Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Together in one volume for the first time are Graeme Buckley's Multiple Choice Chess and Multiple Choice Chess Volume Two. Are you realising your chess potential? Multiple Choice Chess International Master Graeme Buckley helps you to find out. Through a series of instructive games where you must work out the next move and the tactics and strategies surrounding it, you can assess your own chess strength. In his second volume, Buckley repeatedly poses the question 'What would you do here?' The reader is invited to step into a grandmaster's shoes, work out all the relevant tactics and strategies of the game and select a move out of a possible four choices. A scoring system has been devised which can assess your playing strength according to the answers you give. It's as simple as that!
The Mensa Riddles and Conundrums Pack explores some of the most fascinating areas of puzzling pleasure. As well as some really challenging lateral-thinking puzzles and brain-befuddling riddles, it contains a variety of ingenious games designed to challenge the most demanding mind. There are lateral-thinking problems of great cunning, ancient games from China and Siam, and a host of original puzzles that will stretch ingenuity to breaking point. It is rare to find such a diverse collection of puzzles and games in one place. They call for a wide variety of puzzling skills and will keep readers pleasurably engrossed for many, many hours! Contains more than 50 fiendishly difficult riddles and conundrums; double-sided game board with dice and counters; tangram set; pentominoes set; matchsticks; jailbreak game.
Another title in the best-selling '25' series, using the same popular format. Over the last fifteen or so years, the 2/1 Game Forcing bidding method has gained substantial popularity, but for various reasons it is not taught in beginner classes. This book is therefore designed for players who are familiar with Standard bidding and are interested in switching to the 2/1 method. It covers basic concepts as well as the differences between 2/1 and Standard auctions, and includes a discussion of more advanced ideas and conventions that fit particularly well with 2/1 methods. Existing books on this topic (notably by Max Hardy and Mike Lawrence) are too advanced and/or too technical for this level of player.
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals
There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters-if you dare! Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Occult Adventures includes: * Six new occult base classes-the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist. * Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters. * New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more! * More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will! * Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes. * A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts. * ... and much, much more!
This book brings together the two greatest names in the history of chess. The author, Garry Kasparov, is the world number one and, by common consent, the greatest player ever. The subject of the book, Bobby Fischer, is the only American to have become world champion and is probably the greatest natural talent the world has ever seen.In the period between 1955 and 1972 Fischer, more or less single-handedly, took on the might of the Soviet Chess Empire, and won. During this time Fischer scored astonishing successes the like of which had not been seen before. These included 11/11 in the 1963/64 US Championship and match victories (en route to the World Championship) by the score of 6-0 against two of the strongest players in the world, Mark Taimanov and Bent Larsen. The climax of Fischer's campaign was his unforgettable match win in Reykjavik in 1972 against Boris Spassky. Fischer is almost equally well-known for his temperamental behaviour away from the board, as his play on it. He made extreme demands of all those around him including tournament organisers. When these demands were not met he often refused to play. The 1972 match against Spassky required the intervention of no less than Henry Kissinger to smooth things over. In 1975 when he was due to defend his title against Anatoly Karpov, Fischer was completely unable to agree terms with FIDE (the World Chess Federation) and was defaulted. After this he more or less gave up chess, playing only once, a 'return' match against Spassky in 1992. In this book, a must for all serious chessplayers, Kasparov analyses deeply Fischer's greatest games and assesses the legacy of this great American genius.
Discover the movies, celebrities, politicians, artists, writers and historical figures responsible for the world's most inspiring, amusing and just plain weird quotes. This multiple-choice card game is designed for history and pop-culture obsessives, as they battle to match quotes with the person who uttered (or penned) them. Packaged as 430 cards in a deck, this simple game can be played anywhere you'd like. An example round: a card is pulled that reads, "The way to get started is to quit talking and begin doing". Players must decide if they would attribute this quote to A) Walt Disney, B) Barack Obama or C) Steve Jobs. If players said the answer on the back of the card (Walt Disney), they've got their first point. And so each round goes, with two to infinite players, until you reach the end of the playing deck when the player with the most points wins. This game will test your general knowledge as you uncover some of the best gaffes that modern history has to offer.
For nearly fifty years grandmasters and amateurs alike have been making their annual pilgrimage to the World Open. Legendary organiser Bill Goichberg created the model of this iconic event in American chess: large entry fees, large prizes, and no-frills. Every year around the 4th of July, Philadelphia is the scene of countless epic battles at the board. Joel Benjamin and Harold Scott examined hundreds of games and conducted a series of interviews with what they call the Heroes of the World Open, players who won the tournament on multiple occasions. What they wanted to investigate was: why have some players been so consistent in their efforts, always battling for the top prizes? Benjamin and Scott discovered that many different paths were taken on the road to victory, but that the Heroes definitely had one common factor: their fighting spirit! The authors present the history of the World Open from its humble beginnings to the juggernaut it has become today. There are many entertaining stories and scandals that the reader will enjoy. This rich book holds a fantastic collection of the very best games that were crucial in deciding the outcome of the tournament as well as a selection of exciting tactics. WINNING THE WORLD OPEN is as entertaining as it is instructive. Not only the many thousands of players that participated will find it an irresistible read.
