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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The Black Lion is a thoroughly modern counterattacking system that
is a nightmare to face. This wild and aggressive line attempts to
take away White's initiative from a very early stage and is
guaranteed to throw your opponents off balance. The Black Lion is
essentially a contemporary and aggressive interpretation of the
Philidor Defence (1 e4 e5 2 Nf3 d6). The Black Lion starts with a
slightly different move order, 1 e4 d6 2 d4 Nf6 3 Nc3, and now the
lion family splits into two different animals: the risky lion
(3...Nbd7) or the tame lion (3...e5). Both treatments are
thoroughly investigated in this book. Simon Williams (the Ginger
GM) is the ideal guide to explain how to whip up an extremely
dangerous attack using either treatment. Williams is well known for
his swashbuckling, attacking play and the Black Lion suits his
style perfectly. His commentary and annotations are always
instructive and entertaining. * The Black Lion is an unusual and
dangerous system with little established theory. * White cannot
rely on simple, safe moves as such a strategy is liable to be
overrun. * The Black Lion is fun and exciting to play!
This ethnography of a live action role-playing (LARP) community
examines the structure of play, how new participants are introduced
and apprenticed into the culture, player expectations and
motivations, and games as they are designed and as they are
performed. The main focus is on LARP's affordance for learning
across a variety of disciplines and interests. The book is intended
for LARP participants, academics interested in play or in
collaborative development, those interested in new uses of familiar
learning environments, and game developers with an interest in
creating games with highly interactive narratives and co-creative
play experiences in which the role of designer and player is
blurred.
What does love have to do with games? As games have developed in
complexity, they have increasingly started to include narratives
that seek to engage with love in a variety of ways. Whilst media
attention often seems to focus on more violent emotions and
behavior in games, love has always been a central part of the
gaming experience. We love to play games, we have titles that we
experience love towards, and sometimes we love too much, or love
terrible games for their mistakes. Love in games therefore, is
rather like love in life - it can be complicated, unexpected and
difficult but also fun, enlightening and powerful. The authors of
this collection aim for the first time to unpack the meaning and
role of love in games by examining some of these aspects. Love is
hard to reproduce in games, and we trace a number of ways - from
coding to cosplay, in which love can be expressed in, for and
around games. Investigating how games can start to think about love
in exciting, in-depth ways is also key to understanding the growing
importance of games and gamers as important cultural markers, since
it points to gaming as growing in maturity in its attempt to
address such a varied subject.
THE ideal chess book for the beginner THE ideal chess book for the
improving player THE ideal chess book for the teacher. Absolute
beginners can learn everything they need to know in order to play
chess competitively. More experienced players will encounter deeper
concepts and be able to approach chess from a new perspective,
enabling them to take their play to the next level. Award-winning
chess coach Erik Czerwin's unique training method begins by
studying the simplest chess positions with very few pieces - and
then moves on, step by step, adding more pieces to the board.
Complex ideas are always built up from simpler situations, ensuring
that the learning curve stays flat. With helpful exercises
throughout, Fundamental Chess is the perfect book for every chess
enthusiast.
An insightful new book that is perfect for newcomers to chess
inspired by Netflix's Queen's Gambit. Written by one of the best
chess communicators in the business, chess master and chess
journalist Andy Soltis divulges practical advice and explains
technical terms that chess books often overlook. From
learning how to train your mind with chess information to choosing
the best chess opening, dip in and out of this invaluable guide to
improve your chess in a minutes. Chess questions answered in
this book include: Is there a best way to study chess? How do I
know if I have a natural talent? How important is chess memory and
how can I train mine? How long should I think before choosing a
move? Is there a proper way to think? Can I think like a
chess computer? How do I develop chess intuition? Don't try
to swallow too much information in one sitting. Dip in and out of
these great chess questions to better understand the game and let
the improvement happen incrementally.Â
The characters, villains, and starships of the Signal of Screams
Adventure Path come alive on your tabletop with this collection of
more than 100 creature and starship pawns, designed for use with
the Starfinder Roleplaying Game or any tabletop science fantasy
RPG. Printed on sturdy cardstock, each of these double-sided pawns
slots into a size-appropriate plastic base from the Starfinder
Pawns Base Assortment, making them easy to mix with traditional
metal or plastic miniatures. With dozens of distinct images, the
Starfinder Signal of Screams Pawn Collection depicts the enemies
and allies from all three adventure of the Signal of Screams
Adventure Path. * The Diaspora Strain * The Penumbra Protocol *
Heart of Night
From the opening bid to much later rounds of bidding, from
uncontested sequences to highly competitive auctions, this book
will provide the groundwork so that you will know when silence can
be golden. Each chapter covers the principles that indicate when
bidding is the right course, and then which call to choose, and
when passing is the winning action.
