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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
I look one move ahead...the best!A", Siegbert Tarrasch Chess is a wonderfully rich and complex game, but ultimately the goal can be simply defined as finding the best move, time after time. If you are able to do this, you will win your games. However, the million dollar question is: how can we give ourselves the very best chance of doing so? Per Ostman is convinced that there are three key elements that we require: first and foremost, a structured move-by-move thinking process; second, the desired skills to execute this process; and finally, traditional chess knowledge we can build upon. Ostman examines these three vital building blocks which form the basis of what we need to master. He describes in detail a clear thinking process he has developed over several years as a chess teacher, a process to guide us in our ultimate search to find the best move. *Improve your chess by structured move selection *Numerous examples to illustrate clear thinking processes *Covers calculation, planning and attacking skills *Includes opening, middlegame and endgame play
Fireside Chess Library In the first completely instructional book ever written on chess openings, National Master Bruce Pandolfini teaches players how to take charge of the game's crucial opening phase. Of the three traditional phases of chess play -- the opening, the middle-game and the endgame -- the opening is the phase average players confront most often. Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: * the name of the overriding tactic Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.
Over a quarter of a century ago, the first edition of this book (published in East Germany in 1981) was a huge best seller. Yet unfortunately it was never reprinted and it soon became a scarce collector's item. The reason: one of its co-authors, the chess trainer Gerhard Schmidt, left for the West. He thus became persona non grata in East Germany and the book was banned there. Despite the book's excellent qualities, which were acclaimed in chess circles, from then on its success could only be an underground one. However, the subject of the book is timeless and transcends frontiers, and so at last we have a new edition, fully revised by the original authors themselves to include modern games by world-class players such as Garry Kasparov, Vishy Anand, Vladimir Kramnik and Judit Polgar. The book explains, clearly, systematically and comprehensively, the strategy and tactics associated with the open file: how files are opened, blocked, occupied and exploited as roads along which to invade the enemy position. A brief introduction lays the theoretical foundations and is followed by carefully selected and organised material in the form of illustrative games, in all of which the open file is the dominant or deciding factor. In each game there is a pause at a key position where a clear verbal assessment is given; these assessments alone are of huge instructional value, since they do nothing less than teach the reader how strong chessplayers think: what to look for, how to assess, how to plan. The book benefits not only from Gerhard Schmidt's experience as a trainer but also from the huge knowledge and skill gained by Grandmaster Wolfgang Uhlmann during his long and successful career in top-class chess, which at one point brought him close to the world title, and made him indisputably one of Germany's greatest ever chessplayers.
Competition brings many benefits - or so all the politicians say. Bridge players certainly subscribe to the theory. These days somewhere between two-thirds and three-quarters of all auctions see both sides entering the fray. Having a basic knowledge of how to get into or stay in the bidding is therefore a key attribute for success at the bridge table. You will often hear rules quoted such as 'do not double them into the game' or 'leave the five level to the enemy'. This book covers all the rules likely to help you and, as usual in this series, you will find plenty of examples both for and against each one.
Based on his private course for students, America's foremost chess coach and game strategist for Netflix's The Queen's Gambit presents an easy-to-use guide that explains invaluable "inner circle" endgame concepts for players of any level. The endgame has always been a particularly instructive phase of chess play. It provides the perfect opportunity for understanding the potential power of each chess piece in every chess situation-from opening move to checkmate. But the endgame is often viewed as an inaccessible area of play by most players whose experience is limited to watching championship games. Now, Pandolfini changes all of that. With one endgame example per page and covering every endgame category in order of difficulty, Paldolfini walks you through all the basic concepts including: --square of the pawn --critical squares --corresponding squares --other new approaches not mentioned in classic references Featuring a glossary of concepts and diagrams throughout, this volume is the not-so-secret password to a whole new realm of chess play and entertainment for the average player.
Chess Opening preparation is probably the most difficult aspect of chess training, as the possibilities are endless. There is an abundance of training material, and especially adult improvers and regular club players find it challenging to study openings efficiently. International Master Jeroen Bosch gives them all the tools they need to dominate the opening phase of the game. He presents a structured approach to the study of openings and the preparation for a club match or tournament game. Every time-strapped chess improver will love his advice on opening preparation. Instead of studying more hours or memorizing more lines, they will have to start making smart choices.
The a...6 Slav is a relatively new phenomenon in a very popular
opening, and over the last few years it has attracted the attention
of some top class players: Alexei Shirov, Sergei Movsesian,
England's Julian Hodgson, and more recently, world number one Garry
Kasparov. In this first ever book solely devoted to the a...6 Slav,
Grandmaster and openings expert Glenn Flear delves into the secrets
of this complex line. He explains the tactics and positional ideas
for both White and Black and presents a comprehensive coverage of
the theory, concentrating on all the new wrinkles and discoveries.
