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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Introduced shortly after the United States declared its
independence, poker's growth and development has paralleled that of
America itself. As a gambling game with mass appeal, poker has been
played by presidents and peasants, at kitchen tables and final
tables, for matchsticks and millions. ----- First came the hands,
then came the stories -- some true, some pure bluffs, and many in
between. In Poker & Pop Culture: Telling the Story of America's
Favorite Card Game, Martin Harris shares these stories while
chronicling poker's progress from 19th-century steamboats and
saloons to 21st-century virtual tables online, including: * Poker
on the Mississippi * Poker in the Movies * Poker in the Old West *
Poker on the Newsstand * Poker in the Civil War * Poker in
Literature * Poker on the Bookshelf * Poker in Music * Poker in the
White House * Poker on Television * Poker During Wartime * Poker on
the Computer ----- From Mark Twain to "Dogs Playing Poker" to W.C.
Fields to John Wayne to A Streetcar Named Desire to the Cold War to
Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond,
Poker & Pop Culture provides a comprehensive survey of cultural
productions in which poker is of thematic importance, showing how
the game's portrayal in the mainstream has increased poker's
relevance to American history and shaped the way we think about the
game and its significance.
Play Cards and Learn About Bears!Anyone who enjoys wildlife and
nature will love these cards for playing your favorite games or to
use as flash cards. Inspired by Stan Tekiela's famous Bears
photography book, this gorgeous deck features full-color
photographs of North America's three bear species: black bears,
grizzly bears (brown bears), and polar bears. Play card games while
learning about bears. The deck is a fun and thoughtful gift.
Who's safe when there are cannibals hiding among you? That's the
question at the heart of this fast-paced game of social deduction
in which cannibals and pioneers face off in a fight for survival.
Set in the winter of 1846, players are members of the ill-fated
Donner Party wagon train, stranded atop a mountain with no food.
Who will avoid becoming tonight's dinner and make it off the
mountain alive? And who are the suspicious scoundrels hungry for
human flesh? Rowdy, outrageous, and full of playful deception, this
party game packs a delightfully wicked twist!
Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.
This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.
A one-stop practical guide on how to play and master the
fascinating and rewarding game of bridge with expert advice
throughout from Andrew Robson, the Times bridge correspondent, the
world's most famous and successful player and teacher of bridge.
Previously published as Collins Need to Know? Bridge. Now with
additional practice deals. Andrew Robson, the Times bridge
correspondent, shows you how to play bridge - starting from the
basics and taking you through the learning process step-by-step.
Using clear illustrations and accompanying text, Andrew gives the
reader a complete course in learning the game, including sample
hands and ways to practice. You'll also learn about bidding,
tricks, scoring and dealing, and etiquette whilst playing. Above
all you'll begin to develop the skills you need to play bridge, and
win - including ingenuity, working well in a partnership, and a
good memory. Contents include: basic bidding and card-play
strategies; etiquette and how to score; examples and practice tips;
different types of bridge; conventions; evaluating a bridge hand.
How do chess players react in the line of fire? Are they able to
remain calm in a storm? Defending against a threatening attack on
your own king is one of the most difficult aspects to master in
chess. Yet given the frequency of such offensives, it's certainly
worthwhile investing a good amount of time on honing the ability to
defend properly.
In this valuable and entertaining book, Angus Dunnington arms the
reader with all the necessary skills to be able to cope with
vicious assaults on his or her king. Using illustrative games,
Dunnington investigates in depth defensive ideas such as
blockading, giving up material, and the timely launch of
counterattacks. Read this book and defend with confidence!
AS is commonplace with the renowned Starting Out series, there are
an abundance of notes, tips and warnings throughout the book to
help the improving player. Starting Out: Defensive Play is perfect
for those who have previously honed their chess skills with the
earlier books Starting Out in Chess and Tips for Young Players.
"Includes all aspects of defensive play
"Sharpens tactical and combinative awareness
"Ideal for the improving player
What is the best way to improve your opening knowledge? Memorizing
variations? Not really. In the first volume of Dariusz' trilogy,
the author helps you to understand the instructive patterns that
arise from the immensely popular Nimzo-Indian Defense. Packed with
plenty new ideas, his methods consider the different ways White has
at his disposal. His unique approach shows Black has nothing to
fear, on the contrary! Thinkers is convinced you will enjoy the
read!
In the Battle for Britain series, well-known historical illustrator
Peter Dennis breathes life back into the 19th century paper
soldier, supplying all the artwork neede to create the armies which
struggled for supremacy through our island history. Here, the
Legions of Rome and the fierce Celtic inhabitants of Britannia can
clash again using simple rules from veteran wargamer Andy Callan.
This source book shows you how to copy and make any number of
colourful and durable stands of troops using traditional skills
with glue and scissors. To play the game you will need a tabletop
playing surface, a tape measure and a handful of dice.
Darts fans, you require...this book! With help from the sport's
biggest names, Matt Bozeat tells the inside story of darts' 50
greatest games. The book includes exclusive interviews with 16
world champions - including Michael van Gerwen and Phil 'The Power'
Taylor - who relive the back-and-forth drama of their greatest ever
moments on the oche. Here are classic matches such as those between
Taylor and Ray van Barneveld and, further back, darting duels
involving legends like Eric Bristow, Jocky Wilson, John Lowe,
Leighton Rees and many more. The secrets behind Taylor's darts
domination are revealed, Andy 'The Viking' Fordham tries to
remember the night he won the world championship, and other
revelations include why being brainy won't make you a good darts
player! Darts' Greatest Games follows the sport's story from its
'thud, sweat and beer' beginnings on television in the 1970s up to
the present, including the rise of van Gerwen.
