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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Luther's Chess Reformation (Paperback): Thomas Luther Luther's Chess Reformation (Paperback)
Thomas Luther; Translated by Ian Adams
R608 Discovery Miles 6 080 Ships in 10 - 15 working days
Cryptid (Game): Hal Duncan, Ruth Veevers Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya 1
R1,083 R790 Discovery Miles 7 900 Save R293 (27%) Ships in 10 - 15 working days

In this unique deduction game of honest misdirection you are all cryptozoologists, trying to be the first to discover definitive proof of a cryptid in the wilds of North America. Each player will be given a unique clue – one piece of crucial information about where the creature lives. When combined, the clues identify a single space on the map – the creature’s habitat.

Each player’s clue either states an area where the creature can be found or where it cannot be found, based on the terrain and structures on the board. During the game, you will ask each other questions with the aim of guessing each other’s clues. The first player to correctly use all of the clues to find the habitat wins the game!

Cosplayers - Gender and Identity (Paperback): A. Luxx Mishou Cosplayers - Gender and Identity (Paperback)
A. Luxx Mishou
R629 Discovery Miles 6 290 Ships in 10 - 15 working days

Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.

Starfinder Adventure Path: Whispers of the Eclipse (Horizons of the Vast 3 of 6) (Paperback): Kate Baker Starfinder Adventure Path: Whispers of the Eclipse (Horizons of the Vast 3 of 6) (Paperback)
Kate Baker
R492 R451 Discovery Miles 4 510 Save R41 (8%) In Stock

Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruins. The trail leads through a magical portal to an abandoned Azlanti base on the world's moon. There, survivors from a scouting mission gone awry huddle in the darkness, hiding from a terrifying, malevolent creature from another plane! "Whispers of the Eclipse" is a Starfinder Roleplaying Game adventure for four 5th-level characters by Kate Baker. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a history of the diaspora of the elves, gear from an ancient spacefaring civilization, and a selection of diverse alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Brian Boru - High King of Ireland (Game): Peer Sylvester Brian Boru - High King of Ireland (Game)
Peer Sylvester; Illustrated by Deirdre de Barra
R992 Discovery Miles 9 920 Ships in 10 - 15 working days

Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader. In Brian Boru, players will strive to unite Ireland under their domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you will need to navigate a web of shifting alliances, outmanoeuvre your enemies, and grab history by the reins. Includes rules in English and German. Number of players: 3-5 Ages: 14+ Play time: 60-90 minutes Components: Board, 46 cards, 139 tokens, 125 wooden discs

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Paperback)
Curtis D. Carbonell
R958 Discovery Miles 9 580 Ships in 10 - 15 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Complete Book of Chess Strategy - Grandmaster Techniques from A to Z (Paperback, 1st ed): Jeremy Silman Complete Book of Chess Strategy - Grandmaster Techniques from A to Z (Paperback, 1st ed)
Jeremy Silman
R479 Discovery Miles 4 790 Ships in 18 - 22 working days

An easy-to-understand guide to chess strategy -- conceptual planning -- has always been the amateur's dream. This book makes that dream a reality. This comprehensive guide in dictionary form, the first of its kind, makes all aspects of chess strategy quick, easy, and painlessly accessible to players of all degrees of strength. Each strategic concept is listed alphabetically and followed by a clear, easy-to-absorb explanation accompanied by examples of how this strategy is used in practice. Such great World Champions as Steinitz, Capablanca, Petrosian, Fischer, and Karpov have used these strategies in virtually all of their games. Now you can arm yourself with their weapons. As you incorporate these weapons into your own play, they will enrich your appreciation of the game and lead you to one beautiful victory after another.

The Scrabble Word-Building Book - 3rd Edition (Paperback): Saleem Ahmed The Scrabble Word-Building Book - 3rd Edition (Paperback)
Saleem Ahmed
R529 R499 Discovery Miles 4 990 Save R30 (6%) Ships in 18 - 22 working days
Mayhem in the Morra (Paperback): Marc Esserman Mayhem in the Morra (Paperback)
Marc Esserman
R568 Discovery Miles 5 680 Ships in 10 - 15 working days

This offers a complete fighting repertoire for White against the Sicilian with 1.e4 c5 2.d4 cxd4 3.c3. The Morra Gambit is a popular weapon at club level, but can it be effective at GM level? Marc Esserman believes so and he has 2700-rated scalps to back up his view. Esserman is the world's leading expert on the Morra Gambit and he shares all his secrets and many novelties in a lively witty style. The Morra leads to exciting gambit play, so some players decline the offer with 3...Nf6 - Esserman also shows how White can attack this cautious defence. Don't be afraid of the Sicilian - unleash Mayhem in the Morra!

