them,
along with the story of the events that made and shaped one of
gaming's greatest publishing houses.
I am awesome This set of 52 cards is full of inspiring affirmations
to help improve your child's self-esteem and give them the
confidence to do anything they set their mind to! Whether you're
looking to bring a bit of sunshine into their day or show them how
amazingly awesome they really are, add an extra dose of happiness
to each and every day with this collection of sunny sentiments and
positive prompts. Each card, which can be displayed individually
using the high-quality wooden stand included, features a joyful
design to brighten up any shelf, windowsill, desk or table. These
cheerful cards are the perfect pick-me-up to boost your child's
overall happiness and leave them smiling from ear to ear. Box
includes 52 individual cards and a wooden holder Each powerful
affirmation can be used as a decoration anywhere in your home
Beautifully presented and featuring colourful card designs
Eat delicious snacks and game-friendly meals in between dice rolls
and encounters with this easy-to-follow RPG themed cookbook perfect
for every game group. Feed your gamer group with this collection of
75 game-friendly bar bites, finger foods, and easy-to-share meals.
With recipes from the passable Goodberries Baked Cheese-wrapped
dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to
the player-favorite Inspiration Points Peanut Butter White
Chocolate Pretzels, this cookbook has you covered for any game
night adventure. Complete with easy-to-follow recipes and the wit
and wisdom of the authors of A Dragon Walks into a Bar and
Dungeonmeister, this book will hit the spot for hungry fighters,
spellcasters, and anyone else at the table. Additional recipes
include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala
Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked
Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes
with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid
Cookies-Map-Based Sugar Cookies
Modern classic offers thorough, systematic analysis of the use of the queen, active king, exchanges, seven different uses of pawns, minority attackk, dynamic elements, much more. Analyses of 129 great games featuring Capablanca, Alekhine, Lasker, Botvinnik, Reshevsky, Bronstein, Smyslov, Spassky, other masters. Indexes of games and openings. 298 diagrams.
Using the same format as The Pocket Guide to Bridge, this book will
provide a handy pocket summary of the popular SAYC (Standard
American Yellow Card) bidding system. In a concise but readable
manner, it goes over the basic ideas of SAYC, which is the most
popular natural system for online bridge players around the world.
The contents are based on Standard Bidding with SAYC, by the same
authors.
Bursting with facts on over 600 unique blocks! Minecraft continues
to grow every year and Minecraft Blockopedia: Updated Edition
catalogues every single block in the game. Over 200 new blocks have
been added in this completely revised edition, including those from
the most recent Caves & Cliffs update. Ever wanted to know how
to make obsidian, or find out where you can mine for emeralds?
Maybe you've wondered what you can use ancient debris or copper ore
for? The answers are all contained in this comprehensive collection
of blocks. Every page has been lovingly crafted from the ground up
to suitably showcase each of the blocks - from deep dives on the
intricate patterns of glazed terracotta and the benefits of the
beacon block to concise explanations of furnace and anvil
mechanics. This is the perfect gift for Minecraft fans of all
generations, in a beautifully presented hardback edition. The
original version of this title was a bestseller, shifting 200,000
copies in the UK alone.
Match the dogs and puppies of 25 breeds from around the world in
this beautifully illustrated memory game. To play, simply place the
cards face down and see if you can remember where the dog and its
puppy are located. Collect more pairs than your opponent to win!
With all kinds of breeds included - from Siberian Huskies to Pugs
and Dachshunds to Dalmatians - this fun and educational game will
appeal to dog lovers everywhere.
Clear visual instructions for creating 28 delightful images from a
popular 19th-century picture book: goose, deer (with antlers),
birds, bunny, dog, elephant, tortoise, and other engaging
creatures, along with often hilarious snippets of verse by zany
20th century humorist. Engaging book recalls a pastime that has
delighted children and adults for generations.
Mathematical play has challenged and stimulated human ingenuity
throughout recorded history. It has ranged from the common sorts of
brain teasers such as mazes, arithmetic story problems, and simple
geometric puzzles to sophisticated explorations of questions that
still concern modern mathematical theorists. This new dictionary
provides a tantalizing variety of paradoxes, games, problems, and
puzzles that will appeal to mathematics enthusiasts at every level
of proficiency. Eiss introduces his subject with an overview of the
history of recreational mathematics and its relation to some
theoretical questions that have occupied mathematicians for
centuries. Dictionary entries include problems posed by particular
thinkers as well as traditional puzzlers that have come down to us
anonymously. Information on the origins and history of many of the
activities is supplied, and thorough cross-referencing enables the
reader to locate all puzzles, games, and amusements of a similar
type. The bibliography suggest sources of further information.
