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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
In the summer of 1972, with a presidential crisis stirring in
the United States and the cold war at a pivotal point, the Soviet
world chess champion, Boris Spassky, and his American challenger,
Bobby Fischer, met in Reykjavik, Iceland, for the most notorious
chess match of all time. Their showdown, played against the
backdrop of superpower politics, held the world spellbound for two
months with reports of psychological warfare, ultimatums, political
intrigue, cliffhangers, and farce to rival a Marx Brothers film.
Thirty years later, David Edmonds and John Eidinow have set out to
reexamine the story we recollect as the quintessential cold war
clash between a lone American star and the Soviet chess machine. A
mesmerizing narrative of brilliance and triumph, hubris and
despair, Bobby Fischer Goes to War is a biting deconstruction of
the Bobby Fischer myth, a nuanced study on the art of brinkmanship,
and a revelatory cold war tragicomedy.This P.S. edition features an
extra 16 pages of insights into the book, including author
interviews, recommended reading, and more.
Fires rage throughout the Frozen City as an inhuman army pours out
of the cracks between realities. In the distant past, a cabal of
city elders sought to save their lives by making a pact with a
demon prince... and now the Red King has come to collect what he is
owed, claiming Frostgrave as his own. Many have already fled before
the Red King's demonic hordes, while others seek to weather the
storm, turning their bases into makeshift fortresses. The wizards
of Frostgrave must choose - do they stand and fight, or do they
abandon this great repository of mystical knowledge to the ravages
of unearthly fire? The Red King is the first supplement designed
for Frostgrave: Second Edition. In this sprawling, epic campaign,
wizards will be pushed to their limits, fighting not only against
one another and the perils of the Frozen City, but also against an
invading army. As the Red King's power grows, the laws of magic and
nature will start to bend. Can the wizards put aside their
differences long enough to oppose this common foe, or will greed
and mistrust doom them all?
The Budapest Gambit (1 d4 Nf6 2 c4 e5) is an aggressive, dynamic
approach for meeting 1 d4 and is a great line for throwing
opponents onto their own resources. It is certainly double-edged as
Black moves the same piece twice early on and also sacrifices a
pawn. This pawn is often quickly regained but one of the great
advantages of the Budapest is that if White tries to hang on to the
pawn (and many players do) Black can quickly whip up a ferocious
attack. A great number of materialistic but unprepared White
players have found themselves swiftly demolished by Black's
tremendously active pieces. When White is more circumspect and
allows Black to regain the pawn, play proceeds along more sedate
strategic lines where Black enjoys free and easy development.
Experienced chess author and coach Andrew Martin examines all key
variations of the Budapest. There is an emphasis on typical
middlegame structures and the important plans and manoeuvres are
demonstrated in numerous instructive games. * Includes complete
repertoires for Black with both 3...Ng4 and 3...Ne4 * Comprehensive
coverage featuring several new ideas * Take your opponents out of
their comfort zone!
Initially things looked gloomy for Bobby Fischer. Because he had
refused to participate in the 1969 US Championship, he had missed
his chance to qualify for the 1970 Interzonal Tournament in Palma
de Mallorca. Only when another American, Pal Benko, withdrew in his
favour, and after the officials were willing to bend the rules,
could Bobby enter the contest. And begin his phenomenal run that
would end with the Match of the Century in Reykjavik against World
Champion Boris Spassky. Fischer started out by sweeping the field
at the 23-round Palma Interzonal to qualify for the next stage of
the cycle. In the Candidates Matches he first faced Mark Taimanov,
in Vancouver. Fischer trounced the Soviet ace, effectively ending
Taimanovs career. Then, a few months later in Denver, he was up
against Bent Larsen, the Great Dane. Fischer annihilated him, too.
The surreal score in those two matches, twice 6-0, flabbergasted
chess fans all over the world. In the ensuing Candidates Final in
Buenos Aires, Fischer also made short shrift of former World
Champion Tigran Petrosian, beating the hyper-solid Armenian Tiger
6"-2". Altogether, Fischer had scored an incredible 36 points from
43 games against many of the worlds best players, including a
streak of 19 consecutive wins. Bobby Fischer had become not just a
national hero in the US, but a household name with pop-star status
all over the world. Jan Timman chronicles the full story of
Fischers sensational run and takes a fresh look at the games. The
annotations are in the authors trademark lucid style, that happy
mix of colourful background information and sharp, crystal-clear
explanations.
