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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
What separated Alexander Alekhine from the rest of his
contemporaries? Why did he dominate the chess world for so long?
The main reason was undoubtedly his brilliant attacking style of
play. Alekhine had a combinative gift and thrilled the chess public
and influenced every great chess player since. Garry Kasparov once
said, 'I fell in love with the rich complexity of his ideas at the
chessboard. Alekhine's attacks came suddenly, like destructive
thunderstorms that erupted from a clear sky.'
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Taking one of the most pivotal and famous episodes in British history, this book gives a wargamer's perspective of the dramatic events of 1066 and the Norman conquest that followed and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavour of the period. Relevant ranges of figures, along with painting advice, are also included. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and period specific scenarios are included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much of interest.
Power Play The Literature and Politics of Chess in the Late Middle Ages Jenny Adams The game of chess reached western Europe by the year 1000, and within several generations it had become one of the most popular pastimes ever. Both men and women, and even priests played the game despite the Catholic Church's repeated prohibitions. Characters in countless romances, "chansons de geste," and moral tales of the eleventh through twelfth centuries also played chess, which often symbolized romantic attraction or sexual consummation. In "Power Play," Jenny Adams looks to medieval literary representations to ask what they can tell us both about the ways the game changed as it was naturalized in the West and about the society these changes reflected. In its Western form, chess featured a queen rather than a counselor, a judge or bishop rather than an elephant, a knight rather than a horse; in some manifestations, even the pawns were differentiated into artisans, farmers, and tradespeople with discrete identities. "Power Play" is the first book to ask why chess became so popular so quickly, why its pieces were altered, and what the consequences of these changes were. More than pleasure was at stake, Adams contends. As allegorists and political theorists connected the moves of the pieces to their real-life counterparts, chess took on important symbolic power. For these writers and others, the game provided a means to figure both human interactions and institutions, to envision a civic order not necessarily dominated by a king, and to imagine a society whose members acted in concert, bound together by contractual and economic ties. The pieces on the chessboard were more than subjects; they were individuals, playing by the rules. Jenny Adams teaches English at the University of Massachusetts, Amherst. The Middle Ages Series 2006 264 pages 6 x 9 9 illus. ISBN 978-0-8122-3944-7 Cloth $59.95s 39.00 ISBN 978-0-8122-0104-8 Ebook $59.95s 39.00 World Rights Literature Short copy: Reading through influential texts of the later Middle Ages, Adams shows how specific representations of chess encoded concerns about political organization, civic community, and individual autonomy.
No matter how good your bidding system or your partnership understandings, such advantages will vanish if you fail to make an accurate assessment of the value of your hand. As the bidding proceeds, you need constantly to make adjustments to your initial evaluation. The authors show you how to do that. They provide guides which allow you to judge whether your hand fits well with your partner's, whether the danger of a misfit exists, whether your high cards lie well or badly in relation to the opponents', how high to bid, when to try to outbid the opponents and when to choose to defend. This stimulating book reveals the methods used by the experts to reach a precise appraisal of the partnership assets - here is your chance to do just as well.
"Who are Carlotta J. Thompkins, Lottie Deno, Miss Kitty, Laura Denbo, Faro Nell, and Charlotte Thurmond? For answers to these and other questions, read Cynthia Rose's account of the life of Lottie Deno.... Recommended for anyone that is interested in reading a complete history of a western gambler from cradle to grave". (Review of the West) "Rose paints an intriguing picture of Western heroine Lottie Deno.... Readers will gain insight into the devastation caused by the Civil War and also into the wild but opportunity-filled West". (School Library Journal) The true story of the woman who has been "immortalized" in frontier novels and more recently in television and film (as "Miss Kitty" in "Gunsmoke" and "Laura Denbo" in Gunfight at the O.K. Corral). Santa Fe writer Cynthia Rose presents verbatim accounts by people who knew Lottie Deno and rare period photographs documenting her life and times.
Two great books from the Everyman Chess Library, The New Old Indian by Alexander Cherniaev and Eduard Prokuronov and The New Sicilian Dragon by Simon Williams, brought together in one volume. The Old Indian Defence is considered to be a sound way for Black to meet 1 d4. Some might argue that it is steady rather than spectacular, but is this reputation totally deserved? Grandmaster Alexander Cherniaev strongly disagrees, and in this book he introduces ambitious and aggressive ways for Black to play in the main lines. He constructs an improved version of a repertoire he has himself utilized with great success against grandmaster opposition. Using illustrative games, he studies the fundamental tactical and positional ideas for both sides, and also covers what to do if White avoids the Old Indian. This book tells you everything you need to know about playing the New Old Indian. Grandmaster and well-known Sicilian Dragon expert Simon Williams takes a totally fresh look at this famous opening. Concentrating on his favourite Dragadorf Variation, Williams constructs a cutting-edge repertoire for Black, one which is perfect for the modern Dragon player who wishes to cause his opponents maximum problems in the opening. Drawing upon his considerable experience and using illustrative games, Williams covers the key tactical and positional ideas for both players, and highlights crucial modern day themes such as the importance of move orders. The Sicilian Dragon is a highly popular opening, ideal for players of all levels. It enjoys such a great appeal because it leads to fascinating and fun-to-play positions in which both players regularly attack each other's kings with a complete lack of inhibition.
