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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This beautifully illustrated bingo game features 64 species of bugs from around the world. Identify all kinds of insects from the Giant Hawker Dragonfly to the Kissing Bug and the Orchid Bee to the Sacred Scarab mark them off on your card and bingo! Bug Bingo brings a fun and educational twist to the traditional game as players learn the names and colourings of both favourite species like the Honey Bee and more exotic bugs like the Vampire Moth. Contains one masterboard, 64 superbly illustrated bug tokens, 12 bingo cards and brightly coloured counters for you to mark up your card, as well as a leaflet containing basic information and a few quirky traits for all of the bugs featured. (Carries EU Toy Safety Directive 'CE' logo).
Fifty thoughtful and playful questions about the past, present, and future will inspire great family conversations.
There are bandits in the hills, and Pathfinder Flip-Mat Classics: Bandit Outpost lets heroes take the fight to the enemy's lair! From the look-out tower to the prison cells to quarters for the goons, the Bandit Outpost is a perfect set-piece for any campaign, and easily doubles as a suitable home for the heroes after they have rescued it from evil. The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings-city streets, forests, ships, taverns, and more-and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
Looking to add a little spark to a date night in or a gathering of your closest friends? Crack open Naughty Truth or Dare for dozens of juicy prompts to get the party started! Close your eyes, draw a card, and let the naughty fun begin. Kit includes: - 52 "truth" cards - 52 "dare" cards - 1 instruction card
Amarillo Slim Preston has won $300,000 from Willie Neslon playing dominoes and $2 million from Larry Flynt playing poker. He has shuffled, dealt, and bluffed with some of twentieth-century's most famous figures. He beat Minnesota Fats at pool with a broom, Bobby Riggs at table tennis with a skillet, and Evel Knievel at golf with a carpenter's hammer. Amarillo Slim has gambled with 'em all, and left most of them wishing they hadn't. The memoirs of a living American icon, Amarillo Slim in a World Full of Fat People is the story of life as a Texas road gambler and the discovery of the Wild West. It's also the story of how Slim won the World Series of Poker at Binion's Horseshoe, became a worldwide celebrity, and brought poker from smoky backrooms to mainstream America. Just let him tell it: "If there's anything I'll argue about, I'll either bet on it or shut up. And since it's not very becoming for a cowboy to be arguing, I've made a few wagers in my day. But in my humble opinion, I'm no ordinary hustler. You see, neighbor, I never go looking for a sucker. I look for a champion and make a sucker out of him ..." "I'm fixing to tell you a few things that I've been keeping to myself for a lot of years. If you're not careful, you just might learn how to get rich without ever having a job."
* TEST YOUR MEMORY with this unique cast of internationally identical twins to match up * THE SAME BUT DIFFERENT each of the 30 sets of twins has a different photography style and background but don't think it will be easy to pair them! * BESTSELLING SERIES the 60 cards are designed to help stimulate your brain * EYE-CATCHING DESIGN the box utilizes the Pantone Color of the Year to make the design POP! * FOR ALL AGES can be played with children, friends or family
Naughty Pictionary and Sex Toy Relays? It must be a CosmoBachelorette Party! Get your girls together because we're throwing your bride-to-be a night she'll never forget! Cosmo's 25 hilariously entertaining games will have you prepping for the most epic bachelorette party ever. Featuring fun (and frequently risque) activities by the #1 women's magazine in the world, this pack includes everything you never knew you needed. From phallic-inspired challenges, to classic games with a tawdry twist, to brand-new bachelorette adventures, this deck will bring you a party you'll never be able to talk about again. What happens at a bachelorette party stays at a bachelorette party, right?
Discover some of the bravest and most inspirational women out there with these stunning portraits by Daniela Henriquez. From Malala Yousafzai and Rosa Parks to Marie Curie and Amelia Earhart, compare notes on 32 of the most courageous, groundbreaking, powerful women ever while playing this fun and informative game.
