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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Garry Kasparov on Garry Kasparov: Part II is the second volume in a
major three-volume series made unique by the fact that it records
the greatest chess battles played by the greatest chessplayer of
all-time. Kasparov's series of historical volumes have received
great critical and public acclaim for their rigorous analysis and
comprehensive detail regarding the developments in chess that
occurred both on and off the board. Part I of this series saw
Kasparov emerging as a huge talent and eventually toppling his
great rival Anatoly Karpov to gain the world title. This volume
focuses on the period from 1985-1993 which witnessed three title
defences against Karpov as well as a number of shorter matches
against elite players including Hubner, Anderssen, Timman and
Miles. This period also saw Kasparov achieve spectacular results in
both individual and team events. Kasparov won the board gold medal
in three Olympiads (Dubai 1986, Thessaloniki 1988 and Manila 1992).
The late 1980s also saw the emergence of the World Cup series which
Kasparov utterly dominated, finishing either clear first or equal
first at Belfort 1988 (111/2/15), Reykjavik 1988 (11/17), Barcelona
1989 (11/16) and Skelleftea 1989 (91/2/15). Other major tournament
victories include Brussels 1987 (81/2/11), Amsterdam 1988 (9/12),
Tilburg 1989 (12/14), Belgrade 1989 (91/211) and Linares 1990
(8/11). During the late 1980s and early 1990s Kasparov emphasized
his huge superiority over his rivals. Despite generally adopting an
uncompromising, double-edged attacking style he almost never lost.
The games in this volume feature many masterpieces of controlled
aggression played against the world's absolute best.
The Modern Benoni is just about the most aggressive method that
Black can choose to counter White's 1 d4. In the main line
variations Black allows White to have a preponderance of central
pawns which, traditionally, grants the first player the advantage.
However, in return, Black gains the opportunity for tremendously
dynamic counterplay. This places White and under immediate pressure
as any inaccurate moves can prove to be disastrous. ----- In this
book, FIDE Master John Doknjas examines all aspects of this highly
complex opening and provides the reader with well-researched,
fresh, and innovative analysis. Each annotated game has valuable
lessons on how to play the opening and contains instructive
commentary on typical middlegame plans. With thorough variations
and explanations on pawn structures and piece placement, this book
provides insight for both strong masters and less experienced
players alike. The format is ideal for the chessplayer keen to
improve their game. While reading you are continually challenged to
answer probing questions - a method that greatly encourages the
learning and practising of vital skills just as much as the
traditional assimilation of chess knowledge. ----- * A complete
repertoire for Black in the Modern Benoni. --- * A question and
answer approach provides an excellent study method.
Rebels with a cause! The Firebrands were born in the flames of
rebellion, eventually becoming some of the Inner Sea’s most
well-known adventurers. Lost Omens Firebrands takes a detailed look
at the characters that choose to take on oppressors or simply head
out on adventures for fame and fortune. This book presents
information on the Firebrands organization, from membership, to
spreading the word of rebellion, to the missions to defeat tyranny,
and the types of daredevil antics they perform for fun. The book
also features new rules content including new equipment, magic
items, spells, and support for archetypes for players who want to
play a Firebrand in their campaigns!
Stage the scene for epic science fantasy battles with the
Starfinder Flip-Tiles: Space Station Starter Set! This boxed
collection of 42 durable, double-sided full-color 6 x 6-inch map
tiles provides tons of options for space station encounters, from
corridor blaster battles to medical bay drama to chaos in the crew
quarters! These exciting new tiles bring countless combinations to
your game table! Suitable for experienced GMs and novices alike,
this product fits perfectly into any Game Master's arsenal. Wet,
dry, and permanent markers erase from the tiles! These double-sided
space station tiles come in convenient packaging for easy storage.
A 21st-Century Edition of a Great Checkmate Collection Ask most
chessplayers from the "baby boomer" generation how they acquired
and sharpened their tactical skills, and chances are a Fred
Reinfeld tactics collection will be part of their answer. And now,
for the first time, 1001 Brilliant Ways to Checkmate is available
in modern algebraic notation. This may be the all-time great
checkmate collection, with forced checkmate positions culled mainly
from actual play. And Reinfeld's selection is simply marvelous,
touching on all the important tactical themes. In short, this is an
outstanding book to hone your tactical abilities. It will help you
recognize mating patterns, develop visualization skills, enhance
imagination, and improve tactical sharpness. And now, with a modern
21st-century edition of this great checkmate collection finally
available, there is no excuse for not only improving your tactical
skills, but also enjoying yourself along the way.
