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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The world of bridge has winners and also-rans. What would you
rather be? Winning might not be everything, but it is much better
than finishing second or third, and way ahead of being out of
place. This book examines the attributes and skills you need to be
on the winner's dais more often--not only the personal qualities
and psychological requirements, but also the methods you are using
and the standard of card play required. This overview is a
challenge full of tips and telling advice, which, if followed, will
produce a positive lift to your game.
"Place your bets, place your bets . . ." From the muddy cowtowns of
Montana to the posh parlors of Deadwood and Tombstone, past a
succession of swinging batwing doors to the smoke-filled rooms in
the back, some of the most colorful ladies in the Wild West also
happened to be some of the shrewdest gamblers. With her inimitable
instinct for a good story, Chris Enss points her pen toward fifteen
of the most fascinating characters to ever flip a hole card or lace
a corset. "Poker" Alice Ivers, for instance, checked and raised her
way through some of the roughest mining towns in the West, while
Lottie Deno, the prettiest faro dealer to ever turn a card, "bucked
the tiger" all the way from Texas to Alaska. And who could ever bet
against Eleanora Dumont, a twenty-one dealer known far and wide as
"Madam Moustache"?
SENSITIVE, ENGAGING ILLUSTRATIONS. Bee Grandinetti's approachable
illustrations clearly and amusingly depict each emotion so that
they can be recognized and explored in a fun, low-pressure way
EDUCATIONAL. Features 48 emotions ranging from happiness and
sadness to anger, apathy, and anxiety. Written by Dr Emily
Midouhas, a developmental psychologist and associate professor at
UCL, specializing in the effects of the social and built
environment on the emotional and behavioural problems of children
and the mental health of children with special educational needs
across childhood and adolescence, particularly children with ADHD
and autism EASY TO PLAY. An easy-to-play bingo game for the whole
family: be the first to get all 16 emotions on your card to win
BINGO! COLLECT THE SERIES. Follows the successes of bestselling
Dinosaur Bingo, Scary Bingo, Jungle Bingo, Poo Bingo and more! THE
PERFECT GIFT. Beautifully designed, illustration-led, high-spec
product for maximum gifting potential A fun and engaging way for
kids and adults to talk about their emotions. The gameboard
features 48 emotions as characters, illustrated by Bee Grandinetti
whose warm and sensitive illustrations have been featured by
Headspace and Airbnb. Each player gets a card with 16 emotions. An
accompanying booklet by developmental psychologist Dr Emily
Midouhas explains each emotion in child-friendly language and gives
tips on learning to express emotions and allow them to be felt in
healthy ways.
This comprehensive chronological reference lists the results of
men's chess competitions all over the world. From the famous to the
lesser known, both individual and team matches from 1921 through
1930 are remembered here. Entries record location and, when
available, the group that sponsored the event. Both first and last
names of players are included whenever possible and are
standardized for easy reference. Compiled from contemporary sources
such as newspapers, periodicals, tournament records and match
books, this work contains 940 tournament cross tables and 210 match
scores. It is indexed by events and players.
This comprehensive chronological reference lists the results of
men's chess competitions all over the world. From the famous to the
lesser known, both individual and team matches from 1901 through
1930 are remembered here. Entries record location and, when
available, the group that sponsored the event. Both first and last
names of players are included whenever possible and are
standardized for easy reference. Compiled from contemporary sources
such as newspapers, periodicals, tournament records and match
books, this work contains 1790 tournament crosstables, 226 match
crosstables and 396 match results. It is indexed by events and
players.
Experts agree that regularly solving tactics is a vital component
of chess training. However, it's also widely acknowledged that
there is one drawback of traditional chess puzzleswhen solving them
students know for sure that there is a genuine tactic in the
position, whereas during a real game there is no such guarantee. In
this workbook, Volker Schleputz and Grandmaster John Emms offer a
unique framework to study chess tactics independent of themes,
difficulty andmost importantlyeven the existence of an actual
tactic in a given position. Analyzing carefully selected games,
from beginner level through to club and tournament level, the
reader assumes the role of a tactics detective, checking for
mistakes and missed opportunities by both sides without the help of
a chess engine. This training method resembles live play far more
realistically than solving puzzles, because each move has to be
analyzed with respect to tactical possibilitieswhether they exist
or not. The same thinking processes used in the training can then
be applied in real games. *A unique framework to practice chess
tactics*Exercises resemble over-the-board situations*Ideal for
beginners, intermediate and club players
Crowood Sports Guides are the perfect tool for anyone wanting to
improve their performance, from beginners learning the basic skills
to more experienced participants working on advanced techniques.
