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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Imagine you are a club player who has been given the opportunity to talk at length with a famous Grandmaster. How would you make the most of this opportunity?This book is the much anticipated follow-up to the highly acclaimed and award-nominated L
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1964 through 1967. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,204 tournament crosstables and 158 match scores. It is indexed by events and by players.
Questions of Modern Chess Theory is the lost masterpiece of Soviet chess literature. It was written by a double Ukrainian Champion, and published in the Soviet Union in 1956. Russian experts say it is one of the most influential chess books of the 20th century, yet it was never published in English.It has been edited to make it useful for the 21st century and is now accessible for the first time to an English-speaking audience.
'Chess Secrets' is a series of books which uncover the mysteries of the most important aspects of chess, such as strategy, attack, defence, opening play, endgames, off-board preparation and mental attitude. In each book the author chooses and deeply studies a number of great players who have excelled in such aspects of the game, greatly influenced their peers and inspired all of us. In 'Giants of Innovation', Craig Pritchett selects five chess legends whose play exemplifies outstandingly innovative attributes. Wilhelm Steinitz established the essential ground-rules for modern positional chess. Emanuel Lasker pioneered a new kind of totalA", all-out battling chess. Mikhail Botvinnik taught us how to prepare and successfully play an entire range of complex modern opening systems. Viktor Korchnoi set particularly high standards in the art of defence and counter-attack. Vassily Ivanchuk, a modern byword for ingenuity and surprise, excels by constant creation. Read this book and enhance your own skills. Understand how to inject more innovation into your own games. *An entertaining and instructive guide to innovative chess *Learn from the greats of the game *Discover how famous chess minds work
From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blucher?
This new series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Torre Attack is a popular opening, especially at club level. White's development plan is straightforward and there are clear tactical and strategic goals. Sometimes White plays quietly; on other occasions he suddenly launches a direct attack against Black's king, and many quick victories arise because this unexpected aggression catches Black off guard. In this book, renowned opening expert Richard Palliser answers all the key questions and reveals everything you need to know about the opening. *Essential guidance and training in the Torre Attack *Utilizes an ideal approach to chess study *Important ideas absorbed by continued practice
Albert Beauregard Hodges is a legend among chess aficionados. As one of the most well-known American chess players of the late 19th and early 20th centuries, Hodges played an important role in transforming chess from a pleasant pastime into a social institution. This work provides both an in-depth biography of Hodges' personal life and chess career and an extensive collection of over 340 of his games, as well as 15 of his chess problems as originally published in several newspapers and the American Chess Bulletin. Hodges' complete tournament and match records are also included, along with line engravings, photographs, and player/openings indexes.
The most complete treatise on sleight-of-hand coin conjuring, including best traditional methods and modern innovations. Guides you systematically from basic techniques, through integrated tricks to complete routined acts (18 in all). 510 clear illustrations by Nelson C. Hahne. The best manual for amateurs, an encyclopedic source for professionals.
The perfect book for when you're ready to move beyond 52-card pickup Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You'll learn everything you need to know to play and win at your family's favorite games, plus a bunch of others that are probably new to you. If you're the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition. Learn the official rules for all your favorite card games Discover strategies for winning at bridge, poker, hearts, and many more Play easy games that are perfect for the whole family Get started in the world of online card gaming Card Games For Dummies will whet your appetite for play. Start shuffling!
In this book, David Bronstein describes the chess personalities he has met in various countries over the past decade, and annotates 40 of his best games from this period. He also recalls the most significant events from his earlier career; gives his impressions of contemporaries such as Larsen, Spassky, and Korchnoi including a secret training match against the latter played in 1971; and expresses his outspoken views on modern chess.
From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: * Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one * Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being * Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion-play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!
Name a more 90s-esque pastime than bingo! This flat-pack bingo game is flashback to the iconic pop cultural moments of the, like, totally greatest decade ever. Yes, this is history at its most irreverent. Any millennial will say that the 90s were the best decade - even though many were still in diapers at the time. Regardless, and putting the whole 90s-kid debate aside for a moment, they're right. Much of 90s culture dictates ours today. Without Friends or Seinfeld, would our world still turn? If Nirvana hadn't made it big, would grunge have ever reached the masses? Can anyone even pass a driving test without training in Mario Kart?? We doubt it, and this bingo game just about proves it. With 12 randomized bingo cards, and 64 tokens with 90s-centric flavor, this game can keep you and your friends playing all night long. (This box set includes more detailed instructions on how to play.)
