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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Renowned chess teacher and grandmaster Artur Yusupov continues his complete course of chess improvement. Volume 1, The Fundamentals, showed club chess players the basic ideas they should know. Now Volume 2, Beyond the Basics, sets off on the road to mastery. Yusupov guides the reader towards a higher level of chess understanding using carefully selected positions and advice. This new understanding is then tested by a series of puzzles. Artur Yusupov was ranked No. 3 in the world from 1986 to 1992, just behind the legendary World Champions Karpov and Kasparov. He has won everything there is to win in chess except for the World Championship. In recent years he has mainly worked as a chess trainer with players ranging from current World Champion Anand to local amateurs in Germany, where he resides.
This is a continuation of a series of comprehensive chronological reference work lists the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1961 through 1963. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 938 tournament crosstables and 108 match scores. It is indexed by events and by players.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1968 through 1970. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,854 tournament crosstables and 161 match scores. It is indexed by events and by players.
The 19th century in America saw the evolution of a leisure society. Enjoying numerous technological advances, people had free time to indulge in a variety of pursuits. An assortment of board games flooded American homes. By the middle of the century, chess had surpassed all other games with its popularity. The author of three important chess texts, Thomas Frere was instrumental in the growth of chess as a significant American pastime. This work provides an historical and chronological look at the 19th century development of chess through the writings of Thomas Frere. His books, letters, chess columns and scrapbooks chronicles the ways chess evolved over the greater part of the 1800s, and illuminates important players of the time and their games. The main text is divided into four sections covering 1827-1900. The first section looks at the early years as chess moved from private to public venues, discussing the establishment of formal chess clubs such as Frere's 1856 Brooklyn Chess Club. The second section deals with the First American Chess Congress and the advent of Paul Morphy to the world of chess. The third section focuses on Frere's part in the first formal world chess championship, a role thoroughly documented in Frere's letters. The fourth section examines the last decade of the 1800s and the steps that led chess into the 20th century.
This collection of the games, most annotated, features the United States Chess Federation's premiere invitational tournament, the Absolute Championship. Biographical details of the participants, opening statistics and yearly crosstables offer insight to the games. Features include statistical results of participants from 1976 to 2010, results of many opening variations as played in Absolutes, biographies of all winners and information on all participants, and indexes of players, opening variations and ECO codes.
Naughty Pictionary and Sex Toy Relays? It must be a CosmoBachelorette Party! Get your girls together because we're throwing your bride-to-be a night she'll never forget! Cosmo's 25 hilariously entertaining games will have you prepping for the most epic bachelorette party ever. Featuring fun (and frequently risque) activities by the #1 women's magazine in the world, this pack includes everything you never knew you needed. From phallic-inspired challenges, to classic games with a tawdry twist, to brand-new bachelorette adventures, this deck will bring you a party you'll never be able to talk about again. What happens at a bachelorette party stays at a bachelorette party, right?
Bridge is played around the world - and often regarded as the best of all card games. 'Many games provide fun, but Bridge grips you. It exercises your mind. Your mind can rust, you know, but Bridge prevents the rust from forming' Omar Sharif In this book David Bird builds on TEN WAYS TO IMPROVE YOUR BRIDGE and presents ten further ways to increase success at the bridge table. In the area of bidding, the Jacoby 2NT convention is described - the most popular way nowadays of showing a strong major-suit raise and investigating slam possibilities. When bidding slams, it is critical to identify the presence or otherwise of the six key cards (the four aces and the king-queen of trumps) Roman Key-card Blackwood allows you to do this. Two important variations (Kickback Blackwood and Exclusion Blackwood) are explained. The Lebensohl convention is covered also, both when partner's INT has been overcalled and when you are responding to a double of a weak-two bid. On defence, the important topic of disrupting declarer's communications is explained. The book will also show how you can become an 'awkward defender', the sort of player that no declarer likes to face. Finally, five important areas of declarer play are addressed: holding up in a suit contract, using the entries provided by the trump suit, how to block the defenders' suit at no-trumps, the various ways to avoid an adverse ruff or overruff and how to overcome a 4-1 trump break.
Adventure is just down the Yellow Brick Road... The award-winning author and illustrator of Neverland returns with another beautiful RPG setting book, in OZ: A Fantasy Role-Playing Game. While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer. So begins Andrew Kolb's OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
'I adore Sydney's approach to play... good for our planet, and good for our souls too.' - Daisy Upton, author of Five Minute Mum 'For some serious playtime inspiration follow Sydney Piercey. She does it with zero fuss or show off. She is just brilliant'. - Clover Stroud Parenting blogger and mother-of-three, Sydney Piercey, gained traction online with her environmentally friendly DIY toys made entirely out of cardboard. Filled with 60+ creative, accessible and plastic-free projects and play ideas, Sustainable Play is packed with crafts and games to enjoy with your children on slow, rainy or drawbridge days at home. Sydney provides you with budget-friendly, easy-to-follow ideas to play and create in this handbook, inspired by her family's love of the simple things. From step-by-step projects to create magical toys from your leftover cereal boxes to joy-filled games using everyday objects from around your home, Sustainable Play will equip you with the inspiration you need to entertain your children in a creative, stimulating and sustainable way - being kind to the planet in the process.
If you're looking to learn about the game of chess -- and win --
The Everything. Chess Basics Book provides you with the perfect
introduction. Endorsed by the United States Chess Federation and
coauthored by Anne Ashton, Director of Marketing, Advertising, and
Outreach for the U.S.C.F. and Peter Kurzdorfer, editor of Chess
Life magazine, The Everything. Chess Basics Book is an
authoritative guide that appeals to chess players of all ages --
and skill. The Everything. Chess Basics Book also features information
on: Packed with hundreds of clear diagrams, The Everything. Chess Book will have you declaring "Checkmate!" in no time.
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a ""big idea"" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Warhammer 40,000: The Ultimate Guide dives into the vast universe of
the 41st Millennium with hundreds of beautiful photographs showcasing
miniatures from every faction, following key characters through the
evolution of their models and exploring Warhammer 40,000 in pinpoint
detail through the lens of its incredible miniatures.
Following on from the long success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, renowned chess writer Andrew Soltis delivers a book on today's blockbuster chess player Magnus Carlsen. Magnus Carlsen has been the world's number one player for more than a decade, has won more super-tournaments than anyone ever and is still in his prime. He is the only player to repeatedly win the world championships in classical, speed and blitz chess formats. This book details his remarkable rise and how he acquired the crucial skills of 21st-century grandmaster chess He will defend his world championship title this autumn and if he wins, it will set a record of five championship match victories. This book take you through how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one. This book is essential for chess enthusiasts, competitors and professionals of all skill sets.
The card-play exploits of the monks at St Titus have a special place in bridge literature and their fame has now spread round the world. This collection of highly entertaining and absorbing stories from the monastery includes a further hilarious interlude with the missionary monks and the celebrated bridge-playing parrot in the Bozwambi jungle. |
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