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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
It's spring, and a young bunny's fancy turns to love. And good
thing his best friend, the lamb, is there to help him woo his
beloved. Straight from the collection of John Derian, the artist
and designer whose work with printed images of the past transports
the viewer to another time and place, Easter Greeting is a
nineteenth-century chromolithographic postcard imbued with the
sweetness and sentimentality that makes Victoriana so appealing. As
you piece it together, you might just find yourself in a newly
lifted mood, wondering if our innocence isn't irretrievably lost
after all. Featuring: 1,000 full-color interlocking pieces Art
print with puzzle image Finished puzzle is 18 7/8 x 26 3/8"
These slot-together building cards are creative fun for all the
family Turrets, ramparts, portcullises, arrow-slit windows, walls,
roofs, flags and more - create your own medieval masterpiece. Each
box contains 64 cards (105 x 69 mm) in a variety of graphic
designs. Clever paper engineering allows you to slot the cards
together, building up and out in whichever way you like! Also
included is a short booklet, with information on the architecture
of castles and suggestions of card building methods. The
instructions tell you how to build a castle, or you can let your
imagination run riot and design your own! Renowned illustrator Paul
Farrell has designed these cards in a cool, graphic style - turning
the image of a castle into a work of art.
Many players, of all levels, use their chess study time to
concentrate almost exclusively on the openings. Very few players
spend much time at all studying endgames and this is almost
certainly a mistake. Making a poor move in the opening might leave
you with a slightly uncomfortable position. Making a poor move in
the endgame can easily transform a win into a draw or even a loss.
----- If you want to make any sort of serious progress at chess it
is vital to understand fundamental endgame play. Having an
instinctive understanding of which positions are winning, drawing
and losing is essential as it enables you to plan your endgame
strategies with great confidence, knowing that you are heading for
positions that are favourable to you. ----- In this book, Cyrus
Lakdawala analyses all the fundamental endgame positions and
carefully explains the methods needed to win the favourable ones
and draw the unfavourable ones. ----- First Steps is a new series
and is ideal for improving players who want simple and
straightforward explanations. First Steps emphasizes: -----* the
basic principles --- * the basic strategies --- * the key tricks
and traps
The Four Knights has the distinction of being one of the oldest
openings in the history of chess. In a kings pawn opening, both
players bring out their knights before contemplating further
development. Despite its deceptively peaceful appearance, the Four
Knights can lead to wild gambit play as well as calmer positional
waters, while adherents include the renowned tactician from Latvia,
Alexei Shirov.
In this new book, International Master Jan Pinski delves into the
secrets of the Four Knights for the first time, studying the
tactical and strategic ideas for both white and black players.
Pinski covers both the fashionable main lines and the tricky
sidelines, bringing the reader right up to date with the expanding
theory.
This book is written by a leading openings expert and covers both
Whites and Blacks main options. It is a popular choice for club and
tournament players
Bent Larsen was one of the most influential chess players of the
20th century. He was a four-time Candidate for the World
Championship and the first westerner to seriously challenge the
Soviet Union's post-war dominance of the game. Larsen was admired
by fans for his creative and combative style. He was a risk-taker
who always sought complex positions. He felt completely at home in
defense and was an opportunistic attacker. While other grandmasters
would shy away from offbeat openings, Larsen would embrace and
develop them. In this book, former American Open Champion Cyrus
Lakdawala studies his favourite Larsen games and examines Larsen's
skills in the key areas of attack and defense, initiative,
exploiting imbalances, accumulating advantages and endgame play. He
demonstrates clearly how we can all improve by learning from
Larsen's play. Move by Move provides an ideal platform to study
chess. By continually challenging the reader to answer probing
questions throughout the book, the Move by Move format greatly
encourages the learning and practicing of vital skills just as much
as the traditional assimilation of knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to improve your chess skills and knowledge. *Learn
from the games of a chess legend*Important ideas absorbed by
continued practice*Utilizes an ideal approach to chess study
This series provides an ideal platform to study chess openings. By
continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practicing of vital skills just as much as the
traditional assimilation of opening knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to study any chess opening and at the same time
improve your general chess skills and knowledge. The Pirc Defense
is a dynamic counter-attacking option for Black. The initial
strategy is to allow White to construct an impressive-looking pawn
center, but the plan is to attack this center later on with both
pieces and pawns, with the ultimate aim of destroying it
completely. This ambitious and provocative approach by Black
carries some risk but it can often lead to rich rewards, and the
Pirc has always been popular among players who are aiming for more
than just dry equality. In this book, Grandmaster Nigel Davies
invites you to join him in a study of the Pirc Defense and its many
variations. He shares his experience and knowledge with the
opening, provides repertoire options for Black, offers answers to
all the key questions and tells you everything you need to know
about playing the Pirc Defense. *Essential guidance and training in
the Pirc *Written by a renowned Pirc expert *Utilizes an ideal
approach to chess study
The second supplement for Stargrave offers a host of new scenarios
and rules for gaining political backing as you fight across the
ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining
operation that supplied the entire sector with rare metals and
various elemental fuels. However, the isolation of the last war
caused the corporation to wither, and the various outposts and
colonies were eventually left to look after themselves. Some became
true collectives, or limited democracies, while others have fallen
to the rule of gangsters, warlords, and despots. In all cases, the
limited resources of air and organic material has made life
difficult. In this supplement for Stargrave, the crews must travel
from asteroid-to-asteroid, and even down to the system's single,
barely inhabitable planet, searching for a man who claims to have
discovered a 'big score'. During their journey, players will fight
through numerous different environments - including asteroid mines,
zero gravity, and even hellish jungle. Captains must curry favour
with the various small political factions that hold power in the
Belt. Only through a combination of wits, diplomacy, and weapons
can players hope to reach the last prospector and gain a share of
his claim...
Pattern recognition is one of the most important mechanisms of
chess improvement. Realizing that the position on the board has
similarities with something you have seen before helps you to
quickly grasp the essence of that position and find the most
promising continuation. Improve Your Chess Pattern Recognition
supplies a wealth of essential, yet easy-to-remember building
blocks for your chess knowledge. In 40 short, well-defined and
practical chapters, experienced chess trainer Arthur van de
Oudeweetering presents hundreds of examples of surprising
middlegame themes. To test your understanding he provides exercises
for every chapter. After working with this book, an increasing
number of positions, pawn structures and piece placements will
automatically activate your chess knowledge. As a result, you will
find the right move more often and more quickly!
This book describes the intense rivalry-and collaboration-of the
four players who created the golden era when USSR chess players
dominated the world. More than 200 annotated games are included,
along with personal details-many for the first time in English.
Mikhail Tal, the roguish, doomed Latvian who changed the way chess
players think about attack and sacrifice; Tigran Petrosian, the
brilliant, henpecked Armenian whose wife drove him to become the
world's best player; Boris Spassky, the prodigy who survived
near-starvation and later bouts of melancholia to succeed
Petrosian-but is best remembered for losing to Bobby Fischer; and
"Evil" Viktor Korchnoi, whose mixture of genius and jealousy helped
him eventually surpass his three rivals (but fate denied him the
title they achieved: world champion).
The third in a series about home video games, this detailed
reference work features descriptions and reviews of every official
U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16,
which, in 1989, ushered in the 16-bit era of gaming. Organized
alphabetically by console brand, each chapter includes a
description of the game system followed by substantive entries for
every game released for that console. Video game entries include
historical information, gameplay details, the author's critique,
and, when appropriate, comparisons to similar games. Appendices
list and offer brief descriptions of all the games for the Atari
Lynx and Nintendo Game Boy, and catalogue and describe the add-ons
to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and
TurboGrafx-CD.
The characters, villains, and starships of the Attack of the Swarm!
