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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE
Discover everything you want to know about more of the greatest
games on the Roblox platform, from all-time classic multi-player
survival games to awesome new role-playing quests. Learn tips and
tricks to impress your friends, discover secrets hidden in your
favourite games and unearth epic new adventures to play together.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
So you're good at the pub quiz ... you always have the right answer
... you're known for the depth and breadth of your knowledge ...
well, why not put those skills to the test with Think You Know It
All? Genius Edition. In this fiendish and at times infuriating book
of general knowledge questions, you'll find a vast range of topics
are covered, to give you a real challenge on subjects from maths to
history, music to literature, cinema to sport. With all sorts of
different types of question to keep you on your toes (and all the
answers at the back for when you need them) this book will give you
entertainment and be head-scratchingly annoying in equal measure
... ... But then that's the thing about knowledge: if you know the
answer, it's easy!
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
"You will not yield."
Embers of Memory: A Throne of Glass Game is a two-player co-operative
card game set during the events of Kingdom of Ash, the epic climax to
Sarah J. Maas' Throne of Glass series. Working together, you must delve
into the memories of the young queen and help her face her inner demons
before she is overwhelmed. Be warned - each challenge you face is more
complex than the last, testing the bond between you and your partner to
its limit.
Players: 2
Ages: 14+
Playing Time: 45 minutes
Contents: 97 oversized cards, rulebook
Master the art of battling in Minecraft Don your armour, pick up
your sword and charge headfirst into the Minecraft Combat Handbook
– the only book you need to take your game to the next level.
Read how to craft the deadliest weapons and enchant them with
mystical powers, discover the vicious mobs that you’ll go
toe-to-toe with, and learn crafty strategies that will help you
best your friends in PVP. With so much to explore, there’s sure
to be something for ‘crafters of every level. Try our
indispensable handbooks for your Minecraft journey: Minecraft
Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978
0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft
Explorers Handbook 9780008608507 Minecraft Legends Handbook 978
0008595012 Brilliant books full of inspiration: Minecraft Bite Size
Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978
0008495954 Minecraft Super Bite Size Builds 978 0008534127
Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978
1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft
Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft
Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure
Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs
Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft
How to Draw 978 0008534028 Minecraft Would You Rather 978
0008534028 Minecraft Catch the Creeper 978 0755503575
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
Key aliens and NPCs from the Dawn of Flame Adventure Path come
alive on your tabletop with the Dawn of Flame Pawn Collection,
featuring more than 100 creature pawns for use with the Starfinder
Roleplaying Game or any tabletop science-fantasy RPG! Printed on
sturdy cardstock, each pawn presents a beautiful full-color image
of an alien, NPC, or starship from the Dawn of Flame campaign,
including crafty efreet, rebellious soldiers, scheming gangsters,
and dozens of unique creatures. The Dawn of Flame Pawn Collection,
together with the creatures and characters from the Starfinder
Alien Archive Pawn Box and Starfinder Core Rulebook Pawn
Collection, provides pawns for nearly every Dawn of Flame
encounter. Each cardstock pawn slots into a size-appropriate
plastic base from the Alien Archive Pawn Box, making the pawns easy
to mix with traditional metal or plastic miniatures.
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Tree Bingo
(Game)
Tony Kirkham; Illustrated by Holly Exley
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R575
R507
Discovery Miles 5 070
Save R68 (12%)
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Ships in 5 - 10 working days
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FUN FOR THE WHOLE FAMILY - everyone will love this traditional game
featuring 64 of the world's best loved and fascinating trees PLAY
AND LEARN - this board game comes with a leaflet with interesting
information and quirky facts for all the trees featured in the
game. Learn about familiar trees such as the chestnut, oak,
magnolia, and ash, as well as lesser known species like the blue
quandong and dragon's blood GREAT GIFT - perfect for nature or
conservation lovers of all ages, for families who love playing
games, and for families who enjoy spending quality time together
SOMETHING TO TREASURE - this is a quality product made to last,
with beautiful illustrations and attractive packaging EXPLORE THE
ENTIRE SERIES - this game is part of the bestselling bingo series,
a collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog
Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo Play bingo with 64
spectacular trees from around the world. Each player gets a game
card with 25 trees: be the first to get all the trees on your card
to win BINGO! The accompanying booklet notes the distinguishing
features of each tree, along with fascinating nuggets of
information about how humans and animals live alongside them.
Learn how to play mah-jong with this beautifully illustrated
mah-jong set! Animal Mah-jong takes the traditional Chinese tile
game and updates it for a new audience in this affordable card
format. Rather than the traditional line drawings of bamboo and
Chinese characters, it features Ryuto Miyake's beautiful animal
illustrations - each suit features Asian animals from the land, sea
and air. Get ready to pong, chow and kong like you never have
before! Stunning illustrations by Ryuto Miyake Affordable new card
format Screen-free fun - a high quality non-digital game for all
ages Suitable for children and familes to play together
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
There are many tales of the Frozen City, and not all of them tell
of battles between rival wizards. Often, the greatest adventures
are those that pit a wizard and his trusty warband against the
myriad perils found amidst the ruins of Felstad. This new
supplement for Frostgrave presents rules for playing solo and
cooperative games in which the focus shifts from the feuds of
wizards to exploring the city, unlocking its mysteries... and
surviving what is discovered. With guidelines for scaling game
difficulty, dungeon crawls, monster generation, and more, as well
as ten scenarios demonstrating these options, this volume offers
players everything they need to venture alone - or with allies -
into Frostgrave. Why should wizards fight amongst themselves? There
is plenty of treasure for all and the Frozen City is enemy enough!
Three hundred ancient Egyptians - from gods and goddesses to
pharaohs and sphynxes - populate the board of this game. Pull a
counter from the box featuring one of the 300 characters in this
game and be the first to spot that character on the board! Coming
in a triangular box with a hexagonal board (designed to prevent
players from being able to remember where certain characters are)
this game features charming illustrations by Caroline Selmes.
Simple to understand but addictive to play, this fun and
challenging game will delight adults and children alike.
PLAY AND LEARN: learn Shakespeare as you play this new board game
for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up
SOMETHING TO TREASURE: this is a quality product made to last, with
bespoke illustration and sleek and stylish packaging EXPLORE THE
ENTIRE SERIES: this game is part of our bestselling Shakespeare
range illustrated by Adam Simpson, including The World of
Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards
Journey from Stratford to London in the footsteps of the world's
best loved playwright, collect characters and race round London's
theatres to put on as many plays as you can before other
playwrights steal your ideas, burn down your theatres or spread the
plague! In this fun family board game, you will absorb details of
Elizabethan England as well as learn loads of references to
Shakespeare's plays. The winner is the player whose plays take the
most money at the box office, and the fastest in the race to fame
and glory.
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