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you draw every doorway and room. Starfinder Flip-Tiles: City Alien Quarter Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to expand your city with a neighborhood fit for extraterrestrial habitation! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: City Starter Set, allows you to create futuristic urban locales with endless variety! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
I look one move ahead...the best!A", Siegbert Tarrasch Chess is a wonderfully rich and complex game, but ultimately the goal can be simply defined as finding the best move, time after time. If you are able to do this, you will win your games. However, the million dollar question is: how can we give ourselves the very best chance of doing so? Per Ostman is convinced that there are three key elements that we require: first and foremost, a structured move-by-move thinking process; second, the desired skills to execute this process; and finally, traditional chess knowledge we can build upon. Ostman examines these three vital building blocks which form the basis of what we need to master. He describes in detail a clear thinking process he has developed over several years as a chess teacher, a process to guide us in our ultimate search to find the best move. *Improve your chess by structured move selection *Numerous examples to illustrate clear thinking processes *Covers calculation, planning and attacking skills *Includes opening, middlegame and endgame play
Many club players think that studying chess is all about cramming as much information in their brain as they can. Most textbooks support that notion by stressing the importance of always trying to find the objectively best move. As a result amateur players are spending way too much time worrying about subtleties that are really only relevant for grandmasters. Emanuel Lasker, the second and longest reigning World Chess Champion (27 years!), understood that what a club player needs most of all is common sense: understanding a set of timeless principles. Amateurs shouldnt waste energy on rote learning but just strive for a good grasp of the basic essentials of attack and defence, tactics, positional play and endgame play endgame play. Chess instruction needs to be efficient because of the limited amount of time that amateur players have available. Superfluous knowledge is often a pitfall. Lasker himself, for that matter, also studied chess considerably less than his contemporary rivals. Gerard Welling and Steve Giddins have created a complete but compact manual based on Laskers general approach to chess. It enables the average amateur player to adopt trustworthy openings, reach a sound middlegame and have a basic grasp of endgame technique. Welling and Giddins explain the principles with very carefully selected examples from players of varying levels, some of them from Laskers own games. The Lasker Method to Improve in Chess is an efficient toolkit as well as an entertaining guide. After working with it, players will dramatically boost their skills without carrying the excess baggage that many of their opponents will be struggling with.
Jan Timman is one of the greatest chess players never to win the world title. For many years the Best of the West belonged to the chess elite, collecting quite a few super tournament victories. Three times Timman was a Candidate for the World Championship and his peak in the world rankings was second place, in 1982. For this definitive collection, Timman has revisited his career and subjected his finest efforts to fresh analysis supported by modern technology. The result is startling and fascinating. From the games that he chose for his Timmans Selected Games (1994, also published as Chess the Adventurous Way), only 10(!) made the cut. Some games that he had been proud of turned out to be flawed, others that he remembered as messy were actually well played. Timmans Triumphs includes wins against great players such as Karpov, Kasparov, Kortchnoi, Smyslov, Tal, Spassky, Bronstein, Larsen and Topalov. The annotations are in the authors trademark lucid style, a happy mix of colourful background information and sharp, crystal-clear explanations. Once again Jan Timman shows that he is not only one of the best players the game has seen, but also as one of the best chess analysts and writers.
The Closed Sicilian has always been a great favorite with club and tournament players. Here, Grandmaster Daniel King explains the strategy and tactics of this dynamic opening variation, using model games for both sides to illustrate the important ideas. Armed with this book, readers will have everything they need to know to play the opening with either White or Black.
Featuring interviews with the creators of 31 popular video games-including Grand Theft Auto, Strider, Maximum Carnage and Pitfall-this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Be inspired by nature and play the card game suited for all. Team up the component parts of a tree - from the leaf, flower and fruit plus the tree itself to form a tree family! Discover eleven of the most beautiful flowering, fruiting trees with Ryuto Miyake's stunning, detailed illustrations and text about each tree written by the Head of the Arboretum at the Royal Botanic Gardens at Kew. See which of your friends knows the most about nature! Take the time to learn the different components and see if you can identify the trees next time you're outside! Based on Happy Families, this game will inspire you take in nature's surroundings and understand all the elements that make up the worlds beautiful trees.UNIQUE: A beautifully boxed card game for 2-5 players based on Happy FamiliesBEAUTIFULLY DESIGNED: Collect all four components of tree families across 44 beautifully illustrated cards. Keep this safe within the wonderfully illustrated box measuring 115 x 90 x 35mmFUN & COLOURFUL: Each card has been illustrated by Ryuto Miyake, illustrator of Animal Mah-jongHIGHEST QUALITY: These educational cards have been carefully considered and written by the Head of Arborteum at the Royal Botanic Garden at Kew.GIFT: If you're looking for the perfect family gift, Tree Families is the ultimate for learning and having fun!Other similar Laurence King Publishing titles include: Fashion Families, Flower Families, Super Happy Families and Wonder Women
If you are a middling player and are keen to advance, this book will show you the way forward. David Bird has taken ten key areas in bidding and play and has applied his considerable skills as a player and critic to prove how results can be gained. The topics covered range from bidding the opponents' suit and battling for the part-score to support doubles and redoubles, and splinter bids and fit jumps. The essential points to remember are summarised at the end of each chapter and there are problems to solve which will show how much you have taken on board. Why wait any longer? Your opportunity to become a better player is here!
Do you instinctively know what to do in every type of chess position or are you often uncertain about how to proceed? Wouldn't it be really useful to know the best chess strategies and to recognise when they should be used? In this book Sam Collins examines key games from both the classical and modern eras. He analyses the major strategic ideas that have stood the test of time and notes their considerable influence on his own games. Studying classic examples from great players allows us to create a personal library of standard ideas. This helps us recognize key positions, making it easier to determine the most effective ways to attack and defend. Crucially, it helps us find the right path much more quickly than we would by relying on calculation alone. * An essential guide to chess strategy * Covers opening, middlegame and endgame play * Ideal for players of all levels
This collection of all-new essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in our analyses of contemporary media products, and demonstrate methods that allow us to see those game rules in action during the contested process of play. |
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