Former world champion Jose Capablanca's introduction to chess, available for the first time in English in algebraic notation, is an ideal first chess book for players of all ages. In systematic fashion, Capablanca lucidly explains the rules and basic principles of this fascinating game, and illustrates these with a wide range of practical examples. Topics covered include: . The game, the pieces, their moves and object . Improving your game . Elementary opening principles...and much more After capturing the world championship in in 1921, Capablanca was for a time regarded as practically invincible. Although he surprisingly lost his title to Alexander Alekhine in 1927, Capablanca remained a leading player until his death in New York in 1942.
Chess Training Pocket Book II is a sequel to the best-selling Chess Training Pocket Book: 300 Most Important Positions and Ideas. In the same tradition, this follow-up volume will save you years of hit-and-miss reading and sporadic improvement because it gathers together for you the crucial, game-winning knowledge in one easy-to-carry book. It will test, train, and sharpen your thinking skills. Each carefully chosen position offers a crucial building block in your chess knowledge.
This book is partly designed as an autobiographical experience focusing on the processes that arise in the life of a chess player that have be translated into everyday life. In part, the book incorporates psychological theories that generally explain these processes, but overall it can be seen as a guide on how to use any activity to learn skills that will enrich your life. There are several activities in life which can be seen in the same way if we know where and how to exploit the opportunities. The truth is that all aspirations are interconnected when we keep an eye on the thematic links. I believe that this book will give you a new insight into how any ability can be transferred from a particular activity to the universal wisdom of life. It will awaken your networking skills and teach you how to turn life activities into lifelong skills that will improve your well-being. The course of the book follows the typical process of playing chess, starting with training, followed by the tournament situation, the course of the game, the time after the game and the tournament. Since I am not a poet, I have often borrowed some quotations from famous, imaginative and clever people from all over the world. I believe that these valuable thoughts have enriched the book. One thing I ask you to do while reading this book is to open your mind and enjoy the inner journey. So let us go and try to become aware of the processes behind our life activities. Let us find out what and why we do what we do in our daily lives.
Number of Players: 1-2 Ages: 12+ Playing time: 10-20 minutes Components: 22 oversized story tiles, 2 scoring tiles A solo and cooperative tile-laying game. Players will help Shahrazad tell stories to pass another night by playing tiles featuring unique takes on iconic fairy-tales to construct the best story. Each turn players will play a single tile, then draw a tile, building a folk-tale tableau. With 24 oversized, fully illustrated tiles in a deluxe package Shahrazad is a beautiful gift package for couples, or parents and children. Placing certain story types together will grant players more points, but telling a story in the wrong order will drastically limit their options.
Chess is an easy game to learn, but a difficult one to master. A
study of tactical play and some practical experience can get a
player to a standard where they are skilful enough to prevent both
checkmate and material loss. However, to advance from here to a
higher level it is necessary to tackle positional play. This can
appear daunting. However, once the principal strategic ideas are
recognized, then everything becomes clearer and the game becomes
simpler. In this book Grandmaster and experienced chess writer John
Emms provides the improving player with the fundamental knowledge
required to enter very game with confidence.This book offers a
complete introduction to chess strategy, important positional ideas
and is ideal for club and tournament players. (6 x 9, 144 pages,
diagrams)
In the summer of 1972, with a presidential crisis stirring in the United States and the cold war at a pivotal point, the Soviet world chess champion, Boris Spassky, and his American challenger, Bobby Fischer, met in Reykjavik, Iceland, for the most notorious chess match of all time. Their showdown, played against the backdrop of superpower politics, held the world spellbound for two months with reports of psychological warfare, ultimatums, political intrigue, cliffhangers, and farce to rival a Marx Brothers film. Thirty years later, David Edmonds and John Eidinow have set out to reexamine the story we recollect as the quintessential cold war clash between a lone American star and the Soviet chess machine. A mesmerizing narrative of brilliance and triumph, hubris and despair, Bobby Fischer Goes to War is a biting deconstruction of the Bobby Fischer myth, a nuanced study on the art of brinkmanship, and a revelatory cold war tragicomedy.This P.S. edition features an extra 16 pages of insights into the book, including author interviews, recommended reading, and more.