Containing interviews with the developers of 36 of the coolest
games in video game history from Deus Ex and Night Trap to Mortal
Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you
an inside look at how some of the most influential, iconic,
infamous and forgotten games of all-time were created. From the
painstaking hours at the computer developing to problems with mega
publishers and with the media after release, The Minds Behind the
Games gives you unparalleled access to the minds behind some of
your favorite games. It will even introduce you to games that you
never knew existed, but should.
Play Cards and Learn to Identify Birds in the Northeastern United
States! Anyone who enjoys nature, wildlife, and the great outdoors
will love these cards for playing your favorite games or to use as
flash cards. Inspired by Stan Tekiela's popular Bird Identification
Guides, this gorgeous deck of playing cards features stylized
photographs of 54 of the most fascinating bird species in the
Northeastern states of Connecticut, Delaware, Maine, Maryland,
Massachusetts, New Hampshire, New Jersey, New York, Pennsylvania,
Rhode Island, and Vermont, as well as Washington, DC. Each card
depicts stylized photographs of such birds as the Northern
Cardinal, Indigo Bunting, Bald Eagle, and more--so you can begin to
learn what 54 different species look like. Card Features 54 of the
most notable bird species Stylized photograph on every card Ideal
for card games or as flash cards Play games like blackjack, poker,
rummy, and solitaire while learning more about birding. Get Birds
of the Northeast Playing Cards for yourself, and you can also give
this deck of cards as a fun and thoughtful gift.
Fred Reinfeld-his name is known to almost every chess player in the
United States. But his accomplishments? These are not so well
known. Reinfeld was one of the strongest players of his time,
ranking just below Reuben Fine and Sammy Reshevsky (against whom he
had a plus score). He was an accomplished author of some of the
best chess books of the thirties and forties. Fred Reinfeld was a
respected numismatist, still recognized as a pioneer in the field
sixty years later. He was an editor or major contributor to almost
every major chess magazine of the thirties through the
forties-Chess Review, Chess Correspondent, and Chess Life. This
book is the first book on this remarkable man whose works have
contributed more to chess than any other author. Many of Reinfeld's
comments, ideas, and thoughts are quoted in their original context.
Known his own time for the strength of his annotations, many are
preserved here for the modern reader. Reinfeld lives!]
Are you tired of playing the same old openings again and again?
Perhaps it's time for a change. This book features three opening
experts who get together to take a look at the Dutch Defense, one
of Black's most ambitious answers to 1 d4. It presents the Dutch
defense in a different light.
Do you play a decent game of low- to middle- stakes limit hold'em
but dream of taking your play to the next level? If so, this book
will show you how. Do you ever wonder how a successful middle limit
hold'em player thinks about the game? This book will tell you. Do
you ever wonder how a successful middle limit hold'em player thinks
about the game? This book will tell you. In "Professional Middle
Limit Hold'Em," Tristan Steiger analyses every hand that he played
in a live $30-$60 hold 'em game in Las Vegas over a period of a
week. Some opponents were average, some very good and others were
terrible. Using this method you will get to understand how an
expert assesses the opposition and how he adjusts his play
accordingly. In "Professional Middle Limit Hold'Em," Tristan
demonstrates exactly the kind of thinking that will enable you to
consistently beat the middle limit games, and progress. Tristan
Steiger has been a successful middle limit hold 'em player for 15
years and has played poker successfully all over the US
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
Chess Secrets is a series of books which uncover the mysteries of
the most important aspects of chess, such as strategy, attack,
defence, opening play, endgames, off-board preparation and mental
attitude. In each book the author studies a number of great players
who have excelled in such aspects of the game, greatly influenced
their peers and inspired all of us. In Great Chess Romantics, Craig
Pritchett selects five players, whose artistic spirit expresses a
personal commitment to the discovery and revelation of great new
truths and beauty on the chessboard. Anderssen defined
romanticism's inherently dramatic and correct combinational core.
Chigorin championed this essence in splendid opposition to an
emerging new classical consensus. Reti revealed the extraordinary
power of new flank openings. Larsen confounded the overly sober,
scientific Soviet school at innumerable turns. In the computer age,
Morozevich constantly discovers new depths to chess, while simply
oozing exquisite strokes in his best games.
How has a game brought together Americans and defined separate
ethnic communities? This book tells the first history of mahjong
and its meaning in American culture. Click-click-click. The sound
of mahjong tiles connects American expatriates in Shanghai, Jazz
Age white Americans, urban Chinese Americans in the 1930s,
incarcerated Japanese Americans in wartime, Jewish American
suburban mothers, and Air Force officers' wives in the postwar era.
Mahjong: A Chinese Game and the Making of Modern American Culture
illustrates how the spaces between tiles and the moments between
games have fostered distinct social cultures in the United States.
