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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
Shoot, ram, skid, and loot your way through the ruins of
civilisation with Gaslands: Refuelled, the tabletop miniature
wargame of post-apocalyptic vehicular mayhem. With all-new material
including expanded and enhanced perks, sponsors, vehicle types, and
weapons. Gaslands: Refuelled contains everything a budding
wasteland warrior needs to build and customise their fleet of
vehicles in this harsh post-apocalyptic future. With a host of
options for scenarios, environmental effects, and campaigns,
players can create their own anarchic futures.
You've played other trump games, but none quite like this. Wizard
is exciting, easy to learn and fun for the entire family. This
award-winning game is great for parties or a night of family fun.
Wizard is Hearts and Whist with a twist: Wizards beat all the
cards! It's the "ultimate trump game", and a great deal of fun for
the whole family. Deck is comprised of 60 cards.
OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE
Discover everything you want to know about more of the greatest
games on the Roblox platform, from all-time classic multi-player
survival games to awesome new role-playing quests. Learn tips and
tricks to impress your friends, discover secrets hidden in your
favourite games and unearth epic new adventures to play together.
AMAZING ILLUSTRATIONS: Explore Caroline Selme's intricately drawn
underwater world, bursting with minute detail! ADDICTIVE GAMEPLAY:
A matching game for the whole family with super-detailed underwater
scenes that reward returning again and again. HOURS OF COZY FUN:
Take a deep dive and learn to recognize fish from around the world
- all from the comfort of home! PERFECT GIFT: Illustration-led,
highly finished, 57-card unique matching game, for maximum gifting
appeal. COLLECT THE SERIES: From the illustrator of Laurence King's
Dinosaur Bingo, Jungle Bingo, I Saw It First! and Who's Hiding in
the Jungle? Pick a card, any card! Now pick another. Between any
animal and ocean card there will only ever be one animal that
features on both. Can you be the first to find it? Featuring
Caroline Selmes's delightful animal illustrations and undersea
scenes, Who's Hiding in the Ocean? will have the whole family vying
for victory!
For over 100 years, the world's leading chess players and teachers
have told their students to study the endgame. Now, for the first
time, a revolutionary, richly instructive endgame book has been
designed for players of all levels. This is the one and only
endgame book youll need as you move up the ladder from beginner to
tournament player and master. Designed to "speak" to a player in a
very personal way, Silman's book teaches the student everything he
or she needs to know at his or her current rating level, and builds
on that knowledge for each subsequent phase of the players
development. Starting at the beginners level, all basic mates are
clearly and painstakingly explained. After that, the critical
building blocks that form the endgame foundation for all tournament
hopefuls and experienced tournament competitors are explored in
detail. Finally, advanced endgame secrets, based on concepts rather
than memorization, are presented in a way that makes them easy to
master. The basic keys to a well-rounded endgame education --
Opposition, the Lucena and Philidor Positions, Cat and Mouse,
Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box,
Square of a Pawn, Outflanking, the Principle of Two Weaknesses --
are vital. But equally important is creating a love of the endgame,
which is addressed at the end of the book with a look at chess
tactics, minor piece domination, and a discussion of the five
greatest endgame players of all time -- all things that every fan
of chess at every level can enjoy. If you have found the endgame to
be a mystery, if you have found that your confidence plummets once
you reach an endgame, if you have searched for an instructive
endgame book that will turn your weakest link -- your endgame --
into your personal field of power, your search is over. The book is
the key to a world of essential ideas, startling beauty, and
stunning creativity.
Key aliens and NPCs from the Dawn of Flame Adventure Path come
alive on your tabletop with the Dawn of Flame Pawn Collection,
featuring more than 100 creature pawns for use with the Starfinder
Roleplaying Game or any tabletop science-fantasy RPG! Printed on
sturdy cardstock, each pawn presents a beautiful full-color image
of an alien, NPC, or starship from the Dawn of Flame campaign,
including crafty efreet, rebellious soldiers, scheming gangsters,
and dozens of unique creatures. The Dawn of Flame Pawn Collection,
together with the creatures and characters from the Starfinder
Alien Archive Pawn Box and Starfinder Core Rulebook Pawn
Collection, provides pawns for nearly every Dawn of Flame
encounter. Each cardstock pawn slots into a size-appropriate
plastic base from the Alien Archive Pawn Box, making the pawns easy
to mix with traditional metal or plastic miniatures.
Game design expert Jesse Terrance Daniels teaches all the
fundamentals of game design, from rule-setting to physical
construction, along with original illustrations that capture the
ethos and energy of the young, contemporary gaming community.
Readers will learn the "building blocks" of game design, including
game components, rules, and gameplay mechanics, and then how to
craft a game, with a variety of examples and design prompts. After
completing Make Your Own Board Game, readers are equipped with a
broad understanding of game construction and flow and ready to
create games that are playable and satisfying, while also
expressing the makers' unique creativity and passions.
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
Fifty thought-provoking questions about players' pasts will spark
sweet memories and lively discussion.
Three hundred ancient Egyptians - from gods and goddesses to
pharaohs and sphynxes - populate the board of this game. Pull a
counter from the box featuring one of the 300 characters in this
game and be the first to spot that character on the board! Coming
in a triangular box with a hexagonal board (designed to prevent
players from being able to remember where certain characters are)
this game features charming illustrations by Caroline Selmes.
Simple to understand but addictive to play, this fun and
challenging game will delight adults and children alike.
Wish, daydream and discover a more optimistic outlook with The
Puzzle of Hopefulness. Part of a new 150-piece gradient puzzle
series that taps into the mindful, self-care appeal of jigsaws. The
beautiful, mesmerising artwork of each little puzzle focuses on a
different emotion, with an accompanying essay to help you
understand and make sense of these feelings. Other titles in the
series include: The Puzzle of Happiness, The Puzzle of Calm, The
Puzzle of Love and The Puzzle of Ecstasy.
This deck is a celebration of LGBTQ+ activists, artists, comedians,
writers, musicians and pop cultural giants who have shaped our
worlds, expanded our horizons, and radically increased queer
visibility. This deck is a standard poker set, with the four
classic suits and 52 of the world's greatest queer icons.
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