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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Open Ruy Lopez (Paperback): Glenn Flear Open Ruy Lopez (Paperback)
Glenn Flear
R454 Discovery Miles 4 540 Ships in 10 - 15 working days

The Open Ruy Lopez (also known as the Open Spanish) has always been a popular choice both at club level and at grandmaster level, where it has withstood the test of time after decades of close scrutiny. It offers both sides the opportunity for a sharp clash of forces in which the better prepared player will often come out on top. It is therefore no surprise that such fighting players as Victor Korchnoi and Jan Timman have always used the Open Ruy Lopez as an important weapon in their armory. Written by leading author Grandmaster Glenn Flear, this book explains the basic elements, strategies and tactics for both sides and offers an accessible, digestible blend of explanatory and theoretical material. (6 1/4 x 9 1/4, 160 pages, b&w illustrations)

Bears Playing Cards (Cards): Stan Tekiela Bears Playing Cards (Cards)
Stan Tekiela
R199 R171 Discovery Miles 1 710 Save R28 (14%) Ships in 18 - 22 working days

Play Cards and Learn About Bears!Anyone who enjoys wildlife and nature will love these cards for playing your favorite games or to use as flash cards. Inspired by Stan Tekiela's famous Bears photography book, this gorgeous deck features full-color photographs of North America's three bear species: black bears, grizzly bears (brown bears), and polar bears. Play card games while learning about bears. The deck is a fun and thoughtful gift.

Starfinder RPG: Galactic Magic (Hardcover): Paizo Staff Starfinder RPG: Galactic Magic (Hardcover)
Paizo Staff
R1,029 R859 Discovery Miles 8 590 Save R170 (17%) Ships in 9 - 17 working days

Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

Eco Friendly: Sudoku (Paperback): Igloo Books Eco Friendly: Sudoku (Paperback)
Igloo Books
R204 Discovery Miles 2 040 Ships in 2 - 4 working days

Puzzle over these sudoku challenges that range in difficulty

Frostgrave: Blood Legacy (Paperback): Joseph A. McCullough Frostgrave: Blood Legacy (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R564 R504 Discovery Miles 5 040 Save R60 (11%) Ships in 9 - 17 working days

In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

Leipzig The Battle of Nations - A Wargamer's Guide to the Battle of Leipzig 1813 (Paperback): Rohan Saravanamuttu Leipzig The Battle of Nations - A Wargamer's Guide to the Battle of Leipzig 1813 (Paperback)
Rohan Saravanamuttu
R714 R620 Discovery Miles 6 200 Save R94 (13%) Ships in 9 - 17 working days
Xanathar's Guide to Everything (Hardcover): Wizards RPG Team Xanathar's Guide to Everything (Hardcover)
Wizards RPG Team
R1,100 Discovery Miles 11 000 Ships in 18 - 22 working days
The Ultimate Book of Card Games (Paperback): Peter Arnold The Ultimate Book of Card Games (Paperback)
Peter Arnold; Hervey George
R403 Discovery Miles 4 030 Ships in 18 - 22 working days

In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. They're arranged according to the number of players, starting with games for two like Cribbage and Pinochle, California Jack and Honeymoon Bridge, plus 15 more. Games for three players include Black Maria, Knaves, Ombre, Cut-throat Bridge, and 7 more. You'll find 13 games for four players, from Bridge, Canasta, and Hearts, to Calypso, Euchre, and Quinto, and 11 games for five or more, including Coon Can, Crazy Eights, Poker, Rummy, and Loo. Or try some of the 9 party games, 11 banking games, and 18 games for single players. Then you're ready to try the rule variations and adaptations for different numbers of players.

Bored Games - 100+ In-Person and Online Games to Keep Everyone Entertained (Hardcover): Adams Media Bored Games - 100+ In-Person and Online Games to Keep Everyone Entertained (Hardcover)
Adams Media
R265 R243 Discovery Miles 2 430 Save R22 (8%) Ships in 9 - 17 working days

There's nothing worse than inviting people over and having nothing planned for them to do. With The Best Party Game Book Ever you can make sure that never happens again! This book has everything you need to make your next get together a success! With 100 classic party games, including ice breakers, truth or dare variations, races and relays, trivia games, contests of strength and speed, minute challenges, and so much more, you can avoid awkward small talk and get your guests laughing, interacting, and having fun in no time!

