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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. These practical, no-nonense guides will help give you that all-important advantage. Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting.
Staying at home doesn't mean that you have be stuck in front of the TV. This is the ultimate companion to help you beat boredom and to embrace your time indoors. Organized by mood, this book is packed with ideas on how to energize yourself, find your purpose, relax and reflect, get creative and connect with the world around you. Whether it's for a rainy day or a weekend indoors, there are over 80 ideas to keep busy and to challenge your mind. Staying at home can be a challenge and this clever book will offer ways to keep you happy and healthy, from putting together a homemade exercise routine using everyday household items to creating your own home silent disco as well as ideas to help you discover a new hobby, such as learning a language or upcycling furniture. There are also tasks to keep you feeling engaged and proactive, with tips on lowering your plastic pollution and ways you can volunteer from the comfort of your home, as well as practical ways to help you stay connected with nature, from making your own bird feeder to star gazing from your window, and creative activities to help reduce stress and worry, such as journaling, colouring and crafting. Staying in is the new going out, and it's so much more fun when you have ideas to keep you busy and entertained. These simple activities are full of tips and tricks to make your time at home as enjoyable as possible. You'll never wonder what you can do with your spare time ever again!
Garry Kasparov on Garry Kasparov: Part III is the final volume in a major three-volume series made unique by the fact that it records the greatest chess battles played by the greatest chessplayer of all-time. Kasparov's series of historical volumes have received great critical and public acclaim for their rigorous analysis and comprehensive detail regarding the developments in chess that occurred both on and off the board. The first two volumes in this series saw Kasparov emerging as a huge talent, toppling his great rival Anatoly Karpov and then defending the World Championship title on three occasions. This third volume focuses on the final 12 years of Kasparov's career up until his retirement from full-time chess in 2005. This period witnessed three further World Championship matches: wins against Short (London 1993) and Anand (New York 1995) before the loss against Kramnik (London 2000) which finally ended Kasparov's 15-year tenure as world champion. This period also saw Kasparov achieve a colossal 2851 rating (1999), a record which stood until 2013. Despite loss of the World Championship, Kasparov continued to be ranked as the world number one and dominated the elite tournament circuit. He won the Linares super-tournament for four consecutive years (1999-2002) with the fourth of these victories in 2002 concluding an unprecedented run of ten straight wins in the world's elite events (Linares 4, Wijk aan Zee 3, Sarajevo 2 and Astana 1). The games in this volume feature many masterpieces of controlled aggression played against the world's absolute best.
First published in 1987 to overwhelming international acclaim, Jeremy Gaige's Chess Personalia has been called ?one of the most useful chess books ever published? (Edward Winter in New in Chess). The book is an invaluable resource for researchers and enthusiasts, and original copies are highly sought after by chess collectors. Long out of print, the original work is available here for the first time in a softcover format. This biobibliography contains around 14,000 worldwide entries, each entry offering full name, date and place of birth and death, FIDE title, country of citizenship and citations to mentions in the world's media. Variants in names are cross-referenced. Those knowledgeable in the chess world will recognize the author's name and be completely assured as to the comprehensiveness, accuracy, lack of bias, and sedulous research this extraordinary reference work represents.
Among the first books ever published was the 1474 translation of the Game and Playe of the Chesse. Over the next 400 years, significant chess books would appear, but the overwhelming number of titles on the subject appeared in the 20th century and continue unabated. By 2003, over 35,000 volumes on chess in a variety of languages had been published, with approximately 14,000 English language works published from 1960 onward. For the librarian, collector, or chess enthusiast, the immediate task comes in finding which of these many volumes are worthwhile. This work provides an objective and informative look at some of the best chess books published in the period 1901 through 2000?and gives numerous examples of the games, with diagrams that appear in them. Inclusion criteria were popularity, longevity, critical acclaim, influence, definitiveness, historical importance, authorship and reputation. All were published in English (or use figurine notation). Each entry includes bibliographic details followed by a description of the book, with information on the author or authors, why the book is important, and background information on the publication.
