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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
"A Mah Jong Handbook" gives beginners and enthusiasts a first-hand
look into the exciting game of mah jong. Offering a clear and
concise introduction to the classic Chinese, Western, and Japanese
rules of the game and outlining its many variants, this
comprehensive guidebook will help you to improve your skills and
add strategy to your game.
Do you like setting your opponent problems from the very first
move? And are you happy to roll the dice and take some risks? Then
enter the intriguing world of the Blackmar-Diemer Gambit! The
Blackmar-Diemer Gambit is a dangerous attacking opening which has
amassed a cult following - a loyal band of supporters like no other
in chess. White sacrifices a pawn in return for a strong initiative
which tests Black's defensive capabilities to the limit. Some
experts have questioned its objective soundness but there's no
doubting its effectiveness over the board, where pressure and a
ticking clock often mean it's impossible to find the right defence.
In this book, Christoph Scheerer takes a modern-day look at the
gambit. He examines in detail the most promising lines for White
and the most resilient defences for Black, discusses the key ideas
for both sides and highlights the many traps awaiting the
unsuspecting player. It includes up-to-date coverage of the key
lines. It is packed with original ideas and analysis. It is ideal
for club and tournament players.
These days the move 1 d4 is often used as the precursor to quieter
opening choices such as the London System, the Colle System or the
Trompovsky. In this book the highly experienced chess author and
coach Cyrus Lakdawala goes back to basics, outlining an aggressive
repertoire for White based on 1 d4, following up with the
traditional 2 c4. The emphasis of the repertoire is to gain space
as quickly as possible and set Black the task of finding quick
counterplay or face the risk of being overrun. Lakdawala recommends
lines with f2-f3 against the Nimzo-Indian, the Petrosian System
against the King's Indian and the Flick Knife (f4 with Bb5+)
against the Benoni. With thorough explanations on pawn structures
and piece placement, this book provides insight to both strong
masters and less experienced players alike. The format is ideal for
the chessplayer keen to improve their game. While reading you are
continually challenged to answer probing questions - a method that
greatly encourages the learning and practising of vital skills just
as much as the traditional assimilation of chess knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. * Presents a powerful, aggressive repertoire starting at
move one. * Thorough explanations of typical pawn structures and
piece manoeuvres. * Utilizes an ideal approach to chess study.
Jazz up your card games with the top talent of four fantastic music
genres: Pop = Hearts; Rock 'n' Roll = Spades; Folk & Country =
Diamonds; Soul, Blues & R&B = Clubs. Includes 52 playing
cards featuring illustrations of all the big names - including
Madonna and Prince in Pop, Kurt Cobain and Jimi Hendrix in Rock,
Johnny Cash and Bob Dylan in Folk, and Nina Simone and Amy
Winehouse in Blues - plus two jokers (Bjoerk and David Bowie).
The Accelerated Dragon remains one of Black's most popular choices
in the Sicilian, and the attractions are obvious. Black's opening
strategy is easy to understand, and his pieces are quickly
developed on active squares. Furthermore, White players hoping to
attack in the same way as against the traditional Dragon will be
shocked by the Accelerated Dragon's greater flexibility and
possibilities for a swift counterattack. In this book, Peter Lalic
presents a repertoire for Black based on this line. He outlines a
reliable system of development with the aim of choosing clear,
consistent plans. Firstly, he demonstrates why the Accelerated
Dragon exponent need not fear the Yugoslav Attack. Secondly, if
White chooses instead the Maroczy Bind approach he emphasizes that
positional understanding is far more important than memorization of
move sequences. He studies the thematic middlegame and endgame
positions which may arise and answers all the frequently asked
questions. This book tells you everything you need to know to play
the Accelerated Dragon with confidence. *An Accelerated Dragon
repertoire for Black *Packed with new ideas and critical analysis
*Covers Black's key tactics and strategies
Which opening does better in practice: the wild, unsound" and
refuted" Latvian Gambit (1 e4 e5 2 Nf3 f5) or the solid Philidor
Defence (1 e4 e5 2 Nf3 d6)? As James Schuyler points out, referring
to the definitive Megabase, the Latvian Gambit scores higher. How
can such a discredited opening (and the same story is repeated with
other unsound" openings) do so well? The point is that playing like
this throws the opponent off balance, makes them anxious and
induces mistakes. Even the very best players recognize the value of
discomforting the opponent. Historically, Emanuel Lasker was the
master of this approach and his modern day equivalent is world
champion Magnus Carlsen. Carlsen frequently employs offbeat
openings and his opponents invariably fail to counter them
correctly. This is the key theme of this book. Schuyler covers all
phases of the game and discusses other vital subjects such as