Play Cards and Learn to Identify Mammals in the Northwestern United
States! Anyone who enjoys nature, wildlife, and the great outdoors
will love these cards for playing your favorite games or to use as
flash cards. Inspired by Stan Tekiela's popular Mammal
Identification Guides, this gorgeous deck of playing cards features
professional photographs of 54 of the most notable mammal species
in the Northwestern states of Alaska, Idaho, Oregon, Washington,
and also Northern California. Each card depicts full-color
photographs of such animals as the Bighorn Sheep, Mountain Lion,
Pronghorn, and more--so you can begin to learn what 54 different
species look like. Card Features 54 of the most notable mammal
species Beautiful photograph on every card Ideal for card games or
as flash cards Play games like blackjack, poker, rummy, and
solitaire while learning more about wildlife. Get Mammals of the
Northwest Playing Cards for yourself, and you can also give this
deck of cards as a fun and thoughtful gift.
Set in a mirror of our own world, Sigil & Shadow is a
roleplaying game of urban fantasy and occult horror in which
players take on the roles of illuminated heroes and shadowed
monsters to face the rising tide of supernatural forces. Ancient
nightmares lurk behind the closed doors of board rooms, entities
from beyond time prowl the city streets, forgotten rituals are
reborn as viral memes. Do you take a stand against the encroaching
shadows? Or do you seek their power for yourself? Powered by the
highly accessible d00Lite system, Sigil & Shadow focuses
squarely on the story rather than the mechanics - who the
characters are and what they do, not how they do it. Easy to adopt
to any mythos, campaigns can be built around a wide range of plots,
with players taking the role of anything from paranormal
investigators and monster hunters to members of occult cabals or
secret societies. The setting offered sees a modern world buffeted
by the tides of supernatural power, where beings of myth wake from
their slumber while modern cults sacrifice to pop-culture gods and
ancient cabals pursue their age-old schemes into the digital age.
The Fun Way To Serious Bridge is for anyone who wants to learn and understand the fundamentals of the mind-stimulating and challenging game of bridge -- and enjoy every minute of it! Harry Lampert combines his skills as a bridge player and teacher with his artistic talents to bring you a totally new FUN way to learn the game. The magic of his superb cartoons and simple, informative language will help you to absorb the principles of serious contract bridge -- and remember them. You'll laugh and learn every step of the way from opening bids to strip and end plays. Whether novice or seasoned social player, this unique book will make good bridge a simple "trick." You'll learn all about: * Opening bids, suit bids, response and no trump bids, and how to force bids * Competition and the reasons and ways behind it * Big hand bidding such as Blackwood Convention, grand slam force and Gerber Convention * Patterns of play including how tricks are won, the finesse, establishing a long suit, when to pull and delay trumps and entries. * Defensive and advanced play -- plus much more!
2093, Neo York. A dystopian technological marvel, where concrete
high-rises brim with holographic neon, as gilded mob bosses, flashy
CEOs, and famous vid-stars all strive to consolidate their power
over the masses. And while the rain reflects the neon, it never
washes away the grime and filth of the streets. Welcome to a world
of synth-jazz and cybernetics, where the status quo grinds down the
hard-working man and vat-grown clone alike. Whether you're the
redemption-seeking gangster, the one good cop in a corrupt system,
or the gene-modded musician trying to make it big, you'll be trying
to get by in a city that just doesn't care. Epic fight scenes take
centre stage in this game of stylised, high-octane bloodshed. Jump
straight into the action with a unique ruleset designed to deliver
a cinematic, neon-noir experience, as the spotlight focuses on the
brutal showdowns that will define you - or leave you face-down in
the dirt. So get ready to give them hell, as the sultry notes of
the saxophone build into a crescendo of violence.
