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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Video Games in Psychotherapy (Hardcover): Robert Rice Video Games in Psychotherapy (Hardcover)
Robert Rice
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Pinball - A Graphic History of the Silver Ball (Hardcover): Jon Chad Pinball - A Graphic History of the Silver Ball (Hardcover)
Jon Chad
R703 R632 Discovery Miles 6 320 Save R71 (10%) Ships in 18 - 22 working days

in this dynamic, nonfiction graphic novel, Jon Chad illustrates the little-known story of pinball--how it works and why it all matters in an age of special effects and on-screen gaming. In 1976, champion player Roger Sharpe stepped up to a pinball machine in a Manhattan courtroom. The New York City Council had convened to consider lifting the city's ban on pinball--a game that had been outlawed since 1942 for its supposed connections to gambling and organized crime. Sharpe was there to prove that, unlike a slot machine, pinball wasn't a game of chance designed to fleece its players--it was a game of skill that required a measure of patience, coordination, and control. To prove his point, he proclaimed that he would launch his ball into the center lane at the far end of the playfield--much like Babe Ruth famously pointing to the fences. Sharpe pulled back the plunger and released, and the fate of this industry and art form hung in the balance. Thus opens Jon Chad's comprehensive graphic novel to the history of the captivating, capricious--and at times infuriating!--game of pinball. Tracing pinball's roots back to the Court of King Louis XIV, through the immigrant experience of early 20th century America, the post-War boom and bust, right up to the present day, Chad charmingly ushers readers through the myriad facets of this most American of pursuits--capturing not just the history but also the artistry, cultural significance, and even the physics of the game.

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,996 Discovery Miles 39 960 Ships in 10 - 15 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback): Scott Rice-Snow Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback)
Scott Rice-Snow
R585 Discovery Miles 5 850 Ships in 10 - 15 working days

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game): Chronicle Books Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game)
Chronicle Books
R427 R305 Discovery Miles 3 050 Save R122 (29%) Ships in 10 - 15 working days

This container of dice holds endless inspiration for every yoga lover! Seven wooden dice (one for each chakra) represent different types of poses-seated, standing, balancing, twists and more-that, when rolled together in the hand or using the container itself, generate a variety of yoga practices for practitioners of all levels.

Pawn Sacrifice! - Winning at Chess the Adventurous Way (Paperback): Timothy Taylor Pawn Sacrifice! - Winning at Chess the Adventurous Way (Paperback)
Timothy Taylor
R415 Discovery Miles 4 150 Ships in 10 - 15 working days

It was the chess legend Philidor who wrote: 'The pawns are the soul of chess', and yet it is these modest infantrymen who are always the first to die for the cause. Pawn sacrifices are incredibly common in chess games, and yet for some unknown reason they have been rather neglected in chess literature... until now.In this pioneering work, Timothy Taylor carries out an in-depth study of this significant subject. Using an abundance of instructive examples, Taylor uncovers the secrets of pawn sacrifices, highlighting the many reasons for their success, indicating the ideal situations in which pawn sacrifices work, as well as showing positions in which they are not so effective. The ability to handle pawn sacrifices is one of the most important skills in chess, and enhancing this skill will undoubtedly improve your understanding and results. This book will show you how to do this. *An enlightening and entertaining guide to pawn sacrifices*Covers essential tactical and positional ideas*Written by a battle-hardened professional player

The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback): Leigh Ronald Grossman The Wildside Gaming System - Fantasy Role-Playing Edition (Paperback)
Leigh Ronald Grossman; Artworks by Tom Kidd
R795 Discovery Miles 7 950 Ships in 18 - 22 working days

The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.

