![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Test tactical and positional chess skills with these quiz books
with a difference Two leading experts have carefully assembled an
abundance of chess puzzles to test players of all levels. At the
beginning of each chapter the puzzles are relatively easy, worth
five points for a correct solution. However as you move on they
become more and more difficult, soon becoming worth ten points and
eventually 15. If players get stuck, help is at hand Readers can
'ask a grandmaster' to obtain the guidance they need to help solve
the puzzles. However, they have to use this option carefully, as it
will cost them some of their hard-earned points. Either on their
own or with friends, this book will provide hours of brain-teasing
enjoyment. International Master and experienced chess teacher Angus Dunnington has carefully assembled an abundance of positional chess puzzles to test players of all levels.
Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHAENDER RPG. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes. BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.
Geza Ottlik had a remarkable talent for discovering and analysing strange and fascinating aspects of card play in bridge. This brilliant book is the result of his collaboration with Hugh Kelsey whose skill at high-level analysis of bridge problems was equalled only by his ability as a writer able to express complex ideas in simple prose. ADVENTURES IN CARD PLAY is regarded universally as one of the all-time great classics of bridge.
This remarkable book is based on the close observation of the solutions by the Italian Champions to bidding problems. Acute judgements produced astonishing results, which Wladyslaw Izdebski and a leading bridge coach, Wlodzimierz Krysztofczyk, have analysed to create an exhilarating text. No competent bridge player will want to miss the opportunity of following this exciting work.
Evil giants plague the treacherous Mindspin Mountains, and only your player characters stand into the way of their conquest! Three massive, lavishly illustrated poster maps set the scene for the popular Giantslayer Adventure Path, creating a must-have collection for that or any mountainous campaign. Maps include the frontier town of Trunau, a vast overview of the Mindspin Mountain region, and a giant player-oriented map of a frost giant village, presented as an isometric drawing of the settlement's defenses and layout. Whether you're looking for a small, fortified town or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource to bring gigantic inspiration to your campaign. Price Includes VAT.
The French Defence is one of the most popular and reliable responses to 1.e4. This book covers the most critical variation of the Winawer, which occurs after the opening moves 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3 6.bxc3 Ne7 7.Qg4. This volume presents three contrasting ways of meeting Whites aggressive opening system: 7...cxd4 leading to the notorious Winawer Poisoned Pawn; 7...00 8.Bd3 f5, a solid yet strategically complex system; and 7...00 8.Bd3 Nbc6, which leads to a tense, full-blooded battle.
Discover the movies, celebrities, politicians, artists, writers and historical figures responsible for the world's most inspiring, amusing and just plain weird quotes. This multiple-choice card game is designed for history and pop-culture obsessives, as they battle to match quotes with the person who uttered (or penned) them. Packaged as 430 cards in a deck, this simple game can be played anywhere you'd like. An example round: a card is pulled that reads, "The way to get started is to quit talking and begin doing". Players must decide if they would attribute this quote to A) Walt Disney, B) Barack Obama or C) Steve Jobs. If players said the answer on the back of the card (Walt Disney), they've got their first point. And so each round goes, with two to infinite players, until you reach the end of the playing deck when the player with the most points wins. This game will test your general knowledge as you uncover some of the best gaffes that modern history has to offer.
The heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and shuts down the fabled Starstone Reactor, plunging the station into chaos. The heroes must find a way to bring the power back online, while rescuing citizens and dealing with Azlanti spies, angry outsiders, and confused spirits. Can they save the heart of the Pact Worlds and take the fight to the strange alien vessel? "The Starstone Blockade" is a Starfinder Roleplaying Game adventure for four 16th-level characters. This adventure continues The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes an examination of the church of Eloritu-the god of history, magic, and secrets-as well as a selection of ghastly new aliens! Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
This book is the first in a series examining the cutting edge of opening theory. The idea is to identify the most important theoretical battlegrounds of the moment and then analyse as deeply as possible in search of improvements. Thus the reader will be ahead of the current state-of-the-art, rather than lagging behind trying to memorise old games.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Pirc Defense is a dynamic counter-attacking option for Black. The initial strategy is to allow White to construct an impressive-looking pawn center, but the plan is to attack this center later on with both pieces and pawns, with the ultimate aim of destroying it completely. This ambitious and provocative approach by Black carries some risk but it can often lead to rich rewards, and the Pirc has always been popular among players who are aiming for more than just dry equality. In this book, Grandmaster Nigel Davies invites you to join him in a study of the Pirc Defense and its many variations. He shares his experience and knowledge with the opening, provides repertoire options for Black, offers answers to all the key questions and tells you everything you need to know about playing the Pirc Defense. *Essential guidance and training in the Pirc *Written by a renowned Pirc expert *Utilizes an ideal approach to chess study
The Four Knights has the distinction of being one of the oldest
openings in the history of chess. In a kings pawn opening, both
players bring out their knights before contemplating further
development. Despite its deceptively peaceful appearance, the Four
Knights can lead to wild gambit play as well as calmer positional
waters, while adherents include the renowned tactician from Latvia,
Alexei Shirov.