Each chapter takes a principle, helps the reader understand it, and
gives examples, plus a quiz on the subject. A great help if you
seem to guess right half the time or less when playing the dummy.
Cribbage, Knockout Whist, Rummy and Klondike are among the
multitude of games and variations packed into this simple companion
to essential entertainment. With scoring systems and tips and
tricks to amaze your friends and keep you sharp you'll find this
new book an invaluable part of your leisure time, a sociable break
from mobiles and TV screens.
Sherlock Holmes may be the world's greatest detective, but he needs
your help. Join the renowned sleuth and his assistant Dr Watson as
they travel across Victorian England, encountering mysterious
crimes along the way. Using just Watson's illustrated case notes,
can you unravel the twists and turns of each remarkable story?
After reading ten original cases, you will need to solve baffling
questions such as: * Who murdered the High Court judge, and why? *
How did the Baker Street Irregulars know the warehouse robbery was
an inside job? * And did the stonemason really die in a climbing
accident? Are you up to Sherlock's challenge?
This three-staged memory game invites you to observe masterpieces
closely. Historically, a masterpiece was a work of a very high
standard, produced in order to obtain membership of a guild or
academy. Since the author never went to art school, her untrained
eye wondered: "How should I look at art in order to fully
appreciate it?" Trying to answer this question, she decided to
design a system of observation based on different steps: games and
activities following a set scheme that triggers the player to look
at a masterpiece on a different scale. Pixel-Art Game allows you to
zoom into these Dutch Masterpieces. Match the original image with
its pixelated copies by zooming into Van Gogh's famous Cafe Terrace
at Night. The painter's colour and use of light are emphasised
through the pixels of the digitalised image, taking art into our
contemporary digital language. With light packaging, perfect to
take along with you, the Pixel-Art Game offers several games in one
set. Each of these 3 games is a step towards understanding the
artwork better, and they can be played with multiple players.
Ramp up your role-playing game (RPG) and make your character your
own with this fun, interactive workbook-an essential addition to
any player's gaming kit. You've chosen your class, bought your
weapons, and rolled for your stats, and you're now the proud owner
of your own RPG (role-playing game) avatar. But before you begin
your adventure, there's so much more you can do with your character
to make him or her your own! Just how evil is she? What does his
dating profile look like? Where did she get that scar? What does he
want for his birthday? With fill-in-the blank narratives, prompts,
and fun activities to help you customize your character at the
start of the game, or build out your backstory as you play, The
Ultimate RPG Character Backstory Book will help you fully imagine
your character and bring them to life for the ultimate gaming
experience!
The English (1 c4) is a fine choice for players who like to enjoy a
wide variety of middlegame positions. One of its great attractions
is flexibility and diversity: White can play either aggressively or
quietly, and the resultant middlegame positions are rich in both
strategy and tactics. In this book, International Master David
Cummings presents the reader with a complete English repertoire.
The English is, by its nature, highly transpositional. Black can
opt for a King's Indian-type set-up, a Queen's Gambit Declined-type
set-up or aim for a reversed Sicilian position. David identifies
promising methods to meet all Black's main options and efficient
methods to deal with awkward sidelines. The English often leads to
situations where there are opportunities to employ tricky move
orders. David explains how to navigate through these successfully
and avoid any unfortunate pitfalls. This book tells you everything
you need to know about playing the English. *How to play 1 c4 with
confidence*Emphasis on plans and strategies*Written by an English
expert
YouTube's most successful purveyor of computer nostalgia brings
those stories to print. This book celebrates the most exciting
period in the history of technology - the arrival of the home
computer and home gaming console. For a time, an exciting and
ever-changing array of different companies fought for supremacy,
leaving a lasting legacy of great gameplay and surreal design we'll
never experience again. Features screenshots of nostalgic games
that will bring joy to the heart of anyone who grew up in the 80s
or early 90s, alongside stunning studio photography of the
computers that imprinted themselves on a generation's minds
In the summer of 1972, with a presidential crisis stirring in
the United States and the cold war at a pivotal point, the Soviet
world chess champion, Boris Spassky, and his American challenger,
Bobby Fischer, met in Reykjavik, Iceland, for the most notorious
chess match of all time. Their showdown, played against the
backdrop of superpower politics, held the world spellbound for two
months with reports of psychological warfare, ultimatums, political
intrigue, cliffhangers, and farce to rival a Marx Brothers film.
Thirty years later, David Edmonds and John Eidinow have set out to
reexamine the story we recollect as the quintessential cold war
clash between a lone American star and the Soviet chess machine. A
mesmerizing narrative of brilliance and triumph, hubris and
despair, Bobby Fischer Goes to War is a biting deconstruction of
the Bobby Fischer myth, a nuanced study on the art of brinkmanship,
and a revelatory cold war tragicomedy.This P.S. edition features an
extra 16 pages of insights into the book, including author
interviews, recommended reading, and more.