Play Unconventional Chess and Win (Paperback): Noam Manella, Zeev Zohar Play Unconventional Chess and Win (Paperback)
Noam Manella, Zeev Zohar
R574 Discovery Miles 5 740 Ships in 10 - 15 working days

The computer has changed the way top players think about chess. The silicon mind has no psychological barriers. It is "willing" to check moves that most humans, including top players, consider absurd and reject instantly. Thus this brave, new computer era inevitably leads to a reassessment of old axioms, principles and evaluations. In this book the reader will discover the incredible power unconventional moves can have. These moves contradict the most fundamental principles of the "old chess", and yet most of them played by leading grandmasters. At first sight these moves look so strange that the reader can not avoid asking, "Was this grandmaster was inspired or drunk?" The answer will definitely surprise you.

Ways of Tuning Your Senses (Cards): Stephen Ellcock Ways of Tuning Your Senses (Cards)
Stephen Ellcock; Illustrated by Shuku Nishi
R281 Discovery Miles 2 810 Ships in 10 - 15 working days

Dip in to this pack of 50 illustrated cards to refresh and revitalize your senses. How much of the world's beauty have we become indifferent to, caught up in the bustle and rush of day-to-day life? Take a break from the madness, and from your smartphone, and rediscover the magic of the world around you. Surprising, engaging prompts will help you hone in and focus on the world around you and tune back in to the things that really matter.

Auroboros: Coils of the Serpent (Hardcover): Chris Metzen Auroboros: Coils of the Serpent (Hardcover)
Chris Metzen
R1,080 R886 Discovery Miles 8 860 Save R194 (18%) Ships in 10 - 15 working days

Will you tame the world - or shatter it? Auroboros: Coils of the Serpent is a campaign setting for 5E by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand features the realm of Lawbrand, which is based on the roleplaying campaign that Chris ran with his childhood friends in the 1980s and 19990s, before he headed to work on Blizzard games. A 5E-compatible source book featuring dozens of pieces of stunning artwork, over 100 pages of lore, 5 new races, 4 subclasses, new spells, and more, Worldbook: Lawbrand gives you all the tools needed to adventure in this gritty fantasy setting. Will you tame this new world, or shatter it?

Frostgrave: The Frostgrave Folio (Paperback): Joseph A. McCullough Frostgrave: The Frostgrave Folio (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak 1
R370 R335 Discovery Miles 3 350 Save R35 (9%) Ships in 9 - 17 working days

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

Video Games in Psychotherapy (Paperback): Robert Rice Video Games in Psychotherapy (Paperback)
Robert Rice
R1,044 Discovery Miles 10 440 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover): Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson,... Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover)
Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson, Jack Norris, Lucien Soulban, …
R918 R775 Discovery Miles 7 750 Save R143 (16%) Ships in 9 - 17 working days

The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

The Writer's Game - Modern Authors (Cards): Carla Fuentes The Writer's Game - Modern Authors (Cards)
Carla Fuentes; Alex Johnson
R371 R286 Discovery Miles 2 860 Save R85 (23%) Ships in 10 - 15 working days

Who had the most commercial success in their lifetime, Ernest Hemingway or Agatha Christie? Whose work has the most adaptations, F. Scott Fitzgerald or Franz Kafka? Who courted the most scandal, Colette or James Joyce? Pit 32 of the world's greatest modern writers against each other with these beautifully illustrated cards. An ideal gift for the book lover in your life.

Merv - The Heart of the Silk Road (Game): Fabio Lopiano Merv - The Heart of the Silk Road (Game)
Fabio Lopiano; Illustrated by Ian O'Toole
R1,131 Discovery Miles 11 310 Ships in 10 - 15 working days

A tense, economic eurogame for one to four players, charting the rise and fall of the 12th Century's greatest city.

The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.

In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the land. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.

Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?

Number of players: 1-4
Ages: 14+
Play time: 90 - 120 minutes
Components: Board, 25 tiles, 48 cards, 100+ wooden pieces, 100+ tokens

Tree Families - A Botanical Card Game (Cards): Tony Kirkham Tree Families - A Botanical Card Game (Cards)
Tony Kirkham; Illustrated by Ryuto Miyake
R277 Discovery Miles 2 770 Ships in 10 - 15 working days