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Experts agree that regularly solving tactics is a vital component of chess training. However, it's also widely acknowledged that there is one drawback of traditional chess puzzleswhen solving them students know for sure that there is a genuine tactic in the position, whereas during a real game there is no such guarantee. In this workbook, Volker Schleputz and Grandmaster John Emms offer a unique framework to study chess tactics independent of themes, difficulty andmost importantlyeven the existence of an actual tactic in a given position. Analyzing carefully selected games, from beginner level through to club and tournament level, the reader assumes the role of a tactics detective, checking for mistakes and missed opportunities by both sides without the help of a chess engine. This training method resembles live play far more realistically than solving puzzles, because each move has to be analyzed with respect to tactical possibilitieswhether they exist or not. The same thinking processes used in the training can then be applied in real games. *A unique framework to practice chess tactics*Exercises resemble over-the-board situations*Ideal for beginners, intermediate and club players
Chess was invented more than 1,500 years ago, and is played in every country in the world. Stephen Moss sets out to master its mysteries, and unlock the secret of its enduring appeal. What, he asks, is the essence of chess? And what will it reveal about his own character along the way? In a witty, accessible style that will delight newcomers and irritate purists, Moss imagines the world as a board and marches across it, offering a mordant report on the world of chess in 64 chapters - 64 of course being the number of squares on the chessboard. He alternates between "black" chapters - where he plays, largely uncomprehendingly, in tournaments - and "white" chapters, where he seeks advice from the current crop of grandmasters and delves into the lives of great players of the past. It is both a history of the game and a kind of "Zen and the Art of Chess"; a practical guide and a self-help book: Moss's quest to understand chess and become a better player is really an attempt to escape a lifetime of dilettantism. He wants to become an expert at one thing. What will be the consequences when he realises he is doomed to fail? Moss travels to Russia and the US - hotbeds of chess throughout the 20th century; meets people who knew Bobby Fischer when he was growing up and tries to unravel the enigma of that tortured genius who died in 2008 at the inevitable age of 64; meets Garry Kasparov and Magnus Carlsen, world champions past and present; and keeps bumping into Armenian superstar Levon Aronian in the gents at tournaments. He becomes champion of Surrey, wins tournaments in Chester and Bury St Edmunds, and holds his own at the famous event in the Dutch seaside resort of Wijk aan Zee (until a last-round meltdown), but too often he is beaten by precocious 10-year-olds and finds it hard to resist the urge to punch them. He looks for spiritual fulfilment in the game, but mostly finds mental torture.
There is only one casino game in which players, if they play
perfectly, can gain a mathematical advantage over the house. That
game is blackjack.
teNeues NYC Stationery is proud to share our newest offering, classic Playing Cards with our signature style curated from museum art and illustrations from our favourite artists around the world printed on embossed, premium blue-core card stock in a gift box with flip-top magnetic closure. Our Mid-Century Modern Chairs pattern by Hail Tiger Studio is a fun and casual design paying homage to one of our favourite 20 century styles of home decor and furniture. Our little portable box is giftable and great for travel, fits in any bag and the magnetic closure keeps the cards together between games. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 69 x 95 x 25 mm Kathryn Warren is the illustrator and designer behind Hail Tiger. She earned her B.F.A. in graphic design with honours from Art Center College of Design in Pasadena, California.
