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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
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1864 Poker Deck
(Cards)
Us Games Systems
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R198
R169
Discovery Miles 1 690
Save R29 (15%)
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Ships in 10 - 15 working days
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Reproduction of a Civil War era poker deck of 55 cards with
full-length, single-ended court figures. Box reproduced with
original tax stamps showing hand cancellation on June 2, 1864.
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RONIN 47
(Hardcover)
Jonathan Green; Illustrated by Neil Googe; Coloured by Len O'Grady
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R670
Discovery Miles 6 700
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Ships in 12 - 17 working days
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Release the beasts! Heroes abound in the Age of Lost Omens, but for
every great hero, there is an even greater monster. Lost Omens
Monsters of Myth provides details on 20 of the most infamous and
terrifying monsters from the Inner Sea region and beyond. Uncover
the secrets of some of Golarion's greatest monsters from the
Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more.
Monsters of Myth provides rumors, tales, and even treasures for the
brave adventurers willing to face these legendary creatures!
In Play Poker Like the Pros, poker master Phil Hellmuth, Jr., demonstrates exactly how to play and win -- even if you have never picked up a deck of cards -- the modern games of poker, including: Texas Hold'em, Omaha, Seven-Card Stud, and Razz. Phil Hellmuth, Jr., a seven-time World Champion of Poker, presents his tournament-tested strategies to beat any type of player, including: - The Jackal (crazy and unpredictable)
- The Elephant (plays too many hands)
- The Mouse (plays very conservatively)
- The Lion (skilled and tough to beat)
Play Poker Like the Pros begins by laying out the rules and set-up of each game and then moves on to easy-to-follow basic and advanced strategies. Hellmuth teaches exactly which hands to play, when to bluff, when to raise, and when to fold. In addition Hellmuth provides techniques for reading other players and staying cool under pressure. There are also special chapters on how to beat online poker games and an inside look at tournament play.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
Test your 90s knowledge with this awesome trivia card game! Welcome
to the Best of the '90s, a fun trivia game that will take you on a
sentimental journey through an exceptionally unforgettable decade!
In this game you'll find 60 trivia cards with over 470 questions on
the following subjects: Movies, Television, Music, Popular Culture,
Politics, Sports, and Toys & Games. The questions probe topics
ranging from Britney Spears to the Clinton years, from Pocahontas
to Pokemon, and from eBay to Y2K. So, gather your Friends around,
break out the Crystal Pepsi, open the Dunkaroos and take a Quantum
Leap back to The Wonder Years!
"Place your bets, place your bets . . ." From the muddy cowtowns of
Montana to the posh parlors of Deadwood and Tombstone, past a
succession of swinging batwing doors to the smoke-filled rooms in
the back, some of the most colorful ladies in the Wild West also
happened to be some of the shrewdest gamblers. With her inimitable
instinct for a good story, Chris Enss points her pen toward fifteen
of the most fascinating characters to ever flip a hole card or lace
a corset. "Poker" Alice Ivers, for instance, checked and raised her
way through some of the roughest mining towns in the West, while
Lottie Deno, the prettiest faro dealer to ever turn a card, "bucked
the tiger" all the way from Texas to Alaska. And who could ever bet
against Eleanora Dumont, a twenty-one dealer known far and wide as
"Madam Moustache"?
The ChessCafe World Chess Champions Series Emanuel Lasker was a
great chess fighter, thinker and researcher. He was possessed of
gigantic playing strength, retaining the title of Worlds Number One
Chessplayer for 27(!) years. Even after losing his crown, he kept
his ability for a long time, as shown by his victories and
prize-winning finishes in immensely powerful international
tournaments when he was 54 (Moravska-Ostrava 1923), 55 (New York
1924), 56 (Moscow 1925), and even at 66 (Moscow 1935)! One of the
chief postulates of the Second World Champion was the battle of
honor. On the chessboard, lies and dishonesty have no place. These
words of Lasker could serve, even today, as an example to every
young chessplayer of how to relate to the Great Game. Emanuel
Lasker was the first in history to achieve a universal style. This
was a Style of the Future, which is why the Second World Champion
would not be understood by many of his contemporaries, who believed
that he had no style at all. Laskers games of chess, like his
entire chess legacy, will live forever! Join Russian chess
historians Isaak and Vladimir Linder as they take you on a journey
exploring the life and games of the great world champion Emanuel
Lasker.
