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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
When should we exchange a piece in the endgame and when should we
keep it? Why is it so important? How to make a right choice?
Different types of endings and guidance on how to make the correct
decision were the subject of my book The Correct Exchange in the
Endgame. Two editions were very well accepted by chess players of
different levels. I am especially happy that many chess coaches and
teachers found it useful for their training programs. The book was
announced as a silver winner of the Boleslavsky Award 2016 by the
FIDE Trainer's Commission. Many readers and coaches expressed a
wish to see more instructive exercises, so together with Thinkers
Publishing we decided to make an exercise book. It can be widely
used by chess teachers in schools, coaches in chess clubs and all
chess players. Trying to solve 120 instructive exercises and then
going through the correct solutions, you will certainly improve
your decision-making ability and analyzing skills, as well as
enrich your knowledge and understanding of the final stage of the
chess game.
Fifty brain-busting trivia questions about history, geography, pop
culture, and more make for an unforgettable after-dinner duel
between friends and family!
The French Defence is one of the most solid and strategically rich
responses to 1.e4. Many chess opening lines have been analysed to
death by computer, but the French is relatively resistant to this
growing trend, as the characteristic blocked pawn centre leads to
situations where a player with superior understanding can overcome
an opponent whose expertise lies in computer-assisted preparation.
Acclaimed authors Ntirlis and Aagaard present a complete repertoire
for Black based on 3.Nc3 Nf6 and 3.Nd2 c5. With many new
discoveries and detailed explanations of positional and strategic
motifs, this book is essential reading for those playing this
complex opening with either colour.
Stash those watering cans and get your green thumbs ready to win
the whole nursery by playing Plant Bingo! Houseplants have the
power to transform any room, or game. From Swiss cheese plant and
Bunny ears cactus to Elkhorn ferns and Spanish moss, Plant Bingo
features all the classics, with no care required. Gather your
friends and decide, once and for all, who will be crowned the true
ruler of the indoor jungle. With 8 doubled-sided randomized bingo
cards, and 48 tokens that features a different plant, this game can
keep you and your friends playing all night long. (This box set
includes more detailed instructions on how to play.)
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This family-friendly game is packed with cheeky monkeys and other
mischievous primates from all around the world for hours of bingo
fun. It features such firm favourites as the ring-tailed lemur and
the chimpanzee, one of our closest living relatives, as well as
more unusual creatures like the mustachioed emperor tamarin and the
tiny, carnivorous western tarsier, whose eyes are as big as its
brain and whose head can rotate 180 Degrees in either direction.
Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is
filled with fun facts and glorious illustrations that are
guaranteed to delight monkey lovers and novices alike. Mark each
species off on your card as it's called and be the first to shout
BINGO!
A real mirror of 20th century creation, Chess Design presents an
exceptional documentation on chess games made by artists,
designers, architects, and craftsmen: chessboards themselves, but
also artist's drawings, execution plans and photographs of
archives. By presenting nearly 300 of these chessboards
chronologically, the author offers a new perspective on the history
of art and its evolution. Art Nouveau, Secession, Surrealism,
Fluxus, Pop Art, most of the great movements that are born and
follow one another in the Fine Arts find an echo with these
chessboards and the 16 pieces that animate them. These chess games
also reflect the evolution of techniques and materials used during
this period: wood, glass, ceramics will give way, from the 1950s,
to steel, plastic and composite materials. At the border between
the plastic arts and the decorative arts, these chessboards are
made by big names in the art scene, design or architecture -
Alexandre Rodchenko, Jean-Michel Frank, Man Ray, Marcel Duchamp,
Alexander Calder, or, more recently, Yoko Ono, Robert Filliou, Yayo
Kusama, Victor Vasarely, Zaha Hadid, Frank Gehry or Damien Hirst -
as by anonymous people. The synthesis offered by the author
constitutes a valuable and innovative historian's work, supported
by iconography that is both rich and mostly unpublished. Text in
English and French.
An expanded edition of the Origins Award-nominated Lion Rampant,
featuring new rules, scenarios, and sample armies. Take to the
battlefield as Richard the Lionheart, Joan of Arc or William
Wallace - or forge your own legend - with Lion Rampant: Second
Edition. From the Dark Ages to the Hundred Years' War, raids,
skirmishes, and clashes between small retinues were a crucial part
of warfare, and these dramatic small-scale battles are at the heart
of this easy-to-learn but tactically rewarding wargame. Lion
Rampant: Second Edition is a new, updated version of the hit Osprey
Wargames series title, and retains the core gameplay while also
incorporating a wealth of new rules and updates from several years'
worth of player feedback and development. Whether they are looking
to recreate historical encounters or tell their own stories, the
varied scenarios, unit types, and sample retinue lists found in
this volume provide everything players need to face each other in
quick, exciting, and, above all, fun tabletop battles.
