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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
How can you improve at chess? This is the eternal question asked by players of all levels. Which part of the game should you focus on? How often should you play? Should you change your opening repertoire? What's the best way to learn from your defeats? So many questions ...and yet direct answers are hard to find. It's no wonder aspiring players are left bewildered and in need of direction. In this book grandmaster Nigel Davies provides that direction. He examines the methods used by a number of players who were looking to improve their game, and how they went about achieving their goal. He has drawn heavily on the games and thoughts of players who have been his students over the years and experienced a clear improvement in their play. Finding the path towards improvement can prove difficult without the right guidance. This book will demonstrate the route to take. *A major study of chess improvement *Written by a renowned chess trainer *Tackles all areas of the game
A firebolt broom pen, interactive book, iron-on team badges, and trading cards highlight this spirited celebration of the magical sport of the Wizarding World. The Player's Kit includes: * 4 iron-on badges featuring team insignia for Gryffindor, Ravenclaw, Slytherin, and Hufflepuff * 4-1/4 x 7" 128-page interactive book on Quidditch, including history on the sport, play instruction, play-making templates, quotes, full-colour photography and illustrations, and more * Firebolt broom pen * Quidditch all-stars trading cards * Keepsake box
Gambling, simply stated, is as American as baseball, hot dogs, and apple pie. Despite the best efforts of our Puritan forbearers, America has, throughout its history, been a country of rebels and gamblers. The games-pharo, poker, keno, hazard, roulette, and others-have produced objects that are highly collectible and valued by a growing number of aficionados. This wonderful new book explores the world of gambling collectibles in a way that will inform and amuse both the novice and the established collector. A myriad of gambling items are illustrated in over 400 full-color photographs. Included are some that are very rare and some that are not, but all of them are exceedingly attractive. They have about them an aura of romance and intrigue. In addition there is substantial text, helping the collector to put the items in a historical context as well as giving very practical information about building a collection.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
Millennial Loteria took the world by storm with its hilarious and extremely relatable parody of Loteria, the classic "Mexican Bingo" game. Now you can take your obsession to the next level and play with up to 20 of your fave followers with this new expansion pack, which includes: - 10 new Millennial Loteria cards (Including 1 special "Shiny AF" card) - 10 extra playing boards - 80 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack only works when combined with the full Millennial Loteria game, which is sold separately. If you don't own it yet, add it to your cart ASAP!
From Joyce Lock, creator of the games Foodie Fight, Wine Wars, and Foodie Fight Rematch, member of Les Dames d'Escoffier, and judge for the James Beard foundation book awards. More than 100,000 copies sold. Test your food knowledge and challenge your friends. This fully revised, modern version of the bestselling Foodie Fight game gives food lovers a refreshing new reason to play the game and test their food knowledge. This addictively fun, classic board game is now revised and updated with 50 percent new content and questions. Gamers, foodies, pop culture fans, trivia fanatics and anyone interested in the culture of cuisine around the world can compete with their friends and family with more than 1,000 questions-on celebrity chefs, food science, food history, and more-to find the ultimate foodie. Game night will never be the same! * Revised with 50 percent new questions for even more fun * More than 1,000 food-related trivia questions * Challenging questions for die-hard foodies People who like trivia games, such as Trivial Pursuit Game: Classic Edition and I Should Have Known That! will love this trivia board game. * Makes a great gift for food lovers, avid cooks, chefs, and people who like cooking shows * Fun family game for adults and kids aged 12 and up * Anyone who loves trivia will have fun with this board game
It is generally agreed that one of the best ways for a chess-player to improve is by constant practice and testing. The puzzles in this book provide a wealth of positions to test every facet of the reader's tactical skills, and have been selected by analyzing games new and old in search of original puzzle positions (rather than simply trawling through previous puzzle books as is all too often the case). It is therefore very unlikely that even seasoned solvers will recognize many of these positions!
Chris Moorman is known as the most successful online poker player of all time. His focused determination and ferocious will to win have led him to achieve record-breaking accomplishments in the poker world including: ----- * $17 million in online and live tournament winnings --- * 27 World Series of Poker cashes --- * 25 PocketFives Triple Crowns --- * Winner of British Poker Awards best online player 2010-2015 ----- Following on from his best-selling first book, "Moorman's Book of Poker", Chris decided to mix it up for his second book, Moorman, analyzing his own hands as well as sharing the fascinating story of how he achieved his phenomenal success. Chris discusses life growing up, how he got into poker and documents the highs and lows of his career so far. He takes you straight into the world of million dollar wins and even bigger losses. ----- Naturally, Chris's story is built around his successes at the poker table. Chris discusses numerous key hands from throughout his career and explains in depth how he arrived at his decisions and analyzes whether they were right or wrong. Studying the hand analysis and though processes of the most successful online player ever will undoubtedly take your game to the next level. ----- Furthermore, numerous world class pros, including Daniel Negreanu, Liv Boeree and Fedor Holz, share their insights into Chris's play. ----- Moorman will allow you to understand what it is really like to think and act like the pros.
