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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R304 Discovery Miles 3 040 Ships in 18 - 22 working days
Memorable Monsters - A 5th Edition Manual of Monsters and NPCs (Hardcover): Justin Handlin Memorable Monsters - A 5th Edition Manual of Monsters and NPCs (Hardcover)
Justin Handlin
R1,097 Discovery Miles 10 970 Ships in 10 - 17 working days
Paper Dogs Playing Card Set (Cards): Galison Paper Dogs Playing Card Set (Cards)
Galison; Artworks by Reed Evins
R352 R307 Discovery Miles 3 070 Save R45 (13%) Ships in 10 - 15 working days

Galison's Paper Dogs Playing Card Set features 50 Reed Evins Paper Dog portraits plus 2 cats for the joker cards! Galison playing card sets are packaged in a sturdy drawer style keepsake box perfect for gifting and easy storage. * Includes 2 decks of cards * Drawer Box Size: 5.75 x 4.25 x 1.25", 150 x 110 x 30 mm

Village Green - A Game of Pretty Gardens and Petty Grudges (Game): Peer Sylvester Village Green - A Game of Pretty Gardens and Petty Grudges (Game)
Peer Sylvester; Illustrated by Joanna Rosa
R395 Discovery Miles 3 950 Ships in 10 - 15 working days

It's the first day of spring, and there's only one thing on everyone's mind - the Village Green of the Year competition! In just a few months, the judges of this prestigious contest will be visiting, and the village council have finally put you in charge of the preparations. With your newfound authority, you can show those snobs from Lower Aynesmore just what a properly orchestrated floral arrangement looks like! In Village Green you are rival gardeners, tasked by your respective communities with arranging flowers, planting trees, commissioning statues, and building ponds. You must place each element carefully - time is tight and the stakes couldn't be higher! Split your days between acquiring and installing new features for your green and nominating it for one of the competition's many awards. Will your village green become the local laughing stock, or make the neighbouring villages green with envy? Players: 1-5 Playing Time: 30 minutes Ages: 14+ Contents: 96 cards

Fifty Shades of Ray - Chess in the year of the Coronavirus Pandemic (Hardcover): Raymond Keene Fifty Shades of Ray - Chess in the year of the Coronavirus Pandemic (Hardcover)
Raymond Keene
R840 Discovery Miles 8 400 Ships in 9 - 17 working days

Inspired by both Daniel Defoe's 'A Journal of the Plague Year' (1722) and 'The King', an anthology of the witty and provocative chess columns of the Dutch Grandmaster, Jan Hein Donner, Ray Keene here collects his thoughts and writings on the year 2020 - both in chess and the wider world. His reflections include the impact of Covid-19 on the popularity of chess, the remarkable influence of the Netflix series 'The Queen's Gambit', the growing army of teenage Grandmasters, the online pivot of chess competition and the emergence of chess entrepreneurs, such as World Champion Magnus Carlsen and Grandmaster Hikaru Nakamura.. Like Donner, Ray uses chess as a metaphor for observations on art, culture and civilisation.

The Minds Behind Sega Genesis Games - Interviews with Creators and Developers (Paperback): Patrick Hickey, Jr. The Minds Behind Sega Genesis Games - Interviews with Creators and Developers (Paperback)
Patrick Hickey, Jr.
R698 Discovery Miles 6 980 Ships in 10 - 15 working days

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Bridge For Dummies, 4e (Paperback, 4th Edition): E Kantar Bridge For Dummies, 4e (Paperback, 4th Edition)
E Kantar
R557 R446 Discovery Miles 4 460 Save R111 (20%) Ships in 9 - 17 working days

Try a hand at bridge and outsmart your opponents Bridge is the most popular card game in the world and, as any player will tell you, is simply the best card game ever. Whether you're new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw. Covering not only traditional contract bridge, but other popular variations of the game including ACOL, Rubber, and Duplicate Bridge this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it'll take your bridge skills to the next level in no time! * Strategize with your bridge partner * Confidently play bridge in clubs and tournaments * Use basic and advanced bidding techniques * Find bridge clubs and tournaments all over the world Are you ready to trump the competition? Success is a page away with the help of Bridge For Dummies.

