![]() |
![]() |
Your cart is empty |
||
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE Discover everything you want to know about more of the greatest games on the Roblox platform, from all-time classic multi-player survival games to awesome new role-playing quests. Learn tips and tricks to impress your friends, discover secrets hidden in your favourite games and unearth epic new adventures to play together.
The absurdly adorable art from the New York Times bestselling picture book Stuck turns a game of Go Fish into irresistible fun for kids and parents alike! Do you have any kites? Do you have any Floyds? Any curious whales? This deck of oversized, kid-friendly cards is a surefire way to induce family fun, especially for fans of award-winning children's book author and illustrator Oliver Jeffers. A hefty cardstock box holds this deck of 52 playing cards (plus two instruction cards)--each of which is sized perfectly for little hands at 3-1/2" x 5" apiece. With a flip-top lid and Velcro closure, the package is easily portable and tear-openable for any and every game-playing moment. In addition to playing Go Fish, players will also get the instructions for two bonus games: Concentration (a memory game) and Snap (a kid-friendly card game that's similar to Slapjack).
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree... This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.
A tense, economic eurogame for one to four players, charting the rise
and fall of the 12th Century's greatest city.
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Originally published in London in the 1920s as a revised and enlarged edition based on Hoyle's early works of the 1700s. The book is an illustrated compendium of over eighty games and their varieties including card, billiard and board games. These are fully explained with rules and advice on play. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
The Assassin's Creed Escape Room Puzzle Book is an exciting journey through history in which you must solve a series of puzzles and mysteries to save humanity. You are Joey, a museum worker who comes across a mysterious blade that sets in motion a chain of events that completely upends your life. Drawn into the world of the Assassins, you must tour through time and space - from 5th century BCE Greece to the catacombs of medieval Venice - in order to foil a malevolent Isu plot. Featuring characters and locations familiar to fans of the Assassin's Creed franchise and written by an experienced real-life escape-room creator, this immersive escape-room experience is both visually exciting and a difficult puzzle quest. Can you solve the conundrums and reveal the Isu plan in time to save the world?
The critically acclaimed, multi-award-winning World War II deck-building game. June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. Players: 2 Ages: 14+ Playing Time: 45-60 minutes Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet
A Truly Extraordinary Tournament One of the most remarkable and famous chess tournaments ever took place in New York City in March and April 1924. It had a narrative that is still striking today: Three world champions undisputed world champions, mind you fulfilling their destiny. The stunning performance of the 55-year-old former world champion Emanuel Lasker. The seemingly invincible reigning Jos Capablanca suffering his first loss in eight years. And all 110 tournament games deeply annotated by future world champion Alexander Alekhine. The tournament book that Alekhine produced became the stuff of legend. He provides real analysis, and with words, not just moves. He imbues the book with personality, on the one hand ruthlessly objective, even with his own mistakes, on the other, candidly subjective. This is a modern "21st Century Edition" of Alekhine's classic, using figurine algebraic notation, adding many more diagrams, but preserving the original, masterful text.
Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.
The c3 Sicilian has been one of the most widely played openings
among club and tournament players for more than a decade. It leads
to dynamic play in which the better prepared player invariably
comes out on top. In this handy battle manual, highly-regarded
author Grandmaster Joe Gallagher offers a comprehensive survey of
the state of current theory for both White and Black players,
explaining the basic elements, strategies and tactics for both
sides. (6 1/8' x 9 1/8', 176 pages, illustrations)
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Salle, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska
SS2 features winning strategies and professional secrets from the world's best players including new advice from Doyle and the addition of no-limit legend Phil Helmuth, holder of the most world series championships ever. Other superstar contributors includr Daniel Negreanu, 4-time bracelet winner, 2004 Player of the Year, and author of three books including Hold'em Wisdsom for all Players; Lyle Berman, 3-time WSOP bracelet winner and founder of the World Poker Tour; Bobby Baldwin, 1978 World Champion; Johnny Chan, 2-timeWorld Champion and 10-time WSOP bracelet winner; the great Mike Caro, " Mad Genius of Poker"; Jennifer Harman, the world's top female player; Todd Brunson, winnerof more than 20 tournaments; and Crandell Addington, no-limit legend
