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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
As Hugh Kelsey says in his introduction, the brilliant card player achieves his results with a combination of logic and flair. And although many people may think flair plays a disproportionate part, the expert player, in fact, produces his sometimes unbelievable results almost entirely by the application of logic. LOGICAL BRIDGE PLAY teaches you just how to apply logic to your card play in making the correct inferences and deductions, and in assessing the timing - the opportunity to become a master player is yours for the taking.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Runner-up in the beginner/novice category of the American Bridge Teachers Association 2020 Book of the Year Awards. Bridge is a hugely popular pastime enjoyed by millions, and yet whole books have been written about single aspects of the game, and learning the seemingly complex rules and language can be a daunting idea. So this is the essential guide to beginning your journey and getting in on the fun, covering everything you need to know to get started and progress, from bridge basics, language and no-trump declarer play to analysing hands and working with trump suits. Defence play is then covered before going into bidding essentials and further bidding techniques and conventions. Keeping score and advice on taking things further rounds off this invaluable guide for the beginner. Clear explanations and examples make learning easy, and fresh writing from seasoned expert Mark Horton keeps things interesting, while a glossary of terms is a handy at-a-glance reminder of the meaning of key words and phrases. Suitable for standard playing methods used worldwide.
Brought together in one volume as part of Everyman Chess's series of compilation books: Play the Najdorf: Scheveningen Style by John Emms and Play the King's Indian: A complete Repertoire for Black in this most dynamic of openings by Joe Gallagher. The Najdorf Sicilian is one of the most sharp, dynamic and popular openings that Black can play and is a firm favourite amongst the world's elite players, including world number one Garry Kasparov. From very early on, Black unbalances the game to a reach a position in which one can play for the win without exceptional risk. The soundness of the Najdorf has never been questioned, but some players can be put off by the ever-spiralling amount of theory amassed on this great opening. In Play the Najdorf, however, Grandmaster and openings expert John Emms condenses this mountain to produce a workable black repertoire against all of White's possible options. The King's Indian has always been one of the sharpest, most complex and popular openings that Black can play; it still provides the setting for many encounters at the elite level of Grandmaster chess. Straight from the start, Black fights for the initiative and in many variations, while White pursues material gains, it is Black who has the psychological advantage of trying to checkmate the opponent's king. Despite its many advantages, some prospective Kings Indian players are put off by the seemingly endless amount of theory one is supposed to learn. In Play the Kings Indian, however, Grandmaster and life-long Kings Indian devotee Joe Gallagher has produced a comprehensive and yet workable black repertoire against all of Whites most dangerous possibilities.
Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!
Among the many treasures of the al-Sabah Collection, Kuwait, are hundreds of chess and other games pieces dating from the 7th to the 19th centuries ce. Intricately crafted in a rich variety of materials, including ivory, wood, ceramic, glass, jade and agate, these tiny objects are of enormous historical and artistic significance. They not only mark the evolution of familiar games into their modern forms, but also evoke the imperial palaces, military camps and herders' tents in which they were played over many centuries, from the Sasanian period through the Islamic era in Central Asia, Iran, present-day Iraq and northern India. The chess pieces include both early figural sets and the more abstract forms that later became popular throughout the Islamic world. Dice, pachesi sets and a medieval Arabic treatise on chess complete the collection.
The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet
The Sicilian Taimanov (1 e4 c5 2 Nf3 e6 3 d4 cxd4 4 Nxd4 Nc6) is a very flexible Black system in the Sicilian Defence developed by Mark Taimanov. It is characterised by the development of the g8-knight on e7, often along with a quick ...b7-b5. The Taimanov often leads to tense, dynamic position which are ripe in counterattacking possibilities. In Opening Repertoire: The Sicilian Taimanov, highly experienced chess author and coach Nigel Davies guides the reader through the complexities of the Taimanov and carves out a repertoire for Black. He examines all aspects of this highly complex opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. There are also suggestions for countering White's "anti-Sicilian" tries thus creating an entire repertoire to meet 1 e4. * A complete repertoire for Black against 1 e4. * A question and answer approach provides an excellent study method. * All key variations analysed in detail.
Do you relish the prospect of setting your opponent awkward problems from the early start of the game? If so, you should just continue reading, for in the Mar Del Plata and King's Indian, it's every man for himself, and only the best informed and most creative resourceful player survive. This variation gives both colors very dangerous attacking ideas, and you really needs to know a precise defense to come out of this variation alive. This book provides weapons that are ideal choices for those who revel in forcing opponents into chaotic and uncomfortable positions.
In this book, International Master Byron Jacobs explains the basic elements, strategies, and tactics of the Advance variation of the Caro-Kann Defense. Although this variation has always been popular with competitive players, it has lately received revived attention following its recent adoption by Vishy Anand, Alexei Shirov, and Veselin Topalov, who have used it to win several brilliant games. Inspired by their example, several other leading players have added the variation to their repertoires, and it is now perhaps the most fashionable way of meeting the Caro-Kann at all levels of play.
This book in front of you assists all players in their efforts to improve, and along their way, our young chess guns provided fresh insights how to trap and trick your opponent in the opening and early middlegame. With the many computer-assisted learning tools available, the player's capacity to improve is limitless. This book offers the reader an insider's candid view of how to unbalance the game in the modern age of chess.
In this book Grandmaster Vladimir Tukmakov describes his experiences as captain of national and club teams. He coached also individuals players such as Karpov, Korchnoi, Eljanov, Giri and So, to name some. To improve and grow, every chess player needs to address the issues that prevent him from moving on to a higher level. Collaboration with an experienced mentor can greatly accelerate the player's creative growth and improve his results. In this book the author give the reader a close-up opportunity to witness his coaching experiences with the chess stars.
