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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Smolen makes getting siblings, cousins, or neighborhood children of different ages together an easy task, providing a collection of outdoor and indoor games and arts and crafts projects adapted to satisfy the interests and skills of children of various ages simultaneously.
How has a game brought together Americans and defined separate ethnic communities? This book tells the first history of mahjong and its meaning in American culture. Click-click-click. The sound of mahjong tiles connects American expatriates in Shanghai, Jazz Age white Americans, urban Chinese Americans in the 1930s, incarcerated Japanese Americans in wartime, Jewish American suburban mothers, and Air Force officers' wives in the postwar era. Mahjong: A Chinese Game and the Making of Modern American Culture illustrates how the spaces between tiles and the moments between games have fostered distinct social cultures in the United States. This mass-produced game crossed the Pacific, creating waves of popularity over the twentieth century. Annelise Heinz narrates the history of this game to show how it has created a variety of meanings, among them American modernity, Chinese American heritage, and Jewish American women's culture. As it traveled from China to the United States and caught on with Hollywood starlets, high society, middle-class housewives, and immigrants alike, mahjong became a quintessentially American game. Heinz also reveals the ways in which women leveraged a game to gain access to respectable leisure. The result was the forging of friendships within ethnic groups that lasted decades and the creation of organizations that raised funds for the war effort and philanthropy. No other game has signified both belonging and standing apart in American culture. Drawing on photographs, advertising, popular media, and dozens of oral histories, Heinz's rich and colorful account offers the first history of the wildly popular game of mahjong.
Chess Secrets is a series of books which uncover the mysteries of the most important aspects of chess, such as strategy, attack, defence, opening play, endgames, off-board preparation and mental attitude. In each book the author studies a number of great players who have excelled in such aspects of the game, greatly influenced their peers and inspired all of us. In Great Chess Romantics, Craig Pritchett selects five players, whose artistic spirit expresses a personal commitment to the discovery and revelation of great new truths and beauty on the chessboard. Anderssen defined romanticism's inherently dramatic and correct combinational core. Chigorin championed this essence in splendid opposition to an emerging new classical consensus. Reti revealed the extraordinary power of new flank openings. Larsen confounded the overly sober, scientific Soviet school at innumerable turns. In the computer age, Morozevich constantly discovers new depths to chess, while simply oozing exquisite strokes in his best games.
From America's foremost chess coach and game strategist for Netflix's The Queen's Gambit comes the best chess drill book for beginners of all ages. From ever-popular chess instructor Bruce Pandolfini comes this entertaining, interactive, and effective book for teaching young chess players and other newcomers to the game. Filled with hundreds of questions and answers, fill-in-the-blanks, and true-or-false posers, Square One combines traditional chess drills with diverting games and problems to stimulate the analytical skills of beginners of all ages. Besides covering the basics-the board, moves, rules, and notation-Square One goes on to include information on attacks, checkmate, draws, and special rules, giving the beginner a broad overview of the game. With more than 200 instructional diagrams, and answers to all questions and problems, it is a complete workbook for chess players starting at square one.
First published in 1942, the late B.H. Wood's classic Easy Guide to Chess has been successfully used by thousands of chess players around the world. Topics covered include: the men, their moves, starting the game, the importance of pawns, how to record the moves, standard openings, and much more. This introductory book has been substantially revised for the first algebraic edition, which will bring the game to a new generation of young players.
This large-format activity book contains a wealth of creative, mindful pursuits and puzzles to soothe the mind and enable you to park any worries and stresses and focus on the moment. Mindfulness is the practice of bringing our attention to the present moment without judgement or evaluation - which sounds as if it might be easy but isn't. Scientifically proven to reduce anxiety and depression, improve concentration, even improve the immune system, enabling us to fight off diseases, training our brain to live in the moment is crucially important to our mental and physical health and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore presents creative challenges that will help you focus on yourself and live in the moment. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, this book is perfect for any adult who loves a challenge but also craves a creative outlet that allows them to use their artistic and inventive side too. With the help of this book, you will find that taking time for yourself and concentrating on an activity has real therapeutic, mindful benefits, as it allows you to recharge your batteries and better cope with the stresses we all face every day. Take time for yourself, focus your thoughts and feel the proven benefits of being in the moment.
