|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This unique backgammon set features Gray's iconic aerial
photography of sunbathers and colorful beach umbrellas and includes
30 game pieces, 4 dice, and 1 doubling cube. The Gray Malin Beach
Backgammon Set is the perfect gift for backgammon and fine art
photography enthusiasts alike. Box dimensions: 12" x 8.75" x 1.75"
|
Bug Bingo
(Game)
Christine Berrie
1
|
R666
R572
Discovery Miles 5 720
Save R94 (14%)
|
Ships in 12 - 17 working days
|
|
This beautifully illustrated bingo game features 64 species of bugs from around the world. Identify all kinds of insects from the Giant Hawker Dragonfly to the Kissing Bug and the Orchid Bee to the Sacred Scarab mark them off on your card and bingo! Bug Bingo brings a fun and educational twist to the traditional game as players learn the names and colourings of both favourite species like the Honey Bee and more exotic bugs like the Vampire Moth. Contains one masterboard, 64 superbly illustrated bug tokens, 12 bingo cards and brightly coloured counters for you to mark up your card, as well as a leaflet containing basic information and a few quirky traits for all of the bugs featured. (Carries EU Toy Safety Directive 'CE' logo).
In this stimulating book for players of all ages, Garry Kasparov
selects the best chess combination from recent grandmaster play and
presents them in a test-yourself format that everyone will enjoy.
Whether you are a beginner discovering chess tactics for the first
time or a master seeking to brush up on your skills, this book is
sure to be a useful addition to your chess armoury. The cream of
recent chess combinations . Dozens of fascinating chess positions .
Suitable for novice and master alike. Written by the world's finest
attacking player Since defeatingAnatoly Karpov for the world
championship in 1985 Garry Kasparov has successfully defended his
title on no less than five occasions, thereby establishing himself
as the greatest player of all his generation, if not of all time.
This comprehensive chronological reference lists the results of
men's chess competitions from all over the world. Individual and
team matches, from the famous to the lesser known, are recorded.
Entries note the location and, when available, the group that
sponsored the event. First and last names of players are included
whenever possible and are standardized for easy reference.
Published sources are cited.Compiled from contemporary sources such
as newspapers, periodicals, tournament records and match books,
this work contains 810 tournament crosstables and 80 match scores.
It is indexed by events and players.
This comprehensive chronological reference lists the results of
men's chess competitions from all over the world. Individual and
team matches, from the famous to the lesser known, are recorded.
Entries note the location and, when available, the group that
sponsored the event. First and last names of players are included
whenever possible and are standardized for easy reference.
Published sources are cited.Compiled from contemporary sources such
as newspapers, periodicals, tournament records and match books,
this work contains 980 tournament cross tables and 155 match
scores. It is indexed by events and players.
The Legend of Zelda series is one of the most popular and
recognizable examples in videogames of what Tolkien referred to as
mythopoeia, or myth-making. In his essay On Fairy Stories and a
short poem entitled Mythopoeia, Tolkien makes the case that the
fairy tale aesthetic is simply a more intimate version of the same
principle underlying the great myths: the human desire to make
meaning out of the world. By using mythopoeia as a touchstone
concept, the essays in this volume explore how The Legend of Zelda
series turns the avatar, through which the player interacts with
the in-game world, into a player-character symbiote wherein the
individual both enacts and observes the process of integrating
worldbuilding with storytelling. Twelve essays explore Zelda's
mythmaking from the standpoints of literary criticism, videogame
theory, musicology, ecocriticism, pedagogy, and more.
This series provides an ideal platform to study chess openings. By
continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practicing of vital skills just as much as the
traditional assimilation of opening knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to study any chess opening and at the same time
improve your general chess skills and knowledge. Bird's Opening, 1
f4, is an ideal choice for freethinking chess players who prefer to
rely on their general chess knowledge and intuition rather than
having to memorize and keep up to date with mainline opening
theory. Bird's Opening is essentially the Dutch Defense with an
extra move, and White can choose between a number of different
set-ups, including the reversed Leningrad, Classical and Stonewall
variations, depending on mood and opponents' responses. In this
book, International Master Cyrus Lakdawala examines all the
important variations of Bird's Opening, including the sharp From's
Gambit. Using illustrative games, he explains the main positional
and tactical ideas for both sides, provides answers to all the key
questions and tells you everything you need to know about
successfully playing 1 f4. *Essential guidance and training with 1
f4*Provides a repertoire options for White*Utilizes an ideal
approach to chess study
If you're a Dungeons & Dragons fan, you've surely thought of
becoming a Dungeon Master. Learning to be a DM isn't as hard as you
might think, especially if you have "Dungeon Master 4th Edition For
Dummies" tucked into your bag of tricks
From organizing your first D&D game to dealing with
difficult players, this book covers everything a DM needs to know.