The Berlin Defence (Paperback): Michael Roiz The Berlin Defence (Paperback)
Michael Roiz
R611 Discovery Miles 6 110 Ships in 10 - 15 working days
Jonathan Adler Versailles Playing Cards (Cards): Galison Jonathan Adler Versailles Playing Cards (Cards)
Galison; Artworks by Jonathan Adler
R603 Discovery Miles 6 030 Ships in 10 - 15 working days

Jonathan Adler is a design company that creates luxe and livable interiors and chic products that are synonymous with modern American glamour. The Jonathan Adler Versailles Playing Cards set features Adler's signature pattern dynamically deconstructed for a 21st century twist, classic-meets-cutting edge, treating graphic greatness to gobs of gold. The set includes two decks of gold foil stamped cards and a foil stamped box with ribbon pull and magnetic closure; makes a very chic gift. - Set of 2 Card Decks - Foil-Stamped Exterior Box: 4.875 x 6.5 x 1.25", 124 x 165 x 32 mm - Magnetic Closure and Ribbon Pull

Street Smart Chess (Paperback): Axel Smith Street Smart Chess (Paperback)
Axel Smith
R613 Discovery Miles 6 130 Ships in 10 - 15 working days
The Mammoth Book of the World's Greatest Chess Games . - New, updated and expanded edition - now with 145 games... The Mammoth Book of the World's Greatest Chess Games . - New, updated and expanded edition - now with 145 games (Paperback)
Wesley So, Michael Adams, Graham Burgess, John Nunn, John Emms; Foreword by …
R598 R539 Discovery Miles 5 390 Save R59 (10%) Ships in 9 - 17 working days

Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.

Frostgrave: The Frostgrave Folio (Paperback): Joseph A. McCullough Frostgrave: The Frostgrave Folio (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak 1
R370 R335 Discovery Miles 3 350 Save R35 (9%) Ships in 9 - 17 working days

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

Timman's Titans - My World Chess Champions (Paperback, annotated edition): Jan Timman Timman's Titans - My World Chess Champions (Paperback, annotated edition)
Jan Timman
R714 R643 Discovery Miles 6 430 Save R71 (10%) Ships in 18 - 22 working days
So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback): Josiah Lebowitz So You've Landed in a Fantasy World - How to Survive and Thrive (Paperback)
Josiah Lebowitz
R495 Discovery Miles 4 950 Ships in 10 - 15 working days

Today, it seems as if everyone from heroic-yet-angsty teenagers, to giggling schoolgirls, to middle-aged businessmen, to bored moms are finding themselves whisked away to save distant worlds from some kind of unspeakable evil. But how do you prepare for such an amazing adventure? And, more importantly, how do you make it through without getting horribly maimed or killed along the way? Fortunately, this handbook has analyzed the accounts of numerous heroes who have traveled to magical lands and returned to tell the tale in order to create the definitive guide to survival and success no matter where in the fantasyverse your adventures may take you. In these pages, you'll learn how to increase (or, if you prefer, decrease) your chances of successfully being chosen, what types of preparation and training you should undertake beforehand, and how to hit the ground running on arrival and become the legendary hero that you were always destined to be.**Makes no guarantees of destined heroism and cannot be held liable if it turns out that you are instead destined to be eaten by a giant toad.

The Rules of Winning Chess (Paperback): Nigel Davies The Rules of Winning Chess (Paperback)
Nigel Davies
R454 Discovery Miles 4 540 Ships in 10 - 15 working days

The Rules of Winning Chess provides you with the key fundamentals of the game, principles that you can easily learn and remember, and that will help you to achieve both greater understanding and enjoyment of chess.

Analyzing the Chess Mind (Paperback): Boris Gulko, Joel Sneed Analyzing the Chess Mind (Paperback)
Boris Gulko, Joel Sneed
R681 R610 Discovery Miles 6 100 Save R71 (10%) Ships in 18 - 22 working days
Winning Go - Successful Moves from the Opening to the Endgame (Paperback): Richard Bozulich, Peter Shotwell Winning Go - Successful Moves from the Opening to the Endgame (Paperback)
Richard Bozulich, Peter Shotwell
R286 Discovery Miles 2 860 Ships in 18 - 22 working days

Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.

