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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Start every game with confidence
Fulfill your oath! When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil. The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!
Offering a playful and engaging way to encourage young people, especially those on the autism spectrum, to think about themselves and their wider environment, this cooperative board game is perfect for working with groups of children and young adults with autism of all ages (10 and up). Each player works to create their own cartoon figure, emphasising how everyone is unique, and the figure includes elements that shows both how they look from the outside, and their inner characteristics. Games typically last around an hour, and discussion points are provided afterwards, to open conversation about their character, and about the nature of autism.
The outcome of most matches depends on positional skills; the first player to establish a positional advantage gains the best chance of a successful direct attack. This complete guide, written by a grandmaster, can assist all players at every level in developing a more powerful strategic game. Spanning more than a century of chess, it presents examples on such themes as key squares, bad bishops, and pawn structures in ascending difficulty, with ample cross-references. 495 b/w illus.
The Grandmaster Battle Manual explains how to be a more competitive chess player. Chess grandmaster Vassilios Kotronias has been a professional player for two decades and now he explains the secrets of his success. As a writer, Kotronias has the skill to explain in words what other top players can only express in long lists of chess moves. Improve your chess with a grandmaster guide.
The 19th century in America saw the evolution of a leisure society. Enjoying numerous technological advances, people had free time to indulge in a variety of pursuits. An assortment of board games flooded American homes. By the middle of the century, chess had surpassed all other games with its popularity. The author of three important chess texts, Thomas Frere was instrumental in the growth of chess as a significant American pastime. This work provides an historical and chronological look at the 19th century development of chess through the writings of Thomas Frere. His books, letters, chess columns and scrapbooks chronicles the ways chess evolved over the greater part of the 1800s, and illuminates important players of the time and their games. The main text is divided into four sections covering 1827-1900. The first section looks at the early years as chess moved from private to public venues, discussing the establishment of formal chess clubs such as Frere's 1856 Brooklyn Chess Club. The second section deals with the First American Chess Congress and the advent of Paul Morphy to the world of chess. The third section focuses on Frere's part in the first formal world chess championship, a role thoroughly documented in Frere's letters. The fourth section examines the last decade of the 1800s and the steps that led chess into the 20th century.
An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years' War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame. Lion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years' worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.
In 2006, Chef Aliza Green published Starting with Ingredients, a 1000-page collection of hundreds of recipes, ingredient tips, and food history designed to be a master class for the home cook. Fifteen years later, Starting with Ingredients is reinvented in a convenient magnetic-closure format with 50 recipe cards and an 88-page booklet chock-full of ingredient history. Aliza's chef-tested and approved recipes are easily navigated with brightly colored illustrations, sorted by main ingredient, giving you a starting place when you have lots of lemons, or are craving a meal with beef. The deck is the perfect gift (or self-purchase) for anyone who finds pleasure in a homemade meal.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1964 through 1967. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,204 tournament crosstables and 158 match scores. It is indexed by events and by players.
Bring the fun of horseshoes indoors with this miniature desktop version
of the classic game!
Ten years after their award-winning Planning the Play of a Bridge Hand (August 2009, ISBN 978 1897106 51 8), Seagram & Bird tackle the hardest part of the game: defence. Using the same step-by-step approach, they guide the reader through the minefield of signalling, making a defensive plan and, above all, counting - points, tricks and distribution.
This is a chess book for everyone, from eight to eighty, beginner to master. In a clear, easy-to-follow format it explains how the best way to beat a stronger opponent in the opening stage of the game. Delightful and instructive games of famous players are used to show the 50 most effective opening traps that chess masters use to win their games.
This highly addictive party game may seem easy-until the blindfold goes down and the competition ramps up! The rules of this hilarious new party game are simple: using a shared piece of paper, write a word, draw a shape around it, and then manipulate the paper (through folding, unfolding, flipping, and tearing) to ensure that only your words are visible during scoring. Easy, right? Now try it blindfolded! This hysterical game for 2-6 players will challenge memory, spatial reasoning, and your friends' trustworthiness as an easy-to-learn premise becomes a complex game of strategy and surprise, as well as a chance to giggle at your friends' and family's mistakes-until it's your turn to put the blindfold on! * Think you can write a word, draw a shape around it, and fold, unfold, flip, or tear the paper while keeping your words visible? Now try it blindfolded! * In this highly addictive party game for 2-6 players, an easy-to-learn premise becomes a complex game of strategy and surprise. * The rules take 5 minutes to learn, but changing dynamics mean that no two games ever play the same twice. Even a confident player may find themselves misspelling their word or misjudging the paper, with hilarious and unexpected results! You'll want to play again and again-to try and do better next time! * Play this game anywhere, at home or on the go. You can even change the paper for an extra challenge! (See how far you get playing on a receipt!) * For players young and old, BlindFold can sharpen strategy, memory, and spatial reasoning skills. Can you remember which of your words are under which folds, or how another players' can be torn off without touching your own, when the blindfold goes down? * INCLUDES: 6 blindfolds, 6 colored pencils, 30 cards, and sheets of paper. * FOR: 2 to 6 players, ages 8 and up, plays in approximately 30 minutes. Perfect for: * Party gamers, casual gamers, families, any anyone looking for a simple party game with lots of opportunities to laugh. * Fans of Telestrations, Pictionary and Pictomania.
Taking one of the most pivotal and famous episodes in British history, this book gives a wargamer's perspective of the dramatic events of 1066 and the Norman conquest that followed and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavour of the period. Relevant ranges of figures, along with painting advice, are also included. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and period specific scenarios are included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much of interest.
The Queen's Gambit is one of the great classical openings. All the world champions and elite players have played this opening - most of them for both sides. In this book the highly experienced coach international master Andrew Martin explains the basic ideas behind all the different variations you can encounter after 1 d4 d5 2 c4. This includes the classical defences (such as the Orthodox, the Lasker and the Slav) as well as the weird and wonderful (such as the Albin Counter-Gambit, the Hennig-Schara Gambit and Marshall's Defence). First Steps is a new opening series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: *the basic principles*the basic strategies*the key tricks and traps First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
When chess masters Louis Charles Mahe de la Bourdonnais and Alexander McDonnell met at London's Westminster Chess Club in 1834, the occasion was notable for a number of reasons. Hard-earned reputations were zealously protected, and masters of equal standing seldom faced each other on even terms. The chess world was watching closely, but it was the actions of bystander William Greenwood Walker, who carefully recorded each move of the 85 games, that would have the greatest impact on the future of chess. The recording and publication of game scores from a series of matches between masters was a first in chess history. The event irrevocably altered the game, giving birth to modern chess theory. Once based upon composed, abstract exercises, studied in isolation, theory now became concrete and measurable. Practice replaced contrivance, and tactics could be studied and honed in light of the avalanche of match records that followed. Louis Charles Mahe de la Bourdonnais and Alexander McDonnell played six chess matches in 1834. Biographies of the combatants illuminate their place in the game's history, and their historic venue is examined. The 85 games are analyzed using modern theory; there are numerous diagrams and previously published commentary. The merits of the openings, middle- and endgame maneuvers of the two are weighed. Nine appendices present selected games against other opponents; excerpt a contemporary account of the games' ambience; provide other interesting documents; present statistics; and provide a schematic of mistakes made by both contestants. Bibliography, notes, indexes.
A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets. Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book - Luathi, Gerwa, Melkoni, and Trauj - describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won! |
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