Written for the newest edition of D&D by the experts at Wizards
of the Coast, creators of the game, it shows you how to: Build
challenging encounters, make reasonable rulings, and manage
disagreementsRecognize all the common codes, tables, and
spellsUnderstand the parts of a D&D adventure and how to create
dungeon maps and craft monstersShape storylines and write your own
adventuresFind your style as a DM and develop a game style that
plays to your strengthsScript an encounter, vary the terrain and
challenges, and establish rewards (experience points and
treasure)Decide whether to use published adventuresUse and follow
the official "Dungeon Master's Guide"Develop a campaign with
exciting themes, memorable villains, and plots that keep players
entranced
If you're getting the urge to lead the charge in a D&D game
of your own, "Dungeon Master 4th Edition For Dummies" will
introduce you to the DM's many jobs. With the information you need
to start your own game, craft exciting stories, and set up epic
adventures, you'll be on your way
First published in 1987 to overwhelming international acclaim,
Jeremy Gaige's Chess Personalia has been called ?one of the most
useful chess books ever published? (Edward Winter in New in Chess).
The book is an invaluable resource for researchers and enthusiasts,
and original copies are highly sought after by chess collectors.
Long out of print, the original work is available here for the
first time in a softcover format. This biobibliography contains
around 14,000 worldwide entries, each entry offering full name,
date and place of birth and death, FIDE title, country of
citizenship and citations to mentions in the world's media.
Variants in names are cross-referenced. Those knowledgeable in the
chess world will recognize the author's name and be completely
assured as to the comprehensiveness, accuracy, lack of bias, and
sedulous research this extraordinary reference work represents.
Two great books from the Everyman Chess Library, Starting Out: The
King's Indian by Joe Gallagher and Starting Out: The Sicilian
Dragon by Andrew Martin, brought together in one volume. ----- The
King's Indian is one of the most exciting defences in chess and is
favoured by ambitious and aggressive players. At the highest level
it has been a major weapon for World Champions Bobby Fischer and
Garry Kasparov. In this easy-to-read guide, Grandmaster Joe
Gallagher goes back to the basics of the King's Indian, studying
the key principles of its many variations. Throughout the book
there are an abundance of notes, tips, warnings and exercises to
help the improving player, while important strategies, ideas and
tactics for both sides are clearly illustrated. ----- In Starting
Out: The Sicilian Dragon Andrew Martin studies this famous opening
in a simplistic way, introducing the crucial initial moves and
ideas and taking care to explain the reasoning behind them,
something that has sometimes been neglected or taken for grantedFew
would disagree that the Sicilian Dragon is one of the most
exciting, high profile and controversial openings in chess history.
Right from the very beginning of the game Black chooses to
unbalance the position, thus maximising his or her chances of
playing for a win. The positions reached are dynamic and of a
highly tactical nature, with both players very often going straight
for each other's throats in search of a quick-fire knockout blow.
In these razor-sharp encounters, it goes without saying that one
slip by either side can prove to be fatal. Because of its
aggressive nature, the Sicilian Dragon is very popular at all
levels of chess, while it received an ultimate seal of approval
when Garry Kasparov used it as his main weapon to beat Vishy Anand
in a World Championship match.
Playing cards that feature beautiful hummingbird photography This
gorgeous deck of playing cards, put together by award-winning
nature photographer Stan Tekiela, features 54 striking photographs
of North America's hummingbirds, including the Ruby-throated,
Black-chinned and Rufous hummingbirds. Anyone who appreciates birds
will love having these cards for playing their favorite games.
Blackbirds is a dark fantasy tabletop role-playing game, Powered by
ZWEIHAENDER RPG. The gods failed us. The powerful betrayed us. Rise
to meet your fate. Twelve years of war have ravaged the kingdoms of
Erebos, where the great battle that would decide the fate of all
has been waged. . .and lost. Now, the lights of civilization are
going out. Swells of refugees have taken to the roads, desperate to
find homes far from all the suffering. New constellations twinkle
in the vault of the night, only to disappear if scrutinized for too
long. Creatures of long-forgotten folklore once again stalk the
countryside. It is a time of ill omens and unlikely heroes.
