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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
* Best-selling: A new product from best-selling photographer
Gerrard Gethings, (Do You Look Like Your Dog, 2018)and best-selling
author Greg Bailey, (Alright Darling, 2018) * Spot the similarities
between the people and their drag personas - can you match the
day-to-day faces with their fabulous constructed characters? *
Celebrates the incredible transformation of drag with striking
before/after photographs. celebrating inclusion within the Drag
community * Boxed Gift featuring 25 artists in before and after
looks across 50 cards, packaged within a stylish foiled box *
Includes a booklet with text about each artist. Some currently
featured in Ru-Paul's Drag Race. Featuring: Courtney Act Joe Black
Lawrence Chaney Awhora Bimoni Crystal (UK Drag Race season 1
contestant) Minerael Waters Cybil War Cazelion Baby Lame Freida
Slaves Lick Von Dyke Miss Jake Mocha Drag Queen Daisy Puller Tete
Bang Vanity Milan Holestar Luke Skyla Kyran Thrax Ore-Ho Sigi
Moonlight Taste My Caramelle Prinx Silver Pair up the queens and
kings with their out-of-drag looks in this fabulous new card game.
It is much harder than you think, as the transformation is so
complete! 50 cards depict stunning before and after photos of the
glamorous drag transformation, and texts by Greg Bailey of Alright
Darling are included in the accompanying booklet to give an insight
into the incredible character creations and the people behind the
make-up. Play as a memory game with the cards face down for an
added level of difficulty. Collect the most pairs to win! This is
the perfect gift for fans of Drag Race.
Video Games in Psychotherapy provides the reader with a practical
session-by-session framework for using video games, interactive
media, and gaming metaphors to help make the process of
psychotherapy more engaging for today's youth. Using concepts from
narrative, collaborative, cognitive behavioral, and other
evidenced-based approaches to psychotherapy, the book gives
examples of possible therapist questions, responses, and activities
involving language and concepts that are appealing to young gamers.
Addressing issues with psychophysiological self-regulation, anxiety
disorders, and autism spectrum disorders, among others, this book
uses multiple case examples to demonstrate each idea and is written
in a way that is understandable for all mental health providers,
regardless of their own familiarity with gaming. A review of over
40 popular video games with specific ideas for their use in
psychotherapy is provided, allowing mental health providers to
easily individualize therapy based on client goals and gaming
preferences. Concepts for individual and group psychotherapy using
games and interactive media, ranging from Pac Man to virtual
reality, are also covered. Providing the reader with useful
templates, worksheets, and other therapy resources, this book is a
must-have for mental health providers working with children,
adolescents, and transition-age youth.
Video Games in Psychotherapy provides the reader with a practical
session-by-session framework for using video games, interactive
media, and gaming metaphors to help make the process of
psychotherapy more engaging for today's youth. Using concepts from
narrative, collaborative, cognitive behavioral, and other
evidenced-based approaches to psychotherapy, the book gives
examples of possible therapist questions, responses, and activities
involving language and concepts that are appealing to young gamers.
Addressing issues with psychophysiological self-regulation, anxiety
disorders, and autism spectrum disorders, among others, this book
uses multiple case examples to demonstrate each idea and is written
in a way that is understandable for all mental health providers,
regardless of their own familiarity with gaming. A review of over
40 popular video games with specific ideas for their use in
psychotherapy is provided, allowing mental health providers to
easily individualize therapy based on client goals and gaming
preferences. Concepts for individual and group psychotherapy using
games and interactive media, ranging from Pac Man to virtual
reality, are also covered. Providing the reader with useful
templates, worksheets, and other therapy resources, this book is a
must-have for mental health providers working with children,
adolescents, and transition-age youth.
in this dynamic, nonfiction graphic novel, Jon Chad illustrates the
little-known story of pinball--how it works and why it all matters
in an age of special effects and on-screen gaming. In 1976,
champion player Roger Sharpe stepped up to a pinball machine in a
Manhattan courtroom. The New York City Council had convened to
consider lifting the city's ban on pinball--a game that had been
outlawed since 1942 for its supposed connections to gambling and
organized crime. Sharpe was there to prove that, unlike a slot
machine, pinball wasn't a game of chance designed to fleece its
players--it was a game of skill that required a measure of
patience, coordination, and control. To prove his point, he
proclaimed that he would launch his ball into the center lane at
the far end of the playfield--much like Babe Ruth famously pointing
to the fences. Sharpe pulled back the plunger and released, and the
fate of this industry and art form hung in the balance. Thus opens
Jon Chad's comprehensive graphic novel to the history of the
captivating, capricious--and at times infuriating!--game of
pinball. Tracing pinball's roots back to the Court of King Louis
XIV, through the immigrant experience of early 20th century
America, the post-War boom and bust, right up to the present day,
Chad charmingly ushers readers through the myriad facets of this
most American of pursuits--capturing not just the history but also
the artistry, cultural significance, and even the physics of the
game.
