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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The outcome of most matches depends on positional skills; the first player to establish a positional advantage gains the best chance of a successful direct attack. This complete guide, written by a grandmaster, can assist all players at every level in developing a more powerful strategic game. Spanning more than a century of chess, it presents examples on such themes as key squares, bad bishops, and pawn structures in ascending difficulty, with ample cross-references. 495 b/w illus.
Brought together for the first time in one volume, How to play against 1 d4 and 1 e4 Finding a suitable defence to 1 d4 isn't an easy task, especially if you don't have endless time available to study all the latest theoretical developments. If you choose fashionable openings, it's imperative to keep pace with modern theory if you want to succeed with Black. It's not easy finding a good opening to play against 1 e4, especially if - like the majority of chess players - you don't have endless time available to study the latest theoretical developments. If you choose fashionable openings, it's often a necessity to keep pace with modern theory if you want to succeed with Black.
Immerse yourself in some of the most fascinating worlds of classic literature with this themed trivia and game card deck Put your Jane Austen knowledge to the test with a 16pp booklet and 52 trivia and game cards, each one featuring a multiple-choice trivia question, charade, game or challenge about the people, places and relationships of Jane Austen's works. Packed with trivia questions, party games, charades and challenges; and illustrated with vintage illustrations that make for a delightful game of Snap or Memory - there is something for everyone in this new series of quiz and game decks.
In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. They're arranged according to the number of players, starting with games for two like Cribbage and Pinochle, California Jack and Honeymoon Bridge, plus 15 more. Games for three players include Black Maria, Knaves, Ombre, Cut-throat Bridge, and 7 more. You'll find 13 games for four players, from Bridge, Canasta, and Hearts, to Calypso, Euchre, and Quinto, and 11 games for five or more, including Coon Can, Crazy Eights, Poker, Rummy, and Loo. Or try some of the 9 party games, 11 banking games, and 18 games for single players. Then you're ready to try the rule variations and adaptations for different numbers of players.
Garry Kasparov on Garry Kasparov: Part II is the second volume in a major three-volume series made unique by the fact that it records the greatest chess battles played by the greatest chessplayer of all-time. Kasparov's series of historical volumes have received great critical and public acclaim for their rigorous analysis and comprehensive detail regarding the developments in chess that occurred both on and off the board. Part I of this series saw Kasparov emerging as a huge talent and eventually toppling his great rival Anatoly Karpov to gain the world title. This volume focuses on the period from 1985-1993 which witnessed three title defences against Karpov as well as a number of shorter matches against elite players including Hubner, Anderssen, Timman and Miles. This period also saw Kasparov achieve spectacular results in both individual and team events. Kasparov won the board gold medal in three Olympiads (Dubai 1986, Thessaloniki 1988 and Manila 1992). The late 1980s also saw the emergence of the World Cup series which Kasparov utterly dominated, finishing either clear first or equal first at Belfort 1988 (111/2/15), Reykjavik 1988 (11/17), Barcelona 1989 (11/16) and Skelleftea 1989 (91/2/15). Other major tournament victories include Brussels 1987 (81/2/11), Amsterdam 1988 (9/12), Tilburg 1989 (12/14), Belgrade 1989 (91/211) and Linares 1990 (8/11). During the late 1980s and early 1990s Kasparov emphasized his huge superiority over his rivals. Despite generally adopting an uncompromising, double-edged attacking style he almost never lost. The games in this volume feature many masterpieces of controlled aggression played against the world's absolute best.
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
Arthur Du Fuss, bitter, alone, and ignored by his neighbours, has two secrets: one dies with him when he commits suicide; the other is the vast wealth he amassed through the creation of a cult board game. Now his erstwhile neighbours receive a post-mortem invitation to the offices of a charismatic City lawyer to play a final version of the game; the prize - Arthur's fortune. As they dice with the devil, the game first exposes the fragility of their relationships, and then tears them apart, with tragic and horrifying consequences. But Arthur, too, must pay for his revenge. The old man learns that outstanding debts can still be called in, even when you are dead.
