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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
This comprehensive chronological reference work lists the results
of men's chess competitions all over the world--individual and team
matches, from 1951 through 1955. Entries record location and, when
available, the group that sponsored the event. First and last names
of players are included whenever possible and are standardized for
easy reference. Compiled from contemporary sources such as
newspapers, periodicals, tournament records and match books, this
work contains 1,620 tournament crosstables and 144 match scores. It
is indexed by events and by players.
A Real Simple gift guide pick for 2017 A fun board game based on
the best-selling Listography journal series: Listography: The Game
invites players to create and share lists based on fun and
thought-provoking topics - from geography and pop culture to
toothpaste and constellations! With the goal of being the first
around the game board, players score points according to the number
of similar or unique answers. Every round in the game results in
creative thinking, surprise outcomes, and lots of laughs. May the
best list win! * Small and compact for travel and to take to dinner
parties * Game makes a fun and unique housewarming gift * Lisa Nola
is the creator of the Listography book series and the popular
list-making website, listography.com. With over one million copies
sold, her books inspire creative auto-biography and reinvention
through list-making Listography: The Game will appeal to
list-lovers who want to have a good time laughing with friends. *
For 3-6 players, ages 12 and up * Includes: 300 cards (300 list
topics), game board, 6 player tokens, sand timer, 6 list pads *
Great ice-breaking game and for groups to get to know each other
Here, in one volume, are the results of the main chess competitions
- both tournaments and matches - that took place around the world
from 1747 to 1900. To further clarify the results listed, this work
also includes sections on both symbols and abbreviations.
Additionally, three different indices offer entries on events,
players and sources. Compiled from contemporary sources such as
newspapers, periodicals, tournament records and match books, this
work contains 465 tournament crosstables and 590 match scores. It
is indexed by events and players.
The outcome of most matches depends on positional skills; the first player to establish a positional advantage gains the best chance of a successful direct attack. This complete guide, written by a grandmaster, can assist all players at every level in developing a more powerful strategic game. Spanning more than a century of chess, it presents examples on such themes as key squares, bad bishops, and pawn structures in ascending difficulty, with ample cross-references. 495 b/w illus.
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Go Fetch
(Game)
Megan Lynn Kott
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R348
R321
Discovery Miles 3 210
Save R27 (8%)
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Ships in 18 - 22 working days
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Send players to "fetch" adorable pups in this dog-filled twist on
Go Fish! Adorably illustrated dogs meet a classic card game in Go
Fetch! Each turn, players try and collect matching pups, and if a
player is asked for a card that they don't have, they send their
opponent to the deck for a new card with the declaration: "Go
Fetch!" This travel-friendly tin includes a classic 52-card deck
with adorable illustrations from Megan Lynn Kott, and instructions
for this puppy-filled game for children and adults alike. EASY FOR
ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the
Pug to Tulip the Corgi! Cards include both numbers and names to
help young players match their pups. PERFECT GIFT FOR DOG LOVERS:
Go Fetch makes an ideal stocking stuffer or gift for your dog
walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of
52 standard playing cards, named and numbered 1-12, with four suits
(stick, ball, disc, and bone). Also includes instruction card. For
ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone
seeking a family game to play at home, during holidays, camping,
traveling, and more.
Fire your imagination with these fun storytelling cards. Reviving
the Victorian craze for 'myrioramas', the 20 picture cards can be
placed in any order to create seamless scenes. Almost infinite
combinations of cards provide endless storyscaping possibilities.
Traverse an enchanted landscape as you build a perpetual panorama
inhabited by fire-breathing dragons, magical unicorns and sinister
shadow figures. With many games to play and millions of stories to
tell, each turn of the card is a new adventure. Where will the
story take you? There are over two quintillion storyscaping
possibilities, and you can build a seamless panoramas stretching up
to 170cm!
Two great books by Neil McDonald from the Everyman Chess Library,
Starting Out the Reti and Starting Out: The English, brought
together in one volume. ----- The Reti is a popular opening at all
levels of chess. The great advantage it possesses over other
openings is that it's a thematic system which can be adopted
against many different defences, and because of this it's a firm
favourite amongst those who prefer the understanding of ideas over
dry memorization of moves. ----- In this book, Grandmaster Neil
McDonald examines the Reti by going back to basics, introducing the
key moves and ideas, and taking care to explain the reasoning
behind them - something that has often been neglected or taken for
granted in other works. ----- The English is a sophisticated and
popular opening system that is suitable for all types of players
and can lead to both positional and tactical middlegames. Many of
the world's top players, including Kasparov and Kramnik, include
the English in their openings weaponry. ----- In this
groundbreaking book, Grandmaster Neil McDonald revisits the basic
principles behind the English and its many variations. Throughout
this easy-to-read guide the reader is aided by a wealth of notes,
tips and warnings from the author, while key strategies, ideas and
tactics for both sides are clearly illustrated. This book is ideal
for the improving player.
This comprehensive chronological reference lists the results of
men's chess competitions from all over the world. Individual and
team matches, from the famous to the lesser known, are recorded.