Adventure Path come alive on your tabletop with this collection of
more than 100 creature and starship pawns, designed for use with
the Starfi nder Roleplaying Game or any tabletop science fantasy
RPG. Printed on sturdy cardstock, each of these double-sided pawns
slots into a size-appropriate plastic base from the Starfi nder
Pawns Base Assortment, making them easy to mix with traditional
metal or plastic miniatures. With dozens of distinct images, the
Starfi nder Attack of the Swarm! Pawn Collection depicts the
enemies and allies from all six adventures of the Attack of the
Swarm! Adventure Path. * Fate of the Fifth * Huskworld * Hive of
Minds * The Last Refuge * The Forever Reliquary * The God-Host
Ascends
You are one of the thirty Knights Templar who awoke on Friday, 13
October 1307, only to find themselves wanted criminals and branded
heretics by the King of France. Abandoned by the Vatican and sent
away early in the morning, you must leave Paris on a day of
reckoning and try to find your way across a dark, mythic Europe to
a mystical utopia where you can rebuild! Heirs to Heresy starts as
a historical-fantasy roleplaying game, but is heavily influenced by
Gnosticism, European Folklore, esotericism, and the myths and
legends that surround the Templars. The game will ask you to craft
the secrets of the Templar treasure, the enemies, and mysteries
they will face, as your Knights undertake a mystical journey to the
center of themselves along the road to Avallonis. The mechanics are
a blend of narrative, storytelling rules, and classic
adventure-gaming inspired roleplaying rules that work to create
rich aspect-driven characters. As Templar Knights, your skill at
arms is unquestionable, but it is the potential access to gnostic
spells, unique powers, or intensely powerful faith sets you apart
from your comrades. Can you tap into your potential, guarding the
mysterious Templar treasure on this last quest you will take for
the order and find the answer to the burning question: are the
Templars Heirs to Heresy?
The ultimate guide to the blockbuster Assassin's Creed game
franchise. This richly illustrated guide is the definitive guide to
the blockbuster Assassin's Creed game series. Packed with
information on characters, technology, locations, historical
settings, storylines, organisations, and backstory, this guide
encompasses the whole franchise to date and is essential reading
for fans and newcomers alike.
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
For those needing to grasp the fundamentals of sound bidding and
play, Ron Klinger's BASIC BRIDGE is the answer. GUIDE TO BETTER
ACOL BRIDGE is intended for the large majority who are ready to
advance beyond the basics. While GUIDE TO BETTER ACOL BRIDGE
emphasises better bidding, each chapter contains examples of play,
which highlight areas of winning declarer technique and defence. At
the end of each section, a revision test enables the reader to
measure the rate of progress. The book can be used by teachers
conducting courses, or as a self-teacher.
The Modern Defence is not a solid opening. In fact, on some level
maybe it's not an opening at all. It's the Wild West of chess
opening theory, a safe haven for true chess lovers who are just
spoiling for a fight. The structures that can result are almost
unlimited in their variety and the potential for dynamic piece play
is also huge. You need real passion to play it, and also the
ability to work hard at the board. But it's also played at the very
top: even the names Carlsen and Kramnik occur sometimes in these
pages! This book is primarily intended for players who want to play
the position after 1.e4 g6 2. d4 Bg7 for Black. However, and
inevitably for the computer age, there is also a strong focus on
chess truth. That means there are also some recommendations for
White that are not yet well-known in mainstream opening theory, and
that the book has something to offer everyone.
Video games are a complex, compelling medium in which established
art forms intersect with technology to create an interactive text.
Visual arts, architectural design, music, narrative and rules of
play all find a place within, and are constrained by, computer
systems whose purpose is to create an immersive player experience.
In the relatively short life of video game studies, many authors
have approached the question of how games function, some focusing
on technical aspects of game design, others on rules of play.
Taking a holistic view, this study explores how ludology,
narratology, visual rhetoric, musical theory and player psychology
work (or don't work) together to create a cohesive experience and
to provide a unified framework for understanding video games.
In the first of a potential new series Florian Richter presents
colour profile models of every ship on both sides in this epic
battle. In a change to previous paper soldier titles, these ships
can be cut straight out of the book to create the British, French
and Spanish fleets.
Because of television, the game of choice for most new poker
players is no-limit Hold'em. This has led to changes in the game.
With so many players trying to emulate their TV heroes, they tend
to play too many weak hands, call too many bets with marginal to
poor holdings, and try to make too many big bluffs. Today's skilled
player must learn to adapt to these changes in this complex game.
This book covers all aspects of the smaller, fixed buy-in, no-limit
hold'em games from understanding your opponents to learning about
pot odds. Included are topics seldom written about such as finding
the proper amount to bet, how to manage your mental game, bankroll
considerations, and how to beat the rake. Also introduced is "The
Matrix Theory: " a unique tool for understanding just what hands
you should play and how they should be played depending on a matrix
of considerations few think about. If you are looking for the most
comprehensive guide to fixed buy-in cash games, you need this book!
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