![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Stage the scene for epic science fantasy battles with the Starfinder Flip-Tiles: Space Station Starter Set! This boxed collection of 42 durable, double-sided full-color 6 x 6-inch map tiles provides tons of options for space station encounters, from corridor blaster battles to medical bay drama to chaos in the crew quarters! These exciting new tiles bring countless combinations to your game table! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided space station tiles come in convenient packaging for easy storage.
With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customise them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
This book is the first in a series examining the cutting edge of opening theory. The idea is to identify the most important theoretical battlegrounds of the moment and then analyse as deeply as possible in search of improvements. Thus the reader will be ahead of the current state-of-the-art, rather than lagging behind trying to memorise old games.
Celebrate modern history's greatest and most beloved artists through the most cultured game known to humanity: Bingo! Here you'll find the world's best painters, sculptors, performance artists and photographers assembled together - in a handy game box! From Banksy to Basquiat, Haring to Hockney and Yayoi to Yoko, Artist Bingo is the perfect chance to see your favourites and discover lesser-known artistic geniuses along the way. Bingo has never been more high-brow! With 8 doubled-sided randomized bingo cards, and 48 tokens with art-centric flavor, this game can keep you and your friends playing all night long. (This box set includes more detailed instructions on how to play.)
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus one How to Play card Assembly required? No Batteries required? No In the 1975 blockbuster film Jaws, who said "You're gonna need a bigger boat"? How long did the Hundred Years' War between England and France last? Which fishy hair style was big in the 1970s? This trivia game, perfect for giving to a friend or family member on their sixtieth birthday, is packed with questions ranging from the totally random to things that happened in their formative years. It will bring extra fun to the birthday celebrations as you take a trip down memory lane together.
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living. Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat! A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
The Open Ruy Lopez (also known as the Open Spanish) has always been
a popular choice both at club level and at grandmaster level, where
it has withstood the test of time after decades of close scrutiny.
It offers both sides the opportunity for a sharp clash of forces in
which the better prepared player will often come out on top. It is
therefore no surprise that such fighting players as Victor Korchnoi
and Jan Timman have always used the Open Ruy Lopez as an important
weapon in their armory. Written by leading author Grandmaster Glenn
Flear, this book explains the basic elements, strategies and
tactics for both sides and offers an accessible, digestible blend
of explanatory and theoretical material. (6 1/4 x 9 1/4, 160 pages,
b&w illustrations)
Cribbage, Knockout Whist, Rummy and Klondike are among the multitude of games and variations packed into this simple companion to essential entertainment. With scoring systems and tips and tricks to amaze your friends and keep you sharp you'll find this new book an invaluable part of your leisure time, a sociable break from mobiles and TV screens.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
Poker is America’s national card game, and its popularity continues to grow. Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine. Maybe you’ve never played poker before and you don’t even know what a full house is. Poker For Dummies covers the basics. Or perhaps you've played for years, but you just don’t know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you’re a poker expert, you still can benefit – some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger. Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. Poker For Dummies also covers the following topics and more:
Poker looks like such a simple game. Anyone, it seems, can play it well – but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.
All chess players know the impact of a surprising move in a game of
chess. The victim is disoriented and often blunders in reply, while
the player landing the surprise feels invigorated, lusting for the
battle ahead. It is thus quite a surprise in itself that this is
the first book devoted to this important practical aspect of chess
psychology. Avni, a highly experienced and respected chess writer,
provides a detailed understanding of the many ways of surprising
the opponent. This is far more than a list of tips for how to find
startling moves. Avni explains a whole theory of surprise, which
the reader can absorb and make a fundamental part of his approach
to chess. The book includes games where surprise played a major
role, annotated by Grandmasters Ronen Har-Zvi, Gad Rechlis, Eran
Liss, Ilan Manor, Ram Soffer and International master Artur Kogan.
