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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Just about every bridge player over forty has read Victor Mollo's Bridge in the Menagerie, a book that is on any list of the all-time top ten on the game. Towards the end of his life, Mollo continued to write stories about the same well-loved characters (Hideous Hog, Rueful Rabbit, Oscar the Owl and the rest), but they appeared in various magazines around the world, and if you weren't a subscriber, you didn't get to read them. This is the fourth and final collection of these lost Menagerie gems, collected for the first time in book form. Previous titles in this series: Bridge in the Menagerie; The Hog Takes To The Precision; Diamonds are the Hog's Best Friend; Swings and Arrows.
Chess Developments provides state-of-the-art openings coverage. Chess Developments focuses on the current trends - concentrating on critical lines, theoretical novelties and powerful new ideas. It offers players of all levels the opportunity to keep up-to-date with current opening theory whilst also expanding and improving their repertoires. The Grunfeld is a dynamic opening in which Black allows White to build an imposing pawn centre before plotting its downfall by a series of attacks with pawns and pieces. This ambitious, hypermodern approach is popular from club level all the way through to the World's elite. In this book, David Vigorito selects and examines the most important and instructive Grunfeld games from recent years, highlighting the main developments and novelties for both White and Black. Vigorito is well known for his opening expertise, and his clear explanations of the plans and tactics for both sides will benefit all players. *Essential coverage of the Grunfeld Defence *Packed with key new ideas and critical analysis *User-friendly design to help readers absorb information
The Modern Defence is not a solid opening. In fact, on some level maybe it's not an opening at all. It's the Wild West of chess opening theory, a safe haven for true chess lovers who are just spoiling for a fight. The structures that can result are almost unlimited in their variety and the potential for dynamic piece play is also huge. You need real passion to play it, and also the ability to work hard at the board. But it's also played at the very top: even the names Carlsen and Kramnik occur sometimes in these pages! This book is primarily intended for players who want to play the position after 1.e4 g6 2. d4 Bg7 for Black. However, and inevitably for the computer age, there is also a strong focus on chess truth. That means there are also some recommendations for White that are not yet well-known in mainstream opening theory, and that the book has something to offer everyone.
Garry Kasparov on Garry Kasparov: Part II is the second volume in a major three-volume series made unique by the fact that it records the greatest chess battles played by the greatest chessplayer of all-time. Kasparov's series of historical volumes have received great critical and public acclaim for their rigorous analysis and comprehensive detail regarding the developments in chess that occurred both on and off the board. Part I of this series saw Kasparov emerging as a huge talent and eventually toppling his great rival Anatoly Karpov to gain the world title. This volume focuses on the period from 1985-1993 which witnessed three title defences against Karpov as well as a number of shorter matches against elite players including Hubner, Anderssen, Timman and Miles. This period also saw Kasparov achieve spectacular results in both individual and team events. Kasparov won the board gold medal in three Olympiads (Dubai 1986, Thessaloniki 1988 and Manila 1992). The late 1980s also saw the emergence of the World Cup series which Kasparov utterly dominated, finishing either clear first or equal first at Belfort 1988 (111/2/15), Reykjavik 1988 (11/17), Barcelona 1989 (11/16) and Skelleftea 1989 (91/2/15). Other major tournament victories include Brussels 1987 (81/2/11), Amsterdam 1988 (9/12), Tilburg 1989 (12/14), Belgrade 1989 (91/211) and Linares 1990 (8/11). During the late 1980s and early 1990s Kasparov emphasized his huge superiority over his rivals. Despite generally adopting an uncompromising, double-edged attacking style he almost never lost. The games in this volume feature many masterpieces of controlled aggression played against the world's absolute best.
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay?
Every chess player, from club level up, can improve their game by using engines. That is the message of Matthew Sadlers thought-provoking new book, based on many years of experience with the worlds best chess software. You may not be able to replicate their dazzling-deep calculations, but there is so much more your engine can do for you than just checking variations! Matthew Sadler, co-author of the ground-breaking bestseller Game Changer, presents some unique methods to improve by using your engine. He explains how in your opening preparation, instead of sifting through masses of computer analysis you should play training games against your engine. He also shows how to train your early middlegame play, the conversion of advantages, your positional play, and your defensive skills. And, of course: how to analyse your own games. These generic training methods Sadler supplements with concrete techniques. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, attacking rhythm, exchanging pieces, the march of the Rooks pawn, queen versus pieces, and many others. He also opens your eyes to typical strategies that the engines found and fine-tuned in popular openings such as the Kings Indian, the Grunfeld, the Slav, the French and the Sicilian. Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time, the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
Now anyone can play chess with this straightforward, jargon-free introduction. Written especially for beginners, it's the most comprehensive manual available and includes everything from explanations of each piece to orchestrating endgames. In addition to expert advice, simple instructions, and more than 200 easy-to-follow diagrams, novices will find: basic tactical principles, aggressive openings, the top-ten traps and attacks, specimen games to learn and crib from, and a test your chess IQ section. Basic Chess is the book you need to master the game.
Chess - Crowood Sports Guides is the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. Standard chess rules and basic notation is covered as well as how to use each piece effectively; tactics and strategy; how to plan for success; the three phases - openings, middlegames and endgames; advanced techniques - analysing a position, opening repertoires, when to sacrifice, key endgame principles; hints and tips for developing chess further and finally using computers for analysis and preparation.
The English is a sophisticated opening which is very popular at all levels of chess: from up-and-coming players to World Champions such as Garry Kasparov and Vladimir Kramnik. It has many attractions, including flexibility and diversity: White can play either aggressively or quietly, and positions are rich in both strategy and tactics.In Play the English, Craig Pritchett provides an active repertoire for White, offering answers to Black's key defences both in the main lines and sidelines. Drawing upon his wealth of experience in this opening from both sides of the board, Pritchett highlights the positional and tactical ideas for White and Black, and the subtle move-order nuances so important in the modern game. This book contains all you need to know to play the English with confidence in your own games.