This mass-produced game crossed the Pacific, creating waves of
popularity over the twentieth century. Annelise Heinz narrates the
history of this game to show how it has created a variety of
meanings, among them American modernity, Chinese American heritage,
and Jewish American women's culture. As it traveled from China to
the United States and caught on with Hollywood starlets, high
society, middle-class housewives, and immigrants alike, mahjong
became a quintessentially American game. Heinz also reveals the
ways in which women leveraged a game to gain access to respectable
leisure. The result was the forging of friendships within ethnic
groups that lasted decades and the creation of organizations that
raised funds for the war effort and philanthropy. No other game has
signified both belonging and standing apart in American culture.
Drawing on photographs, advertising, popular media, and dozens of
oral histories, Heinz's rich and colorful account offers the first
history of the wildly popular game of mahjong.
Attacking your opponents king is not just a shortcut to victory,
its also one of the most enjoyable and gratifying experiences in
chess. If you want to win more games you should become a better
attacker. Studying typical attacking motifs and ideas easily brings
dividends while you are having a good time. Michael Prusikin
presents the prerequisites and the rules for a King attack in a
lucid and attractive manner. In 15 thematic chapters he teaches you
how to assess the nature of the position, identify the appropriate
offensive patterns, find the preliminary moves and conduct your
attack in a clear and effective way. Battering rams, obstructive
sacrifices, pawn storms, striking at the castled position,
sacrificing a knight on f5, Prusikin demonstrates the most
important patterns of attack with lots of clear and well-chosen
examples. Next, Prusikin tests your newly acquired insights and
your attacking intuition with exercises covering all the themes and
motifs. You will find that studying ATTACKING STRATEGIES FOR CLUB
PLAYERS is both entertaining and rewarding.
Are you looking for something a bit different? Do you wish to
surprise your opponent on the first move? Do you enjoy playing
creatively from the beginning of the game? Look no further than 1
b4! With this aggressive pawn lunge White takes the game into
relatively unknown territory and forces Black players onto their
own devices. Those facing 1 b4 are not allowed to fall into the
comfort zone of established theory; instead they have to think for
themselves from very early on.This opening has been seriously
neglected by chess literature... until now. In this landmark book,
Yury Lapshun and Nick Conticello take an in-depth look at 1 b4 and
its many variations. The authors use illustrative games to
highlight key ideas and tactics for both sides. They also provide a
practical and fun-to-play repertoire for White, offering options
against both Black's main defences and his more offbeat tries. Read
this book and confound your opponents with 1 b4! *A complete
repertoire for White*Presents answers to all of Black's
possibilities*Ideal for ambitious and adventurous players
Many of today's hottest selling games--both non-electronic and
electronic--focus on such elements as shooting up as many bad guys
as one can (Duke Nuk'em), beating the toughest level (Mortal
Kombat), collecting all the cards (Pokemon), and scoring the most
points (Tetris). Fantasy role-playing games (Dungeons &
Dragons, Rolemaster, GURPS), while they may involve some of those
aforementioned elements, rarely focus on them. Instead, playing a
fantasy role-playing game is much like acting out a scene from a
play, movie or book, only without a predefined script. Players take
on such roles as wise wizards, noble knights, roguish sellswords,
crafty hobbits, greedy dwarves, and anything else one can imagine
and the referee allows. The players don't exactly compete; instead,
they interact with each other and with the fantasy setting. The
game is played orally with no game board, and although the referee
usually has a storyline planned for a game, much of the action is
impromptu. Performance is a major part of role-playing, and
role-playing games as a performing art is the subject of this book,
which attempts to introduce an appreciation for the performance
aesthetics of such games. The author provides the framework for a
critical model useful in understanding the art--especially in terms
of aesthetics--of role-playing games. The book also serves as a
contribution to the beginnings of a body of criticism, theory, and
aesthetics analysis of a mostly unrecognized and newly developing
art form. There are four parts: the cultural structure, the extent
to which the game relates to outside cultural elements; the formal
structure, or the rules of the game; the social structure, which
encompasses the degree and quality of social interaction among
players; and the aesthetic structure, concerned with the emergence
of role-playing as an art form.