Fairies + Goblins = Magic - Grandparents Using the Power of Fantasy to Engage with Their Grandchildren (Hardcover): Barbara P... Fairies + Goblins = Magic - Grandparents Using the Power of Fantasy to Engage with Their Grandchildren (Hardcover)
Barbara P Smith
R519 R483 Discovery Miles 4 830 Save R36 (7%) Ships in 10 - 17 working days
Strategic Play (Paperback): Jacob Aagaard Strategic Play (Paperback)
Jacob Aagaard
R561 Discovery Miles 5 610 Ships in 10 - 15 working days

Jacob Aagaard digs deep into the most complex area of chess thinking. The games and exercises in this book transcend regular chess skills, such as pattern recognition, calculation and positional analysis. Building on the two previous books in the Grandmaster Preparation series, this book challenges the reader to explore the complexities of chess, offering clarity and understanding through Aagaards straightforward approach.

Anyone Can Win at Gin Rummy and Canasta (Paperback): Alfred Drake Anyone Can Win at Gin Rummy and Canasta (Paperback)
Alfred Drake; Illustrated by Albert H. Morehead
R267 Discovery Miles 2 670 Ships in 10 - 15 working days
The Telegraph Big Book of Cryptic Crosswords 10 (Paperback): Telegraph Media Group Ltd The Telegraph Big Book of Cryptic Crosswords 10 (Paperback)
Telegraph Media Group Ltd
R295 R270 Discovery Miles 2 700 Save R25 (8%) Ships in 9 - 17 working days

A bumper edition of puzzles from the home of cryptic crosswords... the Telegraph. In 1925, the Telegraph was the first quality daily to publish a crossword; here is the latest collection. Utterly addictive and entertaining, these fiendish puzzles are perfect for those who wish to pit their wits against the nation's best cryptic setters.

Pinball Compendium: 1930s-1960s (Hardcover): Michael Shalhoub Pinball Compendium: 1930s-1960s (Hardcover)
Michael Shalhoub
R1,421 R1,132 Discovery Miles 11 320 Save R289 (20%) Ships in 10 - 15 working days

Eagerly anticipated, this update of the highly regarded third book from pinball author Michael Shalhoub includes over 900 color photos and covers the most recent period in pinball history, from 1982 through 2011. Each chapter is devoted to a specific year and features descriptions, release dates, and historical background on the games released that year from manufacturers Gottlieb, Williams, Bally, Data East, Stern, Sega, and others. Current values are listed for each machine shown in the book. Interspersed with the games are stories and interviews with many of the legendary designers and artists who created them. Readers will gain fascinating insight into the planning that went into the games, how the designers and artists got their start in the industry, behind-the-scenes tales of life in the pinball world, and more. “Michael Shalhoub’s Pinball Compendium is a great documentary of our business,” says designer Steve Ritchie of the second book in the trilogy. Along with its two companion volumes (the first covering the 1930s-1960s and the second covering 1970-1981), this book is a must-have for all who love the sights and sounds of the world’s great pinball machines.

Chess Lists (Paperback, 2nd Revised edition): Andy Soltis Chess Lists (Paperback, 2nd Revised edition)
Andy Soltis
R777 R690 Discovery Miles 6 900 Save R87 (11%) Ships in 10 - 15 working days

From the first edition: "Just the right combination of fascination and brio"--Chess Life; "a real browsers delight"--San Francisco Chronicle; "arguably the best chess writer on the American scene...opulent"--Washington Times; "a wonderfully readable book...fascinating"--Boston Herald; "enjoyable"--British Chess Magazine. "[The author] is one of the most accomplished American chess players as well as a prolific chess writer and journalist"--James Henri. The best, the worst, the shortest, the oddest, the longest, the most deceitful, the most memorable, the most brilliant, the dumbest--of players, games, matches, tournaments, books, ideas, etc. The lists are replete with background detail and exact facts--this second edition of Soltiss classic 1984 book is altogether an essential part of any chess collection and a browsers delight. The new edition contains 25 percent more lists, games, diagrams and annotations. The majority of lists from the first edition have been updated or expanded--or both.

