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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
THE ideal chess book for the beginner THE ideal chess book for the improving player THE ideal chess book for the teacher. Absolute beginners can learn everything they need to know in order to play chess competitively. More experienced players will encounter deeper concepts and be able to approach chess from a new perspective, enabling them to take their play to the next level. Award-winning chess coach Erik Czerwin's unique training method begins by studying the simplest chess positions with very few pieces - and then moves on, step by step, adding more pieces to the board. Complex ideas are always built up from simpler situations, ensuring that the learning curve stays flat. With helpful exercises throughout, Fundamental Chess is the perfect book for every chess enthusiast.
'And the rest is a matter of technique' is an annoyingly common
phrase used in chess literature. The implication from the author is
that the task of converting a typically winning position into a
full point or converting a drawing position into half-a-point is
relatively straightforward. However, as all of us practical players
realize, it's not always as simple as this, and many hard-earned
points are wasted through 'a lack of technique'.
Focusing on the recovery of chess in Spain and Europe after World War II, this book traces the development of the International Chess Tournaments in Gijon from 1944 to 1965. The author covers the decline of world champion Alekhine and the rise of the child prodigy Arturo Pomar, along with the great chess of Euwe, Rossolimo, Prins, Medina, Larsen and others. Drawing on primary sources and testimonies of former players and organizers, chapters feature the tournament tables, winner's biographies, historical commentaries and 213 of the best games. Appendices with biographical notes and tables of participants for each year are included.
The Classical Dutch is an ambitious and underrated defence to
queens pawn openings. With his first few moves Black creates an
asymmetrical pawn structure which unbalances the position from a
very early stage, allowing both white and black players to fight
for the initiative. Now, for the first time in recent history,
International Master Jan Pinski delves into the secrets of the
Classical Dutch, studying both the positional motives and tactical
nuances for both sides. He deals with the theoretical main lines as
well as the crafty side variations, updating the reader on all the
new important wrinkles.
Bullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, the game offers a refreshing reminder not to take life too seriously. It is a bit like therapy, but way less expensive. With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life's most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies - you name it.
Initially things looked gloomy for Bobby Fischer. Because he had refused to participate in the 1969 US Championship, he had missed his chance to qualify for the 1970 Interzonal Tournament in Palma de Mallorca. Only when another American, Pal Benko, withdrew in his favour, and after the officials were willing to bend the rules, could Bobby enter the contest. And begin his phenomenal run that would end with the Match of the Century in Reykjavik against World Champion Boris Spassky. Fischer started out by sweeping the field at the 23-round Palma Interzonal to qualify for the next stage of the cycle. In the Candidates Matches he first faced Mark Taimanov, in Vancouver. Fischer trounced the Soviet ace, effectively ending Taimanovs career. Then, a few months later in Denver, he was up against Bent Larsen, the Great Dane. Fischer annihilated him, too. The surreal score in those two matches, twice 6-0, flabbergasted chess fans all over the world. In the ensuing Candidates Final in Buenos Aires, Fischer also made short shrift of former World Champion Tigran Petrosian, beating the hyper-solid Armenian Tiger 6"-2". Altogether, Fischer had scored an incredible 36 points from 43 games against many of the worlds best players, including a streak of 19 consecutive wins. Bobby Fischer had become not just a national hero in the US, but a household name with pop-star status all over the world. Jan Timman chronicles the full story of Fischers sensational run and takes a fresh look at the games. The annotations are in the authors trademark lucid style, that happy mix of colourful background information and sharp, crystal-clear explanations.
Do you remember those unexpected, gloriously lazy days of childhood, where time seemed to stretch out forever? Zoe Lake is passionate about making such days happen for today's children. Zoe loves creating something out of nothing and planning mini adventures with her persistently dancing daughter - maybe building a mighty fort, getting artistic with a camera or paintbrush, or perhaps cooking up tasty treats for tea. In Adventures at Home she shares 40 brilliant ways to fill your family's days with fun, without spending much money or leaving your home, by engaging with nature and your immediate environment. All you need is a bit of time and imagination to create memorable moments together - indoors and out - that will stay with you for a lifetime.
