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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20
Unique Miniatures, 20 Character Cards, 120 Action Cards, 42
Battlefield Cards, Double-Sided Playing Board, Counters &
Tokens The great Darkness has fallen, and the Empire with it. The
arcane crystals which once powered entire cities were shattered,
and the darkness was destroyed by the magics unleashed. All that
remains are the lawless ruins known as the Wildlands, and the
shards of the crystals that have been strewn across them. Now a few
souls, the brave and the desperate, seek the shards to harness
their power for their own ends. Take control of one of four
factions, from the spell-slinging Mages' Guild or the nimble
Gnomads to the versatile Lawbringers or the hard-hitting Pit
Fighters. Each brings their own playstyle, with unique decks of
action cards determining their abilities on the battlefield, so
plan your tactics carefully. Dash through the ruins to grab the
crystals you so desperately desire or focus your efforts on taking
out the opposition - but take care, danger may be lurking in the
darkness... In the Wildlands, opportunity awaits... if you fight
for it.
Because of television, the game of choice for most new poker
players is no-limit Hold'em. This has led to changes in the game.
With so many players trying to emulate their TV heroes, they tend
to play too many weak hands, call too many bets with marginal to
poor holdings, and try to make too many big bluffs. Today's skilled
player must learn to adapt to these changes in this complex game.
This book covers all aspects of the smaller, fixed buy-in, no-limit
hold'em games from understanding your opponents to learning about
pot odds. Included are topics seldom written about such as finding
the proper amount to bet, how to manage your mental game, bankroll
considerations, and how to beat the rake. Also introduced is "The
Matrix Theory: " a unique tool for understanding just what hands
you should play and how they should be played depending on a matrix
of considerations few think about. If you are looking for the most
comprehensive guide to fixed buy-in cash games, you need this book!
This is a fantastic compendium of the greatest card games from
around the world, including the history, rules, and winning
strategies for each game, with more than 400 illustrations. It
covers everything from fun and simple games for beginners and
family players, to professional tips and expert guidance for
advanced play in serious games of chance. It is a comprehensive,
practical guide to over 200 games, explaining how to play and win.
It offers clear instructions make the book a useful one for players
at all levels - beginners, intermediates and experts. It covers all
the world's most popular games, including bridge, gin rummy,
blackjack, poker, solitaire, piquet and cribbage. It details the
rules of each game, with strategies for play, history and
fascinating facts about famous players. This essential reference
for card-game players brings together all the best card games,
including canasta, bridge, rummy, blackjack, cribbage, whist,
solitaire and poker. The book opens with a brief history of cards,
with tutorials for beginners on general play, and a gold mine of
tips for intermediate and advanced players. The practical heart of
the book is divided into two sections covering trick-taking and
non-trick taking games. Here are all the classics plus scores of
lesser-known treats such as Thirty-One Rum and Spit. Whether you
want to settle a dispute about rules or find a new game for the
family, this is the only book you will ever need on the subject.
Rolf Slotboom draws together a number of innovative and
revolutionary ideas including: * Winning strategies for cash games,
tournaments and adjustments for on-line play * His revolutionary
short stack approach for full-ring Pot Limit Omaha * An in-depth
analysis of deep stack Pot Limit Omaha and No Limit hold'em * A
successful kamikaze" style for tournament play This book will be of
great interest to anyone who is serious about their poker, It will
be especially useful for intermediate players who are looking to
improve their understanding of complex poker concepts.
Renowned chess teacher and grandmaster Artur Yusupov continues his
complete course of chess improvement. Volume 1, The Fundamentals,
showed club chess players the basic ideas they should know. Now
Volume 2, Beyond the Basics, sets off on the road to mastery.
Yusupov guides the reader towards a higher level of chess
understanding using carefully selected positions and advice. This
new understanding is then tested by a series of puzzles. Artur
Yusupov was ranked No. 3 in the world from 1986 to 1992, just
behind the legendary World Champions Karpov and Kasparov. He has
won everything there is to win in chess except for the World
Championship. In recent years he has mainly worked as a chess
trainer with players ranging from current World Champion Anand to
local amateurs in Germany, where he resides.
If you are aware of endgame patterns, you spot key moves quicker,
analyse and calculate better, avoid making errors and memorise what
you have studied more fully. Most of the patterns Jesus de la Villa
presents in this new book are from the phase of the game just
before a theoretical endgame turns up. Knowing these practical
endgame fundamentals will enable you to fully reap the benefits of
what you learned in De la Villas widely acclaimed classic 100
ENDGAMES YOU MUST KNOW. Studying patterns only makes sense if you
are going to encounter them frequently. De la Villa presents those
that have the greatest practical importance and explains and
illustrates them with carefully selected examples. To show the
patterns as clearly as possible, he mainly concentrates on
positions in which both sides have just one piece. Presenting
positions with more pieces risks blurring the picture and making
motifs less straightforward. The fact that players think in
patterns has an important side-effect: their endgame errors tend to
repeat themselves. Thats why De la Villa has not just included
examples from games of elite GMs but also of amateurs. Errors are
always instructive and working with this book will seriously reduce
the number of typical mistakes you are prone to make. The many
practical exercises that De la Villa has selected will help you
improve and retain what you have learned.