Luther's Chess Reformation (Paperback): Thomas Luther Luther's Chess Reformation (Paperback)
Thomas Luther; Translated by Ian Adams
R608 Discovery Miles 6 080 Ships in 10 - 15 working days
Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback): Scott Rice-Snow Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds (Paperback)
Scott Rice-Snow
R585 Discovery Miles 5 850 Ships in 10 - 15 working days

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

From Vietnam to Vegas! - How I Won the World Series of Poker Main Event (Paperback): Qui Nguyen, Steve Blay, Antonio Esfandiari From Vietnam to Vegas! - How I Won the World Series of Poker Main Event (Paperback)
Qui Nguyen, Steve Blay, Antonio Esfandiari
R748 Discovery Miles 7 480 Ships in 10 - 15 working days

Poker players are always told that to be successful, you have to play aggressively. What is not usually explained is just exactly how you are supposed to play aggressively. On the Final Table of the 2016 WSOP Main Event, Qui Nguyen destroyed the opposition with an absolute masterclass in aggressive play and walked away with the coveted gold bracelet as well as $8 million. If you want to understand what this mythical "playing aggressively" means in practical terms, then From Vietnam to Vegas will give you the answer. ----- Many of the experienced professionals commentating for TV simply couldn't understand Qui's play. Antonio Esfandiari, who has won over $27 million in live play, commented, "I couldn't get a read on Qui Nguyen if my life depended on it." ----- From Vietnam to Vegas tells the complete story behind Qui's magnificent achievement. In this book Qui: --- * reviews 176 key hands from his historic victory at the WSOP Final Table --- * provides an in-depth analysis of his thought process on each hand --- * relates the story of his life, from his early struggles in Vietnam through to his transition to a poker professional in Las Vegas. ----- The book also includes commentary from Steve Blay, founder of AdvancedPokerTraining.com and Qui Nguyen's personal poker advisor at the final table. Blay's commentary often analyzes the mathematical basis behind Qui's decisions, and discusses practical ways to apply it to your own poker game.

501 Essential Backgammon Problems (Paperback, Revised ed.): Bill Robertie 501 Essential Backgammon Problems (Paperback, Revised ed.)
Bill Robertie
R585 R535 Discovery Miles 5 350 Save R50 (9%) Ships in 18 - 22 working days
The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a... The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed (Paperback)
Joe Slack
R1,068 Discovery Miles 10 680 Ships in 10 - 15 working days

Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

The Board Game Designer's Guide to Careers in the Industry (Hardcover): Joe Slack The Board Game Designer's Guide to Careers in the Industry (Hardcover)
Joe Slack
R2,654 Discovery Miles 26 540 Ships in 10 - 15 working days

Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.

The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a... The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed (Hardcover)
Joe Slack
R2,648 Discovery Miles 26 480 Ships in 10 - 15 working days

Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

Fun with Hand Shadows (Paperback, Reissue): Frank Jacobs, Henry Bursill Fun with Hand Shadows (Paperback, Reissue)
Frank Jacobs, Henry Bursill
R78 Discovery Miles 780 Ships in 10 - 15 working days

Clear visual instructions for creating 28 delightful images from a popular 19th-century picture book: goose, deer (with antlers), birds, bunny, dog, elephant, tortoise, and other engaging creatures, along with often hilarious snippets of verse by zany 20th century humorist. Engaging book recalls a pastime that has delighted children and adults for generations.

Fate of the Norns - Ragnarok - Core Rulebook (Hardcover): Andrew Valkauskas Fate of the Norns - Ragnarok - Core Rulebook (Hardcover)
Andrew Valkauskas
R3,095 Discovery Miles 30 950 Ships in 10 - 17 working days
Cosplayers - Gender and Identity (Paperback): A. Luxx Mishou Cosplayers - Gender and Identity (Paperback)
A. Luxx Mishou
R629 Discovery Miles 6 290 Ships in 10 - 15 working days

Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.

Starfinder Adventure Path: Whispers of the Eclipse (Horizons of the Vast 3 of 6) (Paperback): Kate Baker Starfinder Adventure Path: Whispers of the Eclipse (Horizons of the Vast 3 of 6) (Paperback)
Kate Baker
R492 R451 Discovery Miles 4 510 Save R41 (8%) In Stock

Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruins. The trail leads through a magical portal to an abandoned Azlanti base on the world's moon. There, survivors from a scouting mission gone awry huddle in the darkness, hiding from a terrifying, malevolent creature from another plane! "Whispers of the Eclipse" is a Starfinder Roleplaying Game adventure for four 5th-level characters by Kate Baker. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a history of the diaspora of the elves, gear from an ancient spacefaring civilization, and a selection of diverse alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

The King is Dead (Game, 2nd Edition): Benoit Billion The King is Dead (Game, 2nd Edition)
Benoit Billion; Peer Sylvester
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.

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