From America's foremost chess coach and game strategist for Netflix's The Queen's Gambit comes a collection of 200 brand-new openings, drills, and skills for players of all levels. The opening is one of the most important parts of the chess game. Weaken your pawns by mistake, and they're taken. Attack wildly and haphazardly, and your pieces are picked off. Misuse your queen, and it's trapped. Carelessly neglect development, and you're mated. You've scarcely begun, and the game is over. But with this handy guide, you can avoid these perils and pitfalls. Including over 200 traps and 200 zaps, More Chess Openings presents everyday errors in openings and their immediate refutations. With detailed instruction and his usual precise explanation, Pandolfini teaches the defenses necessary to ward off the toughest opponents, including: *Sicilian Defense *Caro-Kann Defense *Modern Defense *Alekhine Defense *French Defense *Pirc Defense *Center Counter Defense
Attacking your opponents king is not just a shortcut to victory, its also one of the most enjoyable and gratifying experiences in chess. If you want to win more games you should become a better attacker. Studying typical attacking motifs and ideas easily brings dividends while you are having a good time. Michael Prusikin presents the prerequisites and the rules for a King attack in a lucid and attractive manner. In 15 thematic chapters he teaches you how to assess the nature of the position, identify the appropriate offensive patterns, find the preliminary moves and conduct your attack in a clear and effective way. Battering rams, obstructive sacrifices, pawn storms, striking at the castled position, sacrificing a knight on f5, Prusikin demonstrates the most important patterns of attack with lots of clear and well-chosen examples. Next, Prusikin tests your newly acquired insights and your attacking intuition with exercises covering all the themes and motifs. You will find that studying ATTACKING STRATEGIES FOR CLUB PLAYERS is both entertaining and rewarding.
Play Cards and Learn to Identify Wildflowers in the Northeastern United States! Anyone who enjoys nature, plants, and gardening will love these cards for playing your favorite games or to use as flash cards. Inspired by Jaret C. Daniels and the popular Wildflower Identification Guides, this gorgeous deck of playing cards features professional photographs of 54 of the most notable wildflower species in the Northeastern states of Connecticut, Delaware, Maine, Maryland, Massachusetts, New Hampshire, New Jersey, New York, Pennsylvania, Rhode Island, and Vermont, as well as Washington, DC. Each card depicts full-color photographs of such wildflowers as the Columbine, Common Blue Violet, Painted Trillium, and more--so you can begin to learn what 54 different species look like. Card Features 54 of the most notable wildflower species Beautiful photograph on every card Ideal for card games or as flash cards Play games like blackjack, poker, rummy, and solitaire while learning more about wildflowers. Get Wildflowers of the Northeast Playing Cards for yourself, and you can also give this deck of cards as a fun and thoughtful gift.
Are you looking for something a bit different? Do you wish to surprise your opponent on the first move? Do you enjoy playing creatively from the beginning of the game? Look no further than 1 b4! With this aggressive pawn lunge White takes the game into relatively unknown territory and forces Black players onto their own devices. Those facing 1 b4 are not allowed to fall into the comfort zone of established theory; instead they have to think for themselves from very early on.This opening has been seriously neglected by chess literature... until now. In this landmark book, Yury Lapshun and Nick Conticello take an in-depth look at 1 b4 and its many variations. The authors use illustrative games to highlight key ideas and tactics for both sides. They also provide a practical and fun-to-play repertoire for White, offering options against both Black's main defences and his more offbeat tries. Read this book and confound your opponents with 1 b4! *A complete repertoire for White*Presents answers to all of Black's possibilities*Ideal for ambitious and adventurous players
The perfect and necessary addition to any personal chess library from America's foremost chess coach and game strategist for Netflix's The Queen's Gambit. In this comprehensive, accessible reference, National Master Bruce Pandolfini covers every aspect of the game, from chessboard and pieces to history and strategy, and addresses virtually any possible question or situation that may arise. From algebra notation to zugzwang, Pandolfini has created the chess bible for players of all levels. And in addition to answers to over 500 questions, he has included his terrific short chess course plus tournament tips and endgame maxims. You'll learn the difference between a mating attack and a mating net, the best way to gain control of the center in the opening, why the Russians are so successful at chess, what happened to Bobby Fischer, and more! For an edge up on the competition, look no further than Pandolfini's Chess Complete.
A Guide to Chess Improvement features the very best of Dan Heisman's multi-award winning chess column Novice Nook, which has run for the past ten years at the popular website ChessCafe.com. This book is full of valuable instruction, insight and practical advice on a wide range of key subjects: general improvement, thought processes, planning and strategy, tactics, endgame play, technique, time management and much more besides. Heisman has thoroughly revised, expanded and updated his work to produce an easy-to-navigate guide. He has also included brand new and exclusive columns. Any player from beginner to expert who is serious about improving their chess should read this book! *An essential guide to chess improvement *Covers in depth all the key areas of chess *Written by a distinguished chess instructor
There are bandits in the hills, and Pathfinder Flip-Mat Classics: Bandit Outpost lets heroes take the fight to the enemy's lair! From the look-out tower to the prison cells to quarters for the goons, the Bandit Outpost is a perfect set-piece for any campaign, and easily doubles as a suitable home for the heroes after they have rescued it from evil. The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings-city streets, forests, ships, taverns, and more-and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
Runner-up in the beginner/novice category of the American Bridge Teachers Association 2020 Book of the Year Awards. Bridge is a hugely popular pastime enjoyed by millions, and yet whole books have been written about single aspects of the game, and learning the seemingly complex rules and language can be a daunting idea. So this is the essential guide to beginning your journey and getting in on the fun, covering everything you need to know to get started and progress, from bridge basics, language and no-trump declarer play to analysing hands and working with trump suits. Defence play is then covered before going into bidding essentials and further bidding techniques and conventions. Keeping score and advice on taking things further rounds off this invaluable guide for the beginner. Clear explanations and examples make learning easy, and fresh writing from seasoned expert Mark Horton keeps things interesting, while a glossary of terms is a handy at-a-glance reminder of the meaning of key words and phrases. Suitable for standard playing methods used worldwide.