Playing the Grunfeld - A Combative Repertoire (Paperback): Alexey Kovalchuk Playing the Grunfeld - A Combative Repertoire (Paperback)
Alexey Kovalchuk
R680 Discovery Miles 6 800 Ships in 10 - 15 working days
Defensive Play (Paperback): Angus Dunnington Defensive Play (Paperback)
Angus Dunnington
R393 Discovery Miles 3 930 Ships in 10 - 15 working days

How do chess players react in the line of fire? Are they able to remain calm in a storm? Defending against a threatening attack on your own king is one of the most difficult aspects to master in chess. Yet given the frequency of such offensives, it's certainly worthwhile investing a good amount of time on honing the ability to defend properly.
In this valuable and entertaining book, Angus Dunnington arms the reader with all the necessary skills to be able to cope with vicious assaults on his or her king. Using illustrative games, Dunnington investigates in depth defensive ideas such as blockading, giving up material, and the timely launch of counterattacks. Read this book and defend with confidence!
AS is commonplace with the renowned Starting Out series, there are an abundance of notes, tips and warnings throughout the book to help the improving player. Starting Out: Defensive Play is perfect for those who have previously honed their chess skills with the earlier books Starting Out in Chess and Tips for Young Players.
"Includes all aspects of defensive play
"Sharpens tactical and combinative awareness
"Ideal for the improving player

Slow Down...With This Before and After Nature Game (Game): Freya Hartas Slow Down...With This Before and After Nature Game (Game)
Freya Hartas
R367 R303 Discovery Miles 3 030 Save R64 (17%) Ships in 10 - 15 working days

Match 15 'before' and 'after' nature moments. Then, turn the cards over to play again - but this time, use your memory to find each pair. This card game builds first literacy and sequencing skills with all your favourite animals from Slow Down - an ideal game for 2-4 players.

Starfinder Flip-Tiles: Alien Planet Ruins Expansion (Game): Jason Engle, Stephen Radney-Macfarland Starfinder Flip-Tiles: Alien Planet Ruins Expansion (Game)
Jason Engle, Stephen Radney-Macfarland
R660 Discovery Miles 6 600 Ships in 10 - 15 working days

Don't ruin your next trip off world! Next time your players stumble upon some timeworn ruins on an unexplored planet, they won't have to wait while you draw every crumbling wall and collapsed structure. Starfinder Flip-Tiles: Alien Planet Ruins Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to create the ruined remains of ancient alien civilizations, whether archaic and magical or more technologically advanced! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: Alien Planet Starter Set, allows you to create even more extraterrestrial environments for endless planetary encounters! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.

110 Card Games for Expert Players (Paperback): Jeremy Harwood 110 Card Games for Expert Players (Paperback)
Jeremy Harwood
R285 R267 Discovery Miles 2 670 Save R18 (6%) Ships in 9 - 17 working days

This book presents the history, rules and winning strategies for bridge, whist, hearts, canasta and many other games, with 200 photographs and diagrams. It is a compendium of the greatest card games from around the world, with clear diagrams of sample deals and hands providing an invaluable visual guide. It details the number of players for each game. It includes professional tips and expert guidance for advanced play in serious games of chance and skill. This beautifully presented compendium explores classic card games from every continent that many players will immediately want to add to their repertoire. The practical heart of the book details all kinds of advanced card games. For every game there is a full explanation of the rules, the type of pack required, card ranking, ideal age, playing and scoring. Diagrams of sample games in play make instructions easy to follow. This is a wonderful resource for all card game enthusiasts. The expert advice and lively background information will appeal to anyone wanting to settle a dispute about rules, find a new game or discover more about the incredible range of card games.

What Is a Game? - Essays on the Nature of Videogames (Paperback): Gaines S. Hubbell, Matthew Wilhelm Kapell What Is a Game? - Essays on the Nature of Videogames (Paperback)
Gaines S. Hubbell, Matthew Wilhelm Kapell
R860 Discovery Miles 8 600 Ships in 10 - 15 working days

What is a video game? What makes a video game "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new video games and new developments in the gaming world, questions about video game criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of essays puts on display the variety and ambiguity of video games. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of video games.

Starfinder Adventure: The Liberation of Locus-1 (Paperback): Chris Sims Starfinder Adventure: The Liberation of Locus-1 (Paperback)
Chris Sims
R584 R518 Discovery Miles 5 180 Save R66 (11%) Ships in 9 - 17 working days

Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station's Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle? The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds-a rich setting that will take players many game sessions to fully explore.

Game On - Ice Breakers, Memory Games, Wordplay and Everything in Between (Hardcover): Marley Byng Game On - Ice Breakers, Memory Games, Wordplay and Everything in Between (Hardcover)
Marley Byng
R357 R328 Discovery Miles 3 280 Save R29 (8%) Ships in 9 - 17 working days

"This is the book I have been waiting for all my life. A delightful reminder of how real games with real people are just about the most fun you can have..." - Stephen Fry "Game On is literally the best book I could own. I must buy one and for everyone I know." - Olivia Colman Featuring over 50 classic and new games to make your get-togethers unforgettable. Game On makes your party, weekend escape or holiday more fun, with a range of classic games which everyone will know (but often don't remember how to play!) such as Mafia or The Hat Game, as well as an array of modern games that will soon become firm favourites with family and friends. Most games don't need any special equipment (occasionally items such as pens, paper or some playing cards are needed). With a sleek, fun and interactive design, clear instructions and guidance for number of players and possible modifications, this is the perfect gift for those looking for fun new ways to interact with friends and family, as well as for avid gamers.

