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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
An investigation of the main reasons why chess players sometimes go astray - the seven deadly chess sins: Drifting (losing the plot); Perfectionism (leading to time trouble); Egoism (overestimating your chances); Failure to spot the critical moment; Deafness (failure to listen to intuition); Dogmatism (failure to think creatively or dynamically); and Attachment (to particular ideas). This is a thought-provoking look at the psychological errors that lead chess-players to disaster and keep them from reaching their full potential.
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
Ten years after their award-winning Planning the Play of a Bridge Hand (August 2009, ISBN 978 1897106 51 8), Seagram & Bird tackle the hardest part of the game: defence. Using the same step-by-step approach, they guide the reader through the minefield of signalling, making a defensive plan and, above all, counting - points, tricks and distribution.
Introducing Pendleton Games! Pendleton brings its rich heritage to classic games in handsome travel-ready formats.
When should we exchange a piece in the endgame and when should we keep it? Why is it so important? How to make a right choice? Different types of endings and guidance on how to make the correct decision were the subject of my book The Correct Exchange in the Endgame. Two editions were very well accepted by chess players of different levels. I am especially happy that many chess coaches and teachers found it useful for their training programs. The book was announced as a silver winner of the Boleslavsky Award 2016 by the FIDE Trainer's Commission. Many readers and coaches expressed a wish to see more instructive exercises, so together with Thinkers Publishing we decided to make an exercise book. It can be widely used by chess teachers in schools, coaches in chess clubs and all chess players. Trying to solve 120 instructive exercises and then going through the correct solutions, you will certainly improve your decision-making ability and analyzing skills, as well as enrich your knowledge and understanding of the final stage of the chess game.
What begins as a test of bravery or a sleepover activity-chanting in front of a mirror, riding an elevator alone, taking pictures in the dark-can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuriesold games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill-but beware who, or what, may come out to play.
Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Pirc Defense is a dynamic counter-attacking option for Black. The initial strategy is to allow White to construct an impressive-looking pawn center, but the plan is to attack this center later on with both pieces and pawns, with the ultimate aim of destroying it completely. This ambitious and provocative approach by Black carries some risk but it can often lead to rich rewards, and the Pirc has always been popular among players who are aiming for more than just dry equality. In this book, Grandmaster Nigel Davies invites you to join him in a study of the Pirc Defense and its many variations. He shares his experience and knowledge with the opening, provides repertoire options for Black, offers answers to all the key questions and tells you everything you need to know about playing the Pirc Defense. *Essential guidance and training in the Pirc *Written by a renowned Pirc expert *Utilizes an ideal approach to chess study
Smile in pride as your players mumble desperate prayers to gods benevolent or malign while they fight for their lives upon Flip-Mat Classics: Cathedral! This gorgeous double-sided battle-scale map features the same temple on each side, one dedicated to good and the other to evil! The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
Trying to keep those mental muscles in shape? Search no further! Here's a book with hours and hours of IQ-busting fun to challenge your brain strength and test the very depths of your gumption. These innovative, witty, and utterly outrageous brainbusters engage your reasoning power while honing your problem-solving skills. Beginning with easier puzzles, then getting progressively more difficult, this tantalizing collection will increase brain power with each puzzle you conquer. Need help? Don't worry--we've added a special "Solutions" section that gives a detailed answer to each brainbuster. This ingenious volume offers more than 180 puzzlers including:
A huge amount was published about chess in the United Kingdom before the First World War. The growing popularity of chess in Victorian Britain was reflected in an increasingly competitive market of books and periodicals aimed at players from beginner to expert. The author combines new information about the early history of the game with advice for researchers into chess history and traces the further development of chess literature well into the 20th century. Topics include today's leading chess libraries and the use of digitized chess texts and research on the Web. Special attention is given to the columns that appeared in newspapers (national and provincial) and magazines from 1813 onwards. These articles, usually weekly, provide a wealth of information on early chess, much of which is not to be found elsewhere. The lengthy first appendix, an A to Z of almost 600 chess columns, constitutes a detailed research aid. Other appendices include corrections and supplements to standard works of reference on chess.
Are you the hero that will end the reign of the evil Arch-Illager? Journey through the world of Minecraft Dungeons in this exciting sticker and activity book, where you'll spot dangerous mobs, protect innocent villagers and unleash a horde of heroes to fight back the sprawl of evil. Packed with stickers and activities like mazes, sudokus and spot-the-difference, this book has hours of fun that only a worthy hero will be able to complete.
With more than 350 classic and brand new monsters, this 320-page hardcover rulebook greatly expands on the foes found in the Pathfinder Bestiary. From classic creatures like serpentfolk and jabberwock, returning favorites like the primal dragons or the Sandpoint devil, to brand new menaces sure to test even the bravest of heroes, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.) Pathfinder Bestiary 2 includes: * More than 350 monsters drawn from mythology, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! * Gorgeous full-color illustrations on nearly every page! * Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! * Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. * Detailed lore sidebars offering additional information about even more of Pathfinder's most popular monstrous friends and foes!
More Monsters, More Mayhem! More than 300 menacing monsters and fearsome foes await within this compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge characters of any level.
Immerse yourself in a world of abstract equilibrium with 57 tiles inspired by the Modernist master Piet Mondrian. Arrange the tiles to create table-top compositions of perfect balance, large or small. Beautifully presented and with millions of possible arrangements, Make Your Own Mondrian will delight would-be Modernists of all ages.
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living. Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat! A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
Written by a young Grand Master, this introduction to chess strategy is aimed primarily at players for whom a game plan is utterly enigmatic. By isolating the basic elements and illustrating them through a selection of Master and Grand Master games, Simple Chess breaks down the mystique of strategy into plain, easy-to-understand ideas. (Only a knowledge of basic chess terminology is assumed.) More than a lesson in fundamentals, it illustrates an increasingl prevalent style of play--a method that begins by slowly accumulating small, permanent advantages, saving the outright attack for later. Newly converted into the current algebraic notation, Simple Chess offers a strategic weapon for players at every level of expertise.
The pen is mightier than the sword, but whose pen is the mightiest of them all? Who was more prolific, Charlotte Brontë or Fyodor Dostoyevsky? Who created more memorable characters, Jane Austen or William Shakespeare? Whose life was more eventful, Cervantes or Byron? Pit 32 of the greatest writers of all time against each other with these illustrated cards.
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