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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
The Sicilian Defence is by far the most popular chess opening. If you play 1 e4 as White, on average you are likely to meet the Sicilian in virtually every other game! You need to be prepared to face the Sicilian at all times, and a ready-to-use repertoire against it is an indispensible weapon.In this book, Gawain Jones confronts the challenge of meeting the Sicilian head on. He has constructed a comprehensive Anti-Sicilian repertoire for White, which is based on lines he has successfully employed at grandmaster level. These are sound, reliable options for White, but don't be fooled - they also contain more than a drop of poison. Variations covered include the popular King's Indian Attack, various Bb5 systems and weapons against Black's offbeat tries.
Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them. Kit includes: * 5" bendable figure of Pickett * ID card" with description of the Bowtruckle * 2 magnets Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.
Who had the most commercial success in their lifetime, Ernest Hemingway or Agatha Christie? Whose work has the most adaptations, F. Scott Fitzgerald or Franz Kafka? Who courted the most scandal, Colette or James Joyce? Pit 32 of the world's greatest modern writers against each other with these beautifully illustrated cards. An ideal gift for the book lover in your life.
Taking one of the most pivotal and famous episodes in British history, this book gives a wargamer's perspective of the dramatic events of 1066 and the Norman conquest that followed and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavour of the period. Relevant ranges of figures, along with painting advice, are also included. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and period specific scenarios are included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much of interest.
Most popular Russian puzzle book ever published. Marvelously varied puzzles ranging from simple "catch" riddles to difficult problems. Lavishly illustrated with clear diagrams and amusing sketches. Edited for English-readers, while retaining warmth and charm of original. Inexpensive edition of first English translation. Introduction by Martin Gardner. 425 line illustrations. Solutions.
The Rules of Winning Chess provides you with the key fundamentals of the game, principles that you can easily learn and remember, and that will help you to achieve both greater understanding and enjoyment of chess.
This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes-like the Fighter, Warlock, Bard, Monk, or Ranger-and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. (c)2022 Wizards of the Coast. All rights reserved.
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.
Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don't talk about, Cousin Sal has truly become the average American sports fan's go to source for gambling tips. So here's how not to do it . . . With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins' song, "Against All Odds," Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro -- or at least not how not to go broke and lose your kids to Child Protective Services.
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
Anatoly Karpov is one of the greatest ever Chess World Champions with his greatest strength being the subtle maneuvering of his positional play. Many of his opponents were baffled by the profundity of his strategies, but in this book award-winning author Tibor Karolyi explains Karpovs genius. Karolyi has selected Karpovs most entertaining and instructive strategic wins from 1986-2009 when Karpov was battling with his young rival Garry Kasparov for chess supremacy. It was during this period, at Linares 1994, that Karpov achieved what statistics show to be the finest ever tournament performance.
Play Cards and Learn About Bears!Anyone who enjoys wildlife and nature will love these cards for playing your favorite games or to use as flash cards. Inspired by Stan Tekiela's famous Bears photography book, this gorgeous deck features full-color photographs of North America's three bear species: black bears, grizzly bears (brown bears), and polar bears. Play card games while learning about bears. The deck is a fun and thoughtful gift.
A deck of 52 cards containing inspirational quotes and statements for anyone in need of a little more self-assurance. The box also includes a pocket-sized booklet and a stand for displaying the cards. Embrace the power of self-belief and channel your inner confidence with this deck of 52 beautiful and uplifting cards. Brimming with motivational quotes and feel-good affirmations, the cards in this little box are here to boost your mood and help you find your hidden strength. Featuring striking designs to kick-start the positive vibes, these encouraging pick-me-ups are designed to be displayed in the wooden holder which you can place anywhere in your home. Let these prompts fill you with motivation and remind you just how incredibly strong you are. This is the perfect gift for anyone looking for a daily dose of inspiration and encouragement. Box includes 52 individual cards, a 16-page booklet and a high-quality wooden stand Choose to display an inspiring quote or a powerful affirmation Beautifully presented and featuring bespoke card designs
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.
The Queen's Gambit is one of the great classical openings. All the world champions and elite players have played this opening - most of them for both sides. In this book the highly experienced coach international master Andrew Martin explains the basic ideas behind all the different variations you can encounter after 1 d4 d5 2 c4. This includes the classical defences (such as the Orthodox, the Lasker and the Slav) as well as the weird and wonderful (such as the Albin Counter-Gambit, the Hennig-Schara Gambit and Marshall's Defence). First Steps is a new opening series and is ideal for improving players who want simple and straightforward explanations. First Steps emphasizes: *the basic principles*the basic strategies*the key tricks and traps First Steps books are based around carefully selected instructive games which demonstrate exactly what both sides are trying to achieve. There is enough theory to enable the improving player to get to grips with the opening without feeling overwhelmed. If you want to take up a new opening, First Steps is the ideal place to start.
This is a new series which provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, Move by Move greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved, and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general skills and knowledge. In this book, Grandmaster John Emms examines his favourite Sicilian variation, the Taimanov, which is one of Black's most reliable answers to 1 e4. He shares his experience and knowledge grown from over 15 years playing the opening at grandmaster level, and offers answers to the all the key questions. *Essential guidance and training in the Sicilian Taimanov *Written by a renowned Sicilian Taimanov expert *Utilizes an ideal approach to opening study
From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight battles during this period, including multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, be it Gaul, Italian, Carthaginian, Iberian, or Greek. |
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