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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Garry Kasparov on Modern Chess. Part One - Revolution in the 70s (Paperback): Garry Kasparov Garry Kasparov on Modern Chess. Part One - Revolution in the 70s (Paperback)
Garry Kasparov
R730 R636 Discovery Miles 6 360 Save R94 (13%) Ships in 9 - 17 working days

This book is the first in a brand new series that follows on from My Great Predecessors and sees chess legend Garry Kasparov reflecting on a pivotal time in chess history. Bobby Fischer's spurt towards the chess summit (1970-1972) marked the approach of a new era affecting all aspects of the game and opening theory in particular. Fischer demonstrated the need for deep preparation with both colours, expanded the range of openings knowledge, and laid the foundations for present-day professional chess. The leader of the new generation, Anatoly Karpov, fully reaped the benefits of the Fischer revolution by mastering the lessons of his great predecessor. Of the players of the older generation, only Victor Korchnoi was able to achieve such a high level of professionalism. Alas, Fischer then left the chess stage. However, the tectonic shifts he had brought about led to the beginning of a genuine revolution in opening theory and a revolution that overturned traditional impressions about many typical positions. Between 1972 and 1975 alone, progress in the field of opening theory was more significant than in the entire preceding decade! Under Fischer's influence chess was radically regenerated, a process which then continued to accelerate. As a result, from the 1972 Fischer-Spassky world championship match to 1984 and the Kasparov-Karpov matches, the overall picture of chess openings changed almost beyond recognition. This fascinating book tells the story of this opening revolution. This story is told not only with the insight of Garry Kasparov, but also as seen through the eyes of the leading players who were at the forefront of the development of chess theory during those key years. The reader will witness at first hand how rapidly and inexorably chess development approached the coming computer era.

Cryptid (Game): Hal Duncan, Ruth Veevers Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya 1
R1,083 R790 Discovery Miles 7 900 Save R293 (27%) Ships in 10 - 15 working days

In this unique deduction game of honest misdirection you are all cryptozoologists, trying to be the first to discover definitive proof of a cryptid in the wilds of North America. Each player will be given a unique clue – one piece of crucial information about where the creature lives. When combined, the clues identify a single space on the map – the creature’s habitat.

Each player’s clue either states an area where the creature can be found or where it cannot be found, based on the terrain and structures on the board. During the game, you will ask each other questions with the aim of guessing each other’s clues. The first player to correctly use all of the clues to find the habitat wins the game!

Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback): Shelly Jones Watch Us Roll - Essays on Actual Play and Performance in Tabletop Role-Playing Games (Paperback)
Shelly Jones
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

The Book of Dragons (Hardcover): Michael Witwer The Book of Dragons (Hardcover)
Michael Witwer
R921 R792 Discovery Miles 7 920 Save R129 (14%) Ships in 9 - 17 working days

Unleash the ultimate draconic compendium with The Book of Dragons for Dungeons & Dragons! Delve into the awe-inspiring world of dragons, lavishly illustrated with newly commissioned artworks and penned from the perspectives of Tiamat and Bahamut, the mighty dragon gods themselves.

This definitive guide unveils the rich lore, diverse types, and legendary characters of the dragon realm. Essential for every D&D fan, it offers unparalleled insights into these iconic creatures that for decades have been the heart and soul of the game. Elevate your campaigns and deepen your knowledge--discover why The Book of Dragons is a must-have for every adventurer's collection.

Call To Adventure - Expanded Compendium of Fifth Edition Backgrounds (Hardcover): Jerry Joe Seltzer Call To Adventure - Expanded Compendium of Fifth Edition Backgrounds (Hardcover)
Jerry Joe Seltzer; Illustrated by Jerry Joe Seltzer
R656 Discovery Miles 6 560 Ships in 18 - 22 working days
Think You Know It All? - The Activity Book for Grown-ups (Paperback, Genius Edition): Daniel Smith Think You Know It All? - The Activity Book for Grown-ups (Paperback, Genius Edition)
Daniel Smith
R250 R223 Discovery Miles 2 230 Save R27 (11%) Ships in 5 - 10 working days

So you're good at the pub quiz ... you always have the right answer ... you're known for the depth and breadth of your knowledge ... well, why not put those skills to the test with Think You Know It All? Genius Edition. In this fiendish and at times infuriating book of general knowledge questions, you'll find a vast range of topics are covered, to give you a real challenge on subjects from maths to history, music to literature, cinema to sport. With all sorts of different types of question to keep you on your toes (and all the answers at the back for when you need them) this book will give you entertainment and be head-scratchingly annoying in equal measure ... ... But then that's the thing about knowledge: if you know the answer, it's easy!

