![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Offering a playful and engaging way to encourage young people, especially those on the autism spectrum, to think about themselves and their wider environment, this cooperative board game is perfect for working with groups of children and young adults with autism of all ages (10 and up). Each player works to create their own cartoon figure, emphasising how everyone is unique, and the figure includes elements that shows both how they look from the outside, and their inner characteristics. Games typically last around an hour, and discussion points are provided afterwards, to open conversation about their character, and about the nature of autism.
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach". When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
* A fresh, colorful take on classic playing cards! * 2 vibrant decks of high-quality playing cards * Each deck features a unique design: the back of one has a color gradient from red to green while the other has a gradient from blue to purple * Decks are set in a deluxe rainbow tin-perfect for gifting
Make a splash at your next card game by swapping your standard card deck with the most spectacular animals from the world's oceans set of playing cards. 52 CARD DECK - The interesting Ocean cards follow the same style as a standard card deck with 52 cards in 4 suits meaning they can be used in the same way. FUN, COLOURFUL ILLUSTRATIONS: Focusing on illustrations of ocean mammals, fish, molluscs and more, plus two jokers, Holly Exley an illustrator and watercolour enthusiast, based in Derbyshire has capturing the life of the oceans so graciously. BOOKLET INCLUDED: Discover fascinating facts about all 54 ocean mammals, fish, molluscs and more in the accompanying booklet. EASY HANDLING: The cards will not crack or bend when shuffled or flexed due to their 300gsm weight. Held within a box these cards are perfect for taking anywhere on the go. GIFTS: With a tremendous interest in ocean, the playing cards make the perfect gift for any card or ocean enthusiast within all age ranges.The cards showcase familiar favourites like the clownfish and bottlenose dolphin to the formidable fangtooth and wonderfully weird Christmas tree worm, these colourful creatures will make waves in any game. After playing your hand, discover fascinating facts about all 54 animals in the accompanying booklet. Other Laurence King Publishing titles included in the Ocean series include I Saw It First! Ocean and Ocean Bingo
The Modern Defence is an important opening that can be played by Black against absolutely any White opening system. It is an ambitious, counterattacking weapon, favoured by dynamic players. White is initially allowed to occupy the centre but Black plans to undermine this structure in the middlegame with well-timed blows from the pieces and pawns. If Black gets it right then the white centre can be dramatically swept away. However, when it goes wrong, Black can be overrun. ----- First Steps is a new opening series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: ---- * the basic principles --- * the basic strategies --- * the key tricks and traps ----- First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
Film magazine Little White Lies invites you to relive 300 movie moments – from the iconic to the downright filthy – in this hilarious new party game for film lovers.  Simply pick a quote and ask your friends to transform it by filling in the blank with a phrase from another classic film. The funniest movie mash-up wins! As seen in Total Film
Mozaa is a colorful combination between domino and mosaic. It is the edge matching game that brings out the artist in you. The box contains sixy-four cards, which all have a unique color combination. Take a playing card from the stack and place it next to the cards on the table, in such a way that the colors on the edges match. The one who creates the most and largest color fields wins the game.
Now anyone can play chess with this straightforward, jargon-free introduction. Written especially for beginners, it's the most comprehensive manual available and includes everything from explanations of each piece to orchestrating endgames. In addition to expert advice, simple instructions, and more than 200 easy-to-follow diagrams, novices will find: basic tactical principles, aggressive openings, the top-ten traps and attacks, specimen games to learn and crib from, and a test your chess IQ section. Basic Chess is the book you need to master the game.
Amarillo Slim Preston has won $300,000 from Willie Neslon playing dominoes and $2 million from Larry Flynt playing poker. He has shuffled, dealt, and bluffed with some of twentieth-century's most famous figures. He beat Minnesota Fats at pool with a broom, Bobby Riggs at table tennis with a skillet, and Evel Knievel at golf with a carpenter's hammer. Amarillo Slim has gambled with 'em all, and left most of them wishing they hadn't. The memoirs of a living American icon, Amarillo Slim in a World Full of Fat People is the story of life as a Texas road gambler and the discovery of the Wild West. It's also the story of how Slim won the World Series of Poker at Binion's Horseshoe, became a worldwide celebrity, and brought poker from smoky backrooms to mainstream America. Just let him tell it: "If there's anything I'll argue about, I'll either bet on it or shut up. And since it's not very becoming for a cowboy to be arguing, I've made a few wagers in my day. But in my humble opinion, I'm no ordinary hustler. You see, neighbor, I never go looking for a sucker. I look for a champion and make a sucker out of him ..." "I'm fixing to tell you a few things that I've been keeping to myself for a lot of years. If you're not careful, you just might learn how to get rich without ever having a job."
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Are you tired of playing the same old openings again and again? Perhaps it's time for a change. This book features three opening experts who get together to take a look at the Dutch Defense, one of Black's most ambitious answers to 1 d4. It presents the Dutch defense in a different light.
