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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The RAF faces the Luftwaffe in this two-player deckbuilding game of
aerial WWII combat. Summer, 1940. The German war machine has rolled
through the continent in less than a year, crushing all before it.
Britain is all that stands in the way of German victory in Europe.
Command the pilots of the battle-tested Luftwaffe, looking to
extinguish all resistance and pave the way to invasion, or the
resourceful and determined RAF opposing them at every turn.
Undaunted: Battle of Britain is a standalone game in the Undaunted
series, adapting the core gameplay of the previous games to
recreate the dynamic dogfighting of aerial combat. Maintain
cohesion between your pilots, evade anti-aircraft artillery, and
leverage talented aces to win the battle for the skies! Ages: 14+
Players: 2 Playing Time: 45-60 minutes Contents: 116 cards, 32
large map tiles, 4 dice, tokens, scenario booklet
Wish, daydream and discover a more optimistic outlook with The
Puzzle of Hopefulness. Part of a new 150-piece gradient puzzle
series that taps into the mindful, self-care appeal of jigsaws. The
beautiful, mesmerising artwork of each little puzzle focuses on a
different emotion, with an accompanying essay to help you
understand and make sense of these feelings. Other titles in the
series include: The Puzzle of Happiness, The Puzzle of Calm, The
Puzzle of Love and The Puzzle of Ecstasy.
This history of role-playing games such as Dungeons and Dragons
explains their evolution and gives complete definitions and
descriptions for related game products. Arriving on the scene in
1973, such games caught on rapidly and spawned a thriving industry.
These games are regularly played improvisations, with rules that
allow for consistent resolution of action, in which heroic
characters created by the players battle enemies or solve
mysteries. Featuring essays by eighteen top industry designers,
Heroic Worlds explains the evolution of role-playing games and
their influence on other forms of entertainment. The art and jargon
of game design, play, and collection are defined in detail.
Put your Liverpool knowledge to the test with the ultimate quiz
book for Reds fans. Do you think you know it all about Liverpool?
Could you name the starting line-up in 2005 Champions League final?
The most decorated player in the club's history? Do you know which
sides Liverpool have beaten most, and vice versa? Or which game
drew the Reds' biggest-ever crowd? Whatever your area of interest
or depth of knowledge, this expertly assembled quiz will have some
testing questions for you. From the club's earliest days to the
glory years of Bill Shankly and Bob Paisley, the renaissance under
Jurgen Klopp and beyond, Think You Know It All? Liverpool will
challenge your knowledge of the iconic team's players, managers,
records and more. Featuring an entertaining mix of questions and
puzzles, this is the perfect test for new and veteran LFC fans
alike. Proving you know it all about your club has never been such
fun - or so tricky.
Grandmaster and renowned chess coach Zenon Franco provides a
training course designed to help all aspiring players to improve
their chess. During each lesson, you are invited to play a 'game'
in which you try to find the best moves at all the important
moments. Points are awarded for selecting the best moves - and are
deducted for selecting blunders! At the end of each lesson there is
a points scale to indicate how well you have 'played'. This means
you are able to accurately measure your progress as you work
through the book. Readers are tested in all aspects of chess:
attack, defence, counterattack, tactics, structures, strategy,
endgames and so on. Following this interactive course of lessons is
an ideal way to improve your game. *A structured course of chess
training *Includes 40 deeply annotated exercise games *Ideal for
both chess students and trainers
A historical supplement for Mythras. Welcome the birth of the Roman
Republic, and follow it through to its murderous end, on a
tumultuous ride through some of its most turbulent history.Mythic
Rome encapsulates the dark and gritty past, allowing players to
take part in the founding of Rome: as a bandit on the Tiber; to
overthrow the tyrannical Seven Kings; conquer the rival Etruscan
city states; watch the city be sacked by Gauls; battle Hannibal
during the Punic Wars; take part in the malevolent Bacchanalian
conspiracy; fight alongside Spartacus or against him; or choose
sides during the civil war between Caesar and Pompey.This
invaluable book contains rules for everything from political
standing to chariot racing, along with comprehensive Roman careers
and guides for the weapons, armour and combat styles of Rome's
legions and her enemies. Also included are obscure supernatural
creatures and new magic systems to reflect the way magic works from
the perspective of the Romans themselves.Continuing the quality and
historical depth of the Design Mechanism's Mythic series, Mythic
Rome stands as one of the best historical roleplaying supplements
of all time, describing in intricate detail every aspect of
everyday Roman life. Indeed, this book is packed with quotations
written during the last days of the Republic, revealing shocking
details of Rome the eternal city... a shining pinnacle of
civilisation built upon a grisly foundation of crime, superstition,
war and treachery.Mythic Rome is not a stand-alone game. You will
need the Mythras rules to make full use of the content.