What is a video game? What makes a video game "good"? If a game is
supposed to be fun, can it be fun without a good story? If another
is supposed to be an accurate simulation, does it still need to be
entertaining? With the ever-expanding explosion of new video games
and new developments in the gaming world, questions about video
game criticism are becoming more complex. The differing definitions
that players and critics use to decide what a game is and what
makes a game successful, often lead to different ideas of how games
succeed or fail. This collection of essays puts on display the
variety and ambiguity of video games. Each essay is a work of game
criticism that takes a different approach to defining the game and
analyzing it. Through analysis and critical methods, these essays
discuss whether a game is defined by its rules, its narrative, its
technology, or by the activity of playing it, and the tensions
between these definitions. With essays on Overwatch, Dark Souls 3,
Far Cry 4, Farmville and more, this collection attempts to show the
complex changes, challenges and advances to game criticism in the
era of video games.
The companion deck to The Junior Tarot Reader's Handbook, which
allows new and current fans of tarot to continue growing their
practice with divination. This adaptation of Nikki Van De Car's The
Junior Tarot Reader's Handbook includes a 78-card deck showcasing
Uta Krogmann's gorgeous artwork, in which she took special care to
keep imagery inclusive so that any reader can see themselves
reflected. The 96-page companion booklet teaches readers a variety
of ways to do readings, interpret the cards, and use the deck to
help navigate difficult situations (with friends, at home, or at
school), all while offering a better understanding of the power we
have over our own lives/decisions.
Benjamin Katz is a renowned chess coach with over 20 years
experience coaching students of all ability levels throughout the
United States. He has helped numerous students improve and achieve
chess success. This book details the training program he has
developed based on this extensive experience. It cultivates the
core skill set required to advance beyond the basics in chess.
Included are key strategies, basic endgame positions and
techniques, information on what to do when you're stuck, how to
convert an advantage, and a high-level opening repertoire for both
black and white. There are also numerous practical exercises that
utilize a combination of recent examples from the games of
Benjamin's students, as well as games played by the top players in
the world, both contemporary and from the game's history. Benjamin
Katz is a National Chess Master and the co-founder of Growing Minds
Chess Academy, a progressive chess instruction company in New York
City that incorporates the latest in modern educational theory with
tried and trusted approaches to chess learning.
What's the best companion to a round of drinks with friends? A
round of bad-ass drinking game fun, of course. Kit includes an
8-page book, a shot glass, a set of standard dice, "dirty" dice,
and a deck of 48 cards, each containing one drinking game from the
most innocent to the rousing and risque, such as "Tip the
Bartender," "Chug-A-Lug," and "Beer-amid." This is sure to add
excitement to an otherwise run-of-the-mill bar night.
Zona Alfa is a set of simple, fast-play skirmish rules for
scavenging, exploring, and surviving in a near-future,
post-apocalyptic Eastern European setting. Players take on the role
of bandits, mercenaries, and military units fighting over the
blasted Exclusion Zone and its abandoned artefacts. Customise your
fighters with a variety of weapons and specialisms to create your
ideal warband. With extended rules for campaigns, character
progression, terrain, and environmental hazards, Zona Alfa contains
all the tools required to engage in blistering firefights within
the Exclusion Zone.
Start having fun while improving your grammar with this witty and informative card game for language lovers--based on the New York Times bestseller Dreyer's English.
Whats' wrong with this sentence?
If that misplaced apostrophe flew right up your nose, this is the game for you. Based on the New York Times bestseller by Random House's copy chief Benjamin Dreyer, STET! will help you sharpen those language skills or give you a reason to show them off (you know who you are). There are 100 entertaining sentences waiting for you, the copyeditor, to correct--or, alternatively, to STET. The first person to spot the error, or else call out "STET!" (a copyeditor's term that means "let it stand") if there is no error, gets the card. There are two ways to play: compete for points in a straightforward grammar game, or play with style and syntax and whip the author's sentences into splendid shape. The person with the most cards at the end of the game wins!
It's perfect for every level of writer, from high school students wanting to brush up before a test to co-workers looking for an engaging ice-breaker. With STET!, English has never been more stylish.
