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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Based on Anna Faris's hit podcast Unqualified, Dealbreakers is an
irreverent party game that explores what happens in a romantic
relationship after that initial swipe right. Gather your friends,
open your mind, and prepare to discover what you're really willing
to accept from a romantic partner! Would you banish someone who
bought off-brand cereal? What about a loud chewer? In this game
players can be both sappy and silly as they explore what really
counts as a dealbreaker in a new relationship with the help of Anna
Faris -- who asks celebrities these very same questions on her
top-rated podcast! Each round begins with a scenario card that sets
the scene, and players must each select a "dealbreaker" card they
believe will convince the round's leader to abandon the date. But
even the dealbreakers that seem terrible on first blush might be
excusable for the right person! As players explore these questions,
they'll learn more than they ever thought about themselves, their
friends, and, of course, how to avoid dating axe-murderers. This
party game includes: * 30 date scenario cards + 5 bonus "wild card"
scenarios * 300 deal breaker cards * 15 create-your-own deal
breaker wild cards * Full-color, 32-page illustrated book with
rules of game play and a personal essay from Anna Faris
Since its first publication in 1950, The Right Way to Play Chess
has taught chess to generations of beginners, taking them to the
standard expected of good club players. It gives full details of
exactly how to play the game, explains basic theory and includes
many examples of play.There are separate chapters on the openings,
middle and end games, plus a chapter of master games which
illustrate how styles of play have changed over the years. Fully
revised and updated by chess expert Richard James, a new chapter
shows how to encourage and teach children to play the game.
International Chess Master Jeremy Silman tests a player's strengths
and weaknesses with 131 problems that cover openings, middlegames
(both positional and tactical), and endgames. As a player completes
a problem, he or she may then turn to consult Silman's lengthy
answer to the problem, which is always detailed yet never dry.
Through this process of problem solving, analysis and advice, a
player is led to discover the major flaws imbedded in his or her
play. Through this same process, a player is also led to an
understanding of Silman's system of thinking about the game, and
how it differs from many other systems of chess thinking.
Introduce a macabre yet groovy edge to your next card game with
these 54 playing cards featuring the bright, quirky and
eye-catching illustrations of Ricardo Cavolo. Day of the Dead
imagery is increasingly popular outside of Mexico. Swap your poker
face for a smiling skull!
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Endgame
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Frank Brady
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When Bobby Fischer died in January 2008, he left behind a
confounding legacy. Everyone knew the basics of his life: he began
as a brilliant youngster, then became the pride of American chess,
then took a sharp turn, struggling with paranoia and mental
illness. But nobody truly understood him. What motivated him from
such a young age, and what was the source of his remarkable
intellect? How could a man so ambivalent about money and fame be so
driven to succeed? What drew this man of Jewish descent to
fulminate against Jews, and how was it that a mind so famously
disciplined could unravel so completely? From his meteoric rise, to
an utterly dominant prime, to his eventual descent into madness,
the book draws upon hundreds of newly discovered documents and
recordings, and numerous firsthand interviews conducted with those
who knew Fischer best, to paint, for the very first time, a
complete picture of one of the most enigmatic icons. This is the
definitive account of a fascinating man and an extraordinary life,
one that at last reconciles Fischer's deeply contradictory legacy
and answers the question: 'Who was Bobby Fischer?'
Considered by many magicians and card sharps to be the one essential guidebook to attaining the highest level of card mastery. Includes author's own systems of false shuffling, false riffling and cutting, dealing from the bottom, palming cards, "skinning the hand"-even three-card monte, plus 14 dazzling card tricks.
Boris Spassky is one of the greatest chess players in the history
of the game. He was the World Champion for three years, after
winning the title by beating Tigran Petrosian. His name is forever
linked with his great rival Bobby Fischer and their epic 1972
'Match of the Century', which did so much to popularize the game
throughout the world. Over the board, Spassky is renowned for his
universal style, as he was equally skilled in all phases on the
game. In Spassky's best games his pieces seemed to combine together
in perfect harmony, and he produced a number of memorable
masterpieces. In this book, Grandmaster Zenon Franco examines in
detail Spassky's chess style, selects and studies his favorite
Spassky games, and demonstrates how we can all improve our chess by
learning from Spassky's play. Move by Move provides an ideal
platform to study chess. By continually challenging the reader to
answer probing questions throughout the book, the Move by Move
format greatly encourages the learning and practicing of vital
skills just as much as the traditional assimilation of knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. This is an excellent way to improve your chess skills and
knowledge. *Learn from the games of a chess legend *Important ideas
absorbed by continued practice *Utilizes an ideal approach to chess
study
The classic first book on defensive cardplay at bridge, covering
the topic with clarity, skill and humour. More than fifty years
after its first publication, this book has been revised and updated
to bring it into line with modern methods of play and bridge
education.