In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.
This new series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. In this book, Cyrus Lakdawala examines the Caro-Kann, which enjoys a richly deserved reputation as one of Black's most reliable defences. It provides an ideal blend of soundness and dynamism, which allows Black to create counterplay from a solid platform. Lakdawala shares his experience and knowledge of the Caro-Kann, presents a repertoire for Black and provides answers to all the key questions. *Essential guidance and training in the Caro-Kann *Includes a Caro-Kann repertoire for Black *Utilizes an ideal approach to chess study
The established classic on inferential reasoning in bridge. Deduction is the process of working out what logically follows from facts known or assumed. Psychologists rate deductive reasoning as central to human intelligence and Albert Dormer believes that it is the use of this faculty in bridge that gives players their satisfaction. So why do they so often fail to make the right deductions? The answer lies in correct thinking and in asking the right questions. Albert Dormer, internationally respected both as a player and as a writer of great distinction, shows how, through the use of deduction, bridge players can greatly enhance their card play and enormously increase their pleasure in this fascinating game. DORMER ON DEDUCTION is a brilliant book, lucidly written and packed with practical advice.
Picture a typical scenario in which both players are gunning for each other's kings. Whose attack will break through first? Often it's a case of 'who dares wins', but it's not enough to throw your pieces up the board and hope for the best! To succeed you need to acquire sophisticated attacking and defensive skills. The good news is that they can easily be learned, remembered and put into practice. In this book, Lorin D'Costa presents a comprehensive study of opposite-side castling and the crucial techniques needed both in attack and defence. Studying this book will allow you to approach these frequent situations with confidence.
Anatoly Karpov is one of the greatest ever Chess World Champions with his greatest strength being the subtle maneuvering of his positional play. Many of his opponents were baffled by the profundity of his strategies, but in this book award-winning author Tibor Karolyi explains Karpovs genius. Karolyi has selected Karpovs most entertaining and instructive strategic wins from 1961-1985 when Karpov was proving he was a worthy successor to the title vacated by Bobby Fischers retirement.
Everyone's favourite game of dilemmas, in a handy pocket book, perfect for parties and goodie bags! Ryan Gosling, Idris Elba or Benedict Cumberbatch? Donald Trump, Vladimir Putin or Boris Johnson? Your boss, work spouse or office rival? This rapid-fire game is perfect for any party or gathering and once you start playing, you won't want to stop! From historical figures to film stars, music idols to secret crushes, we provide the options - the decisions are up to you ... So get to know your friends/family/colleagues a little better with the ultimate game of choice - no passes allowed!
Part of Starting Out series, this book revisits the fundamentals of the Reti, examining the key moves and plans for both sides. It explains the reasoning behind key moves and ideas. It is suitable for improvers, club players and tournament players.
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach". When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
International Master Byron Jacobs provides newcomers to the chess
with a thorough grounding in the fundamental principles of the
game. In this book he takes the novice player to the standard at
which they can enjoy a friendly or competitive game. Learn chess
from scratch or brush up on the basics. This guide has a
user-friendly design for ease of learning and makes an ideal chess
book for players of all ages. Start out on a fascinating journey of
chess discovery with this fun, easy-to-follow book! (6 3/4 x 9 1/2,
128 pages, illustrations)
The initial part of this book deals with combinations and tactical techniques, and suggests methods for developing a player's calculating ability. In the second part the author analyses a number of fascinating examples, in which he examines a wide variety of attacking and defensive means. Once again, the reader is encouraged to developing his chess understanding by tackling numerous tests. Join in and become one of Mark Dvoretsky's pupils!
What begins as a test of bravery or a sleepover activity-chanting in front of a mirror, riding an elevator alone, taking pictures in the dark-can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuriesold games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill-but beware who, or what, may come out to play.
Chess Opening preparation is probably the most difficult aspect of chess training, as the possibilities are endless. There is an abundance of training material, and especially adult improvers and regular club players find it challenging to study openings efficiently. International Master Jeroen Bosch gives them all the tools they need to dominate the opening phase of the game. He presents a structured approach to the study of openings and the preparation for a club match or tournament game. Every time-strapped chess improver will love his advice on opening preparation. Instead of studying more hours or memorizing more lines, they will have to start making smart choices.
Genius in the Background introduces brilliant chess that will be unfamiliar to even well-read chessplayers. Twelve chess stars are profiled with examples of their greatest achievements, but these stars are not famous they are geniuses who stay in the background. For example, Pervakov and Afek are not household names but they compose chess studies and puzzles of such elegance and cleverness that they deserve to be famous. Top players such as Garry Kasparov and Veselin Topalov may be famous names to chess fans, but they did not become World Champions without great help two of their coaches are profiled in this book and provide insights into the education of a chess champion. A broad range of chess is covered by the twelve profiles from openings to endgames, puzzles to training. The common thread is beauty and brilliance that deserves to be better known.
Games for All Occasions. Planning a party? Indoors or outdoors? No problem--if you avail yourself of the 297 indoor and outdoor games clearly and simply described in Games for All Occasions by Ken Anderson and Morry Carlson. There are icebreakers. . .quiz games. . .written games. . .picnic games. . .musical games. . .waterfront games. . .games for lawn parties. . .the latest games. . .action games. . .stunts. . .thought games. . .for children--adults--group leaders--party hosts--teachers--parents--the young in heart--for all who want to entertain or be entertained. No matter what the occasion, there is bound to be an appropriate game in this handy, indexed collection assembled for you fun and recreation! |
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