FIDE Master Amatzia Avni is a psychologist. He has written several
acclaimed works on chess, including 'Creative Chess' and 'Danger in
Chess, ' both published by Cadogan. (5 11/16' X 8 1/4', 112 pages,
index, illustrations)
The Numbers Game is a new game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. The Numbers Game consists of four sets of 20 cards. Each set has a set of numbers running from 1 to 20. The goal of the game is to collect one set of 20 cards. However, the cards may only be added to your collection in ascending order, if you first pick a number-1 card, or in descending order, if you first pick a number-20 card. The player who first completes a full 1-20 row wins the game. The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage. Paul Baarss sharp eye for graphic candor resulted in a collection of thousands of street graphics depicting numbers. For this game, he selected 80 striking numbers in surprising settings from his large collection.
The French Defence is one of the most popular and reliable responses to 1.e4. This book covers the most critical variation of the Winawer, which occurs after the opening moves 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3 6.bxc3 Ne7 7.Qg4. This volume presents three contrasting ways of meeting Whites aggressive opening system: 7...cxd4 leading to the notorious Winawer Poisoned Pawn; 7...00 8.Bd3 f5, a solid yet strategically complex system; and 7...00 8.Bd3 Nbc6, which leads to a tense, full-blooded battle.
The Fun Way To Serious Bridge is for anyone who wants to learn and understand the fundamentals of the mind-stimulating and challenging game of bridge -- and enjoy every minute of it! Harry Lampert combines his skills as a bridge player and teacher with his artistic talents to bring you a totally new FUN way to learn the game. The magic of his superb cartoons and simple, informative language will help you to absorb the principles of serious contract bridge -- and remember them. You'll laugh and learn every step of the way from opening bids to strip and end plays. Whether novice or seasoned social player, this unique book will make good bridge a simple "trick." You'll learn all about: * Opening bids, suit bids, response and no trump bids, and how to force bids
Discover all kinds of delicious foods from around the world - from sourdough to bagels and croissants to crumpets. Mark them off on your game card and... BINGO! Contains 48 superbly illustrated food chips, one game board, 8 double-sided game cards and 150 brightly coloured counters, as well as a leaflet containing fun trivia and games for the baked goods featured.
Are you making the most of your chess talent? Do you always perform to the best of your ability? Do your results match up with your understanding of the game? If the answer to any of these questions is 'no' then read on!In "The Survival Guide to Competitive Chess,"" "Grandmaster and experienced tournament player John Emms reveals the secrets of how to maximize your potential and improve your results. Drawing upon his own over-the-board experiences, Emms tackles the all-important aspects of practical play: concentration and behaviour at the chessboard; playing for a win or a draw; winning good positions and saving difficult ones; handling time trouble; avoiding silly mistakes; understanding your strengths and weaknesses; building an opening repertoire; using chess computers and software; preparing for opponents; understanding and utilizing the finer points of the rules; and much more besides. Read this book and play every game with the confidence that you really can give it your best shot. *A comprehensive guide to practical play*Ideal for ambitious players*Written by a battle-hardened expert John Emms is one of the UK's leading Grandmasters and has captained the English Team at two Chess Olympiads. He's an experienced coach who has worked with many top players, including World Championship finalist Michael Adams. He's also a highly respected writer; previous works for Everyman Chess include "The Scandinavian "and the best-selling "Starting Out: The Sicilian,"
The Modern Defence is an important opening that can be played by Black against absolutely any White opening system. It is an ambitious, counterattacking weapon, favoured by dynamic players. White is initially allowed to occupy the centre but Black plans to undermine this structure in the middlegame with well-timed blows from the pieces and pawns. If Black gets it right then the white centre can be dramatically swept away. However, when it goes wrong, Black can be overrun. ----- First Steps is a new opening series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: ---- * the basic principles --- * the basic strategies --- * the key tricks and traps ----- First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini's Italy. This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules, and Theatre Selectors this book contains everything players need to refight these important battles in defence of the Regno d'Italia or to strike at the underbelly of Axis-controlled Europe.
Puzzle over these sudoku challenges that range in difficulty |
You may like...
147 Snooker Drills and Exercises
Andrew Highfield, David Horrix
Paperback
(1)R426 Discovery Miles 4 260
Endangered Animals Bingo - Learn About…
Magma Publishing Ltd, Marcel George
Game
R535
Discovery Miles 5 350
|