'I love playing the King's Indian, but no-one ever allows me to reach my favourite opening!' Does this sound like an all too familiar complaint? The answer to this problem lies here.The truth is you will reach your favourite opening in barely half the games you play against 1 d4, and that's why this book is a godsend to those players fed up with blindly searching for the right way to play against these annoying White systems designed to avoid the main lines: the Trompowsky; the London System; the Torre Attack; the Barry Attack; the Colle System; the Veresov; the Blackmar-Diemer Gambit - the list goes on and on!Yelena Dembo, who as a hardened King's Indian and Grunfeld player has considerable experience facing these irritating openings, deals with them in no uncertain terms, in each case offering Black a no-nonsense solution that enables you to face the future with confidence. *Covers all of White's possibilities*Also includes King's Indian and Grunfeld solutions to 1 Nf3 and 1 c4*Written by an renowned opening expert Yelena Dembo is an International Master from Greece with numerous tournament successes to her name, including the bronze medal at the 2005 European Women's Championship and one Grandmaster norm. She's a renowned chess coach, who has taught students from over 30 countries. She's also an experienced chess writer and a regular contributor to the quality publication "Chess Informant," This is her second book for Everyman Chess, a follow-up to "Play the Grunfeld,"
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
The International Chess Federation or World Chess Federation (FIDE, from the French acronym for Federation Internationale des Echecs) was founded on July 20, 1924 in Paris but only from 1950 began to award the first international titles. This work lists over 18,000 players who received international titles from 1950 up until December 2016. Information for each entry includes when available last name, first name, middle name, federation, date of birth, place of birth, date of death, place of death, title and year of award and, peak rating (month and year). A list of sources is included.
The Assassin's Creed Escape Room Puzzle Book is an exciting journey through history in which you must solve a series of puzzles and mysteries to save humanity. You are Joey, a museum worker who comes across a mysterious blade that sets in motion a chain of events that completely upends your life. Drawn into the world of the Assassins, you must tour through time and space - from 5th century BCE Greece to the catacombs of medieval Venice - in order to foil a malevolent Isu plot. Featuring characters and locations familiar to fans of the Assassin's Creed franchise and written by an experienced real-life escape-room creator, this immersive escape-room experience is both visually exciting and a difficult puzzle quest. Can you solve the conundrums and reveal the Isu plan in time to save the world?
Two great books by Neil McDonald from the Everyman Chess Library, Starting Out the Reti and Starting Out: The English, brought together in one volume. ----- The Reti is a popular opening at all levels of chess. The great advantage it possesses over other openings is that it's a thematic system which can be adopted against many different defences, and because of this it's a firm favourite amongst those who prefer the understanding of ideas over dry memorization of moves. ----- In this book, Grandmaster Neil McDonald examines the Reti by going back to basics, introducing the key moves and ideas, and taking care to explain the reasoning behind them - something that has often been neglected or taken for granted in other works. ----- The English is a sophisticated and popular opening system that is suitable for all types of players and can lead to both positional and tactical middlegames. Many of the world's top players, including Kasparov and Kramnik, include the English in their openings weaponry. ----- In this groundbreaking book, Grandmaster Neil McDonald revisits the basic principles behind the English and its many variations. Throughout this easy-to-read guide the reader is aided by a wealth of notes, tips and warnings from the author, while key strategies, ideas and tactics for both sides are clearly illustrated. This book is ideal for the improving player.
This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes-like the Fighter, Warlock, Bard, Monk, or Ranger-and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. (c)2022 Wizards of the Coast. All rights reserved.
Get in the game and start building your dream team Millions of people worldwide play fantasy football, and you can join the fun with Fantasy Football For Dummies. We'll teach you the basics and give you the skills you need to create and manage your ultimate fantasy team. Learn how to scout and draft players, use the best strategies to compete against other fantasy owners, and win your fantasy league championship. You can easily manage your team and stay up to date on player stats with the how-tos and insider tips in this book. Check out this fun and entertaining guide to fantasy football and you'll be on your way to becoming a successful fantasy team owner, manager, and coach. Understand how fantasy football works Learn about the various fantasy league options Draft and manage your fantasy team, and change your roster effectively week to week Maximize your chances of winning with effective tips and strategies This Dummies guide--updated with the latest apps and rule changes--is for the millions of people who are already playing fantasy football today and want to improve their fantasy league performance, and it's perfect for beginners interested in joining a league and learning the basics. Yes--that means you!
During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.
This hilarious sequel includes 40 new games, plus the outrageous Beer Catalog.
Three hundred ancient Egyptians - from gods and goddesses to pharaohs and sphynxes - populate the board of this game. Pull a counter from the box featuring one of the 300 characters in this game and be the first to spot that character on the board! Coming in a triangular box with a hexagonal board (designed to prevent players from being able to remember where certain characters are) this game features charming illustrations by Caroline Selmes. Simple to understand but addictive to play, this fun and challenging game will delight adults and children alike.
This comprehensive reference work presents detailed bibliographical information about worldwide chess periodicals past to present. It contains 3,163 entries and many cross-references. Information for each entry includes year and country of publication, frequency, sponsors, publisher, editors, subject, language, alternate titles, mergers, continuations, and holdings in chess libraries. Includes an index of periodicals by country and a general index of periodical titles.
Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone. |
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