With annual gross sales surpassing 100 billion U.S. dollars each of
the last two years, the digital games industry may one day
challenge theatrical-release movies as the highest-grossing
entertainment media in the world. In their examination of the
tremendous cultural influence of digital games, Daniel Reardon and
David Wright analyze three companies that have shaped the industry:
Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton,
Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company
has used social media and technical content in the games to promote
players' belief that players control the companies' game
narratives. The result has been at times explosive, as empowered
players often attempted to co-op the creative processes of games
through discussion board forum demands, fund-raising campaigns to
persuade companies to change or add game content, and modifications
("modding") of the games through fan-created downloads. The result
has changed the way we understand the interactive nature of digital
games and the power of fan culture to shape those games.
Landscape science tells fascinating stories, whether in fiction or
a role-playing game. Earth's varied terrain provides many examples
of scene-specific challenges and resources for story characters,
with distinctive land features, compelling locations, and
intriguing traits. Landslides, floods, coastal erosion, glacier
movement, and volcanism can deliver fresh plot points and alter the
social character of an imagined region. Characters traveling
different river types encounter very different puzzles,
opportunities, and combat environments and the same variety awaits
within other classic settings, such as caves, mountains, deserts,
shorelines, and volcanic zones. Atypical landscapes such as tundra,
karst, and vast glacier surfaces can breathe fresh air into any
stories. This handbook is a reference source for creative writing
and game world building. It delves deeply into many landscape
characteristics that help set the tone, shape character behavior,
and drive the plot. Chapters are divided into diverse geographic
environments, from rivers and shorelines to caves and volcanoes,
and show how knowledge of the terrain can deliver plot points, add
veracity, pose key problems, establish conflict, and lead into the
next scene. Discover how authors and game masters effectively weave
land and terrain into their stories.
It was the chess legend Philidor who wrote: 'The pawns are the soul
of chess', and yet it is these modest infantrymen who are always
the first to die for the cause. Pawn sacrifices are incredibly
common in chess games, and yet for some unknown reason they have
been rather neglected in chess literature... until now.In this
pioneering work, Timothy Taylor carries out an in-depth study of
this significant subject. Using an abundance of instructive
examples, Taylor uncovers the secrets of pawn sacrifices,
highlighting the many reasons for their success, indicating the
ideal situations in which pawn sacrifices work, as well as showing
positions in which they are not so effective. The ability to handle
pawn sacrifices is one of the most important skills in chess, and
enhancing this skill will undoubtedly improve your understanding
and results. This book will show you how to do this. *An
enlightening and entertaining guide to pawn sacrifices*Covers
essential tactical and positional ideas*Written by a
battle-hardened professional player
The Wildside Gaming System is a flexible, innovative,
ultra-realistic role-playing system designed specifically for adult
and experienced gamers. Combining realistic and logical character
development, realistic combat, and accurate historical elements,
the Fantasy Role-Playing Edition is designed especially for Game
Masters who like to create their own settings for swashbuckling
heroics, magic, and adventure in a complex fantasy world.
Today, it seems as if everyone from heroic-yet-angsty teenagers, to
giggling schoolgirls, to middle-aged businessmen, to bored moms are
finding themselves whisked away to save distant worlds from some
kind of unspeakable evil. But how do you prepare for such an
amazing adventure? And, more importantly, how do you make it
through without getting horribly maimed or killed along the way?
Fortunately, this handbook has analyzed the accounts of numerous
heroes who have traveled to magical lands and returned to tell the
tale in order to create the definitive guide to survival and
success no matter where in the fantasyverse your adventures may
take you. In these pages, you'll learn how to increase (or, if you
prefer, decrease) your chances of successfully being chosen, what
types of preparation and training you should undertake beforehand,
and how to hit the ground running on arrival and become the
legendary hero that you were always destined to be.**Makes no
guarantees of destined heroism and cannot be held liable if it
turns out that you are instead destined to be eaten by a giant
toad.
The Rules of Winning Chess provides you with the key fundamentals
of the game, principles that you can easily learn and remember, and
that will help you to achieve both greater understanding and
enjoyment of chess.
Enter the world of huge hair, sparkling make-up, glitter galore,
fake eyelashes and...the fine art of the tuck and tape, with these
drag queen playing cards. Featuring 14 of the most famous, most
beautiful and most outrageous queens from across the carnival court
of drag, this deck is sure to liven up your next game of canasta.
Master the game of Go with this expert guide. Go is a two-player
board game that first originated in ancient China but is also very
popular in Japan and Korea. There is significant strategy and
philosophy involved in the game, and the number of possible games
is vast--even when compared to chess. This is the first
comprehensive strategy guidebook in English to cover the entire
game of Go by illustrating the nuances and finer points of Go
strategy. Its 203 problems and their commented answers demonstrate
to players of all level of skill not only successful moves, but
also the incorrect moves and why they are wrong. This enables
players to identify strengths and weaknesses in their games. From
opening play to the endgame, Winning Go is an essential tool in
helping serious players master the sophisticated sequence and flow
of advanced Go play. Useful Go strategies include: The opening
(fuseki) The middle (chuban) The endgame (yose) Clever moves
(tesuji) Life and death (shikatsu) Winning corner skirmishes
(joseki) Accurate counting Players will learn about not only
creating good shapes, but also how to avoid or take advantage of
bad ones, along with the right and wrong order of moves. This makes
Winning Go the ideal choice for a first problem book because it
enables both players and teachers to improve upon their Go game.