These practical, no-nonense guides will help give you that
all-important advantage. Darts - Crowood Sports Guides covers: a
history of darts; rules of the game; choosing the right equipment;
basic skills; how to improve your throwing technique and finally
great suggestions for making your practice more interesting.
The Ancients, age-old guardians of the arcane crystals, have long
slumbered in their secret vaults. Rumoured to be invincible
sentinels, they have defended their crystals unchallenged for eons.
With the fall of the Empire, the most desperate bands of the
Wildlands have joined forces to take them down and claim the
crystals they protect. Wildlands: The Ancients introduces powerful
creatures and new terrains that allow players to play Wildlands
solo and cooperatively, as well as supporting play with up to six
players. Requires a copy of Wildlands to play. At six players,
requires a copy of Wildlands and either The Unquiet Dead or The
Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes
Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided
Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+
Counters, 10 Plastic Bases, 10 Crystals
* A fresh, colorful take on the classic game of dominoes!
* 28
rainbow wooden game pieces
* The back of each domino is a vibrant
rainbow gradient, while the face side has colored dots
* Comes in a
deluxe rainbow tin-perfect for gifting
This the second English language edition of the classic text, "A
Dictionary of Theatre Anthropology" subtly juxtaposes the visual
demonstrations of the performers craft, from a wealth of Oriental
and Occidental sources. Whereas most Western research is concerned
with naturalism and psychological realism in acting, the
"Dictionary "focuses on the performer's arduous and eclectic
craft.
More than just a dictionary, however, this is a handbook for
theatre practitioners and a guide for students and scholars of
transcultural performance. It is a result of ten years research
conducted by Eugenio Barba and the International School of Theatre
Anthropology (ISTA) based in Denmark. The "Dictionary: "
*aims to expand our knowledge of the possibilities of the scenic
body, and of the spectators response to the dynamics of performance
*includes practical sections on balance, opposition and montage,
among other techniques
discusses issues including The Text and the Stage, The Dilated
Body, and Energetic Language
*provides over 600 illustrated examples of the performers craft, in
black and white and color.
This new edition contains three new chapters - E"xercises, Eurasian
Theatre and Organic Theatre -" and 20 new pictures.
First published in 1987 to overwhelming international acclaim,
Jeremy Gaige's Chess Personalia has been called ?one of the most
useful chess books ever published? (Edward Winter in New in Chess).
The book is an invaluable resource for researchers and enthusiasts,
and original copies are highly sought after by chess collectors.
Long out of print, the original work is available here for the
first time in a softcover format. This biobibliography contains
around 14,000 worldwide entries, each entry offering full name,
date and place of birth and death, FIDE title, country of
citizenship and citations to mentions in the world's media.
Variants in names are cross-referenced. Those knowledgeable in the
chess world will recognize the author's name and be completely
assured as to the comprehensiveness, accuracy, lack of bias, and
sedulous research this extraordinary reference work represents.
Many bridge books feature magical and inspiring hands but hands
that are never seen in day-to-day play at the bridge table. Bridge:
Winning Ways to Play Your Cards concentrates on the type of hands
that will make a real difference to your scores and which will help
you improve your game. Discover how to assess your opponents'
strengths and weaknesses - in relation to your own - and win!
Among the first books ever published was the 1474 translation of
the Game and Playe of the Chesse. Over the next 400 years,
significant chess books would appear, but the overwhelming number
of titles on the subject appeared in the 20th century and continue
unabated. By 2003, over 35,000 volumes on chess in a variety of
languages had been published, with approximately 14,000 English
language works published from 1960 onward. For the librarian,
collector, or chess enthusiast, the immediate task comes in finding
which of these many volumes are worthwhile. This work provides an
objective and informative look at some of the best chess books
published in the period 1901 through 2000?and gives numerous
examples of the games, with diagrams that appear in them. Inclusion
criteria were popularity, longevity, critical acclaim, influence,
definitiveness, historical importance, authorship and reputation.
All were published in English (or use figurine notation). Each
entry includes bibliographic details followed by a description of
the book, with information on the author or authors, why the book
is important, and background information on the publication.