Everyman Chess's Starting Out series has firmly established itself as the leading guide to studying openings for up-and-coming players. These books are distinguished by their easy-to-read layout, the lucid explanations of the fundamentals, and the abundance of notes, tips and warnings to help the reader absorb vital ideas. Now brought together in one volume are...Starting Out: The Pirc/Modern by Joe Gallagher. The very closely linked Pirc and Modern Defences are dynamic systems that are favoured by ambitious, counter-attacking players. Black plays very much in a hypermodern fashion, allowing White to build an unopposed pawn centre with the idea of plotting its eventual downfall. In this revolutionary book, Grandmaster Joe Gallagher goes back to basics, studying the fundamental principles of the Pirc/Modern and its numerous variations. In this revolutionary book, Grandmaster Joe Gallagher goes back to basics, studying the fundamental principles of the Pirc/Modern and its numerous variations. Starting Out: The Modern by Nigel Davies.In this book, Davies studies the Modern by going back to basics, introducing the key moves and ideas, and taking care to explain the reasoning behind them - something that has often been neglected or taken for granted. The Modern Defence is a dynamic, ambitious and universal opening, one that can be used against virtually every system White can play. Black's provocative strategy is based upon allowing White to construct an imposing pawn centre in the anticipation that a well-timed strike will bring about its downfall. Both sides can play for high rewards, albeit at some risk: White can hope to succeed with a direct attack or to squash Black with a space advantage, while Black will aim to destroy White's centre and mop up the remains. All in all this can lead to intriguing battles in which one slip from either side is often fatal..
____ *THE STRATEGIES BEHIND A SUCCESSFUL LIFE FROM THE LEGENDARY GRANDMASTER AND ADVISOR TO NETFLIX'S THE QUEEN'S GAMBIT, NOW WITH A NEW FOREWORD* 'In this book, chess is a teacher, and I aim to show it is a great one.' For over twenty years, Garry Kasparov dominated the world of chess. As the youngest ever undisputed World Champion, known for confounding his opponents at every move and breaking record after record, Kasparov was asked the same question time and time again: what makes a champion? Drawing on a wealth of revealing and instructive stories, from the most intense moments of his greatest games to the world-changing decisions of history's greatest strategists such as Winston Churchill and Steve Jobs, Kasparov reveals the strategic ways of thinking that always give a player - in the game of life as well as chess - the edge. PRAISE FOR GARRY KASPAROV 'I've never seen someone with such a feel for dynamics in complex positions' - Magnus Carlsen, World Chess Champion 'There is nothing in chess he has been unable to deal with' - Vladimir Kramnik, Chess Grandmaster 'Mr. Kasparov is not only one of the world's smartest men, he is also among its bravest.' - Hillel Neuer, executive director of UN Watch
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
Based on six games played by the "Kasparov generation" of Soviet chess players, America's foremost chess coach and game strategist for Netflix's The Queen's Gambit presents a complete course in intermediate chess logic. The "Kasparov generation" of Soviet chess players is perhaps the best-trained crop of young players ever to come out of the country, holding the world title for 55 of the last 60 years. With the clarity of instruction for which he is renowned, Bruce Pandolfini illustrates such concepts as Light Squares, Time, Attack, Pawn Advances, and Counterattack in six chapters structured around each of the six games. Featuring a Grandmaster Glossary, 101 diagrams, an index, and algebraic notation throughout, this uniquely crafted volume puts the most valuable concepts in world-class chess at the intermediate player's fingertips.
With Duel in the Sun, players can take command of the doughty Desert Rats of Montgomery's 8th Army, the fast-moving and hard-hitting raiders of the Long Range Desert Army (LRDG), or Rommel's mighty Afrika Korps, to recreate some of the most iconic battles of World War II - Operations Compass, Crusader and Torch, Tobruk, and Alamein, amongst others. Offering scenarios, special rules and new troop types, this Theatre Book for Bolt Action also takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.
International Master Al Horowitz goes through every major chess opening system and provides just one line of play for White, one line of play for Black, and the reason for each move by White or Black. How to Win in the Chess Openings will not show the reader how to win every game, but it will provide an easy route which will enable the player to get a reasonable, playable position out of the opening with good winning chances, without having to memorize a bunch of opening lines.
'Many games provide fun, but Bridge grips you. It exercises your mind. Your mind can rust, you know, but Bridge prevents the rust from forming' Omar Sharif 'Bridge is the most entertaining and intelligent card game the wit of man has so far devised' W. Somerset Maugham More and more people are finding out what a great joy it is to be able to play bridge. You can learn at any age, but one thing is sure - you will wish you had started earlier. Bridge is the most stimulating, most intriguing, most fascinating and most challenging of all card games. It will give you more lasting pleasure than any other recreation because of its unending variety. Once you start playing, you will want to play again and again...
Just about every bridge player over forty has read Victor Mollo's Bridge in the Menagerie, a book that is on any list of the all-time top ten on the game. Towards the end of his life, Mollo continued to write stories about the same well-loved characters (Hideous Hog, Rueful Rabbit, Oscar the Owl and the rest), but they appeared in various magazines around the world, and if you weren't a subscriber, you didn't get to read them. This is the fourth and final collection of these lost Menagerie gems, collected for the first time in book form. Previous titles in this series: Bridge in the Menagerie; The Hog Takes To The Precision; Diamonds are the Hog's Best Friend; Swings and Arrows.
The English is a sophisticated opening which is very popular at all levels of chess: from up-and-coming players to World Champions such as Garry Kasparov and Vladimir Kramnik. It has many attractions, including flexibility and diversity: White can play either aggressively or quietly, and positions are rich in both strategy and tactics.In Play the English, Craig Pritchett provides an active repertoire for White, offering answers to Black's key defences both in the main lines and sidelines. Drawing upon his wealth of experience in this opening from both sides of the board, Pritchett highlights the positional and tactical ideas for White and Black, and the subtle move-order nuances so important in the modern game. This book contains all you need to know to play the English with confidence in your own games.
YouTube's most successful purveyor of computer nostalgia brings those stories to print. This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds
Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it 'The Maze'. With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived... This new, expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.
In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters. |
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