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE
Discover everything you want to know about more of the greatest
games on the Roblox platform, from all-time classic multi-player
survival games to awesome new role-playing quests. Learn tips and
tricks to impress your friends, discover secrets hidden in your
favourite games and unearth epic new adventures to play together.
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that
puzzlers of different abilities can work on the same jigsaw at the
same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful
illustration, dogs are having the best day ever! Whether ripping it
up at the skate park, doing yoga, or paddling in a fountain, this
is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES
FOR BIG HANDS - Features solid die-cut pieces and a poster to guide
as you assemble. An innovative new format in which puzzle pieces of
two different sizes enable people of different ages or abilities to
work collaboratively on the same jigsaw puzzle. A self-contained
scene with larger pieces slots alongside a bigger puzzle with
smaller pieces. Parents or older siblings can enjoy the challenge
of piecing the puzzle together while having the satisfaction of
working together with a younger puzzler!
147 Snooker Drills and Exercises will help players of all standards
to improve their game. It presents a range of practice routines
that covers all aspects of a player's game. Some are more advanced
than others, allowing the player working on a particular area of
their game to pick out the exercises they feel will help them most.
The routines become more difficult as the pages go on, so the
beginner can work through them and use them to set targets to make
their practice competitive. For coaches, the routines will assist
in giving variety in lessons and helping to set targets in lessons.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
"You will not yield."
Embers of Memory: A Throne of Glass Game is a two-player co-operative
card game set during the events of Kingdom of Ash, the epic climax to
Sarah J. Maas' Throne of Glass series. Working together, you must delve
into the memories of the young queen and help her face her inner demons
before she is overwhelmed. Be warned - each challenge you face is more
complex than the last, testing the bond between you and your partner to
its limit.
Players: 2
Ages: 14+
Playing Time: 45 minutes
Contents: 97 oversized cards, rulebook
AMAZING ILLUSTRATIONS: Explore Caroline Selme's intricately drawn
underwater world, bursting with minute detail! ADDICTIVE GAMEPLAY:
A matching game for the whole family with super-detailed underwater
scenes that reward returning again and again. HOURS OF COZY FUN:
Take a deep dive and learn to recognize fish from around the world
- all from the comfort of home! PERFECT GIFT: Illustration-led,
highly finished, 57-card unique matching game, for maximum gifting
appeal. COLLECT THE SERIES: From the illustrator of Laurence King's
Dinosaur Bingo, Jungle Bingo, I Saw It First! and Who's Hiding in
the Jungle? Pick a card, any card! Now pick another. Between any
animal and ocean card there will only ever be one animal that
features on both. Can you be the first to find it? Featuring
Caroline Selmes's delightful animal illustrations and undersea
scenes, Who's Hiding in the Ocean? will have the whole family vying
for victory!
Immerse yourself in some of the most fascinating worlds of classic literature with this themed trivia and game card deck
Put your Jane Austen knowledge to the test with a 16pp booklet and 52 trivia and game cards, each one featuring a multiple-choice trivia question, charade, game or challenge about the people, places and relationships of Jane Austen's works.
Packed with trivia questions, party games, charades and challenges; and illustrated with vintage illustrations that make for a delightful game of Snap or Memory - there is something for everyone in this new series of quiz and game decks.
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