harassment, material imbalance, time management, surprise moves,
unusual ideas, provocative play, manoeuvres and recovering from bad
positions. *Includes methods to improve practical play*Develops a
win-oriented attitude*Examines ways to induce mistakes
Ramp up your role-playing game (RPG) and make your character your
own with this fun, interactive workbook-an essential addition to
any player's gaming kit. You've chosen your class, bought your
weapons, and rolled for your stats, and you're now the proud owner
of your own RPG (role-playing game) avatar. But before you begin
your adventure, there's so much more you can do with your character
to make him or her your own! Just how evil is she? What does his
dating profile look like? Where did she get that scar? What does he
want for his birthday? With fill-in-the blank narratives, prompts,
and fun activities to help you customize your character at the
start of the game, or build out your backstory as you play, The
Ultimate RPG Character Backstory Book will help you fully imagine
your character and bring them to life for the ultimate gaming
experience!
Computer role-playing games (CRPGs) are a special genre of computer
games that bring the tabletop role-playing experience of games such
as Dungeons & Dragons to the computer screen. Thisnew edition
inlcudes two new chapters: The Modern Age, and a chapter on Indies
and Mobile CRPGs. The new modern age chapter will cover, among
other topics, Kickstarter/FIG crowdfunded projects such as Torment:
Tides of Numenera and Pillars of Eternity. It'll also bring the
book up to date with major games such as Dragon Age, Witcher,
Skyrim. Expanded info in first chapter about educational potential
of CRPGs. Color figures will be introduced for the first time. Key
Features gives reviews of hundreds of games across many platforms.
comprehensive book covering the history of computer RPGs.
comprehensive index at the back, letting you quickly look up your
favourite titles
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Mah-Jong
(Paperback)
Gwyn Headley, Yvonne See
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R260
Discovery Miles 2 600
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Ships in 12 - 17 working days
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The Know the Game series is firmly established as the leading
introduction to a huge range of sports and games. For 50 years they
have been the first step into a new sport or game for many people,
children and adults alike. The series has now been relaunched in a
new format with a modern design - making the best even better. The
aim has been to make the books more accessible, and they are now
packed with colour photos and illustrations, top tips and
interesting facts. Each book contains everything you need to know
about the sport or game, including equipment, rules, techniques and
training tips. There's even information on how to find a club and
meet new people to play the sport or game with. And having been
written and endorsed by the game's professional body, you can be
sure that you are getting the best information available.
Countless peoples populate the lands of the Age of Lost Omens,
fighting for their collective pride, a greater cause, or simply to
eke out survival in an untamed and magical world. The Pathfinder
Lost Omens Character Guide dives into the myriad cultures and
organizations you can encounter or join in your journey, breathing
life into both your character and the many allies and enemies
you're bound to meet along the way. This must-have guidebook for
characters of all types introduces three new ancestries to the
Second Edition of the Pathfinder Roleplaying Game-the regimented
and warlike hobgoblin, the plant-like leshy, and the inquisitive
lizardfolk-provides 10 new heritages for the game's core
ancestries, offers nearly 100 new ancestry feats, and presents 10
new archetypes to allow characters of any class to participate in
the world's most notable organizations, from the adventurous
Pathfinder Society to the rabble-rousing Firebrands to the magical
masters of the Magaambya!
The second supplement for Stargrave offers a host of new scenarios
and rules for gaining political backing as you fight across the
ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining
operation that supplied the entire sector with rare metals and
various elemental fuels. However, the isolation of the last war
caused the corporation to wither, and the various outposts and
colonies were eventually left to look after themselves. Some became
true collectives, or limited democracies, while others have fallen
to the rule of gangsters, warlords, and despots. In all cases, the
limited resources of air and organic material has made life
difficult. In this supplement for Stargrave, the crews must travel
from asteroid-to-asteroid, and even down to the system's single,
barely inhabitable planet, searching for a man who claims to have
discovered a 'big score'. During their journey, players will fight
through numerous different environments - including asteroid mines,
zero gravity, and even hellish jungle. Captains must curry favour
with the various small political factions that hold power in the
Belt. Only through a combination of wits, diplomacy, and weapons
can players hope to reach the last prospector and gain a share of
his claim...