Entries note the location and, when available, the group that
sponsored the event. First and last names of players are included
whenever possible and are standardized for easy reference.
Published sources are cited.Compiled from contemporary sources such
as newspapers, periodicals, tournament records and match books,
this work contains 810 tournament crosstables and 80 match scores.
It is indexed by events and players.
This comprehensive chronological reference lists the results of
men's chess competitions from all over the world. Individual and
team matches, from the famous to the lesser known, are recorded.
Entries note the location and, when available, the group that
sponsored the event. First and last names of players are included
whenever possible and are standardized for easy reference.
Published sources are cited.Compiled from contemporary sources such
as newspapers, periodicals, tournament records and match books,
this work contains 980 tournament cross tables and 155 match
scores. It is indexed by events and players.
Do you believe in unicorns? What about their magical friends?
Discover 8 different mythological horses, from water horses to
flying horses, whilst playing four classic family games: Snap,
Happy Families, Swap and Pairs! This boxed card deck is the perfect
way to enjoy spending time with the whole family, and also features
a leaflet containing fun trivia about the mystical creatures
featured.
'I love playing the King's Indian, but no-one ever allows me to
reach my favourite opening!' Does this sound like an all too
familiar complaint? The answer to this problem lies here.The truth
is you will reach your favourite opening in barely half the games
you play against 1 d4, and that's why this book is a godsend to
those players fed up with blindly searching for the right way to
play against these annoying White systems designed to avoid the
main lines: the Trompowsky; the London System; the Torre Attack;
the Barry Attack; the Colle System; the Veresov; the
Blackmar-Diemer Gambit - the list goes on and on!Yelena Dembo, who
as a hardened King's Indian and Grunfeld player has considerable
experience facing these irritating openings, deals with them in no
uncertain terms, in each case offering Black a no-nonsense solution
that enables you to face the future with confidence. *Covers all of
White's possibilities*Also includes King's Indian and Grunfeld
solutions to 1 Nf3 and 1 c4*Written by an renowned opening expert
Yelena Dembo is an International Master from Greece with numerous
tournament successes to her name, including the bronze medal at the
2005 European Women's Championship and one Grandmaster norm. She's
a renowned chess coach, who has taught students from over 30
countries. She's also an experienced chess writer and a regular
contributor to the quality publication "Chess Informant," This is
her second book for Everyman Chess, a follow-up to "Play the
Grunfeld,"
Meet Alex and Bobbie, who both like to play poker. Alex is a
professional poker player who plays for a living and is a solid
long-term winner. Bobbie is a recreational player who plays a
decent enough game but mainly wants to have a good time. If you
play poker regularly you will meet thousands of players like Bobbie
in your games and very few like Alex. Of course one would expect
that, in the long run, Alex will perform better than Bobbie. But
have you ever wondered EXACTLY what it is that Alex understands
better and does differently to Bobbie? This is a rather complex
question that does not have a simple answer. In this book, UCLA
maths professor Duncan Palamourdas addresses this question via a
journey through human psychology, game theory, easy-to-understand
mathematics and even philosophy. Topics include: Understanding the
instinctive but unprofitable tendencies of inexperienced players.
How to identify what a mistake actually is in poker - and how to
exploit it. Why poker does not revolve around bluffing. The great
impact of variance in poker and how to account for it. How to
develop a consistent approach that allows you to play like Alex and
not Bobbie. Duncan Palamourdas specializes in the mathematics of
poker and poker education. His poker classes at UCLA always fill up
early and have long waiting lists. He is also an author at Upswing
Poker, Poker News, Card Player and Winning Network. Despite his
impressive academic credentials, Duncan's popularity is a product
of his love for simple language and metaphors. Profitable poker
play essentially revolves around correct risk-reward optimization.
This is a complex topic and Duncan's great strength is that he
explains it in simple terms without resorting to technical jargon.
The fun and easy way to take poker online Five years ago, 50
million people were playing poker recreationally or professionally.
Now that number is more than 100 million, including a huge influx
of young people. Online betting is up nearly four-fold over the
past year, with total wagers running over USD30 billion. Winning at
Internet Poker For Dummies provides the lowdown on the hottest game
around, highlighting the best sites and virtual games and showing
how to make secure online bets. The book covers setting up an
account, securing funds, navigating a basic online poker game,
using Internet abbreviations and lingo, observing online poker
etiquette, playing popular online poker games such as Texas Hold
'Em and Omaha, devising a winning strategy, and participating in
tournaments. Mark "The Red" Harlan (Santa Clara, CA) is cofounder
of CyberArts Licensing, a company working on the next-generation
Internet poker room, gamesgrid.com. During the course of his
20-year Silicon Valley career, he designed eBay's bidding schema,
was the Human Interface Evangelist at Apple Computer, and wrote the
popular "Notes from the Fringe" column at InfoWorld.; Chris Derossi
(Henderson, NV) is also a co
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RONIN 47
(Hardcover)
Jonathan Green; Illustrated by Neil Googe; Coloured by Len O'Grady
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R657
Discovery Miles 6 570
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Ships in 10 - 15 working days
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Checkers, backgammon, chess and Go. Poker, Scrabble and bridge.