Never get stuck inside an escape room again, with this strategy
guidebook to beating your favorite immersive interactive game-from
a well-known game designer and puzzle enthusiast Chances are you
have visited an escape room, whether for a birthday party, a
corporate team-building exercise, or as a weekend excursion with
your friends. But what does it take to maximize your chances of
solving the puzzles, while ensuring everyone has a good time along
the way? Planning Your Escape is the perfect guide to making sure
you never get stuck in another escape room again. Game designer
extraordinaire Laura Hall has all the best strategies for every
room you might encounter, so your team can function like a
well-oiled machine. This guide offers: -A history of puzzles and
experiential entertainment, from the 4,000-year-old dexterity
puzzles of Mohenjo-daro to the spectacle of immersive theater
installations like Secret Cinema, Meow Wolf, and Sleep No More;
-Different types of escape rooms, and solvable examples of the
common puzzles they employ; -Common escape room player personality
types, and how best to work with them; and -Advice for constructing
your own escape rooms and puzzle hunts Bringing in a cast of
experts, Planning Your Escape is the must-have strategy book for
any escape room enthusiast, puzzle fan, and aspiring experience
designer. Get ready to wow your friends and impress your co-workers
with your new skills, and never enter a room you can't get out of
again!
Bright Lights, Big City! Nothing beats the hustle and bustle of a
high-tech metropolis-citizens rushing to and from their business,
the regular traffic jams of hover vehicles, and the passing rumble
of mass transit high above or far below the streets. Not to mention
the undercurrent of possible adventure lurking in every alley,
shopfront, or rooftop. Are those two individuals meeting in a
shadowy parking structure to exchange illicit data for credits? Did
that glint from a far-off penthouse balcony come from the scope of
a sniper rifle? This double-sided Starfinder Flip-Mat features the
skyscrapers and streets of a modern city center on one side and a
wide-open traffic circle around a modern sculpture garden perfect
for vehicle or mech combat on the other. Starfinder Flip-Mats
present ready-to-use science-fantasy set pieces for the busy Game
Master. With Starfinder Flip-Mat: Metropolis, you'll be ready for
the next time your players hit the town! A special coating on each
Flip-Mat allows you to use wet erase, dry erase, AND permanent
markers with ease! Removing permanent ink is easy-simply trace over
any permanent mark with a dry erase marker, wait 10 seconds, then
wipe off both marks with a dry cloth or paper towel. * 24" x 30"
mat * Folds to 8" x 10" * 1" squares on both sides
The perfect stocking filler for lovers of Bridge. When you open
this little book, the state secrets of the game of bridge lie in
your hands. They cover everything you need to know to go from being
a bridge beginner to an international mastermind! The book is split
into short, concise and easy-to-follow tips that will help to
improve all aspects of your game and strategy. They reveal how to
play a good defensive hand, how to devise a bidding system, what
you can read from an opponent's play, plus lots more. The
beautifully decorated pages and luxury pocket style make this book
something a little bit special. With it by your side you'll always
come up trumps!
This new title, the first of its type to explain the dynamic
principles that underpin modern chess, uses more than thirty
carefully selected games to help the reader understand the most
important aspects of the chess struggle. John Nunn, a top-class
grandmaster and one of the world's most highly regarded chess
writers, explains every move using terms and phrases everyone can
understand and shows how key ideas are handled by today's
grandmasters. The book is divided into three main sections: Opening
themes, Middlegame themes, and Endgame themes, with an emphasis on
understanding principles. Detailed analysis is given only when it
is necessary to illustrate key strategic and tactical themes.
Anyone interested in learning how to play better chess will benefit
from this step-by-step explanation of how chess games are won.
Old Masters Memory Game collects the most famous and beloved
portrait painters from the 16th and 17th centuries in one game that
is fun to play, educational, and a feast for the eyes. The task, as
always, is to collect two cards that make one set: in this case,
two portrait paintings by the same painter. The sets are clearly
recognizable by the posture of the figure, facial expression, the
style of painting, and attributes like clothes and hairstyle. To
help, there is always the brochure with all the paintings in pairs
and a little explanation on the painters. This is a wonderful gift
item for gift shops and all museums that collect the old masters.
The game consists of 50 cards of 25 sets featuring world-famous
portraits by the likes of Rembrandt van Rijn, Johannes Vermeer,
Leonardo da Vinci, Sandro Botticello, Titian, Frans Hals, Albrecht
Durer, Goya, and many others.
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