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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Fighting the Anti-King's Indians - How to Handle White's Tricky Ways of Avoiding the Main Lines (Paperback): Yelena... Fighting the Anti-King's Indians - How to Handle White's Tricky Ways of Avoiding the Main Lines (Paperback)
Yelena Dembo
R484 R432 Discovery Miles 4 320 Save R52 (11%) Ships in 12 - 17 working days

'I love playing the King's Indian, but no-one ever allows me to reach my favourite opening!' Does this sound like an all too familiar complaint? The answer to this problem lies here.The truth is you will reach your favourite opening in barely half the games you play against 1 d4, and that's why this book is a godsend to those players fed up with blindly searching for the right way to play against these annoying White systems designed to avoid the main lines: the Trompowsky; the London System; the Torre Attack; the Barry Attack; the Colle System; the Veresov; the Blackmar-Diemer Gambit - the list goes on and on!Yelena Dembo, who as a hardened King's Indian and Grunfeld player has considerable experience facing these irritating openings, deals with them in no uncertain terms, in each case offering Black a no-nonsense solution that enables you to face the future with confidence. *Covers all of White's possibilities*Also includes King's Indian and Grunfeld solutions to 1 Nf3 and 1 c4*Written by an renowned opening expert Yelena Dembo is an International Master from Greece with numerous tournament successes to her name, including the bronze medal at the 2005 European Women's Championship and one Grandmaster norm. She's a renowned chess coach, who has taught students from over 30 countries. She's also an experienced chess writer and a regular contributor to the quality publication "Chess Informant," This is her second book for Everyman Chess, a follow-up to "Play the Grunfeld,"

Millenial Loteria: El Adult Expansion Pack (Paperback): Mike Alfaro Millenial Loteria: El Adult Expansion Pack (Paperback)
Mike Alfaro
R362 Discovery Miles 3 620 Ships in 12 - 17 working days

Turn up the heat in your Millennial Loteria game nights with 10 extra-spicy cards that'll make you LOL and blush at the same time. Add them to your Millennial Loteria collection, along with 10 extra playing boards and extra bitcoins, which totally make this expansion pack extra AF. This Millennial Loteria expansion pack is rated R and includes: * 10 new cards (includes 1 Shiny AF Card) * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!

Children of Fear - A 1920's Ca, Paign Across Asia (Hardcover): Chaosium Children of Fear - A 1920's Ca, Paign Across Asia (Hardcover)
Chaosium
R1,491 R1,210 Discovery Miles 12 100 Save R281 (19%) Ships in 10 - 15 working days
Wizard(r) Oversized Scorepads (Game): Us Games Systems Wizard(r) Oversized Scorepads (Game)
Us Games Systems
R227 R190 Discovery Miles 1 900 Save R37 (16%) Ships in 10 - 15 working days

Three oversized scorepads (total 120 sheets).

Secrets Of Modern Chess Strategy - Advances Since Nimzowitsch (Paperback): John Watson Secrets Of Modern Chess Strategy - Advances Since Nimzowitsch (Paperback)
John Watson
R614 R549 Discovery Miles 5 490 Save R65 (11%) Ships in 12 - 17 working days

This thorough work on how Nimzowitsch's theories have been refined and synthesized with classical concepts into the modern dynamic understanding of chess will help ordinary players adopt these important concepts in their own games. An in-depth investigation of the concepts that underlie modern chess!

Tech Deck: Shred It! (Paperback): Rebecca Shapiro Tech Deck: Shred It! (Paperback)
Rebecca Shapiro
R405 R333 Discovery Miles 3 330 Save R72 (18%) Ships in 9 - 15 working days

Ramp up your skills with this new and improved Tech Deck guidebook - including a brand-new, exclusive fingerboard and ramp! Learn how to do sick fingerboard tricks with this Tech Deck guidebook - which includes a new, exclusive Tech Deck board and killer ramp! Packed full of tips and info to help you perform awesome stunts and become a Tech Deck master. This book will include basic tricks that kids need to know - but also many advanced moves for boarders who want to take their moves to the next level. So what are you waiting for? Get ready to shred it! Learn new tricks & tips and become a pro in no time with the official guidebook! The Tech Deck 96mm skateboards are for skate-lovers ages 6+ It brings fans the real deal with authentic 96mm fingerboards from real skate companies! Tech Deck boards are fully customizable! Readers can deck it out with different wheels and trucks to create their own special board

Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover): Daniel Mersey Lion Rampant: Second Edition - Medieval Wargaming Rules (Hardcover)
Daniel Mersey; Illustrated by Mark Stacey
R615 R503 Discovery Miles 5 030 Save R112 (18%) Ships in 9 - 15 working days

An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years' War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame. Lion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years' worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.

