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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.
Jonathan Adler Helsinki Peggable Chess Set from Galison is a chic and contemporary set for any game enthusiast. This set features a peggable chess construction with modernist forms for the 32 chess pieces and symbols. Adler fans and anyone who loves good design and fun will enjoy this game set! Makes a perfect gift. * Box: 7.8 x 7.8 x 2.8", 198 x 198 x 71 mm * 32 Wood Chess Pieces * 1 Portable Chess Board * Instructions are included * Perfect for playing on the go!
PUT YOUR MEMORY SKILLS TO THE TEST to match 20 character pairs from the world of The Amazing Maurice film. The perfect challenge for Terry Pratchett fans - or anyone who loves a good card game. GET TO KNOW BELOVED CHARACTERS from Terry Pratchett's first Discworld (R) novel for kids! Meet everyone from heroes like Keith, Malicia and Dangerous Beans, to villains like Boss Man and rat catchers Billy and Ron. INCLUDES A BOOKLET identifying all the characters and telling their tales. THE PERFECT GIFT for Terry Pratchett fans! SCREEN-FREE FUN from one of the world's leading publishers of books and gifts on the creative arts. STURDY & ATTRACTIVE BOX perfect for gifting and storage. Match the pairs and meet the cast of the film based on Terry Pratchett's first Discworld (R) novel for kids! Follow the scheming Maurice and his band of rat-scammers to the town of Bad Blintz to meet fairytale-mad Malicia and some truly bad eggs! Get to the bottom of the mystery surrounding this town and learn about all the characters in this exciting matching game with an accompanying booklet.
This reference work continues a comprehensive series chronicling men's chess competitions. Listed in this volume are the results of chess competitions from all over the world-including individual and team matches-from 1981 through 1985. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,508 tournament crosstables and 205 match scores, and is indexed by events and by players.
You don't have to be a genius to enjoy chess. The practical instruction provided here can help anyone progress from first-timer or novice to capable intermediate player in no time at all, while instilling an understanding of the game's fundamentals, and providing a strong foundation for future advancement. The game's history, the basic moves for each piece, and strategies for openings, middle game, and endgame positions are all covered, and you can measure your progress with the exercises that follow each section. Checkmating tips are included, as is advice for salvaging a draw when you have a weakened position. Unlike many other chess books, the lessons included here are designed for "real-world" play, using positions that newer players are more likely to encounter. Also featured is a foreword by renowned chessmaster, teacher, and columnist Bruce Pandolfini, who was the instructor played by Ben Kingsley in the film Searching for Bobby Fischer and the chess consultant for the miniseries The Queen's Gambit.
CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by Baltimore-based illustrator, designer and educator George Wylesol THE PERFECT GIFT - Design-led, high-spec illustrated product for maximum gifting potential LEARN ABOUT ART, YOUR WAY - These portable cards can be taken with you everywhere and encourage the development of a highly personal approach to art TEXT BY ART EDUCATOR - Accessible ideas for learning about art from practicing art educator DISCOVER THE SERIES - Collect the series with mindfulness-based Ways of Tuning Your Senses, and wanderlust-whetting Ways of Travelling, also by Laurence King Transform your relationship to art with 50 illustrated prompts. Rethink how you see - each card offers a different way of looking at anything from graffiti to sculpture, painting to tapestry. Have a fresh encounter with whatever artwork comes your way.
Fun indoor games for the whole family to enjoy. Switch off your screens, gather the family, open up 60 Classic Indoor Games and remember how simple it is to play and laugh together. Inside this wonderful little book are new, classic and beloved (but often-forgotten) family games that are perfect to keep the children from their screens or tearing the house down on rainy days. It's great for entertaining visiting grandparents and brilliant at getting everyone's imagination going! Create your own family traditions with classic games like Charades, Sardines and Are You There, Moriarty? as well as new favourites like Kangaroo Racing, Sprouts and Fish Flap. Includes everything you need to know to play over 60 classic games ordered alphabetically for quick and easy reference. Suitable for all ages, it's a lovely gift to pass on for future generations to enjoy.
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.
