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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Put your Manchester United knowledge to the test with the ultimate quiz book for Red Devils' fans. Do you think you know it all about Manchester United? Could you name the colours the team originally played in? The most decorated player in the club's history? Do you know which sides United have beaten most, and vice versa? Or which foreign countries have supplied the most United players? Whatever your area of interest or depth of knowledge, this expertly assembled quiz will have some testing questions for you. From the club's earliest days right through to the Busby Babes, the glory years under Sir Alex Ferguson and beyond, Think You Know It All? Manchester United will challenge your knowledge of players, managers, records and more. Featuring an entertaining mix of questions and puzzles, this is the perfect test for new and veteran United fans alike. Proving you know it all about your club has never been such fun - or so tricky.
The King is dead. The kingdom is divided. Three factions – the
Scottish, the Welsh, and the English – vie for control and, across the
sea, foreign invaders prepare to take advantage of the chaos. Players
must marshal their limited resources to influence this power struggle,
while ensuring that the faction that rises to dominate the realm
favours them above all other claimants to the throne.
This book gives a full account of modern Acol and of the whole range of defensive and competitive bidding. It is suitable for players up to a high standard but will readily be understood by less experienced players as each topic starts with the fundamentals. The play of the cards is covered in all important aspects, with an emphasis on mental approach and on principles of wide application. Deals are presented in a way that allows the reader to develop his thoughts and arrive at solutions. There are many hints of practical value that will stay in the mind.
Questions of Modern Chess Theory is the lost masterpiece of Soviet chess literature. It was written by a double Ukrainian Champion, and published in the Soviet Union in 1956. Russian experts say it is one of the most influential chess books of the 20th century, yet it was never published in English.It has been edited to make it useful for the 21st century and is now accessible for the first time to an English-speaking audience.
The most fun you can have learning Texas Hold'em (and we ain't bluffin') Playing Texas Hold'em is about the most fun you can have with two cards in your hand. Navigating the slang, rules, and intricacies of the game can be challenging, though. With Texas Hold'em For Dummies, 2nd Edition, you'll learn the tricks you need to know to win your first online or in-person game. From ranking the various poker hands to applying betting strategies, this book helps you build the skills necessary to achieve poker room success. In Texas Hold'em For Dummies, you'll learn to: Improve your chances at casinos and in online poker rooms Participate in a poker tournament with confidence Bluff, bet, raise, and fold in the right way at the right times The perfect handbook for beginning poker players who want to play in-person or online, Texas Hold'em For Dummies is also an essential companion for more experienced players looking to brush up on the fundamentals and improve their skills.
Drawing on an eclectic range of primary and secondary sources Chaplin examines the development of darts in the context of English society in the early twentieth century. He reveals how darts was transformed during the interwar years to become one of the most popular recreations in England, not just amongst working class men and, to a lesser extent, working class women but even (to some extent) among the middle and upper classes. This book assesses the social, economic and cultural forces behind this transformation. This work also considers the growth of the darts manufacturing industry and assesses the overall effect the growing popularity of darts had on interwar society and popular culture, with particular reference to the changing culture and form of the English public house. This original study will be of interest to sports historians, social historians, business historians, sociologists and sports scientists. -- .
Bring some drama to your card table with 54 of the most influential TV stars and series creators, arranged into four suits: Hearts = Comedy, Clubs = Drama, Diamonds = Crime, Spades = Fantasy & Sci-fi Includes illustrations of all the big names, from George R. R. Martin and David Simon to Elisabeth Moss and Sarah Jessica Parker.
* CARD PAIRING GAME: Includes 100 full-color printed cards to match 50 sets of great music + boozy beverage pairings * RECIPE BOOK: 88-page book provides information on the music and full instruction for 50 amazing cocktails * DISCOVER YOUR OWN PAIRINGS: Book includes space to create your own unique music and drink combinations * ENTERTAIN LIKE A PRO: This game works for solo play as well as groups of 2, 3, or more * INSPIRED BY BEST-SELLING BOOK: Game based on Booze & Vinyl, the original guide to pairing cocktails with excellent music
The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work! Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.
Details 59 brilliant games from the career of a correspondence world champion with his own notes, and provides insights into the processes of analysis and decision-making, as well as abundant study material. Packed with general chess wisdom and pertinent quotes from the great masters of chess.