teNeues NYC Stationery is proud to share our newest offering, classic Playing Cards with our signature style curated from museum art and illustrations from our favourite artists around the world printed on embossed, premium blue-core card stock in a gift box with flip-top magnetic closure. Cactus Party by the French artist who goes by Hello Marine is bold and fun with geometric shapes with on trend bold blue, aqua and neon yellow details. An update to the eighties party aesthetic we all love. Our little portable box is giftable and great for travel, fits in any bag and the magnetic closure keeps the cards together between games. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 69 x 95 x 25 mm Hello Marine is a French illustrator and printmaker living in the UK. She was raised in Paris and the southwest of France. Hello Marine's style is bold, colourful, and joyful. Her illustrations appeal to adults and children alike.
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Eternal Night of Lockwood is an adventure book, filled with intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE AGAINST THE DYING OF THE LIGHT Five days ago, a starless and moonless night fell over the Lockwood forest and pioneer town of Ertol. The sawmills have gone quiet, and the lumberjacks have begun to revolt. The Eternal Night has come, and all of Ertol is in the grips of panic and fear. But where there's darkness, there's opportunity. As citizens of Ertol, you'll find yourselves drawn into a pitch-black web of urban conspiracy and rural horror, spanning the gloom of the six boroughs and into the ancient Lockwood. Will you rise to the occasion as a light in the darkness, or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book is a campaign-length adventure, taking characters from Basic to Advanced Tier. Its adventure can also be broken up into ten individual quests to suit your gaming group's needs. Intended to be used by both players and gamemasters, this book provides a host of new character options, expanded bestiary, and customizable adventure difficulty settings to accommodate higher Tier adventures.
Many people aspire to create their own games but don't know where to start. Make Amazing Games 3rd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular ""drag and drop"" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-'em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES: Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming concepts. Features detailed information on downloading, installing, and using the free Fusion software. Create four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker game. Covers backing up your game, debugging, marketing, distribution, and more. Includes companion files with 4-color figures, game demos, graphic libraries, and source code.
A multinational array of top grandmasters explain the difference in thinking between professional and amateur chess players, and how the amateur can bridge the gap. It usually takes at least a decade of sustained effort for even the most talented player to reach the grandmaster level this book cannot guarantee to make the reader a chess grandmaster, but it is certainly a healthy nudge in the right direction. The editors, ex-British Champion GM Jacob Aagaard and three-time Scottish Champion GM John Shaw, have recruited a line-up of strong grandmasters to share their wisdom.
The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in cloth notebook. The perfect way to commemorate Pathfinder's new edition! (Note: The public playtest begins August 2 and runs through the end of 2018. Due to this limited time window, this book will NEVER be reprinted!)
How do chess players react in the line of fire? Are they able to
remain calm in a storm? Defending against a threatening attack on
your own king is one of the most difficult aspects to master in
chess. Yet given the frequency of such offensives, it's certainly
worthwhile investing a good amount of time on honing the ability to
defend properly.
The a...6 Slav is a relatively new phenomenon in a very popular
opening, and over the last few years it has attracted the attention
of some top class players: Alexei Shirov, Sergei Movsesian,
England's Julian Hodgson, and more recently, world number one Garry
Kasparov. In this first ever book solely devoted to the a...6 Slav,
Grandmaster and openings expert Glenn Flear delves into the secrets
of this complex line. He explains the tactics and positional ideas
for both White and Black and presents a comprehensive coverage of
the theory, concentrating on all the new wrinkles and discoveries.
World Snooker Champion Ronnie O'Sullivan's frank and honest account of his astonishingly dramatic life. I used to rely on drugs and alcohol to keep me going, but now I've got the healthiest addiction going - running. This book explains how running has helped me to fight my demons - my addictive personality, depression, my dad's murder conviction, the painful break-up with the mother of my children - and allowed me to win five World Snooker Championships. It is also about all of the great things in my life - my kids, snooker, my dad's release from prison, great mates who have helped me, and the psychiatrist Dr Steve Peters, who has taught me how not to run away when things get tough. Finally, it's about what it's like to get the buzz - from running, from snooker, from life. Because when it comes down to it, everyone needs something to drive them on. |
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