The northern lights are nature's spectacular light show. This
gorgeous deck, put together by author Tom Anderson, features some
of the most beautiful photographs of the aurora borealis ever
captured. Anyone who appreciates nature will love having these
playing cards for their favorite games.
"Bridge Is a Conversation" is a guide to bridge fundamentals for
players who already have an understanding of the basics of the game
and the desire to improve their competitiveness at the bridge
table. The goal is not to teach how bridge systems are built, nor
to describe their content, but rather to clarify how to use them
the way the best players in the world do and to offer an
alternative to simply "playing by the book." You will find the game
much more interesting, challenging, and enjoyable than you ever
dreamed it could be. The principles in this book are valid
regardless of the bidding system used. In sixty years of playing
bridge, author Gerard Cohen has observed many games of bridge, and
he brings that knowledge to this guide. His observations of how his
partners, opponents, and others play that make them outstanding are
key to the thoughts included here. He looked for patterns, drew
conclusions and developed general concepts that those who haven't
reached the top level yet can learn and apply for a chance at
competing with the best. Take your bridge game to the next level
with "Bridge Is a Conversation."
Play Cards and Learn About the Most Welcomed Garden Visitors!
Anyone who enjoys nature, gardening, and bugs will love these
striking cards for playing your favorite games or to use as flash
cards. Inspired by Adventure Publications' popular guides to
insects and bugs, this gorgeous deck features full-color
photographs that showcase 54 of North America's most common and
important pollinators to know. Bumblebees, honeybees, monarchs,
tiger swallowtails, and more, the Bees & Butterflies Playing
Cards help you begin to learn what each type of species looks like.
Play card games like blackjack, poker, rummy, and solitaire while
learning more about bees, butterflies, and even a couple of moths
(jokers). The deck is a fun and thoughtful gift.
When the day becomes the night and the sky becomes the sea, it's
time to shuffle these cards together and deal them around the tea
table. This deck is a standard poker set, with the four classic
suits. Each celebrates Lewis' iconic characters, featuring William
Penhallow Henderson's illustrations for a 1915 Chicago stage
production of Alice in Wonderland. The Cheshire cat is spades; The
White Rabbit represent clubs; Alice is diamonds; but beware the
Queen of Hearts. Her suit will take your head.
Are you thinking about working in the board game industry? Here's
what you need to know. There are so many jobs and roles that need
to be filled in the board game industry. You might just have the
right skills and experience to excel. But first you need to know
what opportunities exist and what the hardest gaps are to fill! In
this book, you'll discover * What jobs are really in demand * How
you can get your foot in the door with a publisher * Jobs in the
industry you've never even thought of * What other opportunities
exist for people with skills just like yours With insights from
over 40 industry pros, as well as the author's many years of
experience, you'll be able to put your own skills and experience to
great use in an amazing, growing industry.
Making a great board game and pitching it to publishers are two
completely different things. If you've got a game that you want to
share with the world but don't know what to do next, this book will
help you navigate through exactly what steps to take. You'll
discover: How to find the right publisher Exactly what publishers
are looking for How to create a sell sheet that will actually sell
your game How to negotiate the best deal and get paid more for your
game What to look out for in contracts to make sure you don't get
exploited You'll learn from Joe's experiences as a full-time board
game designer and instructor, along with tips and stories from a
dozen other published designers, plus the exact things that
publishers want. Direct from 16 established publishers.
Few men are prominent chess players as well as esteemed chess
writers. James Mason, in his lifetime, had the reputation of being
both. This book chronicles Mason's early career in the United
States, providing many details on his writings and annotations for
The Spirit of the Times and The American Chess Journal, his
participation in the Cafe Europa and Cafe International
tournaments, his win in 1876's Fourth American Chess Congress, and
his matches against chess greats like George H. Mackenzie, Eugene
Delmar, Dion M. Martinez, Edward Alberoni, and Henry E. Bird.
Mason's efforts to establish an American Chess Association and to
arrange an international centennial congress in 1876 are also
explored. In addition to the general index, the work also includes
indexes of games, annotators, and openings.
Discover all kinds of delicious foods from around the world - from
sourdough to bagels and croissants to crumpets. Mark them off on
your game card and... BINGO! Contains 48 superbly illustrated food
chips, one game board, 8 double-sided game cards and 150 brightly
coloured counters, as well as a leaflet containing fun trivia and
games for the baked goods featured.
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