Be inspired by nature and play the card game suited for all. Team up the component parts of a tree - from the leaf, flower and fruit plus the tree itself to form a tree family! Discover eleven of the most beautiful flowering, fruiting trees with Ryuto Miyake's stunning, detailed illustrations and text about each tree written by the Head of the Arboretum at the Royal Botanic Gardens at Kew. See which of your friends knows the most about nature! Take the time to learn the different components and see if you can identify the trees next time you're outside! Based on Happy Families, this game will inspire you take in nature's surroundings and understand all the elements that make up the worlds beautiful trees.UNIQUE: A beautifully boxed card game for 2-5 players based on Happy FamiliesBEAUTIFULLY DESIGNED: Collect all four components of tree families across 44 beautifully illustrated cards. Keep this safe within the wonderfully illustrated box measuring 115 x 90 x 35mmFUN & COLOURFUL: Each card has been illustrated by Ryuto Miyake, illustrator of Animal Mah-jongHIGHEST QUALITY: These educational cards have been carefully considered and written by the Head of Arborteum at the Royal Botanic Garden at Kew.GIFT: If you're looking for the perfect family gift, Tree Families is the ultimate for learning and having fun!Other similar Laurence King Publishing titles include: Fashion Families, Flower Families, Super Happy Families and Wonder Women
Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen. Imperium: Legends is a standalone game that contains the three most challenging civilisations in Imperium - the Arthurians, Utopians, and Atlantians - as well as the Egyptians, Mauryan, Minoan, Olmec, and Qin civilisations, each of which can be played against solo. It is fully compatible with Imperium: Classics for players wanting to expand their pool of civilisations even further. Players: 1-4 Ages: 14+ Playing Time: 40 mins per player Contents: 280+ cards, 150+ tokens
* Best-selling: A new product from best-selling photographer Gerrard Gethings, (Do You Look Like Your Dog, 2018)and best-selling author Greg Bailey, (Alright Darling, 2018) * Spot the similarities between the people and their drag personas - can you match the day-to-day faces with their fabulous constructed characters? * Celebrates the incredible transformation of drag with striking before/after photographs. celebrating inclusion within the Drag community * Boxed Gift featuring 25 artists in before and after looks across 50 cards, packaged within a stylish foiled box * Includes a booklet with text about each artist. Some currently featured in Ru-Paul's Drag Race. Featuring: Courtney Act Joe Black Lawrence Chaney Awhora Bimoni Crystal (UK Drag Race season 1 contestant) Minerael Waters Cybil War Cazelion Baby Lame Freida Slaves Lick Von Dyke Miss Jake Mocha Drag Queen Daisy Puller Tete Bang Vanity Milan Holestar Luke Skyla Kyran Thrax Ore-Ho Sigi Moonlight Taste My Caramelle Prinx Silver Pair up the queens and kings with their out-of-drag looks in this fabulous new card game. It is much harder than you think, as the transformation is so complete! 50 cards depict stunning before and after photos of the glamorous drag transformation, and texts by Greg Bailey of Alright Darling are included in the accompanying booklet to give an insight into the incredible character creations and the people behind the make-up. Play as a memory game with the cards face down for an added level of difficulty. Collect the most pairs to win! This is the perfect gift for fans of Drag Race.
Playing cards that feature beautiful hummingbird photography This gorgeous deck of playing cards, put together by award-winning nature photographer Stan Tekiela, features 54 striking photographs of North America's hummingbirds, including the Ruby-throated, Black-chinned and Rufous hummingbirds. Anyone who appreciates birds will love having these cards for playing their favorite games.
"Chess Openings" explains the principles which underlie correct opening play and shows how they can be developed to produce strong positions for attack and defense in different situations. Mike Basman consolidates these lessons by investigating five classic openings--the Queen's Gambit, Giuoco Piano, Nimzo-Indian, Morra Gambit, and Sicilian Dragon--which together can be used to form the basis of a formidable opening repertoire.
Who doesn't want to escape to the beaches of Southern California or to a cabin deep in the forests of Northern California? Danielle Kroll, author of Pacific Coasting, creates two original illustrations for these fun puzzles. They are must-haves for her fans, for lovers of California and the West Coast, and for anyone who wants to have fun piecing together a stunning puzzle at home, with friends and family, or give one as a gift to those they love. Featuring: 1,000 full-color interlocking pieces Art print with puzzle image Finished puzzle is 18 7/8 x 26 3/8" |
![]() ![]() You may like...
Casting the Runes - Occult Investigation…
Paul St. John Mackintosh
Hardcover
R1,041
Discovery Miles 10 410
|