This inquiry concerns the cultural history of the chess-player. It
takes as its premise the idea that the chess-player has become a
fragmented collection of images, underpinned by challenges to, and
confirmations of, chess's status as an intellectually-superior and
socially-useful game, particularly since the medieval period. Yet,
the chess-player is an understudied figure. No previous work has
shone a light on the chess-player itself. Increasingly,
chess-histories have retreated into tidy consensus. This work
aspires to a novel reading of the figure as both a flickering
beacon of reason and a sign of monstrosity. To this end, this book,
utilising a wide range of sources, including newspapers,
periodicals, detective novels, science-fiction, and comic-books, is
underpinned by the idea that the chess-player is a pluralistic
subject used to articulate a number of anxieties pertaining to
themes of mind, machine, and monster. -- .
This series provides an ideal platform to study chess openings. By
continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practicing of vital skills just as much as the
traditional assimilation of opening knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to study any chess opening and at the same time
improve your general chess skills and knowledge. Bird's Opening, 1
f4, is an ideal choice for freethinking chess players who prefer to
rely on their general chess knowledge and intuition rather than
having to memorize and keep up to date with mainline opening
theory. Bird's Opening is essentially the Dutch Defense with an
extra move, and White can choose between a number of different
set-ups, including the reversed Leningrad, Classical and Stonewall
variations, depending on mood and opponents' responses. In this
book, International Master Cyrus Lakdawala examines all the
important variations of Bird's Opening, including the sharp From's
Gambit. Using illustrative games, he explains the main positional
and tactical ideas for both sides, provides answers to all the key
questions and tells you everything you need to know about
successfully playing 1 f4. *Essential guidance and training with 1
f4*Provides a repertoire options for White*Utilizes an ideal
approach to chess study
This family-friendly game is packed with cheeky monkeys and other
mischievous primates from all around the world for hours of bingo
fun. It features such firm favourites as the ring-tailed lemur and
the chimpanzee, one of our closest living relatives, as well as
more unusual creatures like the mustachioed emperor tamarin and the
tiny, carnivorous western tarsier, whose eyes are as big as its
brain and whose head can rotate 180 Degrees in either direction.
Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is
filled with fun facts and glorious illustrations that are
guaranteed to delight monkey lovers and novices alike. Mark each
species off on your card as it's called and be the first to shout
BINGO!
The sit'n'go (single table tournament) format is one of the most
popular and exciting ways to play poker. However, ten players
sitting at one table and playing for three prizes is not the only
possible format. There are many other ways that these events can be
run and these can provide a lucrative opportunity for the skilled
player. In "Secrets of non-standard Sit'n'gos," Phil Shaw navigates
you through these exciting variants and explains how you can make
them profitable. The alternative formats discussed include: *
Heads-up sit'n'gos (2-player)* 6-max sit'n'gos* Sit'n'gos with two
tables* 45-player and 180-player sit'n'gos* Step systems (with
prizes as entries to bigger money sit'n'gos)* Hyper turbos* Super
satellites ...and many more As well as a deep examination of the
correct strategies for all these events, "Secrets of non-standard
Sit'n'gos" also analyses the most effective way to capitalise on
rakeback and reward programs.
Every chess player wants to improve, but many, if not most, lack
the tools or the discipline to study in a structured and effective
way. With so much material on offer, the eternal question is: How
can I study chess without wasting my time and energy? Davorin
Kuljasevic provides the full and ultimate answer, as he presents a
structured study approach that has long-term improvement value. He
explains how to study and what to study, offers specific advice for
the various stages of the game and points out how to integrate all
elements in an actionable study plan. How do you optimize your
learning process? How do you develop good study habits and get rid
of useless ones? What study resources are appropriate for players
of different levels? Many self-improvement guides are essentially
little more than a collection of exercises. Davorin Kuljasevic
reflects on learning techniques and priorities in a fundamental
way. And although this is not an exercise book, it is full of
instructive examples looked at from unusual angles. To provide a
solid self-study framework, Kuljasevic categorizes lots of
important aspects of chess study in a guide that is rich in
illustrative tables, figures and bullet points. Anyone, from casual
player to chess professional, will take away a multitude of
original learning methods and valuable practical improvement ideas.
Beauty is in the eye of the Beholder with this officially licensed
miniature figurine. * FIGURINE WITH LIGHT: A one-of-a-kind 3-inch
figurine of the popular monster: the Beholder with a glowing eye *
BOOK INCLUDED: Learn more about this iconic monster in this fully
illustrated 32-page miniature book * PERFECT GIFT FOR D&D FANS:
Display on a shelf, desk, or bookcase and show off your love of
Dungeons & Dragons * OFFICIALLY LICENSED: Authentic Dungeons
& Dragons collectible
10 metallic colored pencils feature foil-stamped labels for Red Planet
exploration and identification.