The Catalan is one of the most popular openings and a favorite of
many of the world's leading players. Its rich tactical and
positional subtleties provide an excellent platform for players
wishing to improve their overall understanding of the game. In this
groundbreaking book, Alexander Raetsky and Maxim Chetverik provide
a comprehensive coverage of this opening, outlining the most common
plans and tactics for both White and Black, and studying the latest
theoretical developments in the most important variations. This
book is a must for die-hard Catalan fans and those wishing to take
up this fashionable opening.
*Played by the world's top Grandmasters
*Written by leading openings theoreticians
*Ideas, strategies and tactics discussed for both sides
In a galaxy torn apart by the Last War, vast pirate fleets roam
from system to system, robbing, extorting, and enslaving. Amidst
this chaos, thousands of independent operators - smugglers, relic
hunters, freedom fighters, and mercenaries - roam the dead stars in
small ships, scratching out a living any way they can. In
Stargrave, players take on the role of one of these independent
operators, choosing from a range of backgrounds each with their own
strengths, weaknesses, and associated powers. Next, players must
hire a crew for their ship, recruiting a lieutenant with a unique
skill-set and a handful of soldiers, mechanics, hackers, and other
specialists. Some captains may even recruit strange alien lifeforms
with abilities no humanoid could ever possess. Once the players'
crews are assembled, they are ready to dive into a campaign. Over a
series of games, their crews will have the chance to carry out a
variety of missions - recovering lost technology, stealing data,
freeing slaves, and fighting back against the pirate fleets. In
time, as the crews gain experience, they will become more powerful
and hire more talented specialists. The more they grow, however,
the more likely it is that a pirate fleet will take note of their
activities and come after them!
Give me six hours to chop down a tree and I will spend the first
four sharpening the axe." - Abraham Lincoln There's no escaping the
fact: if you want to win chess games, you have to attack at some
point. Many players are happy solving combinations in winning
positions, when the hard work is already done, but the key to a
successful attack undoubtedly comes much earlier. No-one can attack
effectively if they haven't prepared properly, and yet planning in
chess can be a difficult technique to master, even for experienced
players. This book provides a solution. Using an abundance of
illustrative games and examples, Gary Lane answers the questions
which constantly puzzle players of all levels. Where are my
opponent's weaknesses? Do I have enough pieces in the attack? When
should I strike? Do I need to sacrifice? Should I cash in or
continue to attack? Read this book, discover the answers and attack
with confidence! *An essential guide to attacking chess*Introduces
easy-to-learn techniques*Focuses on planning and strategy
SS2 features winning strategies and professional secrets from the
world's best players including new advice from Doyle and the
addition of no-limit legend Phil Helmuth, holder of the most world
series championships ever. Other superstar contributors includr
Daniel Negreanu, 4-time bracelet winner, 2004 Player of the Year,
and author of three books including Hold'em Wisdsom for all
Players; Lyle Berman, 3-time WSOP bracelet winner and founder of
the World Poker Tour; Bobby Baldwin, 1978 World Champion; Johnny
Chan, 2-timeWorld Champion and 10-time WSOP bracelet winner; the
great Mike Caro, " Mad Genius of Poker"; Jennifer Harman, the
world's top female player; Todd Brunson, winnerof more than 20
tournaments; and Crandell Addington, no-limit legend
Half a century ago I left a country, the red color of which
dominated a large portion of the world map. One way or another, the
fate of almost every single person described in this book is
forever linked with that now none-existent empire. Many of them
ended up beyond its borders too. Cultures and traditions, and
certainly not least of all a Soviet mentality, couldn't have just
left them without a trace. Having been transplanted into a
different environment, they had to play the role of themselves
apart from certain corrections with regard to the tastes and
customs of a new society. Nevertheless, every one of them, both
those who left the Soviet Union, and those who stayed behind, were
forever linked by one common united phenomenon: they all belonged
to the Soviet school of chess. This school of chess was born in the
20's, but only began to count its true years starting in 1945, when
the representatives of the Soviet Union dominated an American squad
in a team match. Led by Mikhail Botvinnik, Soviet Grandmasters
conquered and ruled the world, save for a short Fischer period,
over the course of that same half century. In chess as well as
ballet, or music, the word "Soviet" was actually a synonym for the
highest quality interpretation of the discipline. The Soviet Union
provided unheard of conditions for their players, which were the
sort of which their colleagues in the West dare not even dream.