Excelling at Tough No-Limit Hold'em Games is a must-have if you
have ambitions to move up the stakes. Renowned poker player and
leading coach Jonathan Little brings together 10 No-Limit experts
to provide cutting-edge information for the keen student. All the
authors are established content producers at pocarr.com, the
prominent coaching and backing company. Pocarr has helped numerous
players to climb the poker ladder and succeed at the highest levels
in events such as the Pokerstars WCOOP (World Championship of
Online Poker) and SCOOP (Spring Championship of Online Poker)
events. Success beyond the lower stakes demands a highly specific
skill set and Excelling at Tough No-Limit Hold'em Games will show
you how to develop that skill set. Topics include: Quick tips for
beating the low stakes games When to continuation bet Defending
against continuation bets Fundamental poker math Basic ICM
(Independent Chip Model) and advanced ICM Short stack adjustments
and deep stack adjustments Maximally efficient HUD (Heads-up
Display) set-ups for online play Excelling at Tough No-Limit
Hold'em Games is the essential guide for anyone who is serious
about wanting to succeed at the high stakes and make a significant
income from poker.
Runner-up in the beginner/novice category of the American Bridge
Teachers Association 2020 Book of the Year Awards. Bridge is a
hugely popular pastime enjoyed by millions, and yet whole books
have been written about single aspects of the game, and learning
the seemingly complex rules and language can be a daunting idea. So
this is the essential guide to beginning your journey and getting
in on the fun, covering everything you need to know to get started
and progress, from bridge basics, language and no-trump declarer
play to analysing hands and working with trump suits. Defence play
is then covered before going into bidding essentials and further
bidding techniques and conventions. Keeping score and advice on
taking things further rounds off this invaluable guide for the
beginner. Clear explanations and examples make learning easy, and
fresh writing from seasoned expert Mark Horton keeps things
interesting, while a glossary of terms is a handy at-a-glance
reminder of the meaning of key words and phrases. Suitable for
standard playing methods used worldwide.
Eternal Night of Lockwood is an adventure book, filled with
intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE
AGAINST THE DYING OF THE LIGHT Five days ago, a starless and
moonless night fell over the Lockwood forest and pioneer town of
Ertol. The sawmills have gone quiet, and the lumberjacks have begun
to revolt. The Eternal Night has come, and all of Ertol is in the
grips of panic and fear. But where there's darkness, there's
opportunity. As citizens of Ertol, you'll find yourselves drawn
into a pitch-black web of urban conspiracy and rural horror,
spanning the gloom of the six boroughs and into the ancient
Lockwood. Will you rise to the occasion as a light in the darkness,
or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book
is a campaign-length adventure, taking characters from Basic to
Advanced Tier. Its adventure can also be broken up into ten
individual quests to suit your gaming group's needs. Intended to be
used by both players and gamemasters, this book provides a host of
new character options, expanded bestiary, and customizable
adventure difficulty settings to accommodate higher Tier
adventures.
Nothing more clearly separates chess master from chess wannabe than
winning endgame play. For most chess players, victory is the real
finish line. And the endgame is the last lap of the race. This
revised, updated edition of Just the Facts brings English readers
the once strictly guarded and time-tested Soviet training methods,
the key to the 50-year Russian dominance of the chess world.
Winning Chess Endgames can take you from beginner to master.
The Fun Way To Serious Bridge is for anyone who wants to learn and understand the fundamentals of the mind-stimulating and challenging game of bridge -- and enjoy every minute of it! Harry Lampert combines his skills as a bridge player and teacher with his artistic talents to bring you a totally new FUN way to learn the game. The magic of his superb cartoons and simple, informative language will help you to absorb the principles of serious contract bridge -- and remember them. You'll laugh and learn every step of the way from opening bids to strip and end plays. Whether novice or seasoned social player, this unique book will make good bridge a simple "trick." You'll learn all about: * Opening bids, suit bids, response and no trump bids, and how to force bids * Competition and the reasons and ways behind it * Big hand bidding such as Blackwood Convention, grand slam force and Gerber Convention * Patterns of play including how tricks are won, the finesse, establishing a long suit, when to pull and delay trumps and entries. * Defensive and advanced play -- plus much more!
The evolution of the Pathfinder Roleplaying Game begins here! This
416-page rulebook contains everything you need to create and
advance your Pathfinder Playtest character from level 1 to 20, as
well as hundreds of new and updated spells, magic items, feats, and
Game Master rules necessary to run a complete Pathfinder Playtest
campaign! Delve the deepest dungeons with a brand-new goblin
alchemist hero, or convert your favorite existing characters to the
new system! With gorgeous interior art from Pathfinder cover artist
Wayne Reynolds and new rules concepts on nearly every page, the
Pathfinder Playtest Rulebook is your gateway to the future of
Pathfinder. The only thing missing is your playtest feedback! This
deluxe special edition is bound in faux leather with metallic
deboss cover elements and a bound-in cloth notebook. The perfect
way to commemorate Pathfinder's new edition! (Note: The public
playtest begins August 2 and runs through the end of 2018. Due to
this limited time window, this book will NEVER be reprinted!)
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