Chatting with colleagues at the coffee machine is easy enough.
Talking to a new colleague is a little less easy. Having an
in-depth conversation with someone you do not know, is anything but
easy. And, if that someone is either half your age or twice as old,
it becomes difficult. This game turns that task into a joyful
experience. Lay Your Cards on The Table consists of 60 cards with
conversation starters. Choose questions from 3 different categories
and you will be having great conversations in no time. You can play
this game with 2 people or more. You can start the conversation by
randomly asking or answering some of the questions or, if you need
some more guidance, you can use the game rules. Although in the
end, there really is just one rule: Whatever is discussed on the
table, stays there!
Time for you and your partner to get hot under the collar with this
saucy, sexy collection of naughty games for adults Even if your sex
life is already dynamite, you'll find plenty of rude and raunchy
fun inside this book to get your pulse racing and your pleasure
centres tingling. Don't settle for a "vanilla" time - go on a
"Pleasure Hunt" for some "Good Vibrations" and get "Wet 'N' Wild"
while you're at it! These and many more super-stimulating games are
included in this little volume, perfect for stashing in your
bedside drawer next to the lube. With delightfully detailed
instructions - including a "You Will Need" list, Naughtiness Rating
and Raunchy Rules - these games will take you on an erotic journey
from Flirty Fun to Sex-Rated and along all the delicious avenues in
between. Other game categories include: Sex for All Seasons Eat Me!
Lights, Camera, Action Let's Get Physical Holiday Hot Spots It's
fun, it's flirty and guaranteed to rock your boat - however you fly
your flag.
YouTube's most successful purveyor of computer nostalgia brings
those stories to print. This book celebrates the most exciting
period in the history of technology - the arrival of the home
computer and home gaming console. For a time, an exciting and
ever-changing array of different companies fought for supremacy,
leaving a lasting legacy of great gameplay and surreal design we'll
never experience again. Features screenshots of nostalgic games
that will bring joy to the heart of anyone who grew up in the 80s
or early 90s, alongside stunning studio photography of the
computers that imprinted themselves on a generation's minds
Every chess player, from club level up, can improve their game by
using engines. That is the message of Matthew Sadlers
thought-provoking new book, based on many years of experience with
the worlds best chess software. You may not be able to replicate
their dazzling-deep calculations, but there is so much more your
engine can do for you than just checking variations! Matthew
Sadler, co-author of the ground-breaking bestseller Game Changer,
presents some unique methods to improve by using your engine. He
explains how in your opening preparation, instead of sifting
through masses of computer analysis you should play training games
against your engine. He also shows how to train your early
middlegame play, the conversion of advantages, your positional
play, and your defensive skills. And, of course: how to analyse
your own games. These generic training methods Sadler supplements
with concrete techniques. He explains how the top engines tackle
crucial middlegame themes such as entrenched pieces, whole board
play, attacking rhythm, exchanging pieces, the march of the Rooks
pawn, queen versus pieces, and many others. He also opens your eyes
to typical strategies that the engines found and fine-tuned in
popular openings such as the Kings Indian, the Grunfeld, the Slav,
the French and the Sicilian. Sadler illustrates his lessons with a
collection of fantastic games, explained with his trademark
enthusiasm. For the first time, the superhuman powers of the chess
engine have been decoded to the benefit of all players, in a rich
and highly instructive book.
Chronicle every step of your RPG and record details about your
characters, party, quest, and more with this customizable gaming
journal for all your adventures. The Ultimate RPG Quest Keeper is
an essential tool for all tabletop RPG players to record their
characters and adventures, with easy-to-use templates for keeping
track of all vital details. From your characters' personality
traits and history to important clues and characters for ongoing
quests, this comprehensive journal will keep you organized no
matter what the adventure. Featuring space to record character
information, including their background and abilities, party
details, notable NPCs, money and resources, loot and belongings,
useful gear, spells, weapons, skills and proficiencies, quests and
mysteries, and more, this journal is the only RPG notebook you'll
ever need. Now you can spend more time playing the games you love!