This large-format activity book contains a wealth of creative,
mindful pursuits and puzzles to soothe the mind and enable you to
park any worries and stresses and focus on the moment. Mindfulness
is the practice of bringing our attention to the present moment
without judgement or evaluation - which sounds as if it might be
easy but isn't. Scientifically proven to reduce anxiety and
depression, improve concentration, even improve the immune system,
enabling us to fight off diseases, training our brain to live in
the moment is crucially important to our mental and physical health
and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore
presents creative challenges that will help you focus on yourself
and live in the moment. Featuring over 120 fantastic puzzles,
mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku
and more, as well as colouring pages, this book is perfect for any
adult who loves a challenge but also craves a creative outlet that
allows them to use their artistic and inventive side too. With the
help of this book, you will find that taking time for yourself and
concentrating on an activity has real therapeutic, mindful
benefits, as it allows you to recharge your batteries and better
cope with the stresses we all face every day. Take time for
yourself, focus your thoughts and feel the proven benefits of being
in the moment.
Over the last forty years, Cousin Sal has made bets with doctors,
lawyers, teachers, agents, bookies, writers, comedians, radio DJs,
tv producers, baseball players, front office executives,
bandleaders, movie stars, publicists, weed lab owners, hedge fund
operators, and even professional wrestlers. From his early days
growing up in Brooklyn and Long Island flipping baseball cards to
now hosting podcasts and TV shows and managing several offshore
accounts we don't talk about, Cousin Sal has truly become the
average American sports fan's go to source for gambling tips. So
here's how not to do it . . . With hilarious tales of love and
loss, winning and (a lot) of losing, crazy family and fatherhood,
and a life saga that inspired the Phil Collins' song, "Against All
Odds," Cousin Sal has now written THE Vegas super-system,
MIT-algorithmic, sharp-approved book for how to gamble like a pro
-- or at least not how not to go broke and lose your kids to Child
Protective Services.
There's something hiding among us: an elusive cryptid is prowling
our city streets. The evidence is clear but, without definitive
proof, the scientific community will never believe you. There's
nothing else to be done - you must track down this cryptid
yourself! Play as a determined Scientist manipulating heat,
movement, and sonic sensors to scan the city, identify your
quarry's true location, and capture them. Or take the role of a
Cryptid, snaking your way through the shadows and back alleys of
the metropolis that surrounds you, eliminating all evidence of your
existence as you go, desperately avoiding capture. Emerging
victorious in this high stakes cat-and-mouse chase, played out
across a sprawling urban landscape, will require all your ingenuity
and foresight. Cryptid: Urban Legends is a tense asymmetric game of
competitive deductive reasoning for two players from the creators
of Cryptid. Players: 2 Ages: 14+ Playing Time: 20-40 minutes
Contents: 41 cards, 10 plastic cubes, 9 plastic discs
Designed for those who have finished a beginner course and would
like something easy to carry around for reference, this handy
little book will fill a major gap in bridge literature. In a
humorous, conversational style, it covers all the basics of
Standard bidding as well as offering some ideas on play and
defense. The book includes a scoring table and a useful glossary of
technical bridge terms. Designed to fit in a purse or pocket, this
book will be perfect for those times when you want to point to
something and say "Look partner, it says here you should have done
this!" and win your argument! This book is aimed at the same market
as 'The Biggest Little Bridge Book in the World', which is
published by a New York bridge club, and not readily available
elsewhere. This guide is, however, much more comprehensive in its
content.
One of the greatest rivalries in sports history. On 10 September
1984, Anatoly Karpov and Garry Kasparov started their match for the
World Chess Championship in Moscow. The clash between the reigning
champion and his brazen young challenger was highly anticipated,
but no one could have foreseen what was in store. In the next six
years they would play five matches for the highest title and create
one of the fiercest rivalries in sports history. The matches lasted
a staggering total of 14 months, and the two Ks played 5540 moves
in 144 games. The first match became front-page news when after
five months FIDE President Florencio Campomanes stepped in to stop
the match for reasons that still remain mysterious. A new match was
staged and 22-year-old Garry Kasparov became the youngest World
Chess Champion in history. His win was not only hailed as a triumph
of imaginative attacking chess, but also as a political victory.
The representative of perestroika had beaten the old champion, a
symbol of Soviet stagnation. Kasparov defended his title in three
more matches, all of them full of drama. In The Longest Game Jan
Timman chronicles the many twists and turns of this fascinating
saga. He includes his behind-the scenes impressions and takes a
fresh look at the games.
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