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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE
Discover everything you want to know about more of the greatest
games on the Roblox platform, from all-time classic multi-player
survival games to awesome new role-playing quests. Learn tips and
tricks to impress your friends, discover secrets hidden in your
favourite games and unearth epic new adventures to play together.
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that
puzzlers of different abilities can work on the same jigsaw at the
same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful
illustration, dogs are having the best day ever! Whether ripping it
up at the skate park, doing yoga, or paddling in a fountain, this
is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES
FOR BIG HANDS - Features solid die-cut pieces and a poster to guide
as you assemble. An innovative new format in which puzzle pieces of
two different sizes enable people of different ages or abilities to
work collaboratively on the same jigsaw puzzle. A self-contained
scene with larger pieces slots alongside a bigger puzzle with
smaller pieces. Parents or older siblings can enjoy the challenge
of piecing the puzzle together while having the satisfaction of
working together with a younger puzzler!
147 Snooker Drills and Exercises will help players of all standards
to improve their game. It presents a range of practice routines
that covers all aspects of a player's game. Some are more advanced
than others, allowing the player working on a particular area of
their game to pick out the exercises they feel will help them most.
The routines become more difficult as the pages go on, so the
beginner can work through them and use them to set targets to make
their practice competitive. For coaches, the routines will assist
in giving variety in lessons and helping to set targets in lessons.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
AMAZING ILLUSTRATIONS: Explore Caroline Selme's intricately drawn
underwater world, bursting with minute detail! ADDICTIVE GAMEPLAY:
A matching game for the whole family with super-detailed underwater
scenes that reward returning again and again. HOURS OF COZY FUN:
Take a deep dive and learn to recognize fish from around the world
- all from the comfort of home! PERFECT GIFT: Illustration-led,
highly finished, 57-card unique matching game, for maximum gifting
appeal. COLLECT THE SERIES: From the illustrator of Laurence King's
Dinosaur Bingo, Jungle Bingo, I Saw It First! and Who's Hiding in
the Jungle? Pick a card, any card! Now pick another. Between any
animal and ocean card there will only ever be one animal that
features on both. Can you be the first to find it? Featuring
Caroline Selmes's delightful animal illustrations and undersea
scenes, Who's Hiding in the Ocean? will have the whole family vying
for victory!
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
Bridge is a superb card game, perfect for keeping your memory
sharp, played by millions around the world. This Fast Fact Finder
is a guide and summary to the basics of bridge for the beginner and
novice player, enabling players to check quickly important points
in bidding and play. It is designed to be used in conjunction with
Basic Bridge and Acol Bridge Made Easy, both by Ron Klinger. 'Many
games provide fun, but Bridge grips you. It exercises your mind.
Your mind can rust, you know, but Bridge prevents the rust from
forming' Omar Sharif
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
There are many tales of the Frozen City, and not all of them tell
of battles between rival wizards. Often, the greatest adventures
are those that pit a wizard and his trusty warband against the
myriad perils found amidst the ruins of Felstad. This new
supplement for Frostgrave presents rules for playing solo and
cooperative games in which the focus shifts from the feuds of
wizards to exploring the city, unlocking its mysteries... and
surviving what is discovered. With guidelines for scaling game
difficulty, dungeon crawls, monster generation, and more, as well
as ten scenarios demonstrating these options, this volume offers
players everything they need to venture alone - or with allies -
into Frostgrave. Why should wizards fight amongst themselves? There
is plenty of treasure for all and the Frozen City is enemy enough!
Three hundred ancient Egyptians - from gods and goddesses to
pharaohs and sphynxes - populate the board of this game. Pull a
counter from the box featuring one of the 300 characters in this
game and be the first to spot that character on the board! Coming
in a triangular box with a hexagonal board (designed to prevent
players from being able to remember where certain characters are)
this game features charming illustrations by Caroline Selmes.
Simple to understand but addictive to play, this fun and
challenging game will delight adults and children alike.
PLAY AND LEARN: learn Shakespeare as you play this new board game
for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up
SOMETHING TO TREASURE: this is a quality product made to last, with
bespoke illustration and sleek and stylish packaging EXPLORE THE
ENTIRE SERIES: this game is part of our bestselling Shakespeare
range illustrated by Adam Simpson, including The World of
Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards
Journey from Stratford to London in the footsteps of the world's
best loved playwright, collect characters and race round London's
theatres to put on as many plays as you can before other
playwrights steal your ideas, burn down your theatres or spread the
plague! In this fun family board game, you will absorb details of
Elizabethan England as well as learn loads of references to
Shakespeare's plays. The winner is the player whose plays take the
most money at the box office, and the fastest in the race to fame
and glory.
We need to exercise our bodies to keep fit and the same is true for
our brains. After all, what's good for your gut, your
cardiovascular system, and your muscles, is good for your brain -
it's all connected. This definitive mental workout will show you
how to build up your brain's agility and enable you to solve
problems faster and better. Perfect for anyone wanting to get their
grey matter moving and improve their brain power, once and for all.
The Brain Fitness Puzzle Book is an authoritative training regime
for anyone wanting to get to grips with their brain and have fun
whilst improving its power. Put your brain through its paces with
over 80 puzzles, these varied puzzles will help you improve
everything from logic and reasoning, creativity, visual and lateral
thinking and concentration, and much more. Learn how to stretch
your brain muscles and get your grey matter moving by following the
comprehensive workout - structured to imitate a physical exercise
session, with a warm-up, ramping up phase, high-intensity 'cardio'
challenge, and a cool-down. Get ready to be pushed to your limits
as million-copy bestselling author Dr Gareth Moore and University
of Cambridge's Memory Laboratory expert, Helena M. Gellersen, show
you how to put your brain to the test. Explaining the science
behind the puzzles, and packed with tips and tricks throughout,
this guided puzzle book is perfect for anyone wanting to improve
their brain power but not quite sure where to start.
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