Grandmasters and even Masters received a regular salary just for
their professional qualifications, thereby raising the prestige of
a chess player to what were unbelievable heights. It was a time
when any finish in an international tournament, aside from first,
was almost considered a failure when it came to Soviet players, and
upon their return to Moscow they had to write an official
explanation to the Chess Federation or the Sports Committee. The
isolation of the country, separated from the rest of the world by
an Iron Curtain, was another reason why, talent and energy often
manifested themselves in relatively neutral fields. Still if with
music, cinematography, philosophy, or history, the Soviet people
were raised on a strict diet, that contained multiple restrictions,
this did not apply to chess. Grandmasters, and Masters, all varied
in terms of their upbringing, education, and mentality and were
judged solely on their talent and mastery at the end of the day.
Maybe that's why the Soviet school of chess was full of such
improbable variety not only in terms of the style of play of its
representatives, but also their different personality types. Built
was a gigantic chess pyramid, at the base of which were school
championships, which were closely followed by district ones. Later
city championships, regions, republics, and finally-the ultimate
cherry on top-the national event itself. The Championships of the
Soviet Union were in no way inferior to the strongest international
tournaments, and collections of the games played there came out as
separate publications in the West. That huge brotherhood of chess
contained its very own hierarchy within. Among the millions, and
multitudes of parishioners-fans of the game-there were the
priests-candidate masters. Highly respected were the
cardinals-masters. As for Grandmasters though well...they were true
Gods. Every person in the USSR knew their names, and those names
sounded with just as much adoration, and admiration as those of the
nation's other darlings-the country's best hockey players. In those
days the coming of the American genius only served to strengthen
the interest and attention of society towards chess, never mind the
fact that by that point it had already been fully saturated by it.
The presence of tons of spectators at a chess tournament in Moscow
as shown in the series "The Queen's Gambit" is in no way an
exaggeration. That there truly was the golden age of chess. Under
the constant eye, and control of the government, chess in the USSR
was closely interwoven with politics, much like everything else in
that vanished country. Concurrently, the closed, and isolated
society in which it was born only served to enable its development,
creating its very own type of culture-the giant world of Soviet
chess. I was never indifferent to the past. Today, when there is
that much more of it then the future, this feeling has become all
the sharper. The faster the twentieth century sprints away from us,
and the thicker the grass of forgetting grows, soon enough, and
under the verified power of the most powerful engines that world of
chess will be gone as well. It was an intriguing, and colorful
world, and I saw it as my duty to not let it disappear into that
empty abyss. Genna Sosonko, May 2021.
You've played other trump games, but none quite like this. Wizard
is exciting, easy to learn and fun for the entire family. This
award-winning game is great for parties or a night of family fun.
This award-winning, best-selling card game is now available in a
Deluxe Edition with six individual bid indicator wheels and 60-card
Wizard deck. Scorepad and instruction booklet included.
The outcome of most matches depends on positional skills; the first player to establish a positional advantage gains the best chance of a successful direct attack. This complete guide, written by a grandmaster, can assist all players at every level in developing a more powerful strategic game. Spanning more than a century of chess, it presents examples on such themes as key squares, bad bishops, and pawn structures in ascending difficulty, with ample cross-references. 495 b/w illus.
The Budapest Gambit is an ambitious and adventurous opening for
Black, who offers a pawn as early as the second move in return for
active and rapid development. It has always been a particular
favourite at club level, where it still provides a surprise weapon,
but it has also been utilized with success by top-class
Grandmasters. In this book Timothy Taylor offers an in-depth study
of the Budapest Gambit. He presents up-to-date analysis, makes
recommendations for Black and White, and covers the typical plans
for both sides. This book provides everything you need to know
about this fascinating opening.
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