Move by Move is a new series which provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, Move by Move greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved, and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. In this book, Cyrus Lakdawala examines the universally popular Slav Defence which has been his main choice against 1 d4 for many years. Here he shares his experience and knowledge of his favourite opening, presents a repertoire for Black and provides answers to all the key questions. *Essential guidance and training in the Slav *Includes a Slav repertoire for Black *Incorporates an ideal approach to opening study
Test your 00s knowledge with this awesome trivia card game! Too soon to get nostalgic about the 2000s, noughties, aughts or whatever we're supposed to call them? Of course not: this is the decade that gave us cheap downloads and not-so-cheap iPods. Whether you preferred Love Actually or Avatar, Kanye or The Killers, this ultimate quiz card pack will make you nostalgic for the good times when socialising was all about MySpace and the Motorola Razr.
Just about every bridge player over forty has read Victor Mollo's Bridge in the Menagerie, a book that is on any list of the all-time top ten on the game. Towards the end of his life, Mollo continued to write stories about the same well-loved characters (Hideous Hog, Rueful Rabbit, Oscar the Owl and the rest), but they appeared in various magazines around the world, and if you weren't a subscriber, you didn't get to read them. This is the fourth and final collection of these lost Menagerie gems, collected for the first time in book form. Previous titles in this series: Bridge in the Menagerie; The Hog Takes To The Precision; Diamonds are the Hog's Best Friend; Swings and Arrows.
Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.
The Open Ruy Lopez (also known as the Open Spanish) has always been
a popular choice both at club level and at grandmaster level, where
it has withstood the test of time after decades of close scrutiny.
It offers both sides the opportunity for a sharp clash of forces in
which the better prepared player will often come out on top. It is
therefore no surprise that such fighting players as Victor Korchnoi
and Jan Timman have always used the Open Ruy Lopez as an important
weapon in their armory. Written by leading author Grandmaster Glenn
Flear, this book explains the basic elements, strategies and
tactics for both sides and offers an accessible, digestible blend
of explanatory and theoretical material. (6 1/4 x 9 1/4, 160 pages,
b&w illustrations)
Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters' personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you'll ever need. Now you can spend more time playing the games you love!
Brought together for the first time in one volume, How to play against 1 d4 and 1 e4 Finding a suitable defence to 1 d4 isn't an easy task, especially if you don't have endless time available to study all the latest theoretical developments. If you choose fashionable openings, it's imperative to keep pace with modern theory if you want to succeed with Black. It's not easy finding a good opening to play against 1 e4, especially if - like the majority of chess players - you don't have endless time available to study the latest theoretical developments. If you choose fashionable openings, it's often a necessity to keep pace with modern theory if you want to succeed with Black.
You've played other trump games, but none quite like this. Wizard is exciting, easy to learn and fun for the entire family. This award-winning game is great for parties or a night of family fun. This award-winning, best-selling card game is now available in a Deluxe Edition with six individual bid indicator wheels and 60-card Wizard deck. Scorepad and instruction booklet included.
Do you need to freshen up your chess openings? Stun your opponents with new and exciting ideas! Dangerous Weapons is a series of opening books which supply the reader with an abundance of hard-hitting ideas to revitalize his or her opening repertoire. In this book, three opening experts team up and take a contemporary look at the Ruy Lopez, one of the most popular chess openings. Instead of analysing the well-trodden main lines they concentrate on fresh or little-explored variations, selecting a wealth of 'dangerous' options for both colours. Whether playing White or Black, a study of this book will leave you confident and fully-armed, and your opponents running for cover! *A modern study of the Ruy Lopez *Packed with original ideas and analysis *Ideal weapons to shock your opponents
This is the 5th in the American Contract Bridge League's series of bridge books for beginning and advancing players. Successfully used for over 20 years, this edition has been updated to reflect modern theory. Lessons include Negative Doubles, Other Doubles, Overcalls, Two-Suited Overcalls, Blackwood and Gerber, Finding Key Cards, Leads and Signals, and Two-Over-One.
Viktor Moskalenko is one of the leading chess instructors of our time. Not only has he coached Masters and Grandmasters, including Ukrainian star Vassily Ivanchuk, he has also taught hundreds of classes for amateurs and his best-selling books have inspired thousands of ambitious club players all over the world. Moskalenkos previous and highly popular chess opening books were mainly written for the Black pieces. Now he presents an extremely powerful set of lines for White. The guiding principle of his 1.d4 repertoire is: be bold and put pressure on your opponent as early as possible. Moskalenko does not shower you with long computer-generated variations but has a keen eye for the essence of positions. His talent to find new resources in well-known lines results in a host of novelties, daring recommendations and cunning tricks. When you play his lines and follow his recommendations you will frequently surprise your opponent and build up positions full of swing. Studying An Attacking Repertoire for White with 1.d4 is a delight because this is a typical Moskalenko book: practical, accessible, original, entertaining and inspiring. Viktor Moskalenko (1960) is an International Grandmaster and a FIDE Senior Trainer. The former Ukrainian champions recent books include The Even More Flexible French, The Wonderful Winawer, Training with Moska and The Fabulous Budapest Gambit.
This book will tell you everything you need to know to get started with the world's favourite card game. From the basic rules to all the game variations, Poker: The Ultimate Guide will lead you through from beginner to expert. |
You may like...
Luther Arkwright - Roleplaying Across…
Chad Bowser, Pete Nash, …
Hardcover
R994
Discovery Miles 9 940
|