The Roman Empire rules the civilised world with an iron fist,
seemingly all-powerful and limitless. And yet, the power of Rome is
secured not by its mighty legions, but by small bands of warriors
and agents fighting a secret war. Tasked by the Emperor to explore
ancient temples, forgotten labyrinths and beast-haunted caverns,
they seek out artefacts hidden by the gods themselves, hunt
creatures of myth and face enemies that would use dark magic
against the empire. Broken Legions is a set of fantasy skirmish
rules for a war unknown to history, fought in the shadows of the
Roman Empire. Various factions recruit small warbands to fight in
tight, scenario-driven battles that could secure the mystical power
to defend - or crush - Rome. A points system allows factions to
easily build a warband, and mercenaries and free agents may also be
hired to bolster a force. Heroes and leaders may possess a range of
skills, traits and magical abilities, but a henchman's blade can be
just as sharp, and a campaign can see even the lowliest henchman
become a hero of renown.
An instructional book about the crucial questions that masters ask
themselves before committing to a move - a checklist for all
players to ask themselves before making their own moves.Beginners
learn to ask themselves the key questions. As they improve, they
ask more sophisticated questions: 'What did my opponent's last move
allow me to do?", 'Where is his position weakest?", 'Should I take
an irrevocable step now or wait?', 'What does my opponent want me
to do?'. For chess master players these are almost subconscious
checklist. Andy Soltis runs through the checklist of things to ask
before making a move with fascinating and illuminating examples of
real chess games, from Karpov to Judith Polgar, from Magnus Carlsen
to Fabiano Caruana. A key to improving is to ask all of these
questions and find the right answers, for players looking to
improve. The advice of Chess Masters is good advice for all chess
players and the best way to take your play to the next level.
The Classical Dutch is an ambitious and underrated defence to
queens pawn openings. With his first few moves Black creates an
asymmetrical pawn structure which unbalances the position from a
very early stage, allowing both white and black players to fight
for the initiative. Now, for the first time in recent history,
International Master Jan Pinski delves into the secrets of the
Classical Dutch, studying both the positional motives and tactical
nuances for both sides. He deals with the theoretical main lines as
well as the crafty side variations, updating the reader on all the
new important wrinkles.
*Written by an openings expert
*Up-to-date coverage of a dynamic opening
*Full explanations on all the crucial tactical and positional
themes
Combinations are the central element in chess; they make the game
so magical and captivating. The beautiful point of sacrificing a
queen, the strongest piece, in order to checkmate with a lowly pawn
brings a smile of joy to all chess lovers. Virtually all chess
games possess a combination, either one hidden in the shadows of
analysis carefully avoided or one that provides a decisive blow.
Winning Chess Combinations is a unique work that doesn't merely
repeat the wonderfully rich and vast numbers of combinations,
asking readers to solve a particular diagrammed position; it is a
work that is far more realistic. A combination involves a sacrifice
upsetting the balance of forces, but will it work or tragically
boomerang? The reader is invited to solve this critical question by
identifying the advantages that a specific position holds which
might make the combination successful.
Winning Chess Combinations is the seventh in Yasser Seirawan's
highly acclaimed Winning Chess series - PROBABLY THE BEST-SELLING
SERIES OF CHESS BOOKS EVER PUBLISHED.
This is a continuation of a series of comprehensive chronological
reference works listing the results of men's chess competitions all
over the world - individual and team matches. The present volume
covers 1964 through 1967. Entries record location and, when
available, the group that sponsored the event. First and last names
of players are included whenever possible and are standardised for
easy reference. Compiled from contemporary sources such as
newspapers, periodicals, tournament records and match books, this
work contains 1,204 tournament crosstables and 158 match scores. It
is indexed by events and by players.
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