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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
HARDCOVER. The Robotic Age is a game where man lives long side
machine. Sentient androids are trying to find their place among
people that, at best, don't trust them and at worst want to destroy
them. Weapon technology is spiraling out of control, killer drones
can be built in a garage, and anyone on the street can have enough
cybernetic enhancements to make them a killing machine. The world
is changing rapidly and no one knows if the new age will be that of
peace, or dominance. Build the android, transhuman, cyborg, or
human character you always wanted and equip them with the weapon of
your dreams, from plasma cannons, to grenade launchers, energy
swords and more. Explore cyberspace, fight for android rights,
travel to mars, or just help prevent the world from descending into
chaos in The Robotic Age.
Eagerly anticipated, this update of the highly regarded third book
from pinball author Michael Shalhoub includes over 900 color photos
and covers the most recent period in pinball history, from 1982
through 2011. Each chapter is devoted to a specific year and
features descriptions, release dates, and historical background on
the games released that year from manufacturers Gottlieb, Williams,
Bally, Data East, Stern, Sega, and others. Current values are
listed for each machine shown in the book. Interspersed with the
games are stories and interviews with many of the legendary
designers and artists who created them. Readers will gain
fascinating insight into the planning that went into the games, how
the designers and artists got their start in the industry,
behind-the-scenes tales of life in the pinball world, and more.
“Michael Shalhoub’s Pinball Compendium is a great documentary
of our business,” says designer Steve Ritchie of the second book
in the trilogy. Along with its two companion volumes (the first
covering the 1930s-1960s and the second covering 1970-1981), this
book is a must-have for all who love the sights and sounds of the
world’s great pinball machines.
Throughout its hundred-year history, the game Jetan has influenced
many writers and game designers. Invented by author Edgar Rice
Burroughs for his 1922 novel The Chessmen of Mars, Jetan has been
played by enthusiastic fans and serious gamers alike. This
first-ever book on Jetan explores the game's rules in depth and
provides new interpretations based on up-to-date research. It
chronicles the game's history, explores tactics and variants and
provides a complete standard for notating games. Also included are
three annotated Jetan playthroughs and several practice exercises.
Over 80 diagrams and photographs are used as illustrations, and an
essay about Edgar Rice Burroughs' lifelong interest in sports and
games further contextualizes the game.
This illustrated deck of playing cards is perfect for dram after
dram of whisky, or Whisky Poker - or any other card game. Featuring
illustrations of 39 malt whiskies from around the world, plus 13
whisky-based cocktails, the deck is accompanied by a booklet giving
detailed background to the world's favourite distilleries and
recipes for all the cocktails. Perfect for a hand of cards or a
handy refresher on how to mix an Old Fashioned.
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Cleocatra
(Game)
Ta-Te Wu
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R372
Discovery Miles 3 720
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Ships in 12 - 19 working days
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In this easy-to-learn puzzle game, 2-4 players strategically place
pyramid tiles in order to gather and rescue as many adorable cats
as possible. The player who quickly rescues the most royal cats
wins! Minimal pieces this make game ideal for on-the-go play, and
included expansions offer new twists to the game for endlessly
engaging feline fun.
Working on chess tactics and checkmates will help you win more
games. It develops your pattern recognition and your board vision
-- your ability to capitalise on opportunities. This Workbook
features a complete set of fundamental tactics, checkmate patterns,
exercises, hints, and solutions. Peter Giannatos selected 738
exercises based on ten years of experience with thousands of pupils
at the prize-winning Charlotte Chess Center. All problems are
clean, without unnecessary fluff that detracts from their
instructive value. The Workbook has ample room for writing down the
solutions to the exercises. This is helpful for both students and
coaches, who can assign homework from the book without having to
worry about being unable to review the solutions. And writing down
the correct chess moves will greatly accelerate your learning
process. This book offers you a treasure trove of chess knowledge
and more than enough lessons to keep you busy for a year!
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Traveler's Compendium
(Hardcover)
David Thompson; Edited by Tracey Garriga; Contributions by David Thompson
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R960
R837
Discovery Miles 8 370
Save R123 (13%)
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Ships in 10 - 15 working days
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