Presented for the first time ever, the 3 volume set of The Elder Scrolls V: Skyrim Library enclosed in a deluxe slipcase. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.
Now a "New York Times" bestseller
This book provides a repertoire for Black with the ever-popular Queen's Gambit Declined. Opening expert John Cox covers not one but two key options for Black. The Tartakower Variation is a sophisticated defence used successfully by world champions such as Kasparov, Karpov and Kramnik. The Lasker Variation is an easy-to-learn and reliable option devised by one of the legends of the game. Cox also demonstrates how to play against White's other tries, including the Exchange Variation and Bf4 lines. He explains in detail the typical plans and tactics adopted by both sides, whilst also tackling the tricky subject of move-order possibilities. *A repertoire for Black against the Queen's Gambit *Provides answers to all of White's main options *Ideal for improvers, club players and tournament players
Jonathan Adler is a design company that creates luxe and livable interiors and chic products that are synonymous with modern American glamour. The Jonathan Adler Arcade Classic Bandana Game from Galison is a unique game format where the game board is made of cotton and printed with Adler's Arcade theme, inspired by the storied arches of the Colosseum in moody curves and colors. The set includes 16 wooden game pieces, 2 dice and an instruction booklet which includes five How-to-Style bandana techniques. * Two-Piece Colorful Box: 8 x 8 x 1.25", 203 x 32mm * Bandana Size: 21.25 x 21.25", 552 X 552mm * 16 Wooden Game Pieces + 2 Dice * Cotton drawstring pouch * Instruction booklet includes game instructions and 5 bandana tying tips (3 ways to wear and 2 ways to use)
Exploring a bygone aspect of intellectual sport, this book details the history of British and Irish correspondence chess from the first formal match between Edinburgh and London in 1824 through the 1980s, the most successful period in British correspondence chess. It traces the development of postal chess, including the growth of regional and national chess associations after World War I; the dawn of game-changing technologies such as telegraphs, the telephone, radio, and fax machines; the earliest transatlantic matches between the U.S. and the U.K.; the founding of the International Correspondence Chess Association in 1945; and the breaking of the Soviet monopoly on the world team championship in 1982, the final act of the joint Great Britain team before Scotland and Wales obtained separate membership in the International Correspondence Chess Federation. Appendices list tournament champions; I.C.C.F. title holders; known club matches; and excerpts from rules and other primary documents.
The English (1 c4) is a fine choice for players who like to enjoy a wide variety of middlegame positions. One of its great attractions is flexibility and diversity: White can play either aggressively or quietly, and the resultant middlegame positions are rich in both strategy and tactics. In this book, International Master David Cummings presents the reader with a complete English repertoire. The English is, by its nature, highly transpositional. Black can opt for a King's Indian-type set-up, a Queen's Gambit Declined-type set-up or aim for a reversed Sicilian position. David identifies promising methods to meet all Black's main options and efficient methods to deal with awkward sidelines. The English often leads to situations where there are opportunities to employ tricky move orders. David explains how to navigate through these successfully and avoid any unfortunate pitfalls. This book tells you everything you need to know about playing the English. *How to play 1 c4 with confidence*Emphasis on plans and strategies*Written by an English expert
This colourful card game is the perfect gift for lovers of card games with an eye for design. Chances are you have played 'shithead' sometimes. Mezza is a quirky and fun variation of this popular card game: a game that requires you to be fast, dynamic and strategic. Discard all the cards in your hand as fast as possible, start playing your face up cards and become the first to get rid of your cards! This variation has an exciting new element: the unique 1/2 card ('mezza' means 'half' in Italian) is key. It is the lowest card in the game, in a combination it can suddenly become the highest. Play Mezza in a group of 2 to 5 and dazzle your opponents with tactics and speed.
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals - adventurers, explorers, sellswords, and scavengers - and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...