From opening play to endgame, Winning go is an essential tool in
helping serious Go players master the sophisticated sequence and
flow of advanced Go play.
Das Schachspiel verdankt den Bauern seine aussergewohnliche
strategische Tiefgrundigkeit. Diese bescheidenen Figuren konnen im
Schachkampf viele verschiedene Funktionen annehmen. Sie konnen
Blockadefiguren sein, Rammbocke, Helden, die bereit sind, sich
selbst zu opfern und sie konnen sogar in die koniglichen Range
aufsteigen. Wenn man sie allerdings falsch behandelt, konnen sie
schwach werden und fur den gegnerischen Angriff eine Zielscheibe
darstellen. In diesem Buch erlautert der erfahrene Grossmeister und
Trainer Drazen Marovic die facettenreiche Natur des Bauern. Dieses
Buch enthalt Kapitel uber Isolierte Bauern, Hangende Bauern,
Freibauern, Doppelbauern, Bauernketten und Bauerninseln.
Mastering Small Stakes Cash Games is a book where the key word is
"mastering". The author, Evan Jarvis, is a professional poker
player and highly respected poker coach. He takes a slightly
different approach to that used by most poker coaches. The absolute
fundamental, as always, is to help players master cash game play
but Jarvis takes a holistic approach, recognising that being able
to master people and master yourself are equally important in order
to achieve poker success. In order to succeed in cash play it is
essential to have a rock solid pre-flop and post-flop game-plan.
However, there are other factors to successful play (e.g. game
selection, seat selection, buy-in level etc.) that are often
neglected. These can be equally important and are all addressed. Do
you want to... * Make a good side income from your hobby?* Feel
confident and in control when you play?* Be satisfied with your
performance at the end of every session, regardless of the outcome?
Mastering Small Stakes Cash Games will help you achieve these aims
and much more besides.
Casino games and traditional card games have rich and idiosyncratic
histories, complex subcultures and player practices, and facilitate
the flow of billions of dollars each year through casinos and card
rooms, and between professional players and amateurs. They have
nevertheless been overlooked by game scholars due to the negative
ethical weight of “gambling” – with such games pathologized
and labelled as deviance or mental illness, few look beyond to
unpick the games, their players, and their communities. The Casino,
Card and Betting Game Reader offers 25 chapters studying the
communities playing these games, the distinctive cultures and
practices that have emerged around them, their activities and
beliefs and interpersonal relationships, and how these games
influence – both positively and negatively – the lives and
careers of millions of game players around the world. It is the
first of a new series of edited collections, Play Beyond the
Computer, dedicated to exploring the play of games beyond computers
and games consoles.
This deck of beautifully illustrated, egg-shaped playing cards
makes the sweetest springtime gift! Celebrate spring with this deck
of sweet, egg-shaped playing cards! A distinctive, egg-shaped
package with a flat base makes this deck ideal for displaying
upright, perfect as an addition to Easter baskets or on its own as
a special gift. Featuring 12 favorite animals (from cheerful chicks
to adorable bunnies, and more!) in four beautifully illustrated
floral suits (sunflowers, daffodils, sweet peas, and lavender),
plus a bonus Monarch Butterfly card, these charming little eggs can
be used as an artful alternative to any standard playing card deck.
Play springtime twists on three classic card games (Go Fish, Old
Maid, and Crazy Eights) with included instructions, or revel in
hours of matching and memory game fun!
The Soviet Union is history, but its influence on chess is still
strong in the 21st century, as a glance at the rating list proves.
The late Alexey Suetin was perfectly qualified to reveal the
strategic secrets of the Soviet chess school. Suetin was a strong
grandmaster and for many years one of the most respected coaches in
Moscow - he guided the ultimate strategist, Tigran Petrosian, to
the World Championship, and numbered Vassily Ivanchuk among his
many other pupils. This is a collection of Suetin's finest writing.
Suetin instructs the reader on all the key aspects of strategic
play, including the centre, dynamism, accurate evaluation, attack
and defence, and the relationship between strategy and tactics. It
is not too late to become a pupil in the Soviet chess school!
Having learnt the basic moves, how exactly should a player
improve?In this much loved classic, Irving Chernev explains 33
complete games in detail, telling the reader the reason for every
single move. Playing through these games and explanations gives a
real insight into the power of the pieces and how to post them most
effectively.
Constructing a functional system of magic that helps readers
suspend disbelief is a crucial part of worldbuilding in the fantasy
genres. Yet creating a believable, compelling and original
fictional universe can be daunting. To help inspire writers, this
guide provides an overview of how magic has been understood in
history and used in myth, legend and modern fiction. Different
forms of magic are explored and a broad range of stories-from
Nordic myths to modern novels-are described and referenced.
Discussion explores how magic as a concept shapes, and is shaped
by, fictional worlds and societies.
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