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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living. Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat! A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
With Weapons of Chess, National Master and highly acclaimed teacher Bruce Pandolfini brings us the most accessible and easy-to-use chess strategy book ever. Written for beginning and intermediate players, Weapons of Chess is the first encyclopedia of chess strategies that doesn't rely on the usual baffling chess notation. There are no symbolic chess moves, no charts or sequences in chess notation: every move is explained in words. Arranged alphabetically for easy use and based mainly on pawn formation, the incredibly detailed and thorough entries in this book talk a player through dozens of common strategic dilemmas, such as "doubled pawn," "bishops vs. knights," and "hanging pawn pair." Diagrams illustrate the terms, first showing the basic position and then strategically moving to more complicated versions of it. Players will learn how to formulate plans once they have reached a middlegame, enabling them to make wiser strategic decisions after the first few moves of the game. Designed for use as a ready reference during actual practice games, and usable without a chess board, Weapons of Chess is a unique and invaluable resource for any developing chess player.
The Modern Defence is not a solid opening. In fact, on some level maybe it's not an opening at all. It's the Wild West of chess opening theory, a safe haven for true chess lovers who are just spoiling for a fight. The structures that can result are almost unlimited in their variety and the potential for dynamic piece play is also huge. You need real passion to play it, and also the ability to work hard at the board. But it's also played at the very top: even the names Carlsen and Kramnik occur sometimes in these pages! This book is primarily intended for players who want to play the position after 1.e4 g6 2. d4 Bg7 for Black. However, and inevitably for the computer age, there is also a strong focus on chess truth. That means there are also some recommendations for White that are not yet well-known in mainstream opening theory, and that the book has something to offer everyone.
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
Because of television, the game of choice for most new poker players is no-limit Hold'em. This has led to changes in the game. With so many players trying to emulate their TV heroes, they tend to play too many weak hands, call too many bets with marginal to poor holdings, and try to make too many big bluffs. Today's skilled player must learn to adapt to these changes in this complex game. This book covers all aspects of the smaller, fixed buy-in, no-limit hold'em games from understanding your opponents to learning about pot odds. Included are topics seldom written about such as finding the proper amount to bet, how to manage your mental game, bankroll considerations, and how to beat the rake. Also introduced is "The Matrix Theory: " a unique tool for understanding just what hands you should play and how they should be played depending on a matrix of considerations few think about. If you are looking for the most comprehensive guide to fixed buy-in cash games, you need this book!
The Caro-Kann has always been one of the most widely played
openings among club and tournament players. This handy battle
manual deals with the critical main line positions after 1 e4 c6 d4
d5 3 Nc3 dxe4 4 Nxe4. Highly regarded author Grandmaster Neil
McDonald offers a comprehensive survey of the state of current
theory for both White and Black players, explaining the basic
elements, strategies and tactics for both sides. This guide covers
one of the most fashionable chess openings in current practice. It
is ideal for club and tournament players and it provides everything
you need to know to start playing the main line Caro-Kann
straightaway. (6 1/4 x 9 1/4, 144 pages, diagrams)
Following on from the enduring success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, and the recently released Magnus Carlsen: 50 Memorable Games, celebrated chess writer Andrew Soltis delivers a book on Fabiano Caruana, the Grandmaster set to rival current world champion Magnus Carlsen. This book details Caruana's remarkable rise from chess prodigy to one of the best chess player in the world, exploring how he acquired the skills of 21st-century grandmaster chess over such a short period of time. This book dives into how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one.
When should we exchange a piece in the endgame and when should we keep it? Why is it so important? How to make a right choice? Different types of endings and guidance on how to make the correct decision were the subject of my book The Correct Exchange in the Endgame. Two editions were very well accepted by chess players of different levels. I am especially happy that many chess coaches and teachers found it useful for their training programs. The book was announced as a silver winner of the Boleslavsky Award 2016 by the FIDE Trainer's Commission. Many readers and coaches expressed a wish to see more instructive exercises, so together with Thinkers Publishing we decided to make an exercise book. It can be widely used by chess teachers in schools, coaches in chess clubs and all chess players. Trying to solve 120 instructive exercises and then going through the correct solutions, you will certainly improve your decision-making ability and analyzing skills, as well as enrich your knowledge and understanding of the final stage of the chess game.
The world's greatest and most celebrated magicians, conjurers and illusionists can make us believe the unbelievable, the impossible possible. But, of course, just like everybody else these conjurors had to start at a beginning. They too had to learn simple (but effective) card tricks, easy (but imaginative) coin tricks and basic (but still mind boggling) sleight-of-hand tricks before advancing to more innovative and radical skills and techniques. Amazing Magic Tricks is a cool compendium of diverse tricks to inspire all aspiring magicians to pick up a wand and impress their friends and family! Full of trivia as well as simple illusions to practice, perfect and perform at home, Amazing Magic Tricks will guide you on your way to becoming a master magician quicker than you can say 'Ta-Dah!'.