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
What is the best way to improve your opening knowledge? Memorizing variations? Not really. In the first volume of Dariusz' trilogy, the author helps you to understand the instructive patterns that arise from the immensely popular Nimzo-Indian Defense. Packed with plenty new ideas, his methods consider the different ways White has at his disposal. His unique approach shows Black has nothing to fear, on the contrary! Thinkers is convinced you will enjoy the read!
Number of players: 1-5 Ages: 14+ Playing Time: 30-50 minutes Components: 6 Character cards, 9 Jungle cards, 56 Adventure cards, 2 Reference cards, 2 Playing pieces, 24 Health tokens, 24 Food tokens, 12 Ammo tokens, 2 Expedition leader tokens Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team is following in his footsteps, but in searching for riches you must be careful not to lose the greatest treasure of all - your life. Make the best of your food, your ammunition and your health, as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls which may occur. Play solo or co-operatively to survive the expedition, or play head-to-head to see which group can reach the lost city first. From award-winning designer Peer Sylvester and acclaimed comic artist Garen Ewing, The Lost Expedition is a game of hard choices on the road to El Dorado.
A book for chess players who want to build their skills on solid foundations. Yusupov guides the reader towards a higher level of chess understanding using carefully selected positions and advice. This new understanding is then tested by a series of puzzles.
Are you looking for something a bit different? Do you wish to surprise your opponent on the first move? Do you enjoy playing creatively from the beginning of the game? Look no further than 1 b4! With this aggressive pawn lunge White takes the game into relatively unknown territory and forces Black players onto their own devices. Those facing 1 b4 are not allowed to fall into the comfort zone of established theory; instead they have to think for themselves from very early on.This opening has been seriously neglected by chess literature... until now. In this landmark book, Yury Lapshun and Nick Conticello take an in-depth look at 1 b4 and its many variations. The authors use illustrative games to highlight key ideas and tactics for both sides. They also provide a practical and fun-to-play repertoire for White, offering options against both Black's main defences and his more offbeat tries. Read this book and confound your opponents with 1 b4! *A complete repertoire for White*Presents answers to all of Black's possibilities*Ideal for ambitious and adventurous players
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1964 through 1967. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,204 tournament crosstables and 158 match scores. It is indexed by events and by players.
In 2006, Chef Aliza Green published Starting with Ingredients, a 1000-page collection of hundreds of recipes, ingredient tips, and food history designed to be a master class for the home cook. Fifteen years later, Starting with Ingredients is reinvented in a convenient magnetic-closure format with 50 recipe cards and an 88-page booklet chock-full of ingredient history. Aliza's chef-tested and approved recipes are easily navigated with brightly colored illustrations, sorted by main ingredient, giving you a starting place when you have lots of lemons, or are craving a meal with beef. The deck is the perfect gift (or self-purchase) for anyone who finds pleasure in a homemade meal.
The tragic last years of world chess champion Alexander Alekhine (1892-1946), 45 of his match and tournament games in Spain and Portugal from 1943 to 1946 and 100 other late exhibition games are covered. A definitive biographical sketch emerges of Alekhine in his final phase, covering his marriages, alcoholism and murky involvement with the Nazis.
A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets. Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book - Luathi, Gerwa, Melkoni, and Trauj - describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won!
Bring the fun and excitement of bowling right to your desk with this glow-in-the-dark, nostalgic game. Kit includes: * 11" bowling lane with glow-in-the-dark features and flashing lights and music * 6 pins * Bowling ball * Mini book on the history, setup, and rules of the game
The 125 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British experts and illustrated with over 1,000 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional 12 games. This edition includes a further 13 games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software.
Bring the fun of horseshoes indoors with this miniature desktop version
of the classic game!
New (4th) and improved edition of an all-time classic. The good news about endgames is: there are relatively few endings you should know by heart. Once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: show up most frequently are easy to learn contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: simple rules detailed and lively explanations many diagrams clear summaries of the most important themes dozens of tests. |
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