Chess was invented more than 1,500 years ago, and is played in
every country in the world. Stephen Moss sets out to master its
mysteries, and unlock the secret of its enduring appeal. What, he
asks, is the essence of chess? And what will it reveal about his
own character along the way? In a witty, accessible style that will
delight newcomers and irritate purists, Moss imagines the world as
a board and marches across it, offering a mordant report on the
world of chess in 64 chapters - 64 of course being the number of
squares on the chessboard. He alternates between "black" chapters -
where he plays, largely uncomprehendingly, in tournaments - and
"white" chapters, where he seeks advice from the current crop of
grandmasters and delves into the lives of great players of the
past. It is both a history of the game and a kind of "Zen and the
Art of Chess"; a practical guide and a self-help book: Moss's quest
to understand chess and become a better player is really an attempt
to escape a lifetime of dilettantism. He wants to become an expert
at one thing. What will be the consequences when he realises he is
doomed to fail? Moss travels to Russia and the US - hotbeds of
chess throughout the 20th century; meets people who knew Bobby
Fischer when he was growing up and tries to unravel the enigma of
that tortured genius who died in 2008 at the inevitable age of 64;
meets Garry Kasparov and Magnus Carlsen, world champions past and
present; and keeps bumping into Armenian superstar Levon Aronian in
the gents at tournaments. He becomes champion of Surrey, wins
tournaments in Chester and Bury St Edmunds, and holds his own at
the famous event in the Dutch seaside resort of Wijk aan Zee (until
a last-round meltdown), but too often he is beaten by precocious
10-year-olds and finds it hard to resist the urge to punch them. He
looks for spiritual fulfilment in the game, but mostly finds mental
torture.
Bring some drama to your card table with 54 of the most influential
TV stars and series creators, arranged into four suits: Hearts =
Comedy, Clubs = Drama, Diamonds = Crime, Spades = Fantasy &
Sci-fi Includes illustrations of all the big names, from George R.
R. Martin and David Simon to Elisabeth Moss and Sarah Jessica
Parker.
Board games have long fascinated as mirrors of intelligence, skill,
cunning, and wisdom. While board games have been the topic of many
scientific studies, and have been studied for more than a century
by psychologists, there was until now no single volume summarizing
psychological research into board games. This book, which is the
first systematic study of psychology and board games, covers topics
such as perception, memory, problem solving and decision making,
development, intelligence, emotions, motivation, education, and
neuroscience. It also briefly summarizes current research in
artificial intelligence aiming at developing computers playing
board games, and critically discusses how current theories of
expertise fare with board games. Finally, it shows that the
information provided by board game research, both data and
theories, have a wider relevance for the understanding of human
psychology in general.
There is only one casino game in which players, if they play
perfectly, can gain a mathematical advantage over the house. That
game is blackjack.
Blackjack Strategy teaches you everything you need to know to
fatten your wallet and have a good time at the tables. At last,
here is an easy-to-understand guide to blackjacks basic strategy
and card counting. Michael Benson explains when to take a hit, when
to stand, when to split, and when to double-down - and how all
these decisions are influenced by the card count. Included are:
* A comprehensive list of blackjack rules, including those
particular to specific casinos,
regions, and foreign countries
* How to avoid the surveillance techniques houses use to weed out
card counters
* Inside tips from the professionals
* A money-management guide to maximize winnings and minimize
losses
* Forty strategy charts
Blackjack Strategy is entirely up-to-date for todays casino play
and, unlike many other blackjack guides, doesnt require a
mathematicians skill to comprehend.
Recruit new soldiers, face new foes, and explore the mysteries of
the Carpathian Mountains in two new campaigns, one competitive and
one for solo or cooperative play. High in the Carpathian Mountains
stands the crumbling Castle Fier. Once home to a powerful warlord,
the castle cast a dark shadow across the nearby villages, until
crusaders attacked with sword and flame to put an end to its
menace. Though history passed into folklore, the ruins of Castle
Fier remained shunned by all as a cursed site. Now, horrors have
been seen moving at night. An army gathers. Something has awoken in
the ruins. With the political situation in the surrounding region
becoming increasingly unstable, France, Prussia, Britain, and the
other powers have dispatched their best agents to investigate the
ruins, eliminate any threats, and acquire any treasures that could
prove useful in the ongoing fight against the harvestmen... and
each other. The Carpathians: Castle Fier is a supplement for The
Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the
special units must fight their way through the ruins of a menacing
haunted castle. It features two campaigns - one competitive and one
for solo or cooperative play - as well as new monsters to fight,
soldiers to recruit, and treasure to unearth.
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