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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Test tactical and positional chess skills with these quiz books
with a difference Two leading experts have carefully assembled an
abundance of chess puzzles to test players of all levels. At the
beginning of each chapter the puzzles are relatively easy, worth
five points for a correct solution. However as you move on they
become more and more difficult, soon becoming worth ten points and
eventually 15. If players get stuck, help is at hand Readers can
'ask a grandmaster' to obtain the guidance they need to help solve
the puzzles. However, they have to use this option carefully, as it
will cost them some of their hard-earned points. Either on their
own or with friends, this book will provide hours of brain-teasing
enjoyment. International Master and experienced chess teacher Angus Dunnington has carefully assembled an abundance of positional chess puzzles to test players of all levels.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. ----- The Catalan is a solid opening system in which White combines the Queen's Gambit with a kingside fianchetto. In recent years it has become an increasingly popular choice at all levels of chess, and elite grandmasters such as Vladimir Kramnik have developed major new ideas for both White and Black. The Catalan can lead to a wide variety of positions, open or closed, tactical or strategic, that will suit players of all styles. In this book, Grandmaster Neil McDonald invites you to join him in studying the Catalan and its many variations. McDonald shares his experience and knowledge of the Catalan, examines the main plans for both sides and provides answers to the key questions. ----- * Essential guidance and training with the Catalan --- * Important ideas absorbed by continued practice --- * Utilizes an ideal approach to chess study
Geza Ottlik had a remarkable talent for discovering and analysing strange and fascinating aspects of card play in bridge. This brilliant book is the result of his collaboration with Hugh Kelsey whose skill at high-level analysis of bridge problems was equalled only by his ability as a writer able to express complex ideas in simple prose. ADVENTURES IN CARD PLAY is regarded universally as one of the all-time great classics of bridge.
Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHAENDER RPG. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes. BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.
From America's foremost chess coach and game strategist for Netflix's The Queen's Gambit comes a collection of 200 brand-new openings, drills, and skills for players of all levels. The opening is one of the most important parts of the chess game. Weaken your pawns by mistake, and they're taken. Attack wildly and haphazardly, and your pieces are picked off. Misuse your queen, and it's trapped. Carelessly neglect development, and you're mated. You've scarcely begun, and the game is over. But with this handy guide, you can avoid these perils and pitfalls. Including over 200 traps and 200 zaps, More Chess Openings presents everyday errors in openings and their immediate refutations. With detailed instruction and his usual precise explanation, Pandolfini teaches the defenses necessary to ward off the toughest opponents, including: *Sicilian Defense *Caro-Kann Defense *Modern Defense *Alekhine Defense *French Defense *Pirc Defense *Center Counter Defense
This remarkable book is based on the close observation of the solutions by the Italian Champions to bidding problems. Acute judgements produced astonishing results, which Wladyslaw Izdebski and a leading bridge coach, Wlodzimierz Krysztofczyk, have analysed to create an exhilarating text. No competent bridge player will want to miss the opportunity of following this exciting work.
Evil giants plague the treacherous Mindspin Mountains, and only your player characters stand into the way of their conquest! Three massive, lavishly illustrated poster maps set the scene for the popular Giantslayer Adventure Path, creating a must-have collection for that or any mountainous campaign. Maps include the frontier town of Trunau, a vast overview of the Mindspin Mountain region, and a giant player-oriented map of a frost giant village, presented as an isometric drawing of the settlement's defenses and layout. Whether you're looking for a small, fortified town or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource to bring gigantic inspiration to your campaign. Price Includes VAT.
The French Defence is one of the most popular and reliable responses to 1.e4. This book covers the most critical variation of the Winawer, which occurs after the opening moves 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3 6.bxc3 Ne7 7.Qg4. This volume presents three contrasting ways of meeting Whites aggressive opening system: 7...cxd4 leading to the notorious Winawer Poisoned Pawn; 7...00 8.Bd3 f5, a solid yet strategically complex system; and 7...00 8.Bd3 Nbc6, which leads to a tense, full-blooded battle.
Chess is a popular and fascinating game, it's good for the mind, and satisfying to play with others, in clubs, or alone, in travel, against a computer, or an app. This new book will take you quickly through the movement of the pieces to good opening strategies, middle game techniques, and how to either finish off or defend against your opponent.
