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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This book in front of you assists all players in their efforts to improve, and along their way, our young chess guns provided fresh insights how to trap and trick your opponent in the opening and early middlegame. With the many computer-assisted learning tools available, the player's capacity to improve is limitless. This book offers the reader an insider's candid view of how to unbalance the game in the modern age of chess.
We have all experienced nasty gambits and ultra-aggressive opening play. It's scary and it's always been difficult to find good, practical advice on how to react. Now, however, help is at hand. In this book, Sam Collins tackles the important subject of gambit play and gambit defence. He explores in depth the basic approaches, the typical mistakes made at all levels and explains how to avoid them. He also examines the techniques used by world-class players to defend and counterattack, and explains how you can learn from them. In addition, he covers some key theory of many popular gambits in modern chess. Be bold, be brave and grab those pawns! This book shows you how to: *Beat unsound gambits *Keep a cool head under pressure *Counterattack when the time is right *Make your extra material count
The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Through classroom activities, wizard rock concerts and organizations like the Harry Potter Alliance, Harry Potter fans are using creativity to positively impact the world. This collection of essays and interviews examines how playful fandom - from fanfiction to Muggle quidditch, cosplay, role-playing games and even Harry Potter burlesque - not only re-imagines the canon but also challenges consumerism, questions notions of identity and fosters participatory culture. The contributors explore issues applicable to fan studies and performance studies at large, such as the role of performance, the nature of community, and questions of representation and ownership in the digital age. Presented in three sections, the essays discuss discrepancies between sanctioned versions of Harry Potter and fan creations, the reenactment and reinterpretation of the original narrative in fan performance, and collaborative and participatory performances that break down the boundaries between actors and audiences.
Chess Developments provides state-of-the-art openings coverage. Chess Developments focuses on the current trends - concentrating on critical lines, theoretical novelties and powerful new ideas. It offers players of all levels the opportunity to keep up-to-date with current opening theory whilst also expanding and improving their repertoires. In this book, Bryan Paulsen examines key lines in the Semi-Slav Defence, which is hotly debated at both world championship and club level. Paulsen covers the fascinating Botvinnik Variation, the solid Moscow Variation, the razor-sharp Anti-Moscow Gambit, the popular Cambridge Springs Defence and the hybrid Queen's Gambit Declined. He studies the most theoretically important and instructive games in recent years, highlighting the main developments and novelties for both sides. Whether playing White or Black, this book provides you with vital knowledge of a popular opening. *Essential coverage and analysis of the Semi-Slav 5 Bg5 *Includes the Botvinnik, Moscow, Anti-Moscow and Cambridge Springs *Packed with key new ideas and critical lines
Building on his ever creative ideas, Christian Bauer found a way to take a fresh look at the current status of the Alekhine Defense. It's clear that Christian has a definite weak spot for Knights. Surely you will appreciate his best efforts to bamboozle your opponents into self-destruction by using the Alekhine.
Speed up your game with official D&D(R) power cards.
Because of television, the game of choice for most new poker players is no-limit Hold'em. This has led to changes in the game. With so many players trying to emulate their TV heroes, they tend to play too many weak hands, call too many bets with marginal to poor holdings, and try to make too many big bluffs. Today's skilled player must learn to adapt to these changes in this complex game. This book covers all aspects of the smaller, fixed buy-in, no-limit hold'em games from understanding your opponents to learning about pot odds. Included are topics seldom written about such as finding the proper amount to bet, how to manage your mental game, bankroll considerations, and how to beat the rake. Also introduced is "The Matrix Theory: " a unique tool for understanding just what hands you should play and how they should be played depending on a matrix of considerations few think about. If you are looking for the most comprehensive guide to fixed buy-in cash games, you need this book!
With this latest supplement for 'Bolt Action', players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos. Chindits and SAS alongside the steadfast 'Tommy'.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Winawer is a very popular choice amongst French Defence players. It enjoys a sound reputation and reaches positions rich in possibilities for both players. It offers Black the opportunity to enter sharp, dynamic lines, such as the notorious Poisoned Pawn Variation, as well as lines which are more strategic in nature. In this book, FIDE Master Steve Giddins invites you to join him in studying the French Winawer, an opening which he has played for over 25 years, and its many variations. He examines instructive games, covers the most important lines and provides answers to all the key questions.
