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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Celebrate your love of ramen with this playful memory game. Featuring 25 different styles and flavors of this popular Japanese dish -- from Soy to Tonkotsu and even Instant noodles -- this unique game is an ideal gift for noodle-lovers of all ages. This noodle-filled memory game includes: * 50 matching cards * 16-page illustrated booklet featuring ramen profiles and trivia
This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor
Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.
A tense, economic eurogame for one to four players, charting the rise
and fall of the 12th Century's greatest city.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. Bird's Opening, 1 f4, is an ideal choice for freethinking chess players who prefer to rely on their general chess knowledge and intuition rather than having to memorize and keep up to date with mainline opening theory. Bird's Opening is essentially the Dutch Defense with an extra move, and White can choose between a number of different set-ups, including the reversed Leningrad, Classical and Stonewall variations, depending on mood and opponents' responses. In this book, International Master Cyrus Lakdawala examines all the important variations of Bird's Opening, including the sharp From's Gambit. Using illustrative games, he explains the main positional and tactical ideas for both sides, provides answers to all the key questions and tells you everything you need to know about successfully playing 1 f4. *Essential guidance and training with 1 f4*Provides a repertoire options for White*Utilizes an ideal approach to chess study
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to make all get-togethers of families and friends memorable. This All Ages Edition is fun and easy to use, and as with all TAOC(R) games, all that's required is your own life experience, interests and ideas. Contains over 300 communication development areas distributed over 104 business-sized playing cards, plus instruction booklet. TAOC(R) is a simple yet effective way to have balanced, interesting and meaningful communications between two or more people of all age groups, promoting the development of stronger relationships and improving communication skills. TAOC(R) works well in a variety of settings on various levels, encouraging individual development and insight into oneself as well as others. TAOC(R) also teaches that differences need not create conflicts, and helps clear pathways and emotional blocks to learning and understanding.
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!
Show off your best animal-tracking skills in this brilliant matching game. The task is to match 25 tracks to their animal owners. Has an elephant just crossed your path or was it an echidna? Can you track down a coyote, make out the trail of a peacock and recognise the paw print of a panda? Beat your opponents by making as many matches as you can!
This history of role-playing games such as Dungeons and Dragons explains their evolution and gives complete definitions and descriptions for related game products. Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.
This book is the definitive volume on the history of chess in Singapore. Covering 1945-1990, it covers the post-war emergence of a truly 'local' chess scene out of the colonial period, then taking the story up to the modern era. Contained within these pages are tributes to the modern founding fathers of Singapore chess. Also chronicled within are the careers of Singapore's top players and their achievements. This includes fine team performances (belying Singapore's seeming status in the chess world as a tiny red dot) and spectacular individual successes on the international stage.In documenting chess development in Singapore for the period in question, this book also provides glimpses of a wider social history. Personal stories (based on fresh interviews) are provided that give a sense of the chessplaying milieu of the time. Stalwarts in the chess scene, featured in this book, went on to be notable figures in the wider social and political landscape.A selection of 139 annotated games played by top Singapore-based players and Singapore masters between 1949 and 1990 is matched by a rich collection of more than 200 rare illustrations. This volume is a wonderful resource for chess aficionados, interested amateurs, collectors and historians.
'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
Chess Developments is a brand new series providing state-of-the-art openings coverage. Chess Developments focuses on the current trends - concentrating on critical lines, theoretical novelties and powerful new ideas. It offers players of all levels the opportunity to keep up-to-date with current opening theory whilst also expanding and improving their repertoires. The Pirc is an ambitious counter-attacking weapon against 1 e4. Black allows White to build an imposing centre before striking back and attacking it with pieces and pawns. If Black's strategy is successful White's centre can be blown away, but if Black fails he runs the risk of being overrun. In this book, James Vigus examines the most theoretically important and instructive Pirc games since the publication of his highly acclaimed The Pirc in Black and White, highlighting the main developments and novelties for both sides. Studying this book will provide you with essential information on a popular opening. *Essential coverage of the Pirc Defence *Packed with key new ideas and critical analysis *User-friendly design to help readers absorb information
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree... This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.
Ireland is awash with would-be kings, power-hungry pretenders, and
self-professed rulers. The provinces are in disarray, and the common
folk are paying the price. The land needs a leader. In Brian Boru,
players will strive to unite Ireland under their domain, securing
control through might, cunning, and matrimony. Join forces to fend off
Viking invaders, build monasteries to extend your influence, and gather
support in towns and villages throughout the land. To become High King
of all Ireland, you will need to navigate a web of shifting alliances,
outmanoeuvre your enemies, and grab history by the reins. Includes
rules in English and German. Number of players: 3-5 Ages: 14+ Play
time: 60-90 minutes Components: Board, 46 cards, 139 tokens, 125 wooden
discs
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of 'practice makes perfect', alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.
A new edition of a classic game, perfect for couples and families. Take on the role of a mythical raven in a race around the world, using your cards to speed your journey or play tricks upon your opponent! Every morning Odin sends his ravens, Huginn and Muninn, across the world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive... Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! This revised edition of Thorsten Gimmler's award-winning game has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. 2 Players Playing Time: 20-30 minutes Ages 8+
Turn up the heat in your Millennial Loteria game nights with 10 extra-spicy cards that'll make you LOL and blush at the same time. Add them to your Millennial Loteria collection, along with 10 extra playing boards and extra bitcoins, which totally make this expansion pack extra AF. This Millennial Loteria expansion pack is rated R and includes: * 10 new cards (includes 1 Shiny AF Card) * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!
You've played other trump games, but none quite like this. Wizard is exciting, easy to learn and fun for the entire family. This award-winning game is great for parties or a night of family fun. This award-winning, best-selling card game is now available in a Deluxe Edition with six individual bid indicator wheels and 60-card Wizard deck. Scorepad and instruction booklet included.
Historically, marbled paper has been used for decor projects from book-binding to wallpaper and everything in between. This Florentine Black and White pattern is a mesmerising design, classic for Playing Cards. This box looks just as beautiful on the mantle or desk. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 95 x 68 x 25mm.
The King is dead. The kingdom is divided. Three factions – the
Scottish, the Welsh, and the English – vie for control and, across the
sea, foreign invaders prepare to take advantage of the chaos. Players
must marshal their limited resources to influence this power struggle,
while ensuring that the faction that rises to dominate the realm
favours them above all other claimants to the throne.
DISCOVER HEARTACHE AND HEARTBREAK, intense desire and deep affection with The Puzzle of Love. 150 PIECE GRADIENT PUZZLE for a new generation of jigsaw fans TAP INTO THE MINDFUL, SELF-CARE APPEAL OF JIGSAWS. The beautiful, mesmerising artwork focusses on the emotion of love, with accompanying text to help you understand and make sense of your feelings PART OF A SERIES that also includes The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Calm and The Puzzle of Ecstasy STURDY & ATTRACTIVE BOX perfect for gifting
In A Game of Thrones: The Card Game, the warring factions of Westeros
await your command, inviting you to engage in a life-or-death struggle.
In every game, you select devious plots and challenge your opponents on
the field of battle, through back alley intrigue, and in the political
arena. Whether you play a against a single opponent, in a game known as
a joust, or engage in a battle of three or more players, called a
melee, winning challenges against your opponents is the way to victory. |
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