Tired of playing the same old openings? Bored with stuffy opening theory? A Ferocious Opening Repertoire provides a welcome antidote! Former American Open Champion Cyrus Lakdawala presents a range of vicious weapons for White in a repertoire which is perfect for those who have little time for study, but enjoy taking opponents out of their comfort zones and causing them problems from the very beginning. The repertoire's backbone is provided by the aggressive Veresov Opening (1 d4, 2 Nc3 and 3 Bg5) and this weapon is accompanied by equally hostile options against other Black tries such as the French, Caro-Kann, Dutch, Benoni, Pirc and Philidor. These weapons are ideal choices for those who revel in forcing opponents into chaotic, uncomfortable positions. Are you constantly struggling with the black pieces? Can't make up your mind which openings to play? Are you looking for something new: an all-in-one solution to your problems? Look no further! In Play 1..Nc6, a complete chess opening repertoire for Black, Christof Scheerer, who is renowned for his innovative and adventurous opening ideas, provides the reader with an ambitious and all-encompassing repertoire for Black against every main line opening that White can play, based on the initial move 1...Nc6. The principal components of this black repertoire are the uncompromising Chigorin Defence, a long-time favourite of the brilliant Russian Grandmaster Alexander Morozevich, and the equally tricky Nimzowitsch Defence, advocated by Britain's first ever Grandmaster, Tony Miles. Drawing upon his wealth of practical experience in this opening, which has produced a remarkable success rate and some notable Grandmaster scalps, Scheerer uncovers the secrets behind 1...Nc6 and divulges his findings to the reader.
Find out how to win consistently and develop an adaptive, skilled game with this guide to every aspect of Texas Hold 'Em. With clear explanations of the rules, the hands, scoring, the odds and the betting systems, it will give you all the information you need to get started. It will also help you learn how to play online, warning you of the pitfalls and helping you to better 'read' your opponents and develop strategies for success. Featuring killer insights from an author with decades of experience in every aspect of the gaming world, this is an essential handbook for anyone who dreams of being a poker king - or queen.
Based on six games played by the "Kasparov generation" of Soviet chess players, America's foremost chess coach and game strategist for Netflix's The Queen's Gambit presents a complete course in intermediate chess logic. The "Kasparov generation" of Soviet chess players is perhaps the best-trained crop of young players ever to come out of the country, holding the world title for 55 of the last 60 years. With the clarity of instruction for which he is renowned, Bruce Pandolfini illustrates such concepts as Light Squares, Time, Attack, Pawn Advances, and Counterattack in six chapters structured around each of the six games. Featuring a Grandmaster Glossary, 101 diagrams, an index, and algebraic notation throughout, this uniquely crafted volume puts the most valuable concepts in world-class chess at the intermediate player's fingertips.
The Queen's Gambit is one of the great classical openings. All the world champions and elite players have played this opening - most of them for both sides. In this book the highly experienced coach international master Andrew Martin explains the basic ideas behind all the different variations you can encounter after 1 d4 d5 2 c4. This includes the classical defences (such as the Orthodox, the Lasker and the Slav) as well as the weird and wonderful (such as the Albin Counter-Gambit, the Hennig-Schara Gambit and Marshall's Defence). First Steps is a new opening series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: *the basic principles*the basic strategies*the key tricks and traps First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
Through classroom activities, wizard rock concerts and organizations like the Harry Potter Alliance, Harry Potter fans are using creativity to positively impact the world. This collection of essays and interviews examines how playful fandom - from fanfiction to Muggle quidditch, cosplay, role-playing games and even Harry Potter burlesque - not only re-imagines the canon but also challenges consumerism, questions notions of identity and fosters participatory culture. The contributors explore issues applicable to fan studies and performance studies at large, such as the role of performance, the nature of community, and questions of representation and ownership in the digital age. Presented in three sections, the essays discuss discrepancies between sanctioned versions of Harry Potter and fan creations, the reenactment and reinterpretation of the original narrative in fan performance, and collaborative and participatory performances that break down the boundaries between actors and audiences.
How would you describe yourself or another person? Have you ever wondered how your identity could be visualised? It's not that easy, right? Imagine Me enables you to talk about the complicated and intimate subject of identity in a playful and accessible manner. Instead of using words and questions, you use visualisations to start a meaningful conversation about identity. The game consist out of 99 cards, each card has an authentic illustration that represents a particular trait. The cards are divided into three groups; Personality Traits, Character Traits and Colour Traits. The goal of this game is to compile and build a collage consisting out of 7 cards that represent your, or someone else's Visual Identity. The game can be played in various environments to uncover different social structures, for example, in a professional environment, at school or during a fun evening with friends and family. It can also be a helpful tool in the process of self-development as it can also be played alone. It is not about winning or losing. Instead, consider this game a playful tool to unravel visual identities and evoke meaningful interactions.
The Grandmaster Battle Manual explains how to be a more competitive chess player. Chess grandmaster Vassilios Kotronias has been a professional player for two decades and now he explains the secrets of his success. As a writer, Kotronias has the skill to explain in words what other top players can only express in long lists of chess moves. Improve your chess with a grandmaster guide.
Do you remember those unexpected, gloriously lazy days of childhood, where time seemed to stretch out forever? Zoe Lake is passionate about making such days happen for today's children. Zoe loves creating something out of nothing and planning mini adventures with her persistently dancing daughter - maybe building a mighty fort, getting artistic with a camera or paintbrush, or perhaps cooking up tasty treats for tea. In Adventures at Home she shares 40 brilliant ways to fill your family's days with fun, without spending much money or leaving your home, by engaging with nature and your immediate environment. All you need is a bit of time and imagination to create memorable moments together - indoors and out - that will stay with you for a lifetime.
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