Frostgrave: Fireheart (Paperback): Joseph A. McCullough Frostgrave: Fireheart (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R600 R485 Discovery Miles 4 850 Save R115 (19%) Ships in 9 - 15 working days

This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games. In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed. This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.

Bridge For Dummies, 4e (Paperback, 4th Edition): E Kantar Bridge For Dummies, 4e (Paperback, 4th Edition)
E Kantar
R535 R462 Discovery Miles 4 620 Save R73 (14%) Ships in 12 - 17 working days

Try a hand at bridge and outsmart your opponents Bridge is the most popular card game in the world and, as any player will tell you, is simply the best card game ever. Whether you're new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw. Covering not only traditional contract bridge, but other popular variations of the game including ACOL, Rubber, and Duplicate Bridge this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it'll take your bridge skills to the next level in no time! * Strategize with your bridge partner * Confidently play bridge in clubs and tournaments * Use basic and advanced bidding techniques * Find bridge clubs and tournaments all over the world Are you ready to trump the competition? Success is a page away with the help of Bridge For Dummies.

The Ultimate Chess Puzzle Book (Paperback): John Emms The Ultimate Chess Puzzle Book (Paperback)
John Emms
R544 Discovery Miles 5 440 Ships in 12 - 17 working days

It is generally agreed that one of the best ways for a chess-player to improve is by constant practice and testing. The puzzles in this book provide a wealth of positions to test every facet of the reader's tactical skills, and have been selected by analyzing games new and old in search of original puzzle positions (rather than simply trawling through previous puzzle books as is all too often the case). It is therefore very unlikely that even seasoned solvers will recognize many of these positions!

Double Fianchetto - The Ultimate Workbook (Paperback): Hausrath Double Fianchetto - The Ultimate Workbook (Paperback)
Hausrath
R750 Discovery Miles 7 500 Ships in 12 - 17 working days

The main part of the book is divided into exercises and solutions, with 110 positions taken from double fianchetto games. I have divided the exercises into chapters, with each chapter featuring games by players who have deployed the double fianchetto quite often. You will find a lot of typical motifs used by these players.

The Skyrim Library - Volumes I, II & III (Box Set) (Hardcover): Bethesda Softworks The Skyrim Library - Volumes I, II & III (Box Set) (Hardcover)
Bethesda Softworks
R2,845 R2,193 Discovery Miles 21 930 Save R652 (23%) Ships in 9 - 15 working days

Presented for the first time ever, the 3 volume set of The Elder Scrolls V: Skyrim Library enclosed in a deluxe slipcase. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.

Chess on the Net (Paperback): Mark Crowther Chess on the Net (Paperback)
Mark Crowther
R352 Discovery Miles 3 520 Ships in 12 - 17 working days

Chess on the Net reviews the hottest chess sites and offers advice on where to play on the web and how to use the web to improve your practical play. Whether it's playing against humans, playing against computers, learning from Grandmasters or simply finding out the latest chess results and gossip, chess on the internet has become a massive business over the past few years. In this revolutionary book, distinguished chess webmaster Mark Crowther explains to the reader how to get the maximum out of the web. Crowther casts his expert eye over the every-increasing number of chess sites available to the surfer. (6 X 9, 128 pages, computer screen reproductions, illustrations, charts)

Campaigns & Companions - The Complete Role-Playing Guide for Pets (Hardcover): Andi Ewington, Rhianna Pratchett Campaigns & Companions - The Complete Role-Playing Guide for Pets (Hardcover)
Andi Ewington, Rhianna Pratchett; Illustrated by Calum Alexander Watt; Edited by Alex De Campi
R211 Discovery Miles 2 110 Ships in 12 - 17 working days

What if your pets could play D&D? And what if they were... kind of jerks about it? If there are two things all geeks love, it's roleplaying games, and their pets. So why not fuse the two? It's time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It'll be great! ... unless you have pets like these.