BLACKBIRDS RPG is set in a dark fantasy world where a cabal of
power-hungry Oligarchs has stolen godhood. Their horrific act rent
the fabric of reality, allowing corrupt magic to undermine the
world's natural order. And, soon, the Oligarchs themselves will
return to the mortal plane and remake it as they desire.
Board games have long fascinated as mirrors of intelligence, skill,
cunning, and wisdom. While board games have been the topic of many
scientific studies, and have been studied for more than a century
by psychologists, there was until now no single volume summarizing
psychological research into board games. This book, which is the
first systematic study of psychology and board games, covers topics
such as perception, memory, problem solving and decision making,
development, intelligence, emotions, motivation, education, and
neuroscience. It also briefly summarizes current research in
artificial intelligence aiming at developing computers playing
board games, and critically discusses how current theories of
expertise fare with board games. Finally, it shows that the
information provided by board game research, both data and
theories, have a wider relevance for the understanding of human
psychology in general.
A roleplaying game of fantastical inventions and Machiavellian
politics in Renaissance Italy. It is the Year of Our Lord 1510, and
one has to wonder how differently history could have played out if
Niccolo Machiavelli, the military commissioner of the Republic of
Florence, had not understood the true scale of Leonardo da Vinci's
genius. In such a world, the visionary might simply have wasted his
time painting portraits of women and doodling in a sketchbook.
Instead, he unleashed a technological revolution where primitive
computers, decorated with delicately painted cupids, run on water
clocks; spring-powered tanks whir across the battlefield, cannons
thundering from their flanks; and gliders flit across perfectly
blue Tuscan skies. Gran Meccanismo is a roleplaying game of
swashbuckling adventure in a Renaissance Italy where Florence's
winding alleys play host to spies, scholars, and sell-swords alike.
Players are nobles, mercenaries, inventors, and artisans who may
find themselves crossing wits with Machiavelli, avoiding the
dangerous charms of Lucretia Borgia, or hearing Christopher
Columbus telling tales of the new world he has discovered...
Are you tired of playing the same old openings time and time again?
This book takes revolutionary look at Flank Openings. It focuses on
little-explored variations, selecting a wealth of 'dangerous'
options for both colours.
|
Mah-Jong
(Paperback)
Gwyn Headley, Yvonne See
|
R260
Discovery Miles 2 600
|
Ships in 12 - 17 working days
|
|
The Know the Game series is firmly established as the leading
introduction to a huge range of sports and games. For 50 years they
have been the first step into a new sport or game for many people,
children and adults alike. The series has now been relaunched in a
new format with a modern design - making the best even better. The
aim has been to make the books more accessible, and they are now
packed with colour photos and illustrations, top tips and
interesting facts. Each book contains everything you need to know
about the sport or game, including equipment, rules, techniques and
training tips. There's even information on how to find a club and
meet new people to play the sport or game with. And having been
written and endorsed by the game's professional body, you can be
sure that you are getting the best information available.
Play with structure board games is developmentally appropriate for
latency-age children but is seldom discussed in the child therapy
literature or seen as therapeutically useful. This book describes
ways that structured board games can reveal the internal
psychodynamic working of the child and can be understood as
projective material. Clinical examples of children's play reveal
parallels between their dramatic and their board-game play. Both
show unconscious content, defensive needs, and interpersonal and
transferential relationships. As therapists, we can search for the
same underlying dynamics we would look for in these other symbolic
expressions."This book also discusses a child's developmental
changes and how the dramatic, magical play of childhood is replaced
by the structured, rule-oriented play of the middle years.
Therapists must sensitively follow hem in this development, rather
than force them to continue the more regressed play of childhood or
push them prematurely into the verbal world of adolescents and
adults. Children's Use Of Board Games in Psychotherapy demonstrates
ways to work with the material which children give us at this
stage, even when expressed in the form of structured games.
Two of the most renowned chess trainers in the world, introduce and
explain the revolutionary ideas of their old friend and mentor,
Igor Platonov. Platonov was one of the most profound thinkers and
theoreticians in the old Soviet Union, which held a grip on the
world chess championship for decades, as the title passed from one
of its stars to another. For intermediate players to grandmasters,
Platonov's visionary insights, examined and explained here for the
first time, provide you with the keys to understanding the
foundational concepts of the game, strengthening your chess
understanding and giving you effective methods to help you find the
most powerful moves in the game.
|
You may like...
Lyonesse
Dominic Mooney
Hardcover
R1,801
Discovery Miles 18 010
Mythic Babylon
Chris Gilmore, Paul Mitchener
Paperback
R1,033
Discovery Miles 10 330
|