The Barry Attack is a highly aggressive system that arises after 1 d4 Nf6 2 Nf3 g6 3 Nc3 d5 4 Bf4. Although the concept of the Barry Attack has been known for a century or so, the modern interpretation (as with a number of other dynamic white systems) has mainly been developed by English grandmasters over the past couple of decades. This "modern interpretation" is often not very subtle. If Black provides a target by castling early on the kingside, White will often let rip with moves such as Qd2, Bh6, 0-0-0 and h4-h5, playing very directly for a quick checkmate. If this strikes you as too crude to have a chance against a sophisticated and competent defender, then a quick glance through this book will undoubtedly change your mind. You will witness countless games where very strong players are destroyed on the black side in less than 30 moves. Sometimes a lot less. This makes the Barry an ideal weapon for those who love to attack. Black's defence has to be very accurate. If not, a quick annihilation is on the cards. Play the Barry Attack is the ideal guide to this fascinating opening. Anyone who reads this book carefully and studies all White's attacking ideas will have a fearsome weapon in their armoury.
Science Fiction wargame rules for large skirmishes, based on the popular Rampant system. Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it - just let your imagination run rampant.
THE ideal chess book for the beginner THE ideal chess book for the improving player THE ideal chess book for the teacher. Absolute beginners can learn everything they need to know in order to play chess competitively. More experienced players will encounter deeper concepts and be able to approach chess from a new perspective, enabling them to take their play to the next level. Award-winning chess coach Erik Czerwin's unique training method begins by studying the simplest chess positions with very few pieces - and then moves on, step by step, adding more pieces to the board. Complex ideas are always built up from simpler situations, ensuring that the learning curve stays flat. With helpful exercises throughout, Fundamental Chess is the perfect book for every chess enthusiast.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
This ethnography of a live action role-playing (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
What does love have to do with games? As games have developed in complexity, they have increasingly started to include narratives that seek to engage with love in a variety of ways. Whilst media attention often seems to focus on more violent emotions and behavior in games, love has always been a central part of the gaming experience. We love to play games, we have titles that we experience love towards, and sometimes we love too much, or love terrible games for their mistakes. Love in games therefore, is rather like love in life - it can be complicated, unexpected and difficult but also fun, enlightening and powerful. The authors of this collection aim for the first time to unpack the meaning and role of love in games by examining some of these aspects. Love is hard to reproduce in games, and we trace a number of ways - from coding to cosplay, in which love can be expressed in, for and around games. Investigating how games can start to think about love in exciting, in-depth ways is also key to understanding the growing importance of games and gamers as important cultural markers, since it points to gaming as growing in maturity in its attempt to address such a varied subject.
The ChessCafe World Chess Champions Series Emanuel Lasker was a great chess fighter, thinker and researcher. He was possessed of gigantic playing strength, retaining the title of Worlds Number One Chessplayer for 27(!) years. Even after losing his crown, he kept his ability for a long time, as shown by his victories and prize-winning finishes in immensely powerful international tournaments when he was 54 (Moravska-Ostrava 1923), 55 (New York 1924), 56 (Moscow 1925), and even at 66 (Moscow 1935)! One of the chief postulates of the Second World Champion was the battle of honor. On the chessboard, lies and dishonesty have no place. These words of Lasker could serve, even today, as an example to every young chessplayer of how to relate to the Great Game. Emanuel Lasker was the first in history to achieve a universal style. This was a Style of the Future, which is why the Second World Champion would not be understood by many of his contemporaries, who believed that he had no style at all. Laskers games of chess, like his entire chess legacy, will live forever! Join Russian chess historians Isaak and Vladimir Linder as they take you on a journey exploring the life and games of the great world champion Emanuel Lasker.
