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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Ronnie O'Sullivan's status as one of snooker's all-time greats was cemented in 2017 by adding to his five world titles, a seventh Masters and sixth UK, thus equalling Stephen Hendry's 18 'triple crown' triumphs. Now is the perfect time for his story to be told by Clive Everton - 'The Voice of Snooker'. Simply the Best traces Ronnie's course from carefree junior prodigy to deeply troubled and depressed adult, and so to maturity and self-knowledge. Along the way, he emerges as instinctively warm-hearted, the most loyal of sons and a true sportsman in his acceptance of defeat. Even so, full consideration is given to Ronnie's mistakes in a rounded portrait of one of snooker's most fascinating, complicated and successful characters.
We have all experienced nasty gambits and ultra-aggressive opening play. It's scary and it's always been difficult to find good, practical advice on how to react. Now, however, help is at hand. In this book, Sam Collins tackles the important subject of gambit play and gambit defence. He explores in depth the basic approaches, the typical mistakes made at all levels and explains how to avoid them. He also examines the techniques used by world-class players to defend and counterattack, and explains how you can learn from them. In addition, he covers some key theory of many popular gambits in modern chess. Be bold, be brave and grab those pawns! This book shows you how to: *Beat unsound gambits *Keep a cool head under pressure *Counterattack when the time is right *Make your extra material count
This family-friendly game is packed with cheeky monkeys and other mischievous primates from all around the world for hours of bingo fun. It features such firm favourites as the ring-tailed lemur and the chimpanzee, one of our closest living relatives, as well as more unusual creatures like the mustachioed emperor tamarin and the tiny, carnivorous western tarsier, whose eyes are as big as its brain and whose head can rotate 180 Degrees in either direction. Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is filled with fun facts and glorious illustrations that are guaranteed to delight monkey lovers and novices alike. Mark each species off on your card as it's called and be the first to shout BINGO!
'And the rest is a matter of technique' is an annoyingly common
phrase used in chess literature. The implication from the author is
that the task of converting a typically winning position into a
full point or converting a drawing position into half-a-point is
relatively straightforward. However, as all of us practical players
realize, it's not always as simple as this, and many hard-earned
points are wasted through 'a lack of technique'.
This is the 2nd in the American Contract Bridge League's series of bridge books for beginning and advancing players. Successfully used by students and teachers for over 20 years, this edition has been updated to reflect current standards for playing bridge. This book concentrates on the play of the hand (making a plan, promoting winners, finessing, trumping losers, etc.). The initial bidding concepts are reviewed and Jacoby transfers and slam bidding are introduced.
Pinball games have long been regarded as the twentieth century's ultimate coin operated amusement, touching the lives of generations of players in numerous cultures. This visual chronicle, with examples from the game's beginnings to the present day, focuses in particular on the years from 1958 to 1998. It showcases fifty fascinating pinball games, each with its own chapter outlining the special features. Covered in detail are cultural influences, design and artistic trends, historical connections, collectibility, values, and unique game rules. Over 800 full color photographs display whole machine shots, close-ups of backglasses and playfields, and ball's-eye-view images. They put the pinball enthusiast right into the action! This beautiful book is an essential reference for the libraries of pinball collectors and aficionados everywhere.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Winawer is a very popular choice amongst French Defence players. It enjoys a sound reputation and reaches positions rich in possibilities for both players. It offers Black the opportunity to enter sharp, dynamic lines, such as the notorious Poisoned Pawn Variation, as well as lines which are more strategic in nature. In this book, FIDE Master Steve Giddins invites you to join him in studying the French Winawer, an opening which he has played for over 25 years, and its many variations. He examines instructive games, covers the most important lines and provides answers to all the key questions.
Because of television, the game of choice for most new poker players is no-limit Hold'em. This has led to changes in the game. With so many players trying to emulate their TV heroes, they tend to play too many weak hands, call too many bets with marginal to poor holdings, and try to make too many big bluffs. Today's skilled player must learn to adapt to these changes in this complex game. This book covers all aspects of the smaller, fixed buy-in, no-limit hold'em games from understanding your opponents to learning about pot odds. Included are topics seldom written about such as finding the proper amount to bet, how to manage your mental game, bankroll considerations, and how to beat the rake. Also introduced is "The Matrix Theory: " a unique tool for understanding just what hands you should play and how they should be played depending on a matrix of considerations few think about. If you are looking for the most comprehensive guide to fixed buy-in cash games, you need this book!
Speed up your game with official D&D(R) power cards.
Chess had a golden era when The Kings Gambit was the favourite opening of every attacking player. In the glory days of Paul Morphy it was considered almost cowardly to play anything else. Legends such as Spassky and Bronstein kept the flame burning in the 20th century, but its popularity faded as players became distrustful of Whites ultra-aggressive approach. Nevertheless there are honourable exceptions whose games prove that this ancient weapon can still draw blood Short, Nakamura and Zvjaginsev are world-class players who have used the Kings Gambit successfully. In this groundbreaking work, grandmaster John Shaw shows that the ultimate Romantic chess opening remains relevant and dangerous even in the computer era.