Featuring Photos from NASA!
• Great gift for anyone interested in space exploration
• Perfect for notes, coloring books, or drawing
• High-quality, two-tone art pencils
Let NASA's Mars imagery add color to your artistic and space quests!
The year is 1940, and the German invasion of Britain has begun.
With this new campaign book for Bolt Action, players can fight the
battles of World War II's greatest 'what if' scenario. Defend the
cliffs of Dover and the beaches of Kent from wave after wave of
German landing craft. Parachute into the Home Counties in a
surgical strike to capture Winston Churchill. Rally the Home Guard
in a last, desperate attempt to keep England free of the Nazi
invaders! Containing new rules, scenarios, and unit types covering
all of the unique features of this alternate history campaign, it
offers a chance for all Bolt Action players to truly rewrite the
history of World War II.
This book contains a dramatic and revealing translation of this
ancient classic into English. The Chinese original is set
side-by-side with the translation. Two things set this translation
apart from all previous ones. First, archeological findings are
used to uncover the meaning of passages obscured for thousands of
years. Second, it preserves the flavor of the orignal in a poetic
rendition. An introductory part of this book provides the
historical and philosophical background to the I Ching. The story
is told of the ancient Chinese civilization, pointing out events
and figures mentioned in the I Ching. The undisguised face of the I
Ching will appeal to the modern reader, who will read it in his or
her own individual way, as poetry, as discoverer of self, or as
soothsayer. It is in the grand tradition of the I Ching for
different people to see different things. To Confucius, who was
born in 550 B.C., it was a source of ethics.; To Leibnitz, the
eighteenth-century inventor of calculus, it was the essence of
binary mathematics.; To Jung Freud's rival in psychology, it was an
explorer of the unconscious.; To some Wall Streeters, it predicts
the stock market.; As a companion to this book, a computer
software, Huang's I Ching offers computerized consultations of the
I Ching. In the court of Zhou, they used to do this by counting
stalks of the yarrow reed. Results of the court would indicate what
passages to read. In later ages, yarrow-counting was replaced by
coin-tossing, as a ritual closer to people's lifestyle. And now,
the I Ching is ready for the future.
A 21st-Century Edition of a Great Checkmate Collection Ask most
chessplayers from the "baby boomer" generation how they acquired
and sharpened their tactical skills, and chances are a Fred
Reinfeld tactics collection will be part of their answer. And now,
for the first time, 1001 Brilliant Ways to Checkmate is available
in modern algebraic notation. This may be the all-time great
checkmate collection, with forced checkmate positions culled mainly
from actual play. And Reinfeld's selection is simply marvelous,
touching on all the important tactical themes. In short, this is an
outstanding book to hone your tactical abilities. It will help you
recognize mating patterns, develop visualization skills, enhance
imagination, and improve tactical sharpness. And now, with a modern
21st-century edition of this great checkmate collection finally
available, there is no excuse for not only improving your tactical
skills, but also enjoying yourself along the way.
Get crazy with The Wild Bunch! This discard game, based on Crazy
Eights, will have you up to your ears in lions, monkeys, wombats
and whales as you try to get rid of your cards before anyone else.
The deck features animals instead of numbers so kids of any age can
understand and play, and there are loads of exciting action cards
to change things up: play the crab to reverse direction, or the
kangaroo to skip over the next player!
Test your vocabulary with Wordwise! Dice Game from Wexler Studios.
Roll the dice to create as many words as you can in 1-minute. * Tin
Size: 7.67 x 3.74 x 1.22", 195 x 95 x 31 mm * Score-pad with
perforated sheets * Mini Pencil * Sand Timer * 16 Lettered + 2
Numbered Die * Instruction Sheet
This wonderful game will allow your family to create its own fairy
tales. Highly original and with a contemporary twist, this game
contains 20 puzzle pieces printed on both sides, which can be
interchanged to allow for all kinds of plots. With three
alternative endings! Can you find the missing elf before he is
eaten by the big, bad wolf? Is the witch offering you a poisoned
apple, or will she help you... by magically shrinking the giant
pink rabbit that is terrorizing your castle? Tell a different story
each time you play, in this 8-foot-long fairytale puzzle.
It's a little-known trivia fact, but you can actually play games
with dominos instead of just lining them up and knocking them over.
In fact, this double-six set of acrylic dominos by Brass Monkey
includes everything you need* to play 15 different games (while
getting uncomfortably competitive with your friends and family).
*Smugness not included. * Includes 28 double-sided acrylic dominos.
In other words, each side features a unique design so that you can
play using either numbers or shapes. Psst: look at the pictures. *
Features an instruction book that explains how to play 15 different
games in detail (from Bergen to Matador - and everything in
between). * Don't worry; even though they are double-sided, each
face has a randomly different value, so you can't cheat (We're
looking at you, grandma). * The outer box measures 9" by 4.25" by
2.5" deep. * Each domino measures 1" by 2" by .22" deep.
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