'Open Games' refer to a myriad of openings arising after the ever-popular 1 e4 e5: the Italian Game, the Scotch, The Two Knights Defence, the King's Gambit, the Evans Gambit, the Bishop's Opening, the Four Knights, the Petroff and more besides. This book introduces the key moves and ideas, and explains the reasoning behind them.
Two great books from the Everyman Chess Library, Play the Grunfeld by Yelena Dembo and Play the Sicilian Kan by Johann Hellsten, brought together in one volume The Grunfeld is an exciting and dynamic answer to 1 d4, and has become very popular at all levels of chess. A major reason for this is that it has been a long-time favourite of the World's strongest-ever chess player, Garry Kasparov. The Grunfeld very much relies on the principles of the hypermodern school of chess: Black allows White to erect an impressive-looking centre on the assumption that in the long run it could prove to be more of a liability than an asset. Play often becomes very complex and tactical, one of the reasons the Grunfeld appeals to ambitious players. In Play the Grunfeld, however, opening expert Yelena Dembo circumvents this problem by producing a comprehensive and yet workable repertoire for Black, offering a solution against each of White's tries, whether it's a critical main line or a tricky sideline. After reading this book, you will have the required knowledge and confidence to begin playing the Grunfeld in your own games. The Kan is an ideal choice as an opening weapon against 1 e4, as it one of the easiest variations of the Sicilian to learn and play.The Kan is relatively theory free in the traditional sense, and success is more likely to occur through the understanding of development systems and a deep study of the tactical and positional ideas for both sides. In this book Johan Hellsten draws upon his vast experience in the Sicilian Kan, revealing his secrets and showing how Black can adopt this opening and play it with confidence. He provides the reader with a dependable repertoire, demonstrating what to do in the main lines as well as how to deal with White's tricky alternatives.
Looking to add a little spark to a date night in or a gathering of your closest friends? Crack open Naughty Truth or Dare for dozens of juicy prompts to get the party started! Close your eyes, draw a card, and let the naughty fun begin. Kit includes: - 52 "truth" cards - 52 "dare" cards - 1 instruction card
A great book for all those who want to learn how to play chess! Starting with the very basics, grandmaster John Nunn tells the reader everything he or she needs to know to become a successful chess player. No prior knowledge is assumed. The reader learns the fundamentals of chess step-by-step, with each new point illustrated by clear examples. By the end of the book, the reader will be fully ready to take on opponents across the board, or on the Internet, and start winning. Topics include: the rules of chess; chess notation; how to win material; attacking play; the opening; the middlegame; the endgame; and chess psychology. Dr. John Nunn, a grandmaster from England, has built up a world-wide reputation for the outstanding clarity of his writings on a wide range of chess topics. This is his first book to tackle the fundamentals of chess. He is principal author of the definitive one-volume openings encyclopedia, Nunn's Chess Openings.
Learn the fascinating game of American Mahjong with this expert guide. This affordable best-selling book is one of the only available game strategy guides specifically geared toward American Mahjong (Mah Jongg) and follows the official National Mah Jongg League rules. Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles. This Mahjong guide includes: Step-by-step instructions for gameplay. Hands-on "Do It" exercises Tips and quizzes for natural learning Mahjong background and history An explanation of tile symbolism Glossary of Mahjong terms A Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong-from Mahjong beginners to pros.
Viktor Moskalenkos bestselling books The Flexible French (2008) and The Even More Flexible French (2015) were hailed by reviewers from all over the world as eye-opening, full of new ideas, easy to read, sparkling, and inspirational. Time has not stood still, and the popular French Defence has seen a lot of new developments, not in the last place thanks to Moskalenkos books. The Ukrainian grandmaster himself has kept playing and researching his beloved chess opening and decided to write a new book with countless improvements, alternatives, new ideas and fresh weapons that will delight and surprise the reader. As always, Moskalenkos analysis is high-level, yet his touch is light and fresh. In his own inimitable style, he whets the readers appetite and shares his love for the French with gusto. The wealth of original and dynamic options in every main line proves that the French continues to be a highly intriguing defence that is very much alive. The Fully-Fledged French is a typical Moskalenko book: practical, accessible, original, entertaining and inspiring. |
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