These seven games, ancient and modern, fascinate millions of people
worldwide. In Seven Games, Oliver Roeder charts their origins and
historical importance, the delightful arcana of their rules and the
ways their design makes them pleasurable. Roeder introduces
thrilling competitors, such as evangelical minister Marion Tinsley,
who across fourty years lost only three games of checkers; Shusai,
the Master, the last Go champion of imperial Japan, defending
tradition against "modern rationalism" and an IBM engineer who
created a backgammon programme so capable at self-learning that
NASA used it on the space shuttle. He delves into the history and
lore of each game: backgammon boards in ancient Egypt; the Indian
origins of chess; how certain shells from a particular beach in
Japan make the finest white Go stones. Beyond the cultural and
personal stories, Roeder explores why games, seemingly trivial
pastimes, speak so deeply to the human soul. He introduces an early
philosopher of games, the aptly named Bernard Suits, and visits an
Oxford cosmologist who has perfected a computer that can
effectively play bridge, a game as complicated as human language
itself. Throughout, Roeder tells the compelling story of how
humans, pursuing scientific glory and competitive advantage, have
invented AI programmes better than any human player and what that
means for the games-and for us. Funny, fascinating and profound,
Seven Games is a story of obsession, psychology, history and how
play makes us human.
The world of bridge has winners and also-rans. What would you
rather be? Winning might not be everything, but it is much better
than finishing second or third, and way ahead of being out of
place. This book examines the attributes and skills you need to be
on the winner's dais more often--not only the personal qualities
and psychological requirements, but also the methods you are using
and the standard of card play required. This overview is a
challenge full of tips and telling advice, which, if followed, will
produce a positive lift to your game.
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L.
Gray interrogates blackness in gaming at the intersections of race,
gender, sexuality, and (dis)ability. Situating her argument within
the context of the concurrent, seemingly unrelated events of
Gamergate and the Black Lives Matter movement, Gray highlights the
inescapable chains that bind marginalized populations to
stereotypical frames and limited narratives in video games.
Intersectional Tech explores the ways that the multiple identities
of black gamers some obvious within the context of games, some more
easily concealed affect their experiences of gaming. The
normalization of whiteness and masculinity in digital culture
inevitably leads to isolation, exclusion, and punishment of
marginalized people. Yet, Gray argues, we must also examine the
individual struggles of prejudice, discrimination, and
microaggressions within larger institutional practices that sustain
the oppression. These ""new"" racisms and a complementary
colorblind ideology are a kind of digital Jim Crow, a new mode of
the same strategies of oppression that have targeted black
communities throughout American history. Drawing on extensive
interviews that engage critically with identity development and
justice issues in gaming, Gray explores the capacity for gaming
culture to foster critical consciousness, aid in participatory
democracy, and effect social change. Intersectional Tech is rooted
in concrete situations of marginalized members within gaming
culture. It reveals that despite the truths articulated by those
who expose the sexism, racism, misogyny, and homophobia that are
commonplace within gaming communities, hegemonic narratives
continue to be privileged. This text, in contrast, centers the
perspectives that are often ignored and provides a critical
corrective to notions of gaming as a predominantly white and male
space.
"Place your bets, place your bets . . ." From the muddy cowtowns of
Montana to the posh parlors of Deadwood and Tombstone, past a
succession of swinging batwing doors to the smoke-filled rooms in
the back, some of the most colorful ladies in the Wild West also
happened to be some of the shrewdest gamblers. With her inimitable
instinct for a good story, Chris Enss points her pen toward fifteen
of the most fascinating characters to ever flip a hole card or lace
a corset. "Poker" Alice Ivers, for instance, checked and raised her
way through some of the roughest mining towns in the West, while
Lottie Deno, the prettiest faro dealer to ever turn a card, "bucked
the tiger" all the way from Texas to Alaska. And who could ever bet
against Eleanora Dumont, a twenty-one dealer known far and wide as
"Madam Moustache"?
An instructional book about the crucial questions that masters ask
themselves before committing to a move - a checklist for all
players to ask themselves before making their own moves.Beginners
learn to ask themselves the key questions. As they improve, they
ask more sophisticated questions: 'What did my opponent's last move
allow me to do?", 'Where is his position weakest?", 'Should I take
an irrevocable step now or wait?', 'What does my opponent want me
to do?'. For chess master players these are almost subconscious
checklist. Andy Soltis runs through the checklist of things to ask
before making a move with fascinating and illuminating examples of
real chess games, from Karpov to Judith Polgar, from Magnus Carlsen
to Fabiano Caruana. A key to improving is to ask all of these
questions and find the right answers, for players looking to
improve. The advice of Chess Masters is good advice for all chess
players and the best way to take your play to the next level.
"Chess Openings" explains the principles which underlie correct
opening play and shows how they can be developed to produce strong
positions for attack and defense in different situations. Mike
Basman consolidates these lessons by investigating five classic
openings--the Queen's Gambit, Giuoco Piano, Nimzo-Indian, Morra
Gambit, and Sicilian Dragon--which together can be used to form the
basis of a formidable opening repertoire.
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