Many players, of all levels, use their chess study time to concentrate almost exclusively on the openings. Very few players spend much time at all studying endgames and this is almost certainly a mistake. Making a poor move in the opening might leave you with a slightly uncomfortable position. Making a poor move in the endgame can easily transform a win into a draw or even a loss. ----- If you want to make any sort of serious progress at chess it is vital to understand fundamental endgame play. Having an instinctive understanding of which positions are winning, drawing and losing is essential as it enables you to plan your endgame strategies with great confidence, knowing that you are heading for positions that are favourable to you. ----- In this book, Cyrus Lakdawala analyses all the fundamental endgame positions and carefully explains the methods needed to win the favourable ones and draw the unfavourable ones. ----- First Steps is a new series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: -----* the basic principles --- * the basic strategies --- * the key tricks and traps
These slot-together building cards are creative fun for all the family Turrets, ramparts, portcullises, arrow-slit windows, walls, roofs, flags and more - create your own medieval masterpiece. Each box contains 64 cards (105 x 69 mm) in a variety of graphic designs. Clever paper engineering allows you to slot the cards together, building up and out in whichever way you like! Also included is a short booklet, with information on the architecture of castles and suggestions of card building methods. The instructions tell you how to build a castle, or you can let your imagination run riot and design your own! Renowned illustrator Paul Farrell has designed these cards in a cool, graphic style - turning the image of a castle into a work of art.
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
All the Everyman Chess books are organized in a structured style and are also presented in a series of levels. The styles encompass Openings (O); Games Collections ((G); and Training (T). The levels are arranged as follows: Children [C]; Novice (N); Club (C); and Advanced (A).
You've played other trump games, but none quite like this. Wizard is exciting, easy to learn and fun for the entire family. This award-winning game is great for parties or a night of family fun. Instructions in French and English. Blister Pack.
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
The characters, villains, and starships of the Attack of the Swarm! Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfi nder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfi nder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfi nder Attack of the Swarm! Pawn Collection depicts the enemies and allies from all six adventures of the Attack of the Swarm! Adventure Path. * Fate of the Fifth * Huskworld * Hive of Minds * The Last Refuge * The Forever Reliquary * The God-Host Ascends
The ChessCafe World Chess Champions Series Emanuel Lasker was a great chess fighter, thinker and researcher. He was possessed of gigantic playing strength, retaining the title of Worlds Number One Chessplayer for 27(!) years. Even after losing his crown, he kept his ability for a long time, as shown by his victories and prize-winning finishes in immensely powerful international tournaments when he was 54 (Moravska-Ostrava 1923), 55 (New York 1924), 56 (Moscow 1925), and even at 66 (Moscow 1935)! One of the chief postulates of the Second World Champion was the battle of honor. On the chessboard, lies and dishonesty have no place. These words of Lasker could serve, even today, as an example to every young chessplayer of how to relate to the Great Game. Emanuel Lasker was the first in history to achieve a universal style. This was a Style of the Future, which is why the Second World Champion would not be understood by many of his contemporaries, who believed that he had no style at all. Laskers games of chess, like his entire chess legacy, will live forever! Join Russian chess historians Isaak and Vladimir Linder as they take you on a journey exploring the life and games of the great world champion Emanuel Lasker.
This large-format activity book contains a wealth of creative, mindful pursuits and puzzles to soothe the mind and enable you to park any worries and stresses and focus on the moment. Mindfulness is the practice of bringing our attention to the present moment without judgement or evaluation - which sounds as if it might be easy but isn't. Scientifically proven to reduce anxiety and depression, improve concentration, even improve the immune system, enabling us to fight off diseases, training our brain to live in the moment is crucially important to our mental and physical health and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore presents creative challenges that will help you focus on yourself and live in the moment. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, this book is perfect for any adult who loves a challenge but also craves a creative outlet that allows them to use their artistic and inventive side too. With the help of this book, you will find that taking time for yourself and concentrating on an activity has real therapeutic, mindful benefits, as it allows you to recharge your batteries and better cope with the stresses we all face every day. Take time for yourself, focus your thoughts and feel the proven benefits of being in the moment.
The ultimate guide to the blockbuster Assassin's Creed game franchise. This richly illustrated guide is the definitive guide to the blockbuster Assassin's Creed game series. Packed with information on characters, technology, locations, historical settings, storylines, organisations, and backstory, this guide encompasses the whole franchise to date and is essential reading for fans and newcomers alike. |
You may like...
Contre le Chaos - Sept scenarios d'epee…
Tom Griffith, Keane Peterson, …
Paperback
R691
Discovery Miles 6 910
|