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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
We all know that 'we only use ten per cent of our brain' is a myth, but it is true that giving our brains a workout can really help our day-to-day problem-solving abilities. In Brain Coach Intense, puzzle master Dr Gareth Moore has designed an intensive 40-day training plan to really stretch your mental agility, along with tips and tricks to help you overcome mental strain and increase your brain function and explanations of how the puzzles help your brain. Each day you'll be introduced to a puzzle format and shown how to solve a simple example, before tackling the increasingly devilish variations by yourself. Train your brain and improve and maintain your mental agility with the focused challenges in Brain Coach Intense and see a difference in 40 days.
After the historic D-Day landings comes the fight to liberate France and the rest of Occupied Europe. This campaign book focuses on the push inland from the Commonwealth beaches of Gold, Sword, and Juno culminating with the battle for Caen and the Falaise Pocket. Containing new scenarios, Theatre Selectors, and units, including rules for the Canadian Army in Europe and their adversaries, this book has everything players need to continue the liberation of Europe.
Master the fascinating and rewarding game of American Mahjong with this guide for beginners. "Strategies, strategies, strategies! If I only knew more strategies I could win more games!" is the frequent lament of beginning Mahjong players. Following up on the success of her acclaimed book, A Beginner's Guide to American Mah Jongg, bestselling author Elaine Sandberg's new book offers novice players the advice they need to excel at the game of Mahjong. Winning American Mah Jongg Strategies: A Guide for the Novice Player is the strategy guidebook that provides American Mahjongg beginners with the practical information they need to build hands, improve game-play skills, strategize, and win! This easy-to-follow, comprehensive book teaches players how to overcome common difficulties and provides the knowledge to sharpen strategic skills and increase win ratios. By showing beginners how to see and utilize different strategic elements and scenarios, players learn how to elevate their skills. Challenges covered in this Mahjongg book include: Finding the best hand The use of defensive tools To Expose or not to Expose and why Determining an opponent's hand And much more... Winning American Mah Jongg Strategies is a gem of a book that is the perfect gift for Mahjong players of all ages!
"Starting Out: The Trompowsky Attack "is a further addition to Everyman's best-selling "Starting Out" series. Richard Palliser revisits the fundamentals of the Trompowsky, examining the crucial moves and plans for both sides.
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook-an essential addition to any player's gaming kit. You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
Puzzle over these sudoku challenges that range in difficulty
The O'Kelly variation of the Sicilian Defence (1 e4 c5 2 Nf3 a6) is a wonderful system for those who enjoy playing Sicilian positions but don't want to get bogged down in heavy theory. The O'Kelly relies far more on an understanding of general strategic ideas and middlegame planning than on rote memorisation of opening moves. One of the benefits of the O'Kelly is that White's natural continuation of 3 d4, although very frequently played, permits Black confortable development and an easy game. In Play the O'Kelly Sicilian, highly experienced chess author and coach Andrew Martin guides the reader through the complexities of the O'Kelly and carves out a repertoire for Black. He examines all aspects of this fascinating opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for Black against 1 e4. * All key variations analysed in detail.
Play Cards and Learn About Bears!Anyone who enjoys wildlife and nature will love these cards for playing your favorite games or to use as flash cards. Inspired by Stan Tekiela's famous Bears photography book, this gorgeous deck features full-color photographs of North America's three bear species: black bears, grizzly bears (brown bears), and polar bears. Play card games while learning about bears. The deck is a fun and thoughtful gift.
It is generally agreed that one of the best ways for a chess-player to improve is by constant practice and testing. The puzzles in this book provide a wealth of positions to test every facet of the reader's tactical skills, and have been selected by analyzing games new and old in search of original puzzle positions (rather than simply trawling through previous puzzle books as is all too often the case). It is therefore very unlikely that even seasoned solvers will recognize many of these positions!
Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.
Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
There's nothing worse than inviting people over and having nothing planned for them to do. With The Best Party Game Book Ever you can make sure that never happens again! This book has everything you need to make your next get together a success! With 100 classic party games, including ice breakers, truth or dare variations, races and relays, trivia games, contests of strength and speed, minute challenges, and so much more, you can avoid awkward small talk and get your guests laughing, interacting, and having fun in no time!
Brought together for the first time in one volume, How to play against 1 d4 and 1 e4 Finding a suitable defence to 1 d4 isn't an easy task, especially if you don't have endless time available to study all the latest theoretical developments. If you choose fashionable openings, it's imperative to keep pace with modern theory if you want to succeed with Black. It's not easy finding a good opening to play against 1 e4, especially if - like the majority of chess players - you don't have endless time available to study the latest theoretical developments. If you choose fashionable openings, it's often a necessity to keep pace with modern theory if you want to succeed with Black.
What is a video game? What makes a video game "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new video games and new developments in the gaming world, questions about video game criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of essays puts on display the variety and ambiguity of video games. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of video games.
Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station's Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle? The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds-a rich setting that will take players many game sessions to fully explore.
Don't ruin your next trip off world! Next time your players stumble upon some timeworn ruins on an unexplored planet, they won't have to wait while you draw every crumbling wall and collapsed structure. Starfinder Flip-Tiles: Alien Planet Ruins Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to create the ruined remains of ancient alien civilizations, whether archaic and magical or more technologically advanced! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: Alien Planet Starter Set, allows you to create even more extraterrestrial environments for endless planetary encounters! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
Covers every significant aspect -- from palming to clairvoyance,
vanishing and producing an object, using essential apparatus, etc.
Explains hundreds of astonishing tricks -- with coins, cups and
balls, handkerchiefs, cards, more. A book with an excellent
reputation among professional magicians for teaching techniques. 57
illustrations.
Viktor Moskalenkos bestselling books The Flexible French (2008) and The Even More Flexible French (2015) were hailed by reviewers from all over the world as eye-opening, full of new ideas, easy to read, sparkling, and inspirational. Time has not stood still, and the popular French Defence has seen a lot of new developments, not in the last place thanks to Moskalenkos books. The Ukrainian grandmaster himself has kept playing and researching his beloved chess opening and decided to write a new book with countless improvements, alternatives, new ideas and fresh weapons that will delight and surprise the reader. As always, Moskalenkos analysis is high-level, yet his touch is light and fresh. In his own inimitable style, he whets the readers appetite and shares his love for the French with gusto. The wealth of original and dynamic options in every main line proves that the French continues to be a highly intriguing defence that is very much alive. The Fully-Fledged French is a typical Moskalenko book: practical, accessible, original, entertaining and inspiring.
Chess For the Gifted and Busy cuts through the mysteries of strategy and tactics to show you just what you need to know and delivers all the essential knowledge. |
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