Chess, the ancient strategy game, meets the latest, cutting-edge philosophy in this unique book. When 12 philosophers weigh in on one of the world's oldest and most beloved pastimes, the results are often surprising. Philosophical concepts as varied as phenomenology and determinism share the page with a treatise on hip-hop chess tactics and the question of whether Garry Kasparov is, in fact, a cyborg. Putting forth a remarkable array of different views on chess from philosophers with varied chess-proficiency, "Philosophy Looks at Chess" is an engaging read for chess adherents and the philosophically inclined alike.
It is generally agreed that one of the best ways for a chess-player to improve is by constant practice and testing. The puzzles in this book provide a wealth of positions to test every facet of the reader's tactical skills, and have been selected by analyzing games new and old in search of original puzzle positions (rather than simply trawling through previous puzzle books as is all too often the case). It is therefore very unlikely that even seasoned solvers will recognize many of these positions!
Conventions are a vital element of bidding in bridge. Unless they are easily and clearly understood they can be destructively dangerous. This book contains the most common conventions you are likely to encounter at the duplicate table, together with defensive measures you can take, plus countermeasures against each part of the defensive methods. Importantly, however, bridge continues to evolve. The material in the additional chapter covers the most recent developments in bridge bidding and will give you ideas for inclusion in your regular partnerships.
Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? If the answer to either question is "yes," then The Joy of SET is the book for you! The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book--all you need is a sense of curiosity and adventure! Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify "sets" of three cards for which each characteristic is the same--or different--on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions--playing this game has generated new mathematics, and the math has led to new questions about the game itself. The first book devoted to the mathematics of one of today's most popular card games, The Joy of SET will entertain and enlighten the game enthusiast in all of us.
Jonathan Rowson's competitive success as a chess Grandmaster and work as an applied philosopher have given him a unique perspective on why the great game is more important than ever for understanding the conflicts and uncertainties of the modern world. In sixty-four witty and addictive vignettes, Rowson takes us on an exhilarating tour of the game of life, from the psychology of gang violence, to the aesthetics of cyborgs, the beauty of technical details, and the endgame of death. Chess emerges as a singularly powerful metaphor for the thrills and set-backs that invest our daily lives with meaning and complexity.
This book presents the history, rules and winning strategies for bridge, whist, hearts, canasta and many other games, with 200 photographs and diagrams. It is a compendium of the greatest card games from around the world, with clear diagrams of sample deals and hands providing an invaluable visual guide. It details the number of players for each game. It includes professional tips and expert guidance for advanced play in serious games of chance and skill. This beautifully presented compendium explores classic card games from every continent that many players will immediately want to add to their repertoire. The practical heart of the book details all kinds of advanced card games. For every game there is a full explanation of the rules, the type of pack required, card ranking, ideal age, playing and scoring. Diagrams of sample games in play make instructions easy to follow. This is a wonderful resource for all card game enthusiasts. The expert advice and lively background information will appeal to anyone wanting to settle a dispute about rules, find a new game or discover more about the incredible range of card games.
Practical, step-by-step tips for players of all levels From Snooker to Carom to good-old-fashioned 8- or 9-Ball, "Pool & Billiards For Dummies" reveals the tips, tricks, and rules of play, covering the variety of the ever-popular games that make up pool and billiards. This hands-on guide discusses everything from the rules and strategies of the games to how to set up a pool room to choosing the right equipment, and is accompanied by dozens of photos and line drawings.See how hard to hit the cue ball and where to hit it, the angle to hold the cue stick and how much chalk to use, how to use a bridge, and how to put spin on the ballIncludes advanced pool techniques and trick shots for the seasoned pool sharp With "Pool & Billiards For Dummies, "even a novice can play like a champion
Introduced shortly after the United States declared its independence, poker's growth and development has paralleled that of America itself. As a gambling game with mass appeal, poker has been played by presidents and peasants, at kitchen tables and final tables, for matchsticks and millions. ----- First came the hands, then came the stories -- some true, some pure bluffs, and many in between. In Poker & Pop Culture: Telling the Story of America's Favorite Card Game, Martin Harris shares these stories while chronicling poker's progress from 19th-century steamboats and saloons to 21st-century virtual tables online, including: * Poker on the Mississippi * Poker in the Movies * Poker in the Old West * Poker on the Newsstand * Poker in the Civil War * Poker in Literature * Poker on the Bookshelf * Poker in Music * Poker in the White House * Poker on Television * Poker During Wartime * Poker on the Computer ----- From Mark Twain to "Dogs Playing Poker" to W.C. Fields to John Wayne to A Streetcar Named Desire to the Cold War to Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond, Poker & Pop Culture provides a comprehensive survey of cultural productions in which poker is of thematic importance, showing how the game's portrayal in the mainstream has increased poker's relevance to American history and shaped the way we think about the game and its significance. |
You may like...
Product Modelling for Computer…
Michael Pratt, R.D. Sriram, …
Hardcover
R4,253
Discovery Miles 42 530
A Far-Infrared Spectro-Spatial Space…
Roser Juanola-Parramon
Hardcover
R3,264
Discovery Miles 32 640
|