How does one determine the "best" chess games? What one may see as brilliant, another may see as simply necessary. Like some art lovers, chess fans claim that they know a good game when they see it, and that they know better from good. But "best"? How is this articulated? This book, itself a work of art, is brought together by the use of five criteria: the overall aesthetics (clever and relentless are insufficient qualities); the originality (e.g., not yet another white knight sacrifice in a Sicilian); the level of opposition (the loser played very well); the soundness (i.e., Are the moves refutable with perfect play?), accuracy (few of the moves are second-best), and difficulty (the winner overcame major obstacles) of the game; and finally the overall breadth and depth (one wants a series of sparkling ideas, with no dry patches). The 100 best games were taken from an initial field of about 7,000 played from 1900 through 1999 that had already gained some attention in magazines, books and periodicals. Three hundred games were then selected that appeared to have features consistent with the criteria. The 300 games were evaluated with scores - points given for each category of criteria. The games were then ranked, one to 100, by the score they received. No attempt was made to balance the selection according to period, nationality of players or opening. Also included is a chapter on the most overrated games of the twentieth century and one on games that would have made the list if...It includes 335 diagrams, an index of players and an index of openings by ECO codes.
Covers every significant aspect -- from palming to clairvoyance,
vanishing and producing an object, using essential apparatus, etc.
Explains hundreds of astonishing tricks -- with coins, cups and
balls, handkerchiefs, cards, more. A book with an excellent
reputation among professional magicians for teaching techniques. 57
illustrations.
How has a game brought together Americans and defined separate ethnic communities? This book tells the first history of mahjong and its meaning in American culture. Click-click-click. The sound of mahjong tiles connects American expatriates in Shanghai, Jazz Age white Americans, urban Chinese Americans in the 1930s, incarcerated Japanese Americans in wartime, Jewish American suburban mothers, and Air Force officers' wives in the postwar era. Mahjong: A Chinese Game and the Making of Modern American Culture illustrates how the spaces between tiles and the moments between games have fostered distinct social cultures in the United States. This mass-produced game crossed the Pacific, creating waves of popularity over the twentieth century. Annelise Heinz narrates the history of this game to show how it has created a variety of meanings, among them American modernity, Chinese American heritage, and Jewish American women's culture. As it traveled from China to the United States and caught on with Hollywood starlets, high society, middle-class housewives, and immigrants alike, mahjong became a quintessentially American game. Heinz also reveals the ways in which women leveraged a game to gain access to respectable leisure. The result was the forging of friendships within ethnic groups that lasted decades and the creation of organizations that raised funds for the war effort and philanthropy. No other game has signified both belonging and standing apart in American culture. Drawing on photographs, advertising, popular media, and dozens of oral histories, Heinz's rich and colorful account offers the first history of the wildly popular game of mahjong.
Technology can be more than just practicalit can also be fun. And fun is exactly what youll have when you try geocaching. It's a high-tech treasure-seeking game that uses the Global Positioning System (GPS). Because geocaching combines the outdoors, puzzles, and adventure, everyonefrom kids to kayakers, and retirees to rock climberscan easily become involved. You'll join a rapidly expanding worldwide network of people who hide containers of prizes in the wilderness, suburbs, and even in the middle of cities, then provide clues for others to discover them. Borrowing from the classic pursuits of orienteering and letterboxing, geocaching can be as easy as a walk in the park or as challenging as scuba diving to a hundred feet. You don't need to be an expert in electronics, navigation, or even hiking to start. With this book, youll soon understand GPS technology, know how to find your way about, and be able to prepare for your next hike-and-seek adventure!
Containing interviews with the developers of 36 of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. From the painstaking hours at the computer developing to problems with mega publishers and with the media after release, The Minds Behind the Games gives you unparalleled access to the minds behind some of your favorite games. It will even introduce you to games that you never knew existed, but should.
The Modern Benoni is just about the most aggressive method that Black can choose to counter White's 1 d4. In the main line variations Black allows White to have a preponderance of central pawns which, traditionally, grants the first player the advantage. However, in return, Black gains the opportunity for tremendously dynamic counterplay. This places White and under immediate pressure as any inaccurate moves can prove to be disastrous. ----- In this book, FIDE Master John Doknjas examines all aspects of this highly complex opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. With thorough variations and explanations on pawn structures and piece placement, this book provides insight for both strong masters and less experienced players alike. The format is ideal for the chessplayer keen to improve their game. While reading you are continually challenged to answer probing questions - a method that greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of chess knowledge. ----- * A complete repertoire for Black in the Modern Benoni. --- * A question and answer approach provides an excellent study method.
The English is a sophisticated opening which is very popular at all levels of chess: from up-and-coming players to World Champions such as Garry Kasparov and Vladimir Kramnik. It has many attractions, including flexibility and diversity: White can play either aggressively or quietly, and positions are rich in both strategy and tactics.In Play the English, Craig Pritchett provides an active repertoire for White, offering answers to Black's key defences both in the main lines and sidelines. Drawing upon his wealth of experience in this opening from both sides of the board, Pritchett highlights the positional and tactical ideas for White and Black, and the subtle move-order nuances so important in the modern game. This book contains all you need to know to play the English with confidence in your own games.
Not all mines are filled with opportunities for wealth-some contain even greater opportunities for danger! The Pathfinder Flip-Mat: Deadly Mine Multi-Pack features two maps that combine to form a massive sprawling mine complex. This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players are ready to explore a long-lost mine, this map has you covered! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! |
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