"Starting Out: The Trompowsky Attack "is a further addition to Everyman's best-selling "Starting Out" series. Richard Palliser revisits the fundamentals of the Trompowsky, examining the crucial moves and plans for both sides.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
As we progress as chess players we quickly learn a set of guidelines which help us to formulate plans, develop typical strategies and recognize key tactics. However, chess is not an easy game, with fixed 'rules' that can be applied to every single position. In fact, blindly following such rules proves to be counterproductive and prevents a player from moving on to the next level, whereas knowing when to 'break' these rules is precisely the skill which separates the best from the rest. In this instructive book, Grandmaster Neil McDonald studies in depth the key components of successful rule-breaking in chess. Drawing upon his own experience and using illuminating examples from modern grandmaster chess, McDonald examines how to avoid stereotypical thinking, how to exploit typical thinking patterns, and how to confuse and beat opponents with surprising ideas. *Enhance your chess strategy and creativity *Recognize and exploit typical thinking processes *Covers opening, middlegame and endgame play
This book fills an enormous void in chess literature. There are a
countless number of players who are very happy to defend the black
side of the Queen's Gambit or play the Nimzo-Indian, Queen's
Indian, Bogo-Indian or Benoni. However, more often than not they
have been forced to muddle their way through a whole variety of
annoying sidelines White has at his or her disposal, including the
dreaded Trompowsky, the tricky Blackmar-Diemer Gambit and the
tiresome Colle Variation. Now finally help is at hand! In this
unique book John Cox reveals everything Black players need to know
about all of White's offbeat tries, presenting Black with
no-nonsense answers to every white option. Read this book and you
will be fully armed to deal with anything that White can throw at
you. In fact, you'll have all the White players running back to the
main lines!
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Winawer is a very popular choice amongst French Defence players. It enjoys a sound reputation and reaches positions rich in possibilities for both players. It offers Black the opportunity to enter sharp, dynamic lines, such as the notorious Poisoned Pawn Variation, as well as lines which are more strategic in nature. In this book, FIDE Master Steve Giddins invites you to join him in studying the French Winawer, an opening which he has played for over 25 years, and its many variations. He examines instructive games, covers the most important lines and provides answers to all the key questions.
Many players are attracted to the Dragon Sicilian, but are put off by the fierce mating attacks that White can launch. In the Accelerated Dragon, Black aims for an improved version, saving a move with his queen's pawn. If White tries to ignore the difference, Black's instant detonation of the centre will come as an unwelcome cold shower! The authors show that White's main reply, the Maroczy Bind, is not so fearsome as was once thought Black has many ways to break out, while quite often it is possible to manoeuvre around White's 'binding pawns' and show that they imprison White's pieces as much as they do Black's.
This thorough work on how Nimzowitsch's theories have been refined and synthesized with classical concepts into the modern dynamic understanding of chess will help ordinary players adopt these important concepts in their own games. An in-depth investigation of the concepts that underlie modern chess!
One of the greatest rivalries in sports history. On 10 September 1984, Anatoly Karpov and Garry Kasparov started their match for the World Chess Championship in Moscow. The clash between the reigning champion and his brazen young challenger was highly anticipated, but no one could have foreseen what was in store. In the next six years they would play five matches for the highest title and create one of the fiercest rivalries in sports history. The matches lasted a staggering total of 14 months, and the two Ks played 5540 moves in 144 games. The first match became front-page news when after five months FIDE President Florencio Campomanes stepped in to stop the match for reasons that still remain mysterious. A new match was staged and 22-year-old Garry Kasparov became the youngest World Chess Champion in history. His win was not only hailed as a triumph of imaginative attacking chess, but also as a political victory. The representative of perestroika had beaten the old champion, a symbol of Soviet stagnation. Kasparov defended his title in three more matches, all of them full of drama. In The Longest Game Jan Timman chronicles the many twists and turns of this fascinating saga. He includes his behind-the scenes impressions and takes a fresh look at the games. |
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