My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary): Spruce Books My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary)
Spruce Books
R298 Discovery Miles 2 980 Ships in 12 - 17 working days

During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.

Mathematical Go - Chilling Gets the Last Point (Hardcover): Elwyn Berlekamp, David Wolfe Mathematical Go - Chilling Gets the Last Point (Hardcover)
Elwyn Berlekamp, David Wolfe
R5,229 Discovery Miles 52 290 Ships in 12 - 17 working days

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.

Stargrave: The Last Prospector (Paperback): Joseph A. McCullough Stargrave: The Last Prospector (Paperback)
Joseph A. McCullough; Illustrated by Michele Giorgi
R600 R486 Discovery Miles 4 860 Save R114 (19%) Ships in 9 - 15 working days

The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult. In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a 'big score'. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim...

S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings... S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Hardcover)
Mike Mason
R934 R768 Discovery Miles 7 680 Save R166 (18%) Ships in 10 - 15 working days
Hummingbirds Playing Cards (Cards): Stan Tekiela Hummingbirds Playing Cards (Cards)
Stan Tekiela
R158 R131 Discovery Miles 1 310 Save R27 (17%) Ships in 10 - 15 working days

Playing cards that feature beautiful hummingbird photography This gorgeous deck of playing cards, put together by award-winning nature photographer Stan Tekiela, features 54 striking photographs of North America's hummingbirds, including the Ruby-throated, Black-chinned and Rufous hummingbirds. Anyone who appreciates birds will love having these cards for playing their favorite games.

Bobby Fischer Teaches Chess (Paperback): Bobby Fischer Bobby Fischer Teaches Chess (Paperback)
Bobby Fischer
R265 R203 Discovery Miles 2 030 Save R62 (23%) Ships in 10 - 15 working days

Programmed text offers experienced as well as beginning players the opportunity to develop chess skills.

Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback): Patrick Todoroff Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback)
Patrick Todoroff; Illustrated by Sam Lamont
R391 R317 Discovery Miles 3 170 Save R74 (19%) Ships in 9 - 15 working days

Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone.

Pirc - Move by Move (Paperback): Nigel Davies Pirc - Move by Move (Paperback)
Nigel Davies
R553 R495 Discovery Miles 4 950 Save R58 (10%) Ships in 12 - 17 working days

This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Pirc Defense is a dynamic counter-attacking option for Black. The initial strategy is to allow White to construct an impressive-looking pawn center, but the plan is to attack this center later on with both pieces and pawns, with the ultimate aim of destroying it completely. This ambitious and provocative approach by Black carries some risk but it can often lead to rich rewards, and the Pirc has always been popular among players who are aiming for more than just dry equality. In this book, Grandmaster Nigel Davies invites you to join him in a study of the Pirc Defense and its many variations. He shares his experience and knowledge with the opening, provides repertoire options for Black, offers answers to all the key questions and tells you everything you need to know about playing the Pirc Defense. *Essential guidance and training in the Pirc *Written by a renowned Pirc expert *Utilizes an ideal approach to chess study

From Pinballs to Pixels - An Arcade History of Williams-Bally-Midway (Paperback): Ken Horowitz From Pinballs to Pixels - An Arcade History of Williams-Bally-Midway (Paperback)
Ken Horowitz
R1,555 Discovery Miles 15 550 Ships in 10 - 15 working days

From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Its acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that made and shaped one of gaming's greatest publishing houses.

Black Ops - Tactical Espionage Wargaming (Paperback): Guy Bowers Black Ops - Tactical Espionage Wargaming (Paperback)
Guy Bowers; Illustrated by Johan Egerkrans, Dmitry Burmak
R419 R339 Discovery Miles 3 390 Save R80 (19%) Ships in 9 - 15 working days

Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

Bright Games Dominoes (Game): Chronicle Books Bright Games Dominoes (Game)
Chronicle Books
R761 R488 Discovery Miles 4 880 Save R273 (36%) Ships in 12 - 17 working days

* A fresh, colorful take on the classic game of dominoes!

* 28 rainbow wooden game pieces

* The back of each domino is a vibrant rainbow gradient, while the face side has colored dots

* Comes in a deluxe rainbow tin-perfect for gifting

Free Delivery
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