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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games

Ramen, Ramen! - A Memory Game (Paperback): Zachary Woodard Ramen, Ramen! - A Memory Game (Paperback)
Zachary Woodard
R453 R396 Discovery Miles 3 960 Save R57 (13%) Ships in 10 - 15 working days

Celebrate your love of ramen with this playful memory game. Featuring 25 different styles and flavors of this popular Japanese dish -- from Soy to Tonkotsu and even Instant noodles -- this unique game is an ideal gift for noodle-lovers of all ages. This noodle-filled memory game includes: * 50 matching cards * 16-page illustrated booklet featuring ramen profiles and trivia

Street Smart Chess (Paperback): Axel Smith Street Smart Chess (Paperback)
Axel Smith
R625 Discovery Miles 6 250 Ships in 12 - 17 working days
Last Call Cats Playing Cards (Game): Arna Miller, Ravi Zupa Last Call Cats Playing Cards (Game)
Arna Miller, Ravi Zupa
R281 Discovery Miles 2 810 Ships in 12 - 17 working days

This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor

Darts Greatest Games - Fifty Finest Matches from the Wolrd of Darts (Paperback): Matt Bozeat Darts Greatest Games - Fifty Finest Matches from the Wolrd of Darts (Paperback)
Matt Bozeat 1
R506 R462 Discovery Miles 4 620 Save R44 (9%) Ships in 9 - 15 working days

Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.

Merv - The Heart of the Silk Road (Game): Fabio Lopiano Merv - The Heart of the Silk Road (Game)
Fabio Lopiano; Illustrated by Ian O'Toole
R1,153 Discovery Miles 11 530 Ships in 12 - 17 working days

A tense, economic eurogame for one to four players, charting the rise and fall of the 12th Century's greatest city.

The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.

In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the land. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.

Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?

Number of players: 1-4
Ages: 14+
Play time: 90 - 120 minutes
Components: Board, 25 tiles, 48 cards, 100+ wooden pieces, 100+ tokens

Bird's Opening: Move by Move (Paperback): Cyrus Lakdawala Bird's Opening: Move by Move (Paperback)
Cyrus Lakdawala
R589 Discovery Miles 5 890 Ships in 12 - 17 working days

This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. Bird's Opening, 1 f4, is an ideal choice for freethinking chess players who prefer to rely on their general chess knowledge and intuition rather than having to memorize and keep up to date with mainline opening theory. Bird's Opening is essentially the Dutch Defense with an extra move, and White can choose between a number of different set-ups, including the reversed Leningrad, Classical and Stonewall variations, depending on mood and opponents' responses. In this book, International Master Cyrus Lakdawala examines all the important variations of Bird's Opening, including the sharp From's Gambit. Using illustrative games, he explains the main positional and tactical ideas for both sides, provides answers to all the key questions and tells you everything you need to know about successfully playing 1 f4. *Essential guidance and training with 1 f4*Provides a repertoire options for White*Utilizes an ideal approach to chess study

Moves in Mind - The Psychology of Board Games (Hardcover): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Hardcover)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R4,303 Discovery Miles 43 030 Ships in 12 - 17 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

Jon Speelmans Buch der Schachaufgaben (Paperback): Jon Speelman Jon Speelmans Buch der Schachaufgaben (Paperback)
Jon Speelman
R331 Discovery Miles 3 310 Ships in 12 - 17 working days
The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards): Howland Louise The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards)
Howland Louise
R291 R224 Discovery Miles 2 240 Save R67 (23%) Ships in 12 - 17 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to make all get-togethers of families and friends memorable. This All Ages Edition is fun and easy to use, and as with all TAOC(R) games, all that's required is your own life experience, interests and ideas. Contains over 300 communication development areas distributed over 104 business-sized playing cards, plus instruction booklet. TAOC(R) is a simple yet effective way to have balanced, interesting and meaningful communications between two or more people of all age groups, promoting the development of stronger relationships and improving communication skills. TAOC(R) works well in a variety of settings on various levels, encouraging individual development and insight into oneself as well as others. TAOC(R) also teaches that differences need not create conflicts, and helps clear pathways and emotional blocks to learning and understanding.

Art of Conversation - Travel: Howland Louise Art of Conversation - Travel
Howland Louise
R248 R227 Discovery Miles 2 270 Save R21 (8%) Ships in 12 - 17 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!

