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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Video Games in Psychotherapy (Hardcover): Robert Rice Video Games in Psychotherapy (Hardcover)
Robert Rice
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Life Is Strange: Coloring Book (Paperback): Claudia Leonardi, Emma Vieceli Life Is Strange: Coloring Book (Paperback)
Claudia Leonardi, Emma Vieceli
R286 Discovery Miles 2 860 Ships in 10 - 15 working days

A BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the universe of the award-winning videogame Life is Strange, using stunning artwork by Claudia Leonardi from the bestselling comic series. Featuring eighty pages of stylish black and white linework from the story of Max Caulfield and Chloe Price, complemented by distinctive doodles from Max's journal. Bring new life to Arcadia Bay, create fresh t-shirt designs for the cast, and explore time-twisting new realities at the tips of your pencils and pens! What color will Chloe's hair be in your timeline?

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,996 Discovery Miles 39 960 Ships in 10 - 15 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

Gran Meccanismo - Clockpunk Roleplaying in Da Vinci's Florence (Hardcover): Mark Galeotti Gran Meccanismo - Clockpunk Roleplaying in Da Vinci's Florence (Hardcover)
Mark Galeotti; Illustrated by Teresa Ramos, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

A roleplaying game of fantastical inventions and Machiavellian politics in Renaissance Italy. It is the Year of Our Lord 1510, and one has to wonder how differently history could have played out if Niccolo Machiavelli, the military commissioner of the Republic of Florence, had not understood the true scale of Leonardo da Vinci's genius. In such a world, the visionary might simply have wasted his time painting portraits of women and doodling in a sketchbook. Instead, he unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies. Gran Meccanismo is a roleplaying game of swashbuckling adventure in a Renaissance Italy where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered...

Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game): Chronicle Books Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game)
Chronicle Books
R427 R305 Discovery Miles 3 050 Save R122 (29%) Ships in 10 - 15 working days

This container of dice holds endless inspiration for every yoga lover! Seven wooden dice (one for each chakra) represent different types of poses-seated, standing, balancing, twists and more-that, when rolled together in the hand or using the container itself, generate a variety of yoga practices for practitioners of all levels.

Soviet Chess Strategy (Paperback): Alexey Suetin Soviet Chess Strategy (Paperback)
Alexey Suetin
R543 R509 Discovery Miles 5 090 Save R34 (6%) Ships in 10 - 15 working days

The Soviet Union is history, but its influence on chess is still strong in the 21st century, as a glance at the rating list proves. The late Alexey Suetin was perfectly qualified to reveal the strategic secrets of the Soviet chess school. Suetin was a strong grandmaster and for many years one of the most respected coaches in Moscow - he guided the ultimate strategist, Tigran Petrosian, to the World Championship, and numbered Vassily Ivanchuk among his many other pupils. This is a collection of Suetin's finest writing. Suetin instructs the reader on all the key aspects of strategic play, including the centre, dynamism, accurate evaluation, attack and defence, and the relationship between strategy and tactics. It is not too late to become a pupil in the Soviet chess school!

Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback): Scott Rice-Snow Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback)
Scott Rice-Snow
R585 Discovery Miles 5 850 Ships in 10 - 15 working days

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

Analyzing the Chess Mind (Paperback): Boris Gulko, Joel Sneed Analyzing the Chess Mind (Paperback)
Boris Gulko, Joel Sneed
R681 R610 Discovery Miles 6 100 Save R71 (10%) Ships in 18 - 22 working days
Jonathan Adler Versailles Playing Cards (Cards): Galison Jonathan Adler Versailles Playing Cards (Cards)
Galison; Artworks by Jonathan Adler
R603 Discovery Miles 6 030 Ships in 10 - 15 working days

Jonathan Adler is a design company that creates luxe and livable interiors and chic products that are synonymous with modern American glamour. The Jonathan Adler Versailles Playing Cards set features Adler's signature pattern dynamically deconstructed for a 21st century twist, classic-meets-cutting edge, treating graphic greatness to gobs of gold. The set includes two decks of gold foil stamped cards and a foil stamped box with ribbon pull and magnetic closure; makes a very chic gift. - Set of 2 Card Decks - Foil-Stamped Exterior Box: 4.875 x 6.5 x 1.25", 124 x 165 x 32 mm - Magnetic Closure and Ribbon Pull

Caruana's Ruy Lopez - A White Repertoire for Club Players (Paperback): Fabiano Caruana Caruana's Ruy Lopez - A White Repertoire for Club Players (Paperback)
Fabiano Caruana
R675 R604 Discovery Miles 6 040 Save R71 (11%) Ships in 18 - 22 working days