Claw your way to the top of the animal kingdom! Fans of beloved
illustrator Richard McGuire will revel in this wild deck featuring
animals from a range of environments (ocean, forest, jungle,
savannah, and Arctic), ranked by their order in the food chain. The
highest cards take the lowest cards, but the "Wild Cards" take all!
An irresistible tin package, cards adorned with striking art, and
brilliant pops of Pantone colors serve up a card game experience
that can't be tamed!
The Game of the Goose is one of the oldest printed board games,
dating back 400 years. It has spawned thousands of derivatives:
simple race games, played with dice, on themes that mirror much of
human activity. Its legacy can be traced in games of education,
advertising and polemic, as well as in those of amusement and
gambling - and games on new themes are still being developed. This
book, by the leading international collector of the genre, is
devoted to showing why the Game of the Goose is special and why it
can lay claim to being the most influential of any printed game in
the cultural history of Europe. Detailed study of the games reveals
their historical provenance and - reversing the process - gives
unusual insights into the cultures which produced them. They
therefore provide rich sources for the cultural historian. This
book is beautifully illustrated with more than 90 illustrations,
many in color, which are integrated throughout the text.
Fire your imagination with these fun storytelling cards. Reviving
the Victorian craze for 'myrioramas', the 20 picture cards can be
placed in any order to create seamless scenes. Almost infinite
combinations of cards provide endless storyscaping possibilities.
London, 1900. A brilliant scientist leaves the world above to
create his own world below, determined to prove his radical theory
- that gravity is a geometric property of spacetime. What happens
when time is bent, space is collapsed and dimensions overlap?
Descend into the shadow world to find out. With many games to play
and millions of stories to tell, each turn of the card is a new
adventure. Where will the story take you?
Don't ruin your next trip off world! Next time your players stumble
upon some timeworn ruins on an unexplored planet, they won't have
to wait while you draw every crumbling wall and collapsed
structure. Starfinder Flip-Tiles: Alien Planet Ruins Expansion
provides beautifully illustrated 6" x 6" map tiles that can be used
to create the ruined remains of ancient alien civilizations,
whether archaic and magical or more technologically advanced!
Inside, you'll find 24 richly crafted, double-sided map tiles. This
expansion set, along with Starfinder Flip-Tiles: Alien Planet
Starter Set, allows you to create even more extraterrestrial
environments for endless planetary encounters! So stop your
sketching and start your flipping today! Suitable for experienced
GMs and novices alike, this product fits perfectly into any Game
Master's arsenal. Wet, dry, and permanent markers erase from the
tiles! These double-sided city tiles come in convenient packaging
for easy storage.
Over the course of its 25-year history, Magic: The Gathering the
world's first and most popular trading card game has redefined the
fantasy genre through its exploration of diverse, fantastic worlds.
And traversing those worlds are Planeswalkers, heroes who have
sworn to defend the Multiverse from harm. Magic: The Gathering:
Rise of the Gatewatch is a visual history and celebration of
Magic's first team of Planeswalkers Jace Beleren, Ajani Goldmane,
Gideon Jura, Chandra Nalaar, Nissa Revane, Liliana Vess, and
Teferi. The Gatewatch's character histories, from their origins
through their final confrontation with Nicol Bolas, are presented
here via the very best card, packaging, and convention-exclusive
artwork, all of it reproduced together here for the first time,
some seen for the first time outside of the card frame. Rise of the
Gatewatch is a giftable visual reference guide sure to appeal to
new and longtime Magic fans alike.
Improve your memory, improve your game! The aim is to encourage
players to improve their bridge by solving the puzzles This
challenging book of puzzles will help you to improve your game by
concentrating on defensive play. By the time you have solved the
last puzzle, your astonished partners will be well advised to
secure copies for themselves. Whatever the situation, this splendid
selection of defensive play puzzles will test your skills - and you
will learn from the detailed explanation that Ron Klinger gives on
the page following each puzzle.
A roleplaying game of mystery and hardboiled action in a city that
never sleeps. I woke with a start, my mouth tasting like an old
glove and my head pounding from the events of the previous evening,
though I wasn't sure if it was the beating from Benny's boys or the
half bottle of drugstore whiskey that had done the most damage. I
lifted my eyelids like stubborn blinds to find my gaze fall on a
dame with a hundred-dollar purse in one hand and a cheap
bean-shooter in the other. I groaned and cursed myself for ever
getting involved in this mess... In Hard City, character creation
is swift and simple, generating competent yet flawed individuals
and focusing on what sets them apart as they walk the fine line
between right and wrong. Fast action resolution places the emphasis
on the momentum of the plot, while the sandbox setting provides
evocative hooks for adventures - fight crooks, rescue the innocent,
thwart blackmail plots (or start them!), or uncover corruption in
the Mayor's office. Stalk the mean streets of a world filled with
two-bit thugs, hard-nosed gumshoes, intrepid reporters, gangsters,
and femme fatales, all doing what they must to survive in the
concrete jungle. With trouble around every corner, a secret on
every lip, and a gun in every pocket, danger is never far away in
the hard city.
A set of wargames rules covering heroic adventure and dastardly
villains during the early 20th Century. Enter a world of perilous
adventure and explore steaming jungles, desert canyons, and arctic
wastes! Brave the perils of nature and discover lost ruins, ancient
treasures, and the secrets of forgotten civilizations! Race against
rival adventurers and face off against diabolical villains! Take to
the city streets and fight back against gangsters, spies, and
sinister cults! Pulp! is a scenario-driven skirmish wargame set
during the interwar years of the early 20th Century. Players build
teams of bold explorers, daring archaeologists, hardboiled
detectives, and costumed avengers - or criminal masterminds and
evil geniuses - and dive into a world of fortune, glory... and
menace. Pulp! contains all the rules needed to game globetrotting
escapades in this rip-roaring era.
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