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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
From Banksy to Basquiat, Haring to Hockney, and Yayoi to Yoko, your favorite artists have gathered in this deck of cards. Artist Cards is a standard poker set, with the four classic suits. Each card features a different artist, with an illustration and short bio. Who needs art history class when you can celebrate the great artists, instead, with a round of cards?
This the second English language edition of the classic text, "A
Dictionary of Theatre Anthropology" subtly juxtaposes the visual
demonstrations of the performers craft, from a wealth of Oriental
and Occidental sources. Whereas most Western research is concerned
with naturalism and psychological realism in acting, the
"Dictionary "focuses on the performer's arduous and eclectic
craft.
Staying at home doesn't mean that you have be stuck in front of the TV. This is the ultimate companion to help you beat boredom and to embrace your time indoors. Organized by mood, this book is packed with ideas on how to energize yourself, find your purpose, relax and reflect, get creative and connect with the world around you. Whether it's for a rainy day or a weekend indoors, there are over 80 ideas to keep busy and to challenge your mind. Staying at home can be a challenge and this clever book will offer ways to keep you happy and healthy, from putting together a homemade exercise routine using everyday household items to creating your own home silent disco as well as ideas to help you discover a new hobby, such as learning a language or upcycling furniture. There are also tasks to keep you feeling engaged and proactive, with tips on lowering your plastic pollution and ways you can volunteer from the comfort of your home, as well as practical ways to help you stay connected with nature, from making your own bird feeder to star gazing from your window, and creative activities to help reduce stress and worry, such as journaling, colouring and crafting. Staying in is the new going out, and it's so much more fun when you have ideas to keep you busy and entertained. These simple activities are full of tips and tricks to make your time at home as enjoyable as possible. You'll never wonder what you can do with your spare time ever again!
First published in 1987 to overwhelming international acclaim, Jeremy Gaige's Chess Personalia has been called ?one of the most useful chess books ever published? (Edward Winter in New in Chess). The book is an invaluable resource for researchers and enthusiasts, and original copies are highly sought after by chess collectors. Long out of print, the original work is available here for the first time in a softcover format. This biobibliography contains around 14,000 worldwide entries, each entry offering full name, date and place of birth and death, FIDE title, country of citizenship and citations to mentions in the world's media. Variants in names are cross-referenced. Those knowledgeable in the chess world will recognize the author's name and be completely assured as to the comprehensiveness, accuracy, lack of bias, and sedulous research this extraordinary reference work represents.
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting
Among the first books ever published was the 1474 translation of the Game and Playe of the Chesse. Over the next 400 years, significant chess books would appear, but the overwhelming number of titles on the subject appeared in the 20th century and continue unabated. By 2003, over 35,000 volumes on chess in a variety of languages had been published, with approximately 14,000 English language works published from 1960 onward. For the librarian, collector, or chess enthusiast, the immediate task comes in finding which of these many volumes are worthwhile. This work provides an objective and informative look at some of the best chess books published in the period 1901 through 2000?and gives numerous examples of the games, with diagrams that appear in them. Inclusion criteria were popularity, longevity, critical acclaim, influence, definitiveness, historical importance, authorship and reputation. All were published in English (or use figurine notation). Each entry includes bibliographic details followed by a description of the book, with information on the author or authors, why the book is important, and background information on the publication.
Experts agree that regularly solving tactics is a vital component of chess training. However, it's also widely acknowledged that there is one drawback of traditional chess puzzleswhen solving them students know for sure that there is a genuine tactic in the position, whereas during a real game there is no such guarantee. In this workbook, Volker Schleputz and Grandmaster John Emms offer a unique framework to study chess tactics independent of themes, difficulty andmost importantlyeven the existence of an actual tactic in a given position. Analyzing carefully selected games, from beginner level through to club and tournament level, the reader assumes the role of a tactics detective, checking for mistakes and missed opportunities by both sides without the help of a chess engine. This training method resembles live play far more realistically than solving puzzles, because each move has to be analyzed with respect to tactical possibilitieswhether they exist or not. The same thinking processes used in the training can then be applied in real games. *A unique framework to practice chess tactics*Exercises resemble over-the-board situations*Ideal for beginners, intermediate and club players
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
There is only one casino game in which players, if they play
perfectly, can gain a mathematical advantage over the house. That
game is blackjack.
Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!
Questions of Modern Chess Theory is the lost masterpiece of Soviet chess literature. It was written by a double Ukrainian Champion, and published in the Soviet Union in 1956. Russian experts say it is one of the most influential chess books of the 20th century, yet it was never published in English.It has been edited to make it useful for the 21st century and is now accessible for the first time to an English-speaking audience.
Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.
A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other
In chess literature, there have only been a few chess books that have immediately - and permanently - established themselves as classics, and this is one of them. The original English edition, published 75 years ago, used English descriptive notation, contained only one photograph, no crosstables and was in two volumes. This new 21st-century edition, presented with modern algebraic notation, has * combined both books into a single volume * added more than three dozen archival photographs * crosstables * Alekhine's complete match and tournament records * a Foreword by Russian grandmaster Igor Zaitsev * with many more diagrams * a comprehensive computer-assisted analytical supplement is also available for free download Whether you feel as if you are revisiting an old friend, or being introduced to this splendid game collection for the first time, you will marvel at how Alekhine's games and works remain extraordinarily consonant with the modern approach.
Details 59 brilliant games from the career of a correspondence world champion with his own notes, and provides insights into the processes of analysis and decision-making, as well as abundant study material. Packed with general chess wisdom and pertinent quotes from the great masters of chess.
These intricate illustrations of birds and butterflies are just waiting for you to bring them to life
The strategic thinking skills, clarity, and patience required to win a game of chess can also be applied to the world of finance and investing. Thinking one step ahead and creating a detailed financial plan bring you closer to your ultimate goals of building your wealth. Like a pawn on the chessboard, navigating through many challenges and obstacles to achieve financial success, an investor must have a master plan and effective strategy. You need to be able to advance across the board while protecting your king (you and your family) from your opponents at the same time.
Recognized by the "Guinness Book of World Records" as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, "World of Warcraft" is everywhere -- from episodes of "South Park" and "The Simpsons, " to online series like "Watch the Guild, " accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth's blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from "WoW."
This family-friendly game is packed with cheeky monkeys and other mischievous primates from all around the world for hours of bingo fun. It features such firm favourites as the ring-tailed lemur and the chimpanzee, one of our closest living relatives, as well as more unusual creatures like the mustachioed emperor tamarin and the tiny, carnivorous western tarsier, whose eyes are as big as its brain and whose head can rotate 180 Degrees in either direction. Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is filled with fun facts and glorious illustrations that are guaranteed to delight monkey lovers and novices alike. Mark each species off on your card as it's called and be the first to shout BINGO!
Millions of people of all ages play bridge and what better way to spend the perfect evening than supper with friends and bridge. And what could be better than to have a special selection of the delicious recipes by Nicola Cox, originally published in her celebrated books Good Food from Farthinghoe and Country Cooking from Farthinghoe. The recipes have been carefully chosen so that they do not involve a lot of last-minute activity when one would prefer to be playing bridge. The dishes are arranged in groups from soups to puddings via a selection of delectable pates, mousses, salads. vegetable dishes and main courses. |
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