The Ruy Lopez is arguably the most classic of chess openings. White immediately starts the battle for the centre, fighting for the initiative. This strategic clarity has made the Ruy Lopez, or Spanish Opening, an eternal favourite with chess players at all levels. Inevitably, this popularity has also led to a wealth of opening theory. In this book, Fabiano Caruana takes you by the hand and lays out a complete and practical White repertoire for club players. He avoids complicated chaotic lines, but doesnt shy away from sharp battles. Caruana loves to find and use the tactics to punish Black for risky choices. This one-volume and crystal-clear repertoire covers fifteen main variations, from the classical lines to the anti-Marshall (8.a4), and from the Schliemann (3f5) to the Modern Steinitz. In an easy-to-grasp manner Caruana explains general characteristics, such as permanent weaknesses long-term goals, and is always looking for an advantage for White. The insights of the World #2 in this classic opening, will not only greatly improve your results in the Ruy Lopez, but also sharpen your general chess knowledge. Inspired by Caruanas ChessBase Series Navigating the Ruy Lopez.

The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback): Leigh Ronald Grossman The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback)
Leigh Ronald Grossman; Artworks by Tom Kidd
R795 Discovery Miles 7 950 Ships in 18 - 22 working days

The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.

Opening Repertoire - The Jobava London System (Paperback): Simon Williams Opening Repertoire - The Jobava London System (Paperback)
Simon Williams
R547 R495 Discovery Miles 4 950 Save R52 (10%) Ships in 9 - 17 working days

Most chess openings have been around for centuries; the first book on the Ruy Lopez was written in 1561. Not so the Jobava System. This is a thoroughly modern opening that has only achieved prominence in the last decade or so. It is named after the Georgian chess visionary Baadur Jobava, a highly imaginative and creative grandmaster. The Jobava System is based around the opening moves 1 d4 d5 2 Nc3 Nf6 3 Bf4. For many years this was considered to be a quiet and unassuming backwater of chess theory. No longer!Thanks to the efforts of Jobava and others this system has been honed into a fierce attacking weapon. As this opening is so new the correct defensive methods are not well understood. This makes the system extremely dynamic and dangerous.In this book, Simon Williams (the Ginger GM) delves deep into the Jobava and offers up a complete repertoire based on this exciting new system. The advantages are clear: - There is very little existing theory- Black cannot play safely on "auto-pilot"- It is fresh and it's fun!Williams is well known for his swashbuckling, attacking play and his entertaining and instructive commentary. He is your ideal guide to the Jobava System.

Queens (Drag Queen Playing Cards) (Cards): Daniela Henríquez Queens (Drag Queen Playing Cards) (Cards)
Daniela Henríquez
R224 R210 Discovery Miles 2 100 Save R14 (6%) Ships in 10 - 15 working days

Enter the world of huge hair, sparkling make-up, glitter galore, fake eyelashes and...the fine art of the tuck and tape, with these drag queen playing cards. Featuring 14 of the most famous, most beautiful and most outrageous queens from across the carnival court of drag, this deck is sure to liven up your next game of canasta.

Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game): David Thompson, Trevor... Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game)
David Thompson, Trevor Benjamin; Illustrated by Roland MacDonald
R803 Discovery Miles 8 030 Ships in 10 - 15 working days

The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Ages: 14+ Players: 2 Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet

So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback): Josiah Lebowitz So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback)
Josiah Lebowitz
R495 Discovery Miles 4 950 Ships in 10 - 15 working days

Today, it seems as if everyone from heroic-yet-angsty teenagers, to giggling schoolgirls, to middle-aged businessmen, to bored moms are finding themselves whisked away to save distant worlds from some kind of unspeakable evil. But how do you prepare for such an amazing adventure? And, more importantly, how do you make it through without getting horribly maimed or killed along the way? Fortunately, this handbook has analyzed the accounts of numerous heroes who have traveled to magical lands and returned to tell the tale in order to create the definitive guide to survival and success no matter where in the fantasyverse your adventures may take you. In these pages, you'll learn how to increase (or, if you prefer, decrease) your chances of successfully being chosen, what types of preparation and training you should undertake beforehand, and how to hit the ground running on arrival and become the legendary hero that you were always destined to be.**Makes no guarantees of destined heroism and cannot be held liable if it turns out that you are instead destined to be eaten by a giant toad.

Winning Go - Successful Moves from the Opening to the Endgame (Paperback): Richard Bozulich, Peter Shotwell Winning Go - Successful Moves from the Opening to the Endgame (Paperback)
Richard Bozulich, Peter Shotwell
R286 Discovery Miles 2 860 Ships in 18 - 22 working days

Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.