Discover the movies, celebrities, politicians, artists, writers and historical figures responsible for the world's most inspiring, amusing and just plain weird quotes. This multiple-choice card game is designed for history and pop-culture obsessives, as they battle to match quotes with the person who uttered (or penned) them. Packaged as 430 cards in a deck, this simple game can be played anywhere you'd like. An example round: a card is pulled that reads, "The way to get started is to quit talking and begin doing". Players must decide if they would attribute this quote to A) Walt Disney, B) Barack Obama or C) Steve Jobs. If players said the answer on the back of the card (Walt Disney), they've got their first point. And so each round goes, with two to infinite players, until you reach the end of the playing deck when the player with the most points wins. This game will test your general knowledge as you uncover some of the best gaffes that modern history has to offer.
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
The heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and shuts down the fabled Starstone Reactor, plunging the station into chaos. The heroes must find a way to bring the power back online, while rescuing citizens and dealing with Azlanti spies, angry outsiders, and confused spirits. Can they save the heart of the Pact Worlds and take the fight to the strange alien vessel? "The Starstone Blockade" is a Starfinder Roleplaying Game adventure for four 16th-level characters. This adventure continues The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes an examination of the church of Eloritu-the god of history, magic, and secrets-as well as a selection of ghastly new aliens! Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
The Four Knights has the distinction of being one of the oldest
openings in the history of chess. In a kings pawn opening, both
players bring out their knights before contemplating further
development. Despite its deceptively peaceful appearance, the Four
Knights can lead to wild gambit play as well as calmer positional
waters, while adherents include the renowned tactician from Latvia,
Alexei Shirov.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. The Pirc Defense is a dynamic counter-attacking option for Black. The initial strategy is to allow White to construct an impressive-looking pawn center, but the plan is to attack this center later on with both pieces and pawns, with the ultimate aim of destroying it completely. This ambitious and provocative approach by Black carries some risk but it can often lead to rich rewards, and the Pirc has always been popular among players who are aiming for more than just dry equality. In this book, Grandmaster Nigel Davies invites you to join him in a study of the Pirc Defense and its many variations. He shares his experience and knowledge with the opening, provides repertoire options for Black, offers answers to all the key questions and tells you everything you need to know about playing the Pirc Defense. *Essential guidance and training in the Pirc *Written by a renowned Pirc expert *Utilizes an ideal approach to chess study
This accessible how-to guide for parents and teachers on the best way to teach chess to children, from international chess expert Richard James, is linked to both his bestselling book, Chess for Kids, and his website chessKIDS academy. James, who taught grandmasters Luke McShane and Jonathan Rowson, shows how learning chess is interesting and fun. It can also help children develop life skills, such as decision-making and social skills, and be a springboard to other subjects in the school curriculum, such as maths, science, history and even languages. In an easy-to-follow, fun way, James explains how to structure short lessons with worksheets and other activities to introduce the chess pieces, chess notation and chess-board dynamics - so that children can understand the thinking behind the moves and start playing and enjoying this fascinating game.
Many players, of all levels, use their chess study time to concentrate almost exclusively on the openings. Very few players spend much time at all studying endgames and this is almost certainly a mistake. Making a poor move in the opening might leave you with a slightly uncomfortable position. Making a poor move in the endgame can easily transform a win into a draw or even a loss. ----- If you want to make any sort of serious progress at chess it is vital to understand fundamental endgame play. Having an instinctive understanding of which positions are winning, drawing and losing is essential as it enables you to plan your endgame strategies with great confidence, knowing that you are heading for positions that are favourable to you. ----- In this book, Cyrus Lakdawala analyses all the fundamental endgame positions and carefully explains the methods needed to win the favourable ones and draw the unfavourable ones. ----- First Steps is a new series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: -----* the basic principles --- * the basic strategies --- * the key tricks and traps
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
This book describes the intense rivalry-and collaboration-of the four players who created the golden era when USSR chess players dominated the world. More than 200 annotated games are included, along with personal details-many for the first time in English. Mikhail Tal, the roguish, doomed Latvian who changed the way chess players think about attack and sacrifice; Tigran Petrosian, the brilliant, henpecked Armenian whose wife drove him to become the world's best player; Boris Spassky, the prodigy who survived near-starvation and later bouts of melancholia to succeed Petrosian-but is best remembered for losing to Bobby Fischer; and "Evil" Viktor Korchnoi, whose mixture of genius and jealousy helped him eventually surpass his three rivals (but fate denied him the title they achieved: world champion).
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