A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon's Lair, or Street Fighter to home console and PC games like The Oregon Trail, Super Mario Bros., Legend of Zelda, Myst, or Final Fantasy -- this accessible guide covers them all. With an brief introduction about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging profiles of classic video games from their creation up to the 2000s, plus sidebars about game genres, consoles, and more. Accompanied by graphic spot art, as well as surprising facts and trivia, this book is perfect for fans of all levels. Revisit your favorites, find something new, or play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games without having to press a power button.
'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.
Many players are serious about their chess but become stuck at a certain playing strength. It's rarely a lack of talent or practice or opening knowledge that holds them back. Usually they get left behind because they don't know how to make best use of the time they have available to study chess. ----- This book addresses this problem and is your self-improvement plan. It shows you how to work on your own games to root out mistakes. It will sharpen your calculation of variations. You will be challenged to find the best middlegame strategy. Endgame technique is also covered in detail. All topics are discussed with numerous examples and puzzles from the games of modern players such as Magnus Carlsen, Fabiano Caruana and Viswanathan Anand. If you want your chess to leap forward it's time to Coach Yourself! ----- * A complete self-improvement programme. --- *All aspects of the game included. ---* Utilizes a structured approach, making the most of your study time.
Calculation is key to winning chess games. Converting your chess knowledge into concrete moves requires calculation and precise visualisation. The bad news: calculation is hard work. You cannot rely on feeling or intuition -- you will have to turn on your brainpower. The good news: you can improve your calculation skills by training. Set up a position on a chessboard and try to solve exercises without moving the pieces! Grandmaster Ramesh RB is the perfect coach to awaken your chess brain and feed you precisely the right exercises.
Canvas crunch time! Whose impasto impresses the most? Was Monet the greatest painter, or does Manet's brushwork beat them all? Who was the greatest Renaissance wonder? Pit thirty-two Old Masters against each other in a trump card battle encompassing hundreds of years of amazing art history and learn about the greatest artists ever to have lived!
Enhance Your Tactical Weapons 1001 Winning Chess Sacrifices and Combination is the companion volume to Reinfeld's 1001 Brilliant Ways to Checkmate. Of course each book can be taken on its own, but together they make a wonderful collection, and cover the full range of tactical chess. And they are now both available in 21st-century editions, using modern algebraic notation. Reinfeld has arranged his quiz positions so that they fall into orderly chapters, each with a common theme. Still, the degree of difficulty varies widely. Easiest are one move shots, suitable for players starting out. Most difficult are the examples that run seven moves and more; some of these may even stump an ordinary master. Most of all, this a book of combinative ideas, all designed to enhance your arsenal of weapons. The first step toward mastery is to become familiar with the different types of tactical motifs. The second step is to study a great many examples of these tactical themes. So, the object of this book is to add to your knowledge, to make you a strong chessplayer, and (last but not least) to delight you with some of the most beautiful moves ever played on the chessboard.
Outremer: Faith and Blood is a 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong. Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalisation. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces - potent but expensive additions that will add a distinct flavour to each encounter.
These three titles, brought together for the first time in one volume, explain the important ideas behind every major opening, provide an understanding of the middlegame to the aspiring player and tips to all players wishing to improve their endgame play.Chris Ward unravels the secrets of the Sicilian, the mysteries of the Modern and the fundamentals of the French. He emphasises the need to understand the key elements of each opening rather than simply memorise a series of complicated variations which leave you stranded if the opponent varies from the expected route. ----- Andrew Kinsman uses examples from practical play to develop tactical and positional skills and awareness to enable you to make the most of your opportunities in the middlegame. ------ Glenn Flear explains the fundamental principles which must be mastered in the endgame. Taking examples from his own games and those of other players, he shows how drawn positions can be converted into victories and lost positions saved at the last moment.- ---- * Deals with every important opening --- * Explains the basic ideas of tactical and positional play --- * Provides numerous exercises for readers to test themselves --- * Explains the important principles of every type of ending --- * Easy step-by-step guide to better endgame play --- * Revolutionary layout to help readers absorb key ideas ---
The O'Kelly variation of the Sicilian Defence (1 e4 c5 2 Nf3 a6) is a wonderful system for those who enjoy playing Sicilian positions but don't want to get bogged down in heavy theory. The O'Kelly relies far more on an understanding of general strategic ideas and middlegame planning than on rote memorisation of opening moves. One of the benefits of the O'Kelly is that White's natural continuation of 3 d4, although very frequently played, permits Black confortable development and an easy game. In Play the O'Kelly Sicilian, highly experienced chess author and coach Andrew Martin guides the reader through the complexities of the O'Kelly and carves out a repertoire for Black. He examines all aspects of this fascinating opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for Black against 1 e4. * All key variations analysed in detail.
Chessplayers wishing to improve their performance typically seek to deepen their middlegame understanding or to increase their endgame knowledge. Often, however, the real key to improvement lies not in learning additional ideas and positions, but in developing a more effective thinking process at the board. In The Improving Chess Thinker, acclaimed chess instructor Dan Heisman compares how chessplayers of different strengths ranging from beginner to International Master approach analytical positions. From this, he draws lessons that will help players at each level to avoid typical flaws in their thought process and to move up to the next level. Basing his work on more than four decades of testing volunteers, Heisman offers solutions to difficult practical issues such as deciding how much time to spend on a move; what to do while the opponent s clock is running; and when to stop analyzing a line. In this book, ambitious players will find insight into what s been holding them back, while coaches will find powerful new teaching tools." |
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