FEEL EUPHORIA, ELATION AND EXTREME DELIGHT and pleasure with The
Puzzle of Ecstasy 150 PIECE GRADIENT PUZZLE for a new generation of
jigsaw fans TAP INTO THE MINDFUL, SELF-CARE APPEAL OF JIGSAWS. The
beautiful, mesmerising artwork focusses on the emotion of ecstasy,
with accompanying text to help you understand and make sense of
your feelings PART OF A SERIES that also includes The Puzzle of
Hopefulness, The Puzzle of Happiness, The Puzzle of Calm and The
Puzzle of Love STURDY & ATTRACTIVE BOX perfect for gifting
The Civil War affected the entire American landscape in ways not
always given their due consideration. Not only did it determine the
political future of a nation, it influenced the scientific and
cultural development of the country as well. The war cost America
many of its best and brightest in every venue. James A. Leonard was
one such loss: a brilliant up-and-coming chess player in 1861-62
before he made the decision to serve his country during wartime.
Born November 6, 1841, James A. Leonard was the son of a poor Irish
immigrant - but even a poor child could play the game of kings.
Leonard grew up in a time when interest in chess was experiencing a
revival, and contemporaries such as Paul Morphy, Eugene Delmar and
Leonard's mentor Philip Richardson captured the interest of a
country. Leonard defeated a number of the country's notable chess
players and was widely viewed as the ""New Morphy."" This biography
discusses what little is known of Leonard's life and death but
concentrates primarily on Leonard's ability and his sadly shortened
career. Game scores and diagrams from 96 of Leonard's games are
included, with detailed descriptions regarding place, date and
opponents.
Should teenagers be given the vote? Should dangerous science be
banned? Should fun jobs get lower salaries? You are the President.
You decide. A SOCIAL BOARD GAME that'll have you debating hot
topics with your friends and family TACKLE ETHICAL DILEMMAS: will
you stick to your principles or chase power at all costs?
SCREEN-FREE FUN for 3-6 players The President has been assassinated
and you, the Senators, must vote on the issues facing your
fictional state - while keeping one eye on the presidency, of
course! Wrestle with political dilemmas of the past, present, and
future and navigate the election without damaging your image. As
you get closer to the top spot, find out how well you really know
your friends and discover who has what it takes to lead the
country.
Grandmaster Johan Hellsten believes that mastering chess strategy -
just like chess tactics - requires practice, practice and more
practice This book provides a basic foundation of strategy in all
three phases of the game - the opening, middlegame and endgame. It
includes more than 350 training exercises.
Originally published in 1899, this is a comprehensive guide to the
many intricacies to the game of Solo Whist. It is a complex game
with many laws and tricks, with this guide intending to guard
against some of the common mistakes made by players new to the
game. Many of the earliest books, particularly those dating back to
the 1900s and before, are now extremely scarce and increasingly
expensive. Hesperides Press are republishing these classic works in
affordable, high quality, modern editions, using the original text
and artwork. Contents Include: General Review of the Principles of
the Game - The Calls - The Laws of Solo Whist - Propositions and
Acceptances - The Solo - The Misere: When to Declare - The
Abondance: How to Play it - The Open Misere - The Abondance
Declaree - Illustrative Hands: The Play
A BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED
ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the
universe of the award-winning videogame Life is Strange, using
stunning artwork by Claudia Leonardi from the bestselling comic
series. Featuring eighty pages of stylish black and white linework
from the story of Max Caulfield and Chloe Price, complemented by
distinctive doodles from Max's journal. Bring new life to Arcadia
Bay, create fresh t-shirt designs for the cast, and explore
time-twisting new realities at the tips of your pencils and pens!
What color will Chloe's hair be in your timeline?
This three-staged memory game invites you to observe masterpieces
closely. Historically, a masterpiece was a work of a very high
standard, produced in order to obtain membership of a guild or
academy. Since the author never went to art school, her untrained
eye wondered: "How should I look at art in order to fully
appreciate it?" Trying to answer this question, she decided to
design a system of observation based on different steps: games and
activities following a set scheme that triggers the player to look
at a masterpiece on a different scale. Pixel-Art Game allows you to
zoom into these Dutch Masterpieces. Match the original image with
its pixelated copies by zooming into Van Gogh's famous Cafe Terrace
at Night. The painter's colour and use of light are emphasised
through the pixels of the digitalised image, taking art into our
contemporary digital language. With light packaging, perfect to
take along with you, the Pixel-Art Game offers several games in one
set. Each of these 3 games is a step towards understanding the
artwork better, and they can be played with multiple players.
Many aspiring game designers have crippling misconceptions about
the process involved in creating a game from scratch, believing a
""big idea"" is all that is needed to get started. But game design
requires action as well as thought, and proper training and
practice to do so skillfully. In this indispensible guide, a
published commercial game designer and longtime teacher offers
practical instruction in the art of video and tabletop game design.
The topics explored include the varying types of games, vital
preliminaries of making a game, the nuts and bolts of devising a
game, creating a prototype, testing, designing levels, technical
aspects, and assessing nature of the audience. With practice
challenges, a list of resources for further exploration, and a
glossary of industry terms, this manual is essential for the
nascent game designer and offers food for thought for even the most
experienced professional.
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