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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
'A terrific work that is particularly suited for those from
beginner to club player' JOHN WATSON, The Week in Chess The fully
revised and updated award-winning, bestselling, classic chess book
by FIDE Master and chess world-record holder, Graham Burgess.
Comprehensive and clear, this fully revised and updated fourth
edition of Graham Burgess's bestselling chess classic is an
invaluable guide to help any player progress to good club level and
better. It provides a complete guide to the main chess openings
along with hundreds of test positions for players at every level.
This new edition includes: Expanded and updated sections on playing
online chess and using computers. A complete and detailed guide to
all the main chess openings. Hundreds of new training exercises for
players of all standards. Courses in tactics, attacking strategy,
combinations and endgames. Analysis of some of the greatest games
ever played. Information and advice on club, national, and
international tournaments. A comprehensive A-Z glossary of chess
terminology. Practical advice and information for further study.
New sections on endgame studies and problems, with all examples
from 2020 or 2021.
El Flip Phone! La Boy Band! Los Beanie Babies! This Y2K Edition of
Millennial Loteria is a nostalgic blast from the past that you'll
immediately add to your top 8 on Myspace. Bust out those neck
chokers, put on your favourite low-rise jeans, and turn on TRL,
because we're about to play Millennial Loteria like it's 1999.
Millennial Loteria: Y2K Edition blends your favourite"Mexican
Bingo" game with all your favourite things from growing up in the
late '90s and early aughts. With all new cards like El AIM, El Ring
Pop, Los Lunchables, and Las Frosted Tips, this Y2K edition will
transport you right back to the comfort of your inflatable couch.
Millennial Loteria: Y2K Edition includes: 46 cards, 10 boards, 108
bitcoin tokens, and a collectible Millennial Loteria pin!
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
Cosplayers: Gender and Identity is an examination of identity
practices in cosplay, as expressed by cosplayers themselves. It
challenges the assumed correlation between cosplay and cosplayer
identity and considers the lived experiences of cosplayers engaging
in the fan practice of sartorial performance. Through a series of
chapters covering the blurring lines of gender, sexualized fantasy
in real spaces, and nostalgia, the author argues that observational
data run the risk of affirming normative expectations of identity
in the absence of cosplayer narratives, and produce misreadings
that generalize. The work develops and builds an understanding of a
complex cultural system of art, engaging with multiple
methodologies to make identity, fandom, and critical analysis on
the parts of participants and observers alike. This is an
accessible and innovative study suitable for scholars and students
in gender studies, cultural studies, sexuality studies, sociology,
and media studies.
Inside this little book one of Britain's top Scrabble players
reveals his top tips for all day, everyday Scrabble success. We all
want to get one over on our friends and family on the Scrabble
board. Most of us manage to win now and again but if you're looking
for a permanent performance boost, then this book is for you. Barry
Grossman offers us some of his top tips for remembering
high-scoring and unusual words along with those crafty tactics
which will make all the difference. Beautifully produced, this
little book is a treasure in itself and makes a perfect gift for
all word enthusiasts and aspiring Scrabble players the world over.
Collins Little Book of 101 Ways to Win at Scrabble (TM) is endorsed
by Mattel. SCRABBLE (R) is a registered trademark of J. W. Spear
& Sons Ltd., a subsidiary of Mattel, Inc. (c) 2017 Mattel, Inc.
All Rights Reserved Barry Grossman is one of the UK's best Scrabble
players and a committee member of the Association of British
Scrabble Players. He has also appeared on and won Countdown.
You're Sweet Cupcake 100 Piece Mini Shaped Puzzle features a
frosted cupcake with rainbow-colored sprinkles and liners. The
puzzle is packaged in a box that has blank lines on the back to
write a special message to someone special. - 100 pieces - Box
Size: 3.25 x 4.5 x 1.25", 83 x 114 x 32 mm - Message area on back
of package - 100 Pieces
HARDCOVER. The Robotic Age is a game where man lives long side
machine. Sentient androids are trying to find their place among
people that, at best, don't trust them and at worst want to destroy
them. Weapon technology is spiraling out of control, killer drones
can be built in a garage, and anyone on the street can have enough
cybernetic enhancements to make them a killing machine. The world
is changing rapidly and no one knows if the new age will be that of
peace, or dominance. Build the android, transhuman, cyborg, or
human character you always wanted and equip them with the weapon of
your dreams, from plasma cannons, to grenade launchers, energy
swords and more. Explore cyberspace, fight for android rights,
travel to mars, or just help prevent the world from descending into
chaos in The Robotic Age.