Improve your chess game the fast and easy way You never get a second chance to make a first impression?especially in the game of chess! "Chess Openings For Dummies" gives you tips and techniques for analyzing openings and strategies for winning chess games from the very first move you make! This friendly, helpful guide provides you with easy-to-follow and step-by-step instructions on the top opening chess strategies and gives you the tools you need to develop your own line of attack from the very start.Includes illustrations to help ensure victoryEquips you with the tools and strategies to plan a winning strategyAlso serves as a valuable resource for curriculums that use chess as a learning tool Whether you?re a veteran or novice chess player, "Chess Openings For Dummies" is the ultimate guide to getting a grip on the openings and variants that will ensure you have all the right moves to open and win any chess game.
Inside the covers of this little book lie the secrets of Britain's first Scrabble World Champion and World Scrabble Championship 2016 runner-up Mark Nyman. Updated based on the revised wordlist officially adopted by WESPA from 1st September 2015. Scrabble is played by millions but mastered by very few and unless you're a Scrabble player who likes to lose, this book is a must. In it Mark Nyman spells out the most useful two letter words, what to do when you have a case of irritable vowel syndrome, strategies for how to get off to a flying start and lists our language's strangest and most unbelievably useful words. Between these golden tips come anecdotes and words of wisdom from a lifetime at the top. Beautifully produced, Collins Little Book of Scrabble (TM) Secrets is a treasure in itself and makes a perfect gift. Be careful who you give it to though; you might find yourself scrabbling around in their dust when next you play!
A follow-up to the perennial best-seller, 25 Bridge Conventions You Should Know, which has sold almost 35,000 copies and has been translated into French, German and Japanese, and won the American Bridge Teachers' Book of the Year Award in 1999. This book uses the same successful format as its predecessor, and will appeal to those who liked the original so much.
Fun Scrabble word puzzles, games and activities for kids aged 7+ Make learning to spell fun with the new series of activity books from Scrabble! Taking inspiration from the classic board game that always spells F-U-N, children will practise word building skills, improve vocabulary and gain confidence with spelling. * Fun, friendly activities from anagrams and crosswords to letter-links and word searches * Engaging for children with bright, colourful pictures * Perfect for practising English at home (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
The computer has changed the way top players think about chess. The silicon mind has no psychological barriers. It is "willing" to check moves that most humans, including top players, consider absurd and reject instantly. Thus this brave, new computer era inevitably leads to a reassessment of old axioms, principles and evaluations. In this book the reader will discover the incredible power unconventional moves can have. These moves contradict the most fundamental principles of the "old chess", and yet most of them played by leading grandmasters. At first sight these moves look so strange that the reader can not avoid asking, "Was this grandmaster was inspired or drunk?" The answer will definitely surprise you.
This book teaches basic tactical ideas such as the fork, pin, and discovered attack, and introduces general ideas such as elimination, immobilization and compulsion. A basic knowledge of simple tactics will enable a novice to start winning games, by giving checkmate or capturing material. As the player progresses, his tactical arsenal will broaden, and he will start to play sacrifices and combinations, and develop a deeper understanding of the game. Players who fail to study tactics systematically tend to suffer from tactical blind-spots that plague them throughout their playing career, and thus they fail to realize their full potential.
Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.
Every time you say goodbye you have to cry OR You can't read time anymore. All the paint in your house is always wet OR You spray toilet freshener all over yourself every day. In this game there is only one real rule: you HAVE to choose! The Dilemmarama's absurd dilemmas will not only make you laugh, but will also cause heated debates and feisty duels amongst friends and family. There are two game options to choose from, because after all, everything in life is a dilemma. In one of the game options, your goal is to become the Dilemmaestro by creating difficult dilemmas for the other players. In the other option, you play in teams and try to guess what your teammates will choose. This way you really get to know your friends and family! BONUS: The Ultimate Edition can be used as a stand-alone deck but it can also be combined with Dilemmarama The Game: The Original Edition, expanding the game to 120 cards with over 7,000 new combinations.
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
In this fast-paced card game for 3-6 players, good dogs compete to be the very best! Players choose their favorite puppet to compete in a dog show, with ratings based on six categories: Floof, Sass, Boopability, Zoom, Ears, Wag. Play action cards to knock your opponents’ dogs down in the ranks, improve your own dog's ratings, and be named the goodest dog, but not to worry: no dog will ever be less than a 10/10!
Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.
32 cards with exclusive islands. Get to know the most beautiful private islands in the world with this special edition of Quartet. This fast, fun card game is filled with facts and stats, with cool categories such size, elevation, accessibility, average temperature, number of beaches and price. Filled with beautiful photos of private islands from all four corners of the globe, it's the perfect present for armchair travellers and luxury lovers alike |
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