Dungeon Academy: Tourney of Terror - Dungeons & Dragons (Paperback): Madeleine Roux Dungeon Academy: Tourney of Terror - Dungeons & Dragons (Paperback)
Madeleine Roux
R205 R188 Discovery Miles 1 880 Save R17 (8%) Ships in 9 - 17 working days

Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!

Geheimnisse der Bauernfuhrung im Schach (German, Paperback): Drazen Marovic Geheimnisse der Bauernfuhrung im Schach (German, Paperback)
Drazen Marovic
R452 Discovery Miles 4 520 Ships in 10 - 15 working days

Das Schachspiel verdankt den Bauern seine aussergewohnliche strategische Tiefgrundigkeit. Diese bescheidenen Figuren konnen im Schachkampf viele verschiedene Funktionen annehmen. Sie konnen Blockadefiguren sein, Rammbocke, Helden, die bereit sind, sich selbst zu opfern und sie konnen sogar in die koniglichen Range aufsteigen. Wenn man sie allerdings falsch behandelt, konnen sie schwach werden und fur den gegnerischen Angriff eine Zielscheibe darstellen. In diesem Buch erlautert der erfahrene Grossmeister und Trainer Drazen Marovic die facettenreiche Natur des Bauern. Dieses Buch enthalt Kapitel uber Isolierte Bauern, Hangende Bauern, Freibauern, Doppelbauern, Bauernketten und Bauerninseln.

Desktop Boxing - Knock Out Your Stress! (Paperback): Running Press Desktop Boxing - Knock Out Your Stress! (Paperback)
Running Press 1
R313 R263 Discovery Miles 2 630 Save R50 (16%) Ships in 18 - 22 working days

Did you just get reamed out by your boss? Did Bob in accounting eat your sandwich out of the fridge again? Don't take your stress out on your coworkers,take it out on this mini punching bag! Desktop Boxing is the perfect desk accessory for inconspicuous yet effective stress relief, and everyone from 9-to-5ers to boxing fans will enjoy this fun distraction. The kit includes a mini desktop punching bag with suction cup base, two tiny boxing gloves for your pointer fingers, and a 32-page book with basic finger boxing moves and boxing trivia.

Attacking Chess for Club Players - Improve Your Skills to Overpower Your Opponent (Paperback): Herman Grooten Attacking Chess for Club Players - Improve Your Skills to Overpower Your Opponent (Paperback)
Herman Grooten
R720 R649 Discovery Miles 6 490 Save R71 (10%) Ships in 18 - 22 working days
Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover): Mark Shirley Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover)
Mark Shirley
R1,029 Discovery Miles 10 290 Ships in 10 - 15 working days
The Checkmate Patterns Manual - The Killer Moves Everyone Should Know (Hardcover): Raf Mesotten The Checkmate Patterns Manual - The Killer Moves Everyone Should Know (Hardcover)
Raf Mesotten
R833 Discovery Miles 8 330 Ships in 10 - 15 working days
Tree Families - A Botanical Card Game (Cards): Tony Kirkham Tree Families - A Botanical Card Game (Cards)
Tony Kirkham; Illustrated by Ryuto Miyake
R277 Discovery Miles 2 770 Ships in 10 - 15 working days

Be inspired by nature and play the card game suited for all. Team up the component parts of a tree - from the leaf, flower and fruit plus the tree itself to form a tree family! Discover eleven of the most beautiful flowering, fruiting trees with Ryuto Miyake's stunning, detailed illustrations and text about each tree written by the Head of the Arboretum at the Royal Botanic Gardens at Kew. See which of your friends knows the most about nature! Take the time to learn the different components and see if you can identify the trees next time you're outside! Based on Happy Families, this game will inspire you take in nature's surroundings and understand all the elements that make up the worlds beautiful trees.UNIQUE: A beautifully boxed card game for 2-5 players based on Happy FamiliesBEAUTIFULLY DESIGNED: Collect all four components of tree families across 44 beautifully illustrated cards. Keep this safe within the wonderfully illustrated box measuring 115 x 90 x 35mmFUN & COLOURFUL: Each card has been illustrated by Ryuto Miyake, illustrator of Animal Mah-jongHIGHEST QUALITY: These educational cards have been carefully considered and written by the Head of Arborteum at the Royal Botanic Garden at Kew.GIFT: If you're looking for the perfect family gift, Tree Families is the ultimate for learning and having fun!Other similar Laurence King Publishing titles include: Fashion Families, Flower Families, Super Happy Families and Wonder Women

The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Hardcover): Mark R. Johnson The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Hardcover)
Mark R. Johnson
R4,981 Discovery Miles 49 810 Ships in 10 - 15 working days

Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback): Brent A.... A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback)
Brent A. Stypczynski
R494 Discovery Miles 4 940 Ships in 10 - 15 working days

Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories-from Nordic myths to modern novels-are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.

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