"Ringbearers" collects together essays by established and
leading figures within Game Studies, each focused on different
aspects of the Massively Multiplayer Online game "The Lord of the
Rings Online."
Recreate the braids, buns, and twists of your favorite historical, sci-fi, and fantasy heroes and heroines with Badass Braids. Step-by-step, illustrated instructions show you how to make the hairstyles from Game of Thrones, The Hunger Games, Star Trek, Star Wars, The Legend of Zelda, Vikings, The Lord of the Rings, and more. Author Shannon Burns runs the hugely popular YouTube channel Silvousplaits, where she showcases DIY hair art that mimics the hairstyles of valiant men and women in the best historical, sci-fi, and fantasy shows and movies. In Badass Braids, Shannon shows you how to transform your hair with hard-core braids, step by step. The book covers 45 different braids and styles from a full spectrum of fantasy worlds (and galaxies), from ancient adversaries and viking warriors to romantic renegades and sci-fi heroines. With an introduction to the styling techniques for different kinds of basic braids, interviews with behind-the-scenes stylists and actors, and original styles inspired by fan-favorites, you will learn to recreate the hairstyles of: Katniss Everdeen (The Hunger Games: Mockingjay) Anne Boleyn (The Tudors) The Norse king Ragnar Lothbrok (Vikings) Daenerys Targaryen (Game of Thrones) Diana Prince (Wonder Woman) Lizzy Bennet (Pride and Prejudice) And many more Badass Braids is the perfect gift for geeky men and women of all ages!
In Play Poker Like the Pros, poker master Phil Hellmuth, Jr., demonstrates exactly how to play and win -- even if you have never picked up a deck of cards -- the modern games of poker, including: Texas Hold'em, Omaha, Seven-Card Stud, and Razz. Phil Hellmuth, Jr., a seven-time World Champion of Poker, presents his tournament-tested strategies to beat any type of player, including:
Play Poker Like the Pros begins by laying out the rules and set-up of each game and then moves on to easy-to-follow basic and advanced strategies. Hellmuth teaches exactly which hands to play, when to bluff, when to raise, and when to fold. In addition Hellmuth provides techniques for reading other players and staying cool under pressure. There are also special chapters on how to beat online poker games and an inside look at tournament play.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
The International Chess Federation or World Chess Federation (FIDE, from the French acronym for Federation Internationale des Echecs) was founded on July 20, 1924 in Paris but only from 1950 began to award the first international titles. This work lists over 18,000 players who received international titles from 1950 up until December 2016. Information for each entry includes when available last name, first name, middle name, federation, date of birth, place of birth, date of death, place of death, title and year of award and, peak rating (month and year). A list of sources is included.
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you draw every doorway and room. Starfinder Flip-Tiles: City Alien Quarter Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to expand your city with a neighborhood fit for extraterrestrial habitation! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: City Starter Set, allows you to create futuristic urban locales with endless variety! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them. Kit includes: * 5" bendable figure of Pickett * ID card" with description of the Bowtruckle * 2 magnets Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
Playing cards that feature beautiful hummingbird photography This gorgeous deck of playing cards, put together by award-winning nature photographer Stan Tekiela, features 54 striking photographs of North America's hummingbirds, including the Ruby-throated, Black-chinned and Rufous hummingbirds. Anyone who appreciates birds will love having these cards for playing their favorite games.
This book is the definitive volume on the history of chess in Singapore. Covering 1945-1990, it covers the post-war emergence of a truly 'local' chess scene out of the colonial period, then taking the story up to the modern era. Contained within these pages are tributes to the modern founding fathers of Singapore chess. Also chronicled within are the careers of Singapore's top players and their achievements. This includes fine team performances (belying Singapore's seeming status in the chess world as a tiny red dot) and spectacular individual successes on the international stage.In documenting chess development in Singapore for the period in question, this book also provides glimpses of a wider social history. Personal stories (based on fresh interviews) are provided that give a sense of the chessplaying milieu of the time. Stalwarts in the chess scene, featured in this book, went on to be notable figures in the wider social and political landscape.A selection of 139 annotated games played by top Singapore-based players and Singapore masters between 1949 and 1990 is matched by a rich collection of more than 200 rare illustrations. This volume is a wonderful resource for chess aficionados, interested amateurs, collectors and historians. |
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