Chess on the Net reviews the hottest chess sites and offers advice
on where to play on the web and how to use the web to improve your
practical play. Whether it's playing against humans, playing
against computers, learning from Grandmasters or simply finding out
the latest chess results and gossip, chess on the internet has
become a massive business over the past few years. In this
revolutionary book, distinguished chess webmaster Mark Crowther
explains to the reader how to get the maximum out of the web.
Crowther casts his expert eye over the every-increasing number of
chess sites available to the surfer. (6 X 9, 128 pages, computer
screen reproductions, illustrations, charts)
In the 'Battle in America' series well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for Liberty across the states of the colonial new world. Here Washington's army can clash again with the redcoats of the King, using simple rules from veteran wargamer Andy Callan. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even artillery and brave Minute men and ruthless Hessian mercenaries.
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster. -- .
In "American Grandmaster," " "Joel Benjamin takes the reader on a
journey through chess adventures spanning more than thirty years.
Tracing through his own career, from being a prodigy in the
'Fischer boom' era thorough to an experienced Grandmaster with many
titles, Benjamin is in a unique position to highlight the major
changes that have occurred both in US and international chess
throughout the last four decades.
10 metallic colored pencils feature foil-stamped labels for Red Planet
exploration and identification.
Are you tired of playing the same old openings time and time again? This book takes revolutionary look at Flank Openings. It focuses on little-explored variations, selecting a wealth of 'dangerous' options for both colours.
A tense hidden movement game of bluff, strategy and avoiding getting eaten by your friends. A mysterious alien plague has crept aboard the spacestation and is transforming the human crew into horrendous monsters! The remaining crew members desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking... HUNGRY FOR HUMAN FLESH! This a game of strategy and bluff set on a badly damaged deep space research station. Each player's identity and position is kept secret: you will need to interpret the movements and behaviours of the other players to learn where, and what, they really are. The Ultimate Edition of this critically acclaimed game features new rules and components, including unique reusable map books with 8 different game maps, variable character powers and over 90 cards. "Absolutely, fantastically fun to play" - The Dice Tower, Tom Vasel "A splendid, glorious liar's convention" - Shut Up & Sit Down INCLUDES: 16 Character Cards, 5 Escape Pod Cards, 77 Dangerous Sector Cards including 17 Item Cards, 8 Reusable 18-page Map Books, 8 Dry-Wipe Marker Pens 2-8 Players Playing time: 20-45 minutes Ages 12+
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.
Turn up the heat in your Millennial Loteria game nights with 10 extra-spicy cards that'll make you LOL and blush at the same time. Add them to your Millennial Loteria collection, along with 10 extra playing boards and extra bitcoins, which totally make this expansion pack extra AF. This Millennial Loteria expansion pack is rated R and includes: * 10 new cards (includes 1 Shiny AF Card) * 10 extra game boards * 108 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack does not contain the full Millennial Loteria game, which is sold separately. If you don't own it yet, make sure to add one to your cart. Like, right now!
Grandmaster Damian Lemos presents a repertoire for White against both the King's Indian and Grunfeld defences. Many players struggle to find suitable lines to challenge these two popular and dynamic openings, or find the masses of theory in the main lines difficult to digest. Lemos solves this perennial problem by advocating a solid system of development based on the fianchetto system, where understanding ideas is more important than move memorization. By playing a very early g3 and Bg2, White protects his kingside, denies Black much of the counterplay typically associated with the King's Indian and Grunfeld, and creates long-term pressure on the queenside. Lemos's choices in this book are largely based on his own repertoire he used on the way to becoming a Grandmaster. Using illustrative games, Lemos examines the typical tactics and strategies for both sides and highlights key move order issues. This book tells you everything you need to know about playing the Fianchetto System against the King's Indian and Grunfeld. *A repertoire for White after 1 d4 Nf6 2 c4 g6 *Includes the King's Indian, Grunfeld and Symmetrical English. *Examines the key tactical and positional ideas
Bring the fun of horseshoes indoors with this miniature desktop version
of the classic game!
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