F2: Football Academy - Take Your Game to the Next Level (Skills Book 2) (Paperback): The F2 F2: Football Academy - Take Your Game to the Next Level (Skills Book 2) (Paperback)
The F2 1
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Take your game to the next level with the new book from the world's biggest football YouTubers, the F2. We're the F2 and in our brand new book we're going to show you how to take your football skills to the next level. In these pages we turn the spotlight on the greatest players, the biggest teams, and most jaw-dropping moments from across the football world, and teach you the skills and the tekkers it takes to be the best! Want step-overs like Sanchez? Or a piledriver like Ibrahimovic? Or quick-feet like Messi? We show you how. Our book is filled with tips and hacks, as well as the inside track on your favourite stars: Pogba, Suarez, Aguero and the rest. There's even a free app that brings the book to life and shows you how to turbo-charge your tekkers! There's not a moment to lose - open, read, learn, download and get out on the pitch and practise. Love, peace and tekkers.

Playing with the Guys - Masculinity and Relationships in Video Games (Paperback): Marc A. Ouellette Playing with the Guys - Masculinity and Relationships in Video Games (Paperback)
Marc A. Ouellette; Edited by Matthew Wilhelm Kapell
R865 Discovery Miles 8 650 Ships in 10 - 15 working days

A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback): Mike Piero, Marc A. Ouellette Being Dragonborn - Critical Essays on The Elder Scrolls V: Skyrim (Paperback)
Mike Piero, Marc A. Ouellette
R689 Discovery Miles 6 890 Ships in 10 - 15 working days

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback): Blair... The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback)
Blair Farrell
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Play Your Way Sane - 120 Improv-Inspired Exercises to Help You Calm Down, Stop Spiraling, and Embrace Uncertainty (Paperback):... Play Your Way Sane - 120 Improv-Inspired Exercises to Help You Calm Down, Stop Spiraling, and Embrace Uncertainty (Paperback)
Clay Drinko
R402 R374 Discovery Miles 3 740 Save R28 (7%) Ships in 18 - 22 working days

Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you've been feeling lost lately, you're not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it's safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including "Killing Debbie Downer" and "Thou Shalt Not Be Judgy," the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you're looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.

The Gaming Mind - A New Psychology of Videogames and the Power of Play (Paperback): Alexander Kriss The Gaming Mind - A New Psychology of Videogames and the Power of Play (Paperback)
Alexander Kriss
R376 R343 Discovery Miles 3 430 Save R33 (9%) Ships in 9 - 17 working days

Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

Oubliette Second Edition (Hardcover): Joseph Bush, Richard Kelly Oubliette Second Edition (Hardcover)
Joseph Bush, Richard Kelly; Contributions by Joseph Bush
R1,047 Discovery Miles 10 470 Ships in 10 - 15 working days
Tree Families - A Botanical Card Game (Cards): Tony Kirkham Tree Families - A Botanical Card Game (Cards)
Tony Kirkham; Illustrated by Ryuto Miyake
R277 Discovery Miles 2 770 Ships in 10 - 15 working days