Nunn's Chess Endings, v. 1 (Paperback): John Nunn Nunn's Chess Endings, v. 1 (Paperback)
John Nunn
R524 Discovery Miles 5 240 Ships in 10 - 15 working days


The definitive work on practical endgame tactics

The Fully-Fledged French - Fresh Strategies and Resources for Dynamic Chess Players (Paperback): Viktor Moskalenko The Fully-Fledged French - Fresh Strategies and Resources for Dynamic Chess Players (Paperback)
Viktor Moskalenko
R789 R703 Discovery Miles 7 030 Save R86 (11%) Ships in 18 - 22 working days

Viktor Moskalenkos bestselling books The Flexible French (2008) and The Even More Flexible French (2015) were hailed by reviewers from all over the world as eye-opening, full of new ideas, easy to read, sparkling, and inspirational. Time has not stood still, and the popular French Defence has seen a lot of new developments, not in the last place thanks to Moskalenkos books. The Ukrainian grandmaster himself has kept playing and researching his beloved chess opening and decided to write a new book with countless improvements, alternatives, new ideas and fresh weapons that will delight and surprise the reader. As always, Moskalenkos analysis is high-level, yet his touch is light and fresh. In his own inimitable style, he whets the readers appetite and shares his love for the French with gusto. The wealth of original and dynamic options in every main line proves that the French continues to be a highly intriguing defence that is very much alive. The Fully-Fledged French is a typical Moskalenko book: practical, accessible, original, entertaining and inspiring.

The Sega Arcade Revolution - A History in 62 Games (Paperback): Ken Horowitz The Sega Arcade Revolution - A History in 62 Games (Paperback)
Ken Horowitz
R1,217 R881 Discovery Miles 8 810 Save R336 (28%) Ships in 10 - 15 working days

Few video game companies have a history as long and impressive as Sega Enterprises. Long before it took the home video game console market by storm, Sega was already an arcade powerhouse that successfully transferred its experience making coin-operated amusement machines into the video game boom of the late `70s and early `80s. The combined efforts of Sega's American, European, and Japanese branches revolutionized the arcade industry in ways that are still widely felt today. Thanks to their work, Sega has continued to innovate and lead the industry in design and quality for more than 40 years, producing some of the most famous arcade titles in history. Based on interviews with former Western and Japanese developers, as well as hundreds of English and Japanese documents, this book follows the rise of Sega in the video game industry, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries and the rise of its world-famous AM Studios, and finalizing with its merger with Sammy Corporation in 2003. 62 of Sega's most popular and ground-breaking games are explored in detail.

Larp (Hardcover): Boris Leist Larp (Hardcover)
Boris Leist
R1,003 R882 Discovery Miles 8 820 Save R121 (12%) Ships in 18 - 22 working days
Pathfinder Lost Omens: Monsters of Myth (P2) (Paperback): Paizo Staff Pathfinder Lost Omens: Monsters of Myth (P2) (Paperback)
Paizo Staff
R898 R756 Discovery Miles 7 560 Save R142 (16%) Ships in 9 - 17 working days

Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!

Planning the Defense (Paperback): Barbara Seagram, David Bird Planning the Defense (Paperback)
Barbara Seagram, David Bird
R466 R439 Discovery Miles 4 390 Save R27 (6%) Ships in 18 - 22 working days

Ten years after their award-winning Planning the Play of a Bridge Hand (August 2009, ISBN 978 1897106 51 8), Seagram & Bird tackle the hardest part of the game: defence. Using the same step-by-step approach, they guide the reader through the minefield of signalling, making a defensive plan and, above all, counting - points, tricks and distribution.

Das grosse Ratselbuch fur clevere Kinder (ab 6 Jahre). Geniale Ratsel und brandneue Knobelspiele fur Madchen und Jungen.... Das grosse Ratselbuch fur clevere Kinder (ab 6 Jahre). Geniale Ratsel und brandneue Knobelspiele fur Madchen und Jungen. Logisches Denken und Konzentration spielend einfach steigern (German, Hardcover)
Melanie Fuchs
R657 R586 Discovery Miles 5 860 Save R71 (11%) Ships in 18 - 22 working days
MOAR! Monsters Know What They're Doing (Hardcover): Keith Ammann MOAR! Monsters Know What They're Doing (Hardcover)
Keith Ammann
R599 R540 Discovery Miles 5 400 Save R59 (10%) Ships in 9 - 17 working days

From the author of The Monsters Know What They're Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann's first book based on his popular blog, The Monsters Know What They're Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They're Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Your campaign will never be the same!

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