The sequel to the bestselling Yoga Deck from Olivia H. Miller. This handy deck of cards provides detailed instructions for a variety of yoga poses that help alleviate and prevent pain and enhance overall wellbeing. Whether you're a yoga novice interested in pain prevention and relief, or if yoga is a part of your everyday routine, these handy cards can help you take control of your health. Each card has an illustration of a pose, step-by-step instructions, and options for more or less of a challenge-ensuring that people of different ages and physical abilities can safely use the deck and reap all the benefits. The tri-fold introduction card includes a table of contents, suggestions for using the deck, a brief explanation about the benefits of yoga, and suggested sequences. * Shows how to perform 60 yoga poses, meditations, and recommended sequences to alleviate pain, prevent chronic conditions, and boost overall well-being * Contains illustrations for more than 50 new poses * Each illustrated card includes step-by-step instructions, a list of benefits, and an affirmation Fans of The Yoga Deck: 50 Poses & Meditations for Body, Mind, & Spirit, The Stretch Deck: 50 Stretches, and The Chakra Deck: 50 Cards for Promoting Spiritual and Physical Health (Relax and Rejuvenate) will love this card deck. * Idea cards for anyone who wants an alternative way to alleviate pain * Great gift for yoga enthusiasts of all ages and levels * Perfect, portable deck for those practicing self-care and wellness rituals
This humorous, laid-back guide to poker rules, strategies, techniques, and lingo will take your game to the next level. Do you know what it takes to play the game? At the poker table, just like in the ocean, baitfish get gobbled up by sharks. To help you ascend to the top of the poker food chain, Pick Up Your Poker Game answers all the game's most important questions with over 50 tips and strategies to give you the upper hand. So whether you're a seasoned pro or a bare-bones beginner, this handy, information-packed guide will take your poker game to the next level by helping you discover: Winning strategies when you don't have a winning hand Bluffing techniques and when to use them What players to choose or avoid as your opponent How to help determine your opponent's hand How to capitalize on your opponent's weaknesses and your strengths
In this unique deduction game of honest misdirection you are all
cryptozoologists, trying to be the first to discover definitive proof
of a cryptid in the wilds of North America. Each player will be given a
unique clue – one piece of crucial information about where the creature
lives. When combined, the clues identify a single space on the map –
the creature’s habitat.
Fans of J.K. Rowling's Wizarding World will be enchanted by this life-size collectible--a poseable figure of Pickett, Newt Scamander's Bowtruckle companion in Fantastic Beasts and Where to Find Them. Kit includes: * 5" bendable figure of Pickett * ID card" with description of the Bowtruckle * 2 magnets Fantastic Beasts and Where to Find Them takes fans to a new era in J.K. Rowling's Wizarding World, decades before Harry Potter and half a world away. Inspired by the Hogwarts textbook, Fantastic Beasts and Where to Find Them, written by J.K. Rowling's character, Newt Scamander, the film follows a magical mix-up that takes Newt on a chase around New York City looking for the magical creatures that have escaped from his case.
Who doesn't want to escape to the beaches of Southern California or to a cabin deep in the forests of Northern California? Danielle Kroll, author of Pacific Coasting, creates two original illustrations for these fun puzzles. They are must-haves for her fans, for lovers of California and the West Coast, and for anyone who wants to have fun piecing together a stunning puzzle at home, with friends and family, or give one as a gift to those they love. Featuring: 1,000 full-color interlocking pieces Art print with puzzle image Finished puzzle is 18 7/8 x 26 3/8"
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!
Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.
Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.
In chess literature, there have only been a few chess books that have immediately - and permanently - established themselves as classics, and this is one of them. The original English edition, published 75 years ago, used English descriptive notation, contained only one photograph, no crosstables and was in two volumes. This new 21st-century edition, presented with modern algebraic notation, has * combined both books into a single volume * added more than three dozen archival photographs * crosstables * Alekhine's complete match and tournament records * a Foreword by Russian grandmaster Igor Zaitsev * with many more diagrams * a comprehensive computer-assisted analytical supplement is also available for free download Whether you feel as if you are revisiting an old friend, or being introduced to this splendid game collection for the first time, you will marvel at how Alekhine's games and works remain extraordinarily consonant with the modern approach.
These intricate illustrations of birds and butterflies are just waiting for you to bring them to life |
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