Be inspired by nature and play the card game suited for all. Team up the component parts of a tree - from the leaf, flower and fruit plus the tree itself to form a tree family! Discover eleven of the most beautiful flowering, fruiting trees with Ryuto Miyake's stunning, detailed illustrations and text about each tree written by the Head of the Arboretum at the Royal Botanic Gardens at Kew. See which of your friends knows the most about nature! Take the time to learn the different components and see if you can identify the trees next time you're outside! Based on Happy Families, this game will inspire you take in nature's surroundings and understand all the elements that make up the worlds beautiful trees.UNIQUE: A beautifully boxed card game for 2-5 players based on Happy FamiliesBEAUTIFULLY DESIGNED: Collect all four components of tree families across 44 beautifully illustrated cards. Keep this safe within the wonderfully illustrated box measuring 115 x 90 x 35mmFUN & COLOURFUL: Each card has been illustrated by Ryuto Miyake, illustrator of Animal Mah-jongHIGHEST QUALITY: These educational cards have been carefully considered and written by the Head of Arborteum at the Royal Botanic Garden at Kew.GIFT: If you're looking for the perfect family gift, Tree Families is the ultimate for learning and having fun!Other similar Laurence King Publishing titles include: Fashion Families, Flower Families, Super Happy Families and Wonder Women

Play Chess Like the Pros (Paperback): Danny Gormally Play Chess Like the Pros (Paperback)
Danny Gormally
R456 Discovery Miles 4 560 Ships in 10 - 15 working days

What separates the greatest chess players from mere mortals? Grandmaster Danny Gormally believes that understanding, preparation and will to win are three crucial factors. In Play Chess Like the Pros he examines these key aspects and attempts to bridge the gap between the best and the rest. He believes that a player's capacity to improve is limitless, and in this age of computer-assisted learning the opportunity to do so is greater than ever before. But are you prepared to stretch yourself, to take yourself out of the comfort zone? However, this is more than a self-improvement book. Nearly 15 years of experience as a chess professional makes the author ideally placed to tell the stories, not just behind the moves but also the characters who play them, giving the reader an insider's view of professional chess in the modern age.

Surprise in Chess (Paperback, Annotated edition): Amatzia Avni Surprise in Chess (Paperback, Annotated edition)
Amatzia Avni
R307 Discovery Miles 3 070 Ships in 10 - 15 working days

All chess players know the impact of a surprising move in a game of chess. The victim is disoriented and often blunders in reply, while the player landing the surprise feels invigorated, lusting for the battle ahead. It is thus quite a surprise in itself that this is the first book devoted to this important practical aspect of chess psychology. Avni, a highly experienced and respected chess writer, provides a detailed understanding of the many ways of surprising the opponent. This is far more than a list of tips for how to find startling moves. Avni explains a whole theory of surprise, which the reader can absorb and make a fundamental part of his approach to chess. The book includes games where surprise played a major role, annotated by Grandmasters Ronen Har-Zvi, Gad Rechlis, Eran Liss, Ilan Manor, Ram Soffer and International master Artur Kogan. FIDE Master Amatzia Avni is a psychologist. He has written several acclaimed works on chess, including 'Creative Chess' and 'Danger in Chess, ' both published by Cadogan. (5 11/16' X 8 1/4', 112 pages, index, illustrations)

Frostgrave: Thaw of the Lich Lord (Paperback): Joseph A. McCullough Frostgrave: Thaw of the Lich Lord (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R421 R380 Discovery Miles 3 800 Save R41 (10%) Ships in 9 - 17 working days

Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback): Terri Toles Patkin Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback)
Terri Toles Patkin; Edited by Matthew Wilhelm Kapell
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

Some board games-like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback): Stephanie Hedge Roleplaying Games in the Digital Age - Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (Paperback)
Stephanie Hedge
R872 Discovery Miles 8 720 Ships in 10 - 15 working days

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback): James Hamer Morton Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback)
James Hamer Morton
R385 R353 Discovery Miles 3 530 Save R32 (8%) Ships in 9 - 17 working days

This is the perfect book for fans of Journal 29, and those who want to re-create an exciting escape-room experience in their own home! You are Adam Parkinson, an intrepid journalist who has recently been employed by the time-travelling Wexell Corporation. Adam is invited to an unusual art gallery, filled with objects and artworks donated by a mysterious figure. It will be up to you to help Adam unravel the mysteries of the Gallery, and you will travel from Ancient Egypt to Victorian England - and beyond - to do it. And, quite possibly, to save the world! Escape from the Gallery is an immersive escape-room experience that provides a visual feast as well as a tricky puzzle adventure. Featuring artworks ranging from Ancient Egyptian hieroglyphs to Mexican masterpieces, you will need to solve visual riddles and discover the hidden secrets that lie within the artworks if you want to figure out what is going on, and why this might be the most important visit to a gallery you have ever made.