Despite the advent and explosion of video games, boardgames--from
fast-paced party games to intensely strategic titles--have in
recent years become more numerous and more diverse in terms of
genre, ethos and content. The growth of gaming events and
conventions such as Essen Spiel, Gencon and the UK Games EXPO, as
well as crowdfunding through sites like Kickstarter, has
diversified the evolution of game development, which is
increasingly driven by fans, and boardgames provide an important
glue to geek culture. In academia, boardgames are used in a
practical sense to teach elements of design and game mechanics.
Game studies is also recognizing the importance of expanding its
focus beyond the digital. As yet, however, no collected work has
explored the many different approaches emerging around the critical
challenges that boardgaming represents. In this collection, game
theorists analyze boardgame play and player behavior, and explore
the complex interactions between the sociality, conflict,
competition and cooperation that boardgames foster. Game designers
discuss the opportunities boardgame system designs offer for
narrative and social play. Cultural theorists discuss boardgames'
complex history as both beautiful physical artifacts and special
places within cultural experiences of play.
Featuring interviews with the creators of 35 popular video
games-including John Madden Football, Tony Hawk Pro Skater 3,
WCW/nWo Revenge, and RBI Baseball-this book gives a
behind-the-scenes look at the creation of some of the most
influential and iconic (and sometimes forgotten) sports video games
of all time. Recounting endless hours of painstaking development,
the challenges of working with mega-publishers and the
uncertainties of public reception, the interviewees reveal the
creative processes that produced some of gaming's classic titles.
Play Cards and Learn to Identify Dinosaurs and Other Prehistoric
Animals! Anyone who enjoys nature, animals, and history will love
these cards for playing your favorite games or to use as flash
cards. Inspired by James Kuether and his popular coffee-table book,
The Amazing World of Dinosaurs, this gorgeous deck of playing cards
features professional illustrations of 52 of the best known and
most important prehistoric animals. Each card depicts a full-color
illustration of a dinosaur or non-dinosaur, as well as the meaning
of its name and the period of time in which it lived. So you can
begin to learn about, Ankylosaurus, the Mammoth, Tyrannosaurus, and
nearly 50 other prehistoric creatures. Card Features 52 dinosaurs
and non-dinosaurs Beautiful illustrations on every card Ideal for
card games or as flash cards Play games like blackjack, poker,
rummy, and solitaire while learning more about dinosaurs. Get The
Amazing World of Dinosaurs Playing Cards for yourself, and you can
also give this deck of cards as a fun and thoughtful gift.
The chess world has witnessed a great number of wonderfully gifted
attacking players, geniuses who have dazzled the chess public with
their brilliant masterpieces. Everyone has their own favourites,
and in "Chess Secrets: Great Attackers," Colin Crouch chooses three
of his own: Garry Kasparov, Mikhail Tal and Leonid Stein. World
Champions Kasparov and Tal need no introduction, while Stein was a
highly creative and intuitive player with the ability to destroy
the world's best players with his vicious attacks.Crouch examines
their differing approaches and styles, and highlights some crucial
themes, including the idea of controlled risk - in some sacrificial
attacks even the greatest players can't always see everything to
the end. A study of this book will help you to enhance your skills
in one of the most crucial elements of the game. *An entertaining
and instructive guide to attacking chess*Learn from the greats of
the game*Discover how famous chess minds work "Chess Secrets" is"
"a new series of books which uncover the mysteries of the most
important aspects of chess study: strategy, attacking play, opening
play and gambits, classical play, endgames and preparation. In each
book the author chooses and deeply studies a number of great
players from chess history who have excelled in a particular field
of the game and who have genuinely influenced their descendants. Dr
Colin Crouch is an International Master, an extremely experienced
tournament player and a highly regarded chess writer. His previous
books for Everyman Chess include "Queens"" Gambit Declined: 5
Bf4!," which has been highly acclaimed for its thoroughness and
originality, with one reviewer describing it as 'the opening bookof
the year'. He has been a regular columnist for "British Chess
Magazine" and "CHESS."
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