Defend yourself and protect your assets in a lair that feels as
real and alive as your monsters with advice from Keith Ammann,
author of The Monsters Know What They're Doing: Combat Tactics for
Dungeon Masters. The world is a dangerous place-especially when
you're up to no good. Whether you're a rampaging monster, a
calculating mastermind, or the current possessor of the Golden
MacGuffin, someone's going to come at you. Probably more than one
someone. You can't know when, but you can choose where. You need to
be ready. You need a lair. In How to Defend Your Lair, gamemaster
Keith Ammann pulls back the curtain on an underrated but crucial
part of any tabletop roleplaying game: the theater of battle. Say
goodbye to encounters in randomly generated dungeons and hello to a
game in which where the fight takes place is just as important as
who is doing the fighting. This book teaches you how to use
real-world principles of building security and area defense to
create strongholds infused with flavor, informed by narrative, and
complex enough to force your players to think strategically. You'll
look at the strengths and weaknesses of both defenders and
potential attackers, creating spaces that are strong enough to keep
out ordinary intruders...and to provide thrilling challenges to
extraordinary ones. Including more than a dozen fleshed-out sample
strongholds, How to Defend Your Lair is a crucial resource for any
RPG gamemaster who wants to push players to think about how to
solve problems before running at them head-on.
As readers complete each section of dots in this fun activity book,
beautiful animal portraits are revealed -- so intricate they're
ready for display The 20 puzzles in this book are much more
sophisticated than the one-dimensional images created in childhood
connect-the-dots books. Tonal shading and expressive line work
build as each numbered section is finished. Dot-to-dot puzzles have
also been proven to increase short-term cognitive acuity, hand-eye
coordination, and concentration skills. Whether readers are filling
time on a rainy day, using the puzzles for a party game, or
learning the principles of drawing, "1000 Dot-to-Dot: Animals" is
fun for all ages.
More than any other entertainment medium, video games offer the
chance for us to participate in a world beyond the ordinary.
Whether you are playing as a supersonic hedgehog, an athletic
archeologist, or a moustachioed Italian plumber, video games allow
their players to inhabit spaces where the usual parameters of
existence do not apply. The medium's history is chronicled through
the individual stories of 151 of the most iconic video games.
Beginning in the early 1970s, the book charts five decades of the
pixel revolution. The story of each game is accompanied by trivia
and quotations, and illustrated with photographs, screenshots and
artwork. This celebratory reference, and up-to-date history, will
enthral any video games aficionado. - Chronicles the history of
gaming through an analysis of151 of the world's most-iconic and
best-loved games - Expert analysis of the story of each game,
accompanied . by fascinating trivia, memorable quotes, and
information on the year of publication and where the game can be
played today - Includes titles across all platforms, including
arcade, console, PC, online and handheld games - Charts five
decades of video game evolution, from Computer Space to Fortnite -
Compulsively illustrated with over 1000 action screenshots, game
artworks and photographs
Throughout its hundred-year history, the game Jetan has influenced
many writers and game designers. Invented by author Edgar Rice
Burroughs for his 1922 novel The Chessmen of Mars, Jetan has been
played by enthusiastic fans and serious gamers alike. This
first-ever book on Jetan explores the game's rules in depth and
provides new interpretations based on up-to-date research. It
chronicles the game's history, explores tactics and variants and
provides a complete standard for notating games. Also included are
three annotated Jetan playthroughs and several practice exercises.
Over 80 diagrams and photographs are used as illustrations, and an
essay about Edgar Rice Burroughs' lifelong interest in sports and
games further contextualizes the game.
The ferociously talented Hideo Kojima, creator of Metal Gear Solid
and Death Stranding, shares his perspective on the stories and
movies that influence his work! Ever since he was a child, Metal
Gear Solid and Death Stranding creator Hideo Kojima was a voracious
consumer of movies, music, and books. They ignited his passion for
stories and storytelling, and the results can be seen in his
groundbreaking, iconic video games. Now the head of independent
studio Kojima Productions, Kojima's enthusiasm for entertainment
media has never waned. This collection of essays explores some of
the inspirations behind one of the titans of the video game
industry, and offers an exclusive insight into one of the brightest
minds in pop culture. Ever since he was a child, Metal Gear Solid
and Death Stranding creator Hideo Kojima was a voracious consumer
of movies, music, and books. They ignited his passion for stories
and storytelling, and the results can be seen in his
groundbreaking, iconic video games. Now the head of independent
studio Kojima Productions, Kojima's enthusiasm for entertainment
media has never waned. This collection of essays explores some of
the inspirations behind one of the titans of the video game
industry, and offers an exclusive insight into one of the brightest
minds in pop culture.
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