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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Have nothing but a deck of cards? With this book you'll soon be
dealing out playful poker, and four-ace tricks that will make
everyone say: "How did you do that?" If you can shuffle a deck, you
can perform "jacks be nimble," "about face," "number nonsense," and
dozens more. Clear illustrations demonstrate how to execute each
move precisely. A chart gauges the difficulty of each trick.
* TEST YOUR MEMORY with this unique cast of internationally identical twins to match up * THE SAME BUT DIFFERENT each of the 30 sets of twins has a different photography style and background but don't think it will be easy to pair them! * BESTSELLING SERIES the 60 cards are designed to help stimulate your brain * EYE-CATCHING DESIGN the box utilizes the Pantone Color of the Year to make the design POP! * FOR ALL AGES can be played with children, friends or family
'Move by Move' is a brand new series which provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, 'Move by Move' greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved, and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general opening skills and knowledge. In this book, Grandmaster Neil McDonald studies one of the most important openings of all, the Ruy Lopez, which is still regarded as White's strongest choice after 1 e4 e5. Also known as the Spanish Opening, the Ruy Lopez has a long and distinguished history. It's sufficient to say that it has been played by virtually every single great player! McDonald shares his experience and knowledge, examines the opening from both sides of the board, and offers answers to all the key questions. *Essential guidance and training in the Ruy Lopez *Written by an opening expert and renowned coach *Key ideas absorbed by continued practice
This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the "super foods" of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
This book explores the rise and increased acceptance of gambling in America, particularly the growth of the game of poker, as a means for examining changes to the American Dream and the risk society. Poker both critiques and reinterprets the myth of the American Dream, putting greater emphasis on the importance of luck and risk management while deemphasizing the importance of honesty and hard work. Duncan discusses the history of gambling in America, changes to the rhetoric surrounding gambling, the depiction of poker in the Wild West as portrayed in film, its recent rise in popularity on television, its current place in post-modern America on the internet, and future implications.
Eternal Night of Lockwood is an adventure book, filled with intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE AGAINST THE DYING OF THE LIGHT Five days ago, a starless and moonless night fell over the Lockwood forest and pioneer town of Ertol. The sawmills have gone quiet, and the lumberjacks have begun to revolt. The Eternal Night has come, and all of Ertol is in the grips of panic and fear. But where there's darkness, there's opportunity. As citizens of Ertol, you'll find yourselves drawn into a pitch-black web of urban conspiracy and rural horror, spanning the gloom of the six boroughs and into the ancient Lockwood. Will you rise to the occasion as a light in the darkness, or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book is a campaign-length adventure, taking characters from Basic to Advanced Tier. Its adventure can also be broken up into ten individual quests to suit your gaming group's needs. Intended to be used by both players and gamemasters, this book provides a host of new character options, expanded bestiary, and customizable adventure difficulty settings to accommodate higher Tier adventures.
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that puzzlers of different abilities can work on the same jigsaw at the same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful illustration, dogs are having the best day ever! Whether ripping it up at the skate park, doing yoga, or paddling in a fountain, this is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES FOR BIG HANDS - Features solid die-cut pieces and a poster to guide as you assemble. An innovative new format in which puzzle pieces of two different sizes enable people of different ages or abilities to work collaboratively on the same jigsaw puzzle. A self-contained scene with larger pieces slots alongside a bigger puzzle with smaller pieces. Parents or older siblings can enjoy the challenge of piecing the puzzle together while having the satisfaction of working together with a younger puzzler!
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
In this fast-paced card game for 3-6 players, good dogs compete to be the very best! Players choose their favorite puppet to compete in a dog show, with ratings based on six categories: Floof, Sass, Boopability, Zoom, Ears, Wag. Play action cards to knock your opponents’ dogs down in the ranks, improve your own dog's ratings, and be named the goodest dog, but not to worry: no dog will ever be less than a 10/10!