Be inspired by nature and play the card game suited for all. Team up the component parts of a tree - from the leaf, flower and fruit plus the tree itself to form a tree family! Discover eleven of the most beautiful flowering, fruiting trees with Ryuto Miyake's stunning, detailed illustrations and text about each tree written by the Head of the Arboretum at the Royal Botanic Gardens at Kew. See which of your friends knows the most about nature! Take the time to learn the different components and see if you can identify the trees next time you're outside! Based on Happy Families, this game will inspire you take in nature's surroundings and understand all the elements that make up the worlds beautiful trees.UNIQUE: A beautifully boxed card game for 2-5 players based on Happy FamiliesBEAUTIFULLY DESIGNED: Collect all four components of tree families across 44 beautifully illustrated cards. Keep this safe within the wonderfully illustrated box measuring 115 x 90 x 35mmFUN & COLOURFUL: Each card has been illustrated by Ryuto Miyake, illustrator of Animal Mah-jongHIGHEST QUALITY: These educational cards have been carefully considered and written by the Head of Arborteum at the Royal Botanic Garden at Kew.GIFT: If you're looking for the perfect family gift, Tree Families is the ultimate for learning and having fun!Other similar Laurence King Publishing titles include: Fashion Families, Flower Families, Super Happy Families and Wonder Women

Bob Ross: A Happy Little Memory Game (Paperback): Running Press Bob Ross: A Happy Little Memory Game (Paperback)
Running Press
R400 R375 Discovery Miles 3 750 Save R25 (6%) Ships in 9 - 17 working days

This original Bob Ross-themed card game will challenge your memory skills in matching painting to painting, quote to quote, squirrel to squirrel, and more. - Memory card game: Includes 50 full-color printed cards to match 25 sets of Bob Ross-themed pairs, including words of wisdom, artwork, woodland creatures, and more - Book included: An accompanying book offers play instruction and some of Bob's most inspirational messages, with full-color photos and art throughout - Great solo or in a group: This game works for solo play as well as groups of 2, 3, or more - Gift box: Card deck and book set packaged in a sturdy full-color printed box - Perfect gift: A unique gift for fans of Bob Ross - Officially Licensed: Authentic Bob Ross collectible

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,674 Discovery Miles 36 740 Ships in 10 - 15 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

An Idiot-Proof Chess Opening Repertoire (Paperback): Graham Burgess An Idiot-Proof Chess Opening Repertoire (Paperback)
Graham Burgess
R533 R497 Discovery Miles 4 970 Save R36 (7%) Ships in 18 - 22 working days
Road Trip Games - 50 fun games to play in the car (Cards): Lucy Jones Road Trip Games - 50 fun games to play in the car (Cards)
Lucy Jones; Illustrated by Shelby Warwood
R390 Discovery Miles 3 900 Ships in 10 - 15 working days

The essential companion for when you hit the road. With 50 beautifully illustrated cards, this deck features games to keep all ages entertained. From timeless originals like Categories to modern classics like Explain a film plot badly, these Road Trip Games will fill your journey with laughter, singing, and fun.

Video Games in Psychotherapy (Hardcover): Robert Rice Video Games in Psychotherapy (Hardcover)
Robert Rice
R3,923 Discovery Miles 39 230 Ships in 10 - 15 working days

Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

The Dungeonmeister Cookbook - 75 RPG-Inspired Recipes to Level Up Your Game Night (Hardcover): Jef Aldrich, Jon Taylor The Dungeonmeister Cookbook - 75 RPG-Inspired Recipes to Level Up Your Game Night (Hardcover)
Jef Aldrich, Jon Taylor
R508 R468 Discovery Miles 4 680 Save R40 (8%) Ships in 9 - 17 working days

Eat delicious snacks and game-friendly meals in between dice rolls and encounters with this easy-to-follow RPG themed cookbook perfect for every game group. Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals. With recipes from the passable Goodberries Baked Cheese-wrapped dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to the player-favorite Inspiration Points Peanut Butter White Chocolate Pretzels, this cookbook has you covered for any game night adventure. Complete with easy-to-follow recipes and the wit and wisdom of the authors of A Dragon Walks into a Bar and Dungeonmeister, this book will hit the spot for hungry fighters, spellcasters, and anyone else at the table. Additional recipes include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid Cookies-Map-Based Sugar Cookies

The Mystery Mansion - Storytelling Card Game (Cards): Lucille Clerc The Mystery Mansion - Storytelling Card Game (Cards)
Lucille Clerc; Edited by (consulting) Marion Deuchars
R436 R340 Discovery Miles 3 400 Save R96 (22%) Ships in 10 - 15 working days

Fire your imagination with these fun storytelling cards. Reviving the Victorian craze for 'myrioramas', the twenty picture cards can be placed in any order to create seamless scenes. Almost infinite combinations of cards provide endless storyscaping possibilities. Follow the corridor through a mysterious country house and build a perpetual panorama with its inhabitants and their secrets. Find sinister suits of armour and the aftermaths of strange accidents, butlers with a grudge and glamorous couples where revenge is never far from the surface. With many games to play and millions of stories to tell, each turn of the card is a new adventure. Where will the story take you?

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