Whether your players are just arriving in town, heading out for some shopping, carousing at a local tavern, or fighting for their lives in the back alleys, Pathfinder Flip-Mat: City Sites Multi-Pack has you covered. This set's four sides each feature a different city location where mayhem and trouble is likely to break out. Whether you need a bustling marketplace, a popular tavern, a twisting tangle of alleys in the worst part of town, or a busy urban waterfront, you'll find a suitable map in this pack. This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
THE ideal chess book for the beginner THE ideal chess book for the improving player THE ideal chess book for the teacher. Absolute beginners can learn everything they need to know in order to play chess competitively. More experienced players will encounter deeper concepts and be able to approach chess from a new perspective, enabling them to take their play to the next level. Award-winning chess coach Erik Czerwin's unique training method begins by studying the simplest chess positions with very few pieces - and then moves on, step by step, adding more pieces to the board. Complex ideas are always built up from simpler situations, ensuring that the learning curve stays flat. With helpful exercises throughout, Fundamental Chess is the perfect book for every chess enthusiast.
Focusing on the recovery of chess in Spain and Europe after World War II, this book traces the development of the International Chess Tournaments in Gijon from 1944 to 1965. The author covers the decline of world champion Alekhine and the rise of the child prodigy Arturo Pomar, along with the great chess of Euwe, Rossolimo, Prins, Medina, Larsen and others. Drawing on primary sources and testimonies of former players and organizers, chapters feature the tournament tables, winner's biographies, historical commentaries and 213 of the best games. Appendices with biographical notes and tables of participants for each year are included.
Eat delicious snacks and game-friendly meals in between dice rolls and encounters with this easy-to-follow RPG themed cookbook perfect for every game group. Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals. With recipes from the passable Goodberries Baked Cheese-wrapped dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to the player-favorite Inspiration Points Peanut Butter White Chocolate Pretzels, this cookbook has you covered for any game night adventure. Complete with easy-to-follow recipes and the wit and wisdom of the authors of A Dragon Walks into a Bar and Dungeonmeister, this book will hit the spot for hungry fighters, spellcasters, and anyone else at the table. Additional recipes include: -Goblintzes-Cheese Blintzes -Genasi's Delight-Masala Peanuts -Remarkably Movable Rods-Candied Bacon -The Picked Pocket-Hamburger Stuffed Rolls -Healing Words-Lavender Cupcakes with Honey Frosting -Shards of Elemental Chaos-Candy Bark -Hex Grid Cookies-Map-Based Sugar Cookies
'Open Games' refer to a myriad of openings arising after the ever-popular 1 e4 e5: the Italian Game, the Scotch, The Two Knights Defence, the King's Gambit, the Evans Gambit, the Bishop's Opening, the Four Knights, the Petroff and more besides. This book introduces the key moves and ideas, and explains the reasoning behind them.
Bullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, the game offers a refreshing reminder not to take life too seriously. It is a bit like therapy, but way less expensive. With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life's most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies - you name it.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
This book fills an enormous void in chess literature. There are a
countless number of players who are very happy to defend the black
side of the Queen's Gambit or play the Nimzo-Indian, Queen's
Indian, Bogo-Indian or Benoni. However, more often than not they
have been forced to muddle their way through a whole variety of
annoying sidelines White has at his or her disposal, including the
dreaded Trompowsky, the tricky Blackmar-Diemer Gambit and the
tiresome Colle Variation. Now finally help is at hand! In this
unique book John Cox reveals everything Black players need to know
about all of White's offbeat tries, presenting Black with
no-nonsense answers to every white option. Read this book and you
will be fully armed to deal with anything that White can throw at
you. In fact, you'll have all the White players running back to the
main lines!
As we progress as chess players we quickly learn a set of guidelines which help us to formulate plans, develop typical strategies and recognize key tactics. However, chess is not an easy game, with fixed 'rules' that can be applied to every single position. In fact, blindly following such rules proves to be counterproductive and prevents a player from moving on to the next level, whereas knowing when to 'break' these rules is precisely the skill which separates the best from the rest. In this instructive book, Grandmaster Neil McDonald studies in depth the key components of successful rule-breaking in chess. Drawing upon his own experience and using illuminating examples from modern grandmaster chess, McDonald examines how to avoid stereotypical thinking, how to exploit typical thinking patterns, and how to confuse and beat opponents with surprising ideas. *Enhance your chess strategy and creativity *Recognize and exploit typical thinking processes *Covers opening, middlegame and endgame play
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters. This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige. |
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