'I love playing the King's Indian, but no-one ever allows me to reach my favourite opening!' Does this sound like an all too familiar complaint? The answer to this problem lies here.The truth is you will reach your favourite opening in barely half the games you play against 1 d4, and that's why this book is a godsend to those players fed up with blindly searching for the right way to play against these annoying White systems designed to avoid the main lines: the Trompowsky; the London System; the Torre Attack; the Barry Attack; the Colle System; the Veresov; the Blackmar-Diemer Gambit - the list goes on and on!Yelena Dembo, who as a hardened King's Indian and Grunfeld player has considerable experience facing these irritating openings, deals with them in no uncertain terms, in each case offering Black a no-nonsense solution that enables you to face the future with confidence. *Covers all of White's possibilities*Also includes King's Indian and Grunfeld solutions to 1 Nf3 and 1 c4*Written by an renowned opening expert Yelena Dembo is an International Master from Greece with numerous tournament successes to her name, including the bronze medal at the 2005 European Women's Championship and one Grandmaster norm. She's a renowned chess coach, who has taught students from over 30 countries. She's also an experienced chess writer and a regular contributor to the quality publication "Chess Informant," This is her second book for Everyman Chess, a follow-up to "Play the Grunfeld,"
* CARD PAIRING GAME: Includes 100 full-color printed cards to match 50 sets of great music + boozy beverage pairings * RECIPE BOOK: 88-page book provides information on the music and full instruction for 50 amazing cocktails * DISCOVER YOUR OWN PAIRINGS: Book includes space to create your own unique music and drink combinations * ENTERTAIN LIKE A PRO: This game works for solo play as well as groups of 2, 3, or more * INSPIRED BY BEST-SELLING BOOK: Game based on Booze & Vinyl, the original guide to pairing cocktails with excellent music
Looking to add a little spark to a date night in or a gathering of your closest friends? Crack open Naughty Truth or Dare for dozens of juicy prompts to get the party started! Close your eyes, draw a card, and let the naughty fun begin. Kit includes: - 52 "truth" cards - 52 "dare" cards - 1 instruction card
This original Bob Ross-themed card game will challenge your memory skills in matching painting to painting, quote to quote, squirrel to squirrel, and more. - Memory card game: Includes 50 full-color printed cards to match 25 sets of Bob Ross-themed pairs, including words of wisdom, artwork, woodland creatures, and more - Book included: An accompanying book offers play instruction and some of Bob's most inspirational messages, with full-color photos and art throughout - Great solo or in a group: This game works for solo play as well as groups of 2, 3, or more - Gift box: Card deck and book set packaged in a sturdy full-color printed box - Perfect gift: A unique gift for fans of Bob Ross - Officially Licensed: Authentic Bob Ross collectible
Naughty Pictionary and Sex Toy Relays? It must be a CosmoBachelorette Party! Get your girls together because we're throwing your bride-to-be a night she'll never forget! Cosmo's 25 hilariously entertaining games will have you prepping for the most epic bachelorette party ever. Featuring fun (and frequently risque) activities by the #1 women's magazine in the world, this pack includes everything you never knew you needed. From phallic-inspired challenges, to classic games with a tawdry twist, to brand-new bachelorette adventures, this deck will bring you a party you'll never be able to talk about again. What happens at a bachelorette party stays at a bachelorette party, right?
Discover some of the bravest and most inspirational women out there with these stunning portraits by Daniela Henriquez. From Malala Yousafzai and Rosa Parks to Marie Curie and Amelia Earhart, compare notes on 32 of the most courageous, groundbreaking, powerful women ever while playing this fun and informative game.
Amarillo Slim Preston has won $300,000 from Willie Neslon playing dominoes and $2 million from Larry Flynt playing poker. He has shuffled, dealt, and bluffed with some of twentieth-century's most famous figures. He beat Minnesota Fats at pool with a broom, Bobby Riggs at table tennis with a skillet, and Evel Knievel at golf with a carpenter's hammer. Amarillo Slim has gambled with 'em all, and left most of them wishing they hadn't. The memoirs of a living American icon, Amarillo Slim in a World Full of Fat People is the story of life as a Texas road gambler and the discovery of the Wild West. It's also the story of how Slim won the World Series of Poker at Binion's Horseshoe, became a worldwide celebrity, and brought poker from smoky backrooms to mainstream America. Just let him tell it: "If there's anything I'll argue about, I'll either bet on it or shut up. And since it's not very becoming for a cowboy to be arguing, I've made a few wagers in my day. But in my humble opinion, I'm no ordinary hustler. You see, neighbor, I never go looking for a sucker. I look for a champion and make a sucker out of him ..." "I'm fixing to tell you a few things that I've been keeping to myself for a lot of years. If you're not careful, you just might learn how to get rich without ever having a job."
Mikhail Tal, the 'magician from Riga, ' was the greatest attacking World Champion of them all, and this enchanting autobiography chronicles his extraordinary career with charm and humor
A deck of 52 beautiful cards featuring simple, self-care rituals and bite-sized tips to help you incorporate them into your daily life. The box also includes a booklet on how to practise daily rituals and a stand for displaying the cards. You don't need to set aside hours of your day to feel the benefits of daily rituals. There are so many little moments when you can pause, be present and find calm. Whether you would like to feel more positive or perhaps spend more time on self-care, the journey begins with this box. Alongside a booklet covering the essentials of rituals and how to incorporate them into your daily life, this box contains a set of 52 beautifully designed cards, each with a ritual on one side and a tip on the reverse. Each card can be displayed individually using the wooden stand, allowing you to bring tranquil inspiration to any shelf, windowsill, desk or side table. This is the perfect gift for anyone looking to instil calm and self-care in their day.
An investigation of the main reasons why chess players sometimes go astray - the seven deadly chess sins: Drifting (losing the plot); Perfectionism (leading to time trouble); Egoism (overestimating your chances); Failure to spot the critical moment; Deafness (failure to listen to intuition); Dogmatism (failure to think creatively or dynamically); and Attachment (to particular ideas). This is a thought-provoking look at the psychological errors that lead chess-players to disaster and keep them from reaching their full potential.
During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.
All top chess players agree that to keep your tactical muscles in
shape it's imperative to continue training, and the easiest and
most fun way to do this is by performing tactical exercises. Even
solving a few puzzles for ten minutes each day can be of utmost
benefit for the aspiring player. But where can one find the
required number of suitable puzzles to satisfy this demand? |
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