Match a Track - Match 25 Animals to Their Paw Prints (Cards): Marcel George Match a Track - Match 25 Animals to Their Paw Prints (Cards)
Marcel George
R438 R338 Discovery Miles 3 380 Save R100 (23%) Ships in 12 - 17 working days

Show off your best animal-tracking skills in this brilliant matching game. The task is to match 25 tracks to their animal owners. Has an elephant just crossed your path or was it an echidna? Can you track down a coyote, make out the trail of a peacock and recognise the paw print of a panda? Beat your opponents by making as many matches as you can!

Heroic Worlds (Paperback): Lawrence Schick Heroic Worlds (Paperback)
Lawrence Schick
R649 Discovery Miles 6 490 Ships in 12 - 17 working days

This history of role-playing games such as Dungeons and Dragons explains their evolution and gives complete definitions and descriptions for related game products. Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.

Singapore Chess: A History, 1945-1990 (Paperback, Annotated edition): Shashi Jayakumar, Olimpiu G. Urcan Singapore Chess: A History, 1945-1990 (Paperback, Annotated edition)
Shashi Jayakumar, Olimpiu G. Urcan
R1,347 Discovery Miles 13 470 Ships in 12 - 17 working days

This book is the definitive volume on the history of chess in Singapore. Covering 1945-1990, it covers the post-war emergence of a truly 'local' chess scene out of the colonial period, then taking the story up to the modern era. Contained within these pages are tributes to the modern founding fathers of Singapore chess. Also chronicled within are the careers of Singapore's top players and their achievements. This includes fine team performances (belying Singapore's seeming status in the chess world as a tiny red dot) and spectacular individual successes on the international stage.In documenting chess development in Singapore for the period in question, this book also provides glimpses of a wider social history. Personal stories (based on fresh interviews) are provided that give a sense of the chessplaying milieu of the time. Stalwarts in the chess scene, featured in this book, went on to be notable figures in the wider social and political landscape.A selection of 139 annotated games played by top Singapore-based players and Singapore masters between 1949 and 1990 is matched by a rich collection of more than 200 rare illustrations. This volume is a wonderful resource for chess aficionados, interested amateurs, collectors and historians.

It's All a Game - A Short History of Board Games (Paperback, Main): Tristan Donovan It's All a Game - A Short History of Board Games (Paperback, Main)
Tristan Donovan 1
R312 Discovery Miles 3 120 Ships in 12 - 17 working days

'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

Chess Developments: The Pirc (Paperback): James Vigus Chess Developments: The Pirc (Paperback)
James Vigus
R457 Discovery Miles 4 570 Ships in 12 - 17 working days

Chess Developments is a brand new series providing state-of-the-art openings coverage. Chess Developments focuses on the current trends - concentrating on critical lines, theoretical novelties and powerful new ideas. It offers players of all levels the opportunity to keep up-to-date with current opening theory whilst also expanding and improving their repertoires. The Pirc is an ambitious counter-attacking weapon against 1 e4. Black allows White to build an imposing centre before striking back and attacking it with pieces and pawns. If Black's strategy is successful White's centre can be blown away, but if Black fails he runs the risk of being overrun. In this book, James Vigus examines the most theoretically important and instructive Pirc games since the publication of his highly acclaimed The Pirc in Black and White, highlighting the main developments and novelties for both sides. Studying this book will provide you with essential information on a popular opening. *Essential coverage of the Pirc Defence *Packed with key new ideas and critical analysis *User-friendly design to help readers absorb information

Frostgrave: The Wildwoods (Paperback): Joseph A. McCullough Frostgrave: The Wildwoods (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R576 R513 Discovery Miles 5 130 Save R63 (11%) Ships in 9 - 15 working days

This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree... This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.

Brian Boru - High King of Ireland (Game): Peer Sylvester Brian Boru - High King of Ireland (Game)
Peer Sylvester; Illustrated by Deirdre de Barra
R1,150 R1,011 Discovery Miles 10 110 Save R139 (12%) Ships in 12 - 17 working days

Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader. In Brian Boru, players will strive to unite Ireland under their domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you will need to navigate a web of shifting alliances, outmanoeuvre your enemies, and grab history by the reins. Includes rules in English and German. Number of players: 3-5 Ages: 14+ Play time: 60-90 minutes Components: Board, 46 cards, 139 tokens, 125 wooden discs

The Psychology of Chess (Hardcover): Fernand Gobet The Psychology of Chess (Hardcover)
Fernand Gobet
R3,414 Discovery Miles 34 140 Ships in 12 - 17 working days

Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.

Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition): Thorsten Gimmler Odin's Ravens - A mythical race game for 2 players (Game, 3rd edition)
Thorsten Gimmler; Illustrated by Johan Egerkrans 1
R503 R462 Discovery Miles 4 620 Save R41 (8%) Ships in 12 - 17 working days

A new edition of a classic game, perfect for couples and families. Take on the role of a mythical raven in a race around the world, using your cards to speed your journey or play tricks upon your opponent! Every morning Odin sends his ravens, Huginn and Muninn, across the world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive... Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! This revised edition of Thorsten Gimmler's award-winning game has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. 2 Players Playing Time: 20-30 minutes Ages 8+

Millenial Loteria: El Adult Expansion Pack (Paperback): Mike Alfaro Millenial Loteria: El Adult Expansion Pack (Paperback)
Mike Alfaro
R387 Discovery Miles 3 870 Ships in 12 - 17 working days

Turn up the heat in your Millennial Loteria game nights with 10 extra-spicy cards that'll make you LOL and blush at the same time. Add them to your Millennial Loteria collection, along with 10 extra playing boards and extra bitcoins, which totally make this expansion pack extra AF. This Millennial Loteria expansion pack is rated R and includes: * 10 new cards (includes 1 Shiny AF Card) * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!

Wizard Card Game (Kit, Deluxe ed): US Games Ltd Wizard Card Game (Kit, Deluxe ed)
US Games Ltd
R467 R408 Discovery Miles 4 080 Save R59 (13%) Ships in 10 - 15 working days

You've played other trump games, but none quite like this. Wizard is exciting, easy to learn and fun for the entire family. This award-winning game is great for parties or a night of family fun.

This award-winning, best-selling card game is now available in a Deluxe Edition with six individual bid indicator wheels and 60-card Wizard deck. Scorepad and instruction booklet included.

Black and White Marble - Playing Cards (Cards): Black and White Marble - Playing Cards (Cards)
R246 Discovery Miles 2 460 Ships in 12 - 17 working days

Historically, marbled paper has been used for decor projects from book-binding to wallpaper and everything in between. This Florentine Black and White pattern is a mesmerising design, classic for Playing Cards. This box looks just as beautiful on the mantle or desk. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 95 x 68 x 25mm.

The King is Dead (Game, 2nd Edition): Benoit Billion The King is Dead (Game, 2nd Edition)
Benoit Billion; Peer Sylvester
R794 Discovery Miles 7 940 Ships in 12 - 17 working days

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.

The Puzzle of Love - A Little Gradient Jigsaw (Game): Susan Broomhall, Therese Vandling The Puzzle of Love - A Little Gradient Jigsaw (Game)
Susan Broomhall, Therese Vandling
R225 Discovery Miles 2 250 Ships in 12 - 17 working days

DISCOVER HEARTACHE AND HEARTBREAK, intense desire and deep affection with The Puzzle of Love. 150 PIECE GRADIENT PUZZLE for a new generation of jigsaw fans TAP INTO THE MINDFUL, SELF-CARE APPEAL OF JIGSAWS. The beautiful, mesmerising artwork focusses on the emotion of love, with accompanying text to help you understand and make sense of your feelings PART OF A SERIES that also includes The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Calm and The Puzzle of Ecstasy STURDY & ATTRACTIVE BOX perfect for gifting

A Game of Thrones - The Card Game (2nd ed.): FantasyFlightGames A Game of Thrones - The Card Game (2nd ed.)
FantasyFlightGames
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory.

Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow's Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!

In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck.

At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven.

A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut, elements being revised or updated, and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary, while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned, and some new keywords have been added to showcase the most interesting and essential interactions.

The timing rules — such as the details of moribund, passive effects with triggers, and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt, Reaction, and Forced triggers that have been successfully employed in some of FFG's newer LCGs.

The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions, alongside a means of building more focused and specialized plot decks.

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