Dead Light & Other Dark Turns - Two Unsettling Encounters on the Road (Paperback): Alan Bligh, Matt Sanderson Dead Light & Other Dark Turns - Two Unsettling Encounters on the Road (Paperback)
Alan Bligh, Matt Sanderson; Edited by Mike Mason
R347 R326 Discovery Miles 3 260 Save R21 (6%) Ships in 18 - 22 working days
Geheimnisse der Bauernfuhrung im Schach (German, Paperback): Drazen Marovic Geheimnisse der Bauernfuhrung im Schach (German, Paperback)
Drazen Marovic
R452 Discovery Miles 4 520 Ships in 10 - 15 working days

Das Schachspiel verdankt den Bauern seine aussergewohnliche strategische Tiefgrundigkeit. Diese bescheidenen Figuren konnen im Schachkampf viele verschiedene Funktionen annehmen. Sie konnen Blockadefiguren sein, Rammbocke, Helden, die bereit sind, sich selbst zu opfern und sie konnen sogar in die koniglichen Range aufsteigen. Wenn man sie allerdings falsch behandelt, konnen sie schwach werden und fur den gegnerischen Angriff eine Zielscheibe darstellen. In diesem Buch erlautert der erfahrene Grossmeister und Trainer Drazen Marovic die facettenreiche Natur des Bauern. Dieses Buch enthalt Kapitel uber Isolierte Bauern, Hangende Bauern, Freibauern, Doppelbauern, Bauernketten und Bauerninseln.

The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Hardcover): Mark R. Johnson The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Hardcover)
Mark R. Johnson
R4,981 Discovery Miles 49 810 Ships in 10 - 15 working days

Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

Little Eggs Card Games (Game): Olivia Chin Mueller Little Eggs Card Games (Game)
Olivia Chin Mueller
R301 R282 Discovery Miles 2 820 Save R19 (6%) Ships in 18 - 22 working days

This deck of beautifully illustrated, egg-shaped playing cards makes the sweetest springtime gift! Celebrate spring with this deck of sweet, egg-shaped playing cards! A distinctive, egg-shaped package with a flat base makes this deck ideal for displaying upright, perfect as an addition to Easter baskets or on its own as a special gift. Featuring 12 favorite animals (from cheerful chicks to adorable bunnies, and more!) in four beautifully illustrated floral suits (sunflowers, daffodils, sweet peas, and lavender), plus a bonus Monarch Butterfly card, these charming little eggs can be used as an artful alternative to any standard playing card deck. Play springtime twists on three classic card games (Go Fish, Old Maid, and Crazy Eights) with included instructions, or revel in hours of matching and memory game fun!

Soviet Chess Strategy (Paperback): Alexey Suetin Soviet Chess Strategy (Paperback)
Alexey Suetin
R543 R509 Discovery Miles 5 090 Save R34 (6%) Ships in 10 - 15 working days

The Soviet Union is history, but its influence on chess is still strong in the 21st century, as a glance at the rating list proves. The late Alexey Suetin was perfectly qualified to reveal the strategic secrets of the Soviet chess school. Suetin was a strong grandmaster and for many years one of the most respected coaches in Moscow - he guided the ultimate strategist, Tigran Petrosian, to the World Championship, and numbered Vassily Ivanchuk among his many other pupils. This is a collection of Suetin's finest writing. Suetin instructs the reader on all the key aspects of strategic play, including the centre, dynamism, accurate evaluation, attack and defence, and the relationship between strategy and tactics. It is not too late to become a pupil in the Soviet chess school!

Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover): Mark Shirley Perceforest - Roleplaying in a Land of High Chivalry and Wonder (Hardcover)
Mark Shirley
R1,029 Discovery Miles 10 290 Ships in 10 - 15 working days
A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback): Brent A.... A Worldbuilder's Guide to Magic - Essentials for Writers, Game Developers and Dungeon Masters (Paperback)
Brent A. Stypczynski
R494 Discovery Miles 4 940 Ships in 10 - 15 working days

Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories-from Nordic myths to modern novels-are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.

Bolt Action: Armies of Italy and the Axis (Paperback): Warlord Games Bolt Action: Armies of Italy and the Axis (Paperback)
Warlord Games; Illustrated by Peter Dennis 1
R618 Discovery Miles 6 180 Ships in 10 - 15 working days

While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Slovakia, Croatia and Finland. Refight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for 'Bolt Action.'

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