Card Night - Classic Games, Classic Decks, and The History Behind Them (Hardcover): Will Roya Card Night - Classic Games, Classic Decks, and The History Behind Them (Hardcover)
Will Roya
R510 R484 Discovery Miles 4 840 Save R26 (5%) Ships in 18 - 22 working days

Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.

The Checkmate Patterns Manual - The Killer Moves Everyone Should Know (Hardcover): Raf Mesotten The Checkmate Patterns Manual - The Killer Moves Everyone Should Know (Hardcover)
Raf Mesotten
R924 R802 Discovery Miles 8 020 Save R122 (13%) Ships in 18 - 22 working days
The Survival Guide to Competitive Chess - Improve Your Results Now! (Paperback): John Emms The Survival Guide to Competitive Chess - Improve Your Results Now! (Paperback)
John Emms
R423 Discovery Miles 4 230 Ships in 10 - 15 working days

Are you making the most of your chess talent? Do you always perform to the best of your ability? Do your results match up with your understanding of the game? If the answer to any of these questions is 'no' then read on!In "The Survival Guide to Competitive Chess,"" "Grandmaster and experienced tournament player John Emms reveals the secrets of how to maximize your potential and improve your results. Drawing upon his own over-the-board experiences, Emms tackles the all-important aspects of practical play: concentration and behaviour at the chessboard; playing for a win or a draw; winning good positions and saving difficult ones; handling time trouble; avoiding silly mistakes; understanding your strengths and weaknesses; building an opening repertoire; using chess computers and software; preparing for opponents; understanding and utilizing the finer points of the rules; and much more besides. Read this book and play every game with the confidence that you really can give it your best shot. *A comprehensive guide to practical play*Ideal for ambitious players*Written by a battle-hardened expert John Emms is one of the UK's leading Grandmasters and has captained the English Team at two Chess Olympiads. He's an experienced coach who has worked with many top players, including World Championship finalist Michael Adams. He's also a highly respected writer; previous works for Everyman Chess include "The Scandinavian "and the best-selling "Starting Out: The Sicilian,"

Inkling (Game): John Keyworth Inkling (Game)
John Keyworth; Illustrated by Kwanchai Moriya
R370 Discovery Miles 3 700 Ships in 10 - 15 working days

Splashes of dark ink on a blank page, the characters illegible - or are they? The line that seemed like a scribble, could it perhaps be the letter N, or is it a Z on its side? And that circle, is it an O or a Q, or maybe part of a B? You can't know for sure, but you might have an inkling... Inkling is a word game for 3 to 6 players with an innovative twist. Each turn you will play your letter cards in front of you, hoping the players next to you can glean the words you're trying to convey - but without the perfect letters you will need to get creative! How you go about that is up to you: rotate your cards, play them upside down or on their side, or have them overlap one another - whatever it takes to get your meaning across. Players: 3-6 Playing Time: 20 minutes Ages: 14+ Contents: 200+ Cards, Scorepad

Bees & Butterflies Playing Cards (Cards): Bees & Butterflies Playing Cards (Cards)
R137 Discovery Miles 1 370 Ships in 10 - 15 working days

Play Cards and Learn About the Most Welcomed Garden Visitors! Anyone who enjoys nature, gardening, and bugs will love these striking cards for playing your favorite games or to use as flash cards. Inspired by Adventure Publications' popular guides to insects and bugs, this gorgeous deck features full-color photographs that showcase 54 of North America's most common and important pollinators to know. Bumblebees, honeybees, monarchs, tiger swallowtails, and more, the Bees & Butterflies Playing Cards help you begin to learn what each type of species looks like. Play card games like blackjack, poker, rummy, and solitaire while